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  1. 6 points
    rainsilent

    GHL playoff matchups

    Round two: No regular season stats anymore because it is the second round of the playoffs. #2 Red Tide vs #3 Dragons Regular season series: 1W and 1OTW Red Tide, 2W Dragons. The two best teams in the East face off. It was a close series in the regular season and it will likely be close in the playoffs so long as the goaltending for the Dragons holds up. If it doesn't this is very likely to be a short series. #4 Battlin Bears vs #8 Nightmares Regular season series: 2SOW Battlin Bears, 2W Nightmares. The two wins by the Nightmare were the last two meetings between these two teams and the games weren't close. I still think this is going to be a close series though however the Battlin Bears are the underdogs in my mind as I think the Nightmares have the better team. #1 Prairie Stars vs #5 Wolverines Regular season series: 2W Prairie Stars, 2W Wolverines The regular season series between the two was a split and the entire series was actually close. The Wolverines has the offense to keep pace if it becomes a scoring race. The real question is if the Prairie Stars can take control of the games with their more complete team. #2 Hawks vs #6 Tomahawks Regular season series: 2W Hawks, 2W Tomahawks Another series that was split however the series was rather lopsided with a win for each team that wasn't close at all. The Tomahawks were a great 5 on 5 scoring team while the Hawks struggled to score 5 on 5. I think this is going to be another close series determined by whatever team happens to play better 5 on 5.
  2. 5 points
    Paul T

    Greatest Single Game Performances

    I'm starting this thread so managers can post about game performances that should be acknowledged. Whether it be a high performance rating you've never seen before, a hat trick, a multi-point game, a high-save shutout, whatever. Not every manager sorts through every box score for their league every day. Consider this the NHL Network for game world Cage where the analysts discuss the top plays and performances. Anyways, I'll start. There was a specific performance today that sparked this and the player is not even on my team. --------- Season 3 - Day 51 - Enigma Rage vs. Eldred Elite. Rage center, Brendan Rowlett, notched a Gordie Howe Hat Trick... and then some. He registered 3 goals, 2 assists, a fight (which he WON), was also a +5 with a hit and a blocked shot. And he did it with only 15 min TOI. --------- I'm not sure if this will be topped any time soon, but the purpose of this thread is not a competition. Just post what you feel deserves to be recognized.
  3. 5 points
    If there's one thing that is a complete mystery in GPHM it is how to raise your team's Winner Instinct (WI). Although I thoroughly enjoy the fact that the Admins have only shared a fraction of the information, leaving managers to figure it out for themselves... I also enjoy the conversations it creates - so why not try to crack the code together... or use the information contained here to crack the code on your own and keep it to yourself I feel like getting this value perfect is like piecing together a puzzle. There are many factors and you need the perfect balance of those factors, including: Big Games trait, Ego Trait, Team Captains, Reputation of Players & Certain attributes of players. Below are the "official" notes from the Help Files. http://forums.gmgames.org/topic/10834-team-spirit-done/ http://forums.gmgames.org/topic/10844-roster-captains-and-lineup-done/ Here's what I gather from the two links above: - WI is mostly impacted by the Big Games trait. You need quite a bit of Heroic/Determined players, but not too many as it will create disputes within your team. You will also need some Anxious/Nervous, but not too many. - In line with the above, you also need some Arrogant/Cocky players to boost your WI, but too many will negatively impact your Teamwork. - Team Captains have a large influence on WI. From other help files, it is known that Player Reputation and the Spirit Attribute factor into the Captains influence on a team, so if your Captains have a larger influence on your WI, then those values may also have an impact on your team's WI. Other personal observations, related to the above: - I always struggled with WI (couldn't get it above a blue rating) as I mostly focused on Teamwork being Harmony (Friendly/Compassionate players). It wasn't until I acquired some Arrogant & Cocky players that my WI rose to a green rating. (Others have shared this opinion - see links below). - When I have more Stars (players with higher reputation) on my team, my WI is higher. Below are some other links to various conversations around WI that have been created over time. As you can see... if you are confused about this rating, you are not alone! There are some interesting opinions in these threads, so if you are truly interesting in this topic, be prepared to do some reading. http://forums.gmgames.org/topic/7564-q-about-winner-instinct/ http://forums.gmgames.org/topic/7400-teamwork-winner-instinct/ http://forums.gmgames.org/topic/9702-improve-winning-instinct/ http://forums.gmgames.org/topic/7242-winners-instinct/ http://forums.gmgames.org/topic/10669-trait-preference/ http://forums.gmgames.org/topic/7461-winner-insticnt/ http://forums.gmgames.org/topic/8247-traits/ http://forums.gmgames.org/topic/7957-team-spirit/ http://forums.gmgames.org/topic/9702-improve-winning-instinct/ http://forums.gmgames.org/topic/8759-so-nervous-i-peed-a-little/ Below are a few opinions from the link above that stood out to me. I can't confirm whether they are true or not. They could be 100% correct or way off. - Captains with Heroic or Determined Big Games trait increase WI. - Only players in the immediate lineup impact WI, not affiliate or scratched players. In another thread, the exact opposite was also stated. - Big Games of Goalies factor more than Skaters. - Don't worry about WI at all. It is not required to be successful. - WI is established over time as players get to know each other. - Big games is overrated. An Anxious/Nervous player can be just as clutch as a Heroic/Determined player. - Line placement matters (i.e. 1st line players impact more than 2nd line and so on). Personally, the questions I keep asking are "when does WI come into play?" and "how much does it even impact gameplay?". I have seen nervous goalies play lights out in the playoffs and win it all. I have also seen team's with Heroic WI get relegated. But I am sure the opposite happens much more, so it is yet to be known exactly how much this rating matters overall. As with most things in this game, it is chance based, so I'm sure it does have an impact. Managers just need to figure out for themselves how much emphasis to put on getting the perfect team chemistry. Enjoy.
  4. 5 points
    Steve

    Greatest Single Game Performances

    Truly epic. In fact, my team was so impressed they kept stopping and watching him skate right on past!
  5. 4 points
    Paul T

    Injuries

    It doesn't get much more even than that, so that is not the issue. I've seen teams play 40% line 1 and 50% first pair D with no problems. My splits are very similar to yours. When players get tired I'll usually adjust special teams as needed.
  6. 4 points
    Paul T

    GHL playoff matchups

    I haven't followed the West that much this season, but agree that Ricochet vs. Wolverines is probably the most exciting first round match-up. Also, Rage is always my sleeper pick to turn it on in the playoffs. Their coach is a lunatic and the players are downright scared to fail. In the East, the Nightmares and Bulldogs are solid teams, but the Minutemen and Red Tide are firing on all cylinders. Bears vs. Duhawks should be the most even series. For some reason I have always confused these two teams, as far back as season 1, so it's funny they are matched up against each other. And my series with Peek's Dragons seems like a very even match-up on paper. I like my team, but have come to realize we have some major holes to fix. For starters, my goalie is already tired. Jesus. People talk about goalies blowing games for their respective teams this season, but I'd be willing to bet Amick has blow more games than every other goalie this season... games that the performance ratings and game stats suggest we otherwise would have won. So my options are a tired/exhausted goalie... an anxious goalie... or a 79-rated affiliate goalie. Again, I really like my team, but the past two seasons we've had the #2 seed and have won a combined 2 games, getting bounced by lower seeds. This is also the 3rd straight season where we have been on a cold streak heading into the playoffs. Would I be surprised if I win... maybe not. But until the Stealheads prove they can win a playoff series, I don't have much confidence in them. My only shot is if the Dragons goalies under-perform. Either way, thanks for pulling this together, Rain. Good luck to everyone!
  7. 3 points
    Paul T

    Season 5 Individual Goals

    As many will see, the Big Delta Stealheads will be taking a few steps back in this season's power rankings and will be focusing on developing some younger players. We plan on remaining competitive in the hunt for the prestigious Golden Cup, but want to have some fun this season with individual player incentives. Below are a few I will be tracking this season. Mostly far fetched goals that will be difficult to attain given the tough competition - and frankly, I will be surprised if they are accomplished. Also important to note that I won't be doing anything out of the ordinary to try and force these goals other than my typical roster and tactical set up. Feel free to add your own (not limited to GHL). 1) Rafael Bolduc - 89 OVR Forward ... most GHL goals. 2) Kvido Zluky - 86 OVR Defenseman ... most GHL Points by a defenseman. 3a) Henri Pohl - 83 OVR Goalie ... I want this guy to win Vezina. Given his low endurance and the fact that my team wins might be lower than usual, I don't think that is possible. Instead, I am going to try and get him 50-55 starts with the goal of GHL's best save percentage. 3b) I will play the hot hand in goal and Pohl will be given a long leash to keep the starting job. In the event George Mercredi earns the starting job from Pohl, the same goal applies. 4) Svend Clausen - 82 OVR Forward ... most GHL Points and/or Goals by a rookie. 5) Jeremie Cline - 97 OVR Center ... best GHL +/-. 6) Any single player on the Stealheads to record a Gordie Howe Hattrick. If accomplished, that player will earn a $2M roster bonus.
  8. 3 points
    GamePlanHockey

    v2.3.0

    New features Chat (BETA) We're trying out a new chat with both public and private channels. With no second account needed we hope that more managers will participate in the in game communication so we can ease trade discussions, build team rivalries and really make the game worlds come alive. So what about Discord? We have no plans on removing our channels on Discord. We believe there is room for both chats. This new chat is to down the road replace the old PM-messaging system, mainly to make other managers more approachable to discuss trades and similar. The chat is available through the big chat icon found at the bottom right of your screen on every page. You can also start a discussion with another manager from his or hers team page, team dropdown or directly from the trade window. This new chat is currently in a BETA-stage and we're interested in your opinion for future development. So don't hesitate to send us feedback! More information regarding the chat can also be found in the help files. Bug fixes and improvements Removed transfer restrictions* for new users during free trial Report cheating is now only available for subscribing members. *The transfer restrictions during free trial (previously called restricted trial) has now been removed. Those restrictions was implemented to prevent cheaters abusing the game with multiple free accounts. But they also prevented new users from getting a good first impression of the game not being able to try out the full game experience. That's why transfers are now allowed during free trial. However, if a user is receiving suspicions of cheating during the free trial the transfer restrictions will, once again, come into force.
  9. 3 points
    What an interesting write-up -- it already has me hooked. I am really looking forward to seeing how this develops.
  10. 3 points
    Smashvilles4Realz

    Season 7 Chat

    Then New Hartford Whalers are proud to announce the teams new collection of home-away-alt jerseys! Be sure to order yours today!!
  11. 3 points
    rainsilent

    Cage trash talk

    Truth be told I was going to trade Lang either this season or next. The core of my skilled forward group is almost all 30+ right now and he was the best trade piece I had to address it. While I could have asked for Lamoureau or Chene in return, as I would have wanted a center back if I got a player, I wanted to go the more diverse route that gave me more options. I have Grimard at where Lang was at S1 with a, for the moment, better team in front of him than Lang did during S1. I'm not expecting quite the same miracle play from Grimard like I got from Lang as the league is better as well but I am hoping to get something between last season and the season before in terms of performance from Grimard. If he gets off to a good start I should be fine relative to my expectations. If he doesn't, this could be a difficult season. While the picks I got for Lang don't add up to Lamoureau or Chene themselves the loss in the performance from not having Lang should take me lower in the standings which should improve my own draft picks. I'm hoping to pick around 12th in the draft with my pick and no higher than 25th with the other 1st round pick. If the upcoming draft is as good as the last that potentially means I will have a crack at a mid 80s overall player with my first 1st round pick. If I pick below 16th with my pick either I got shafted in the draft order or... Well, to be blunt, you all suck. Edit: I joke. If my team does end up in the middle of the playoff bracket I would be amazed at the performance from my team to have done that but I am not expecting that. I wasn't expecting to finish 1st in the conference and 2nd in points overall last season with the ~20th ranked team talent wise either though so who knows? Then again I did try this vaguely similar thing with my other team. It was looking fine with 10 games left in the season and more than 10 points up on the team in 11th place. However the players inexplicably quit playing after a sudden drop in team confidence from blue 'ok' to yellow 'concerned' after losing to a top team in a fairly respectable manner. The prior 3 games were all wins, with one being against another one of the better teams in the league, and my team had a positive record over the last 10 games, including those 3 wins. Yet for some reason the game said, "Nope, screw you" and I said "ok" as nothing I did changed anything. Granted, that team I intentionally built flawed from the outset with no proper playmakers what so ever and I went rather cheap on a few fill in players as well. However, after starting off very poorly I did actually sign a playmaker from FA and my team was above .500 from that point on until the final 10 games of the season where the players altogether stopped playing. Such is how it is. It actually doesn't bother me that much as I get to play a few players on my main roster this season that I really like and couldn't play in the SHL.
  12. 3 points
    Paul T

    Cage trash talk

    OK, so there's a few interesting storylines heading into Season 4, but I think the one I am interested in the most is Cedar Rapids. It is fairly well documented that this team always overachieves, but after trading away their stud goalie, Lang, they go into the current season with only a single player rated in the 90s. That player being Vendelin Jaros... a 163 lb. friendly yet nervous winger from the Czech Republic. Overall rating in itself doesn't mean everything, but it does give a clear indication of how well rounded players are. This team could easily finish 1st or 10th. Only time will tell.
  13. 3 points
    Antti Hänninen

    Cage trash talk

    Kudos to you! Tried to start playoff run little too late, and my guys just didn't have the endurance to do it. But i achieved my goal, no relegation matches for this guy
  14. 3 points
    Paul T

    Advanced stats help

    I don't have a strong opinion on it, but here's why I wouldn't necessarily agree with this. 1) High Corsi doesn't necessarily mean that team is dominating games. It could be as simple as, the team goes down early and plays Offensive when trailing. This could lead to more shot attempts, but not necessarily quality chances. Or the team could play Defensive and just not allow many shots, but not get many quality scoring chances. Either way, in this specific case, the Red Dragons are facing relegation so the high Corsi isn't helping. 2) The game has an element of randomness to it, much like the sport itself. That's a good thing. Sometimes certain outcomes just don't make sense, other than the element of randomness. Overall, the game is directionally accurate and the "better" teams tend to place higher in the standings/have better stats. 3) If we had the tools to determine exactly why stuff like this happened, then every manager would use the same tactics, build the same roster, play the same focus. That would get pretty boring. I like the fact that every manager is given a clean slate and able to customize their team to their liking without there being a "right" or "wrong" way to do it. 4) Personally, I think statistical outliers add fun to the game. It's fun when an inferior team is high in the standings - or a completely stacked team isn't as good as everyone thought. Although I would admit that this isn't necessarily fair... but sometimes sports aren't fair (or life for that matter). 5) If you take a close look at this specific team, they have a very unique set up. An Offensive Defenseman playing 1st line wing. A Two Way D playing 4th line wing. That would definitely screw with the simulation. But I think we all agree the game needs more micromanagement, so I see that as a good thing. Figure out unique ways to set your lineup. If you compare their defense to mine, they are actually better. Red Dragons - 90 89 88 88 88 85 (528) Stealheads - 92 88 88 87 86 81 (522)
  15. 2 points
    What's up everyone, I used to do Let's Plays on Youtube a few years ago. What with all the Coronavirus stuff going on I have a ton of time to do little side projects now. I was thinking of starting a series with CT Football, but what games would you be most likely to watch a Let's Play of?
  16. 2 points
    Steve

    Season 5 Individual Goals

    What defines a "rookie"? Are we going with simply someone with ZERO GHL games before? Just curious and like that as a new end of year category, but pity the person trying to determine it. Eldred Elite, as always, has very lofty goals this year! Listed in order of importance: 1. Win a playoff series, preferably against those bastards Prairie Stars/Regals! 2. Assuming last year is no fluke and my goalie Glandon is truly entering his prime, have him lead the league in Shutouts. He came close last year with 8. 3. Have S1 first round draft pick (#24) William Obeng prove he belongs to be a starter this season. He's getting a go as 3rd Line center to see if he can improve that line's role after a horrible S4. 4. Go deep into the playoffs as several players could be eyeing retirement homes after this season. If this team can't replicate last year's success, look for the rebuild to start early!
  17. 2 points
    AlexanderRasputin

    Season 5 Individual Goals

    Looks like you and I are going to be competing in some of these, Paul. Looking forward to it. Also aiming quite high, but some of these have precedent. I invested heavily in Schuppan and Lux, who are both rookies, and Schuppan my starting G, so very interested to see what happens. Plus, with Putin and Stalin motivating my team to perform like only they can, there is no telling how far I can go. 1) Elouan Scott - (94 F): Ovechkin + Gretzky trophies (Goals, Points*), Most shots* *current holder 2) Simon-Delorme - (92 D): Most Points by a Defenceman, Highest +/- 3) Henry Lux - (86 F (rookie)): Most Rookie Points 4) D Sharshin, D Nazarov, F Patrushev, C Stalin, C Putin 100 combined points by Russian players 4a) At least 1 goal scored + assisted by ONLY Russian players 5) Sagiv Schuppan - (87 G (rookie)): 40 wins 6) Roger Muller - (92 C): FINALLY HIT GODDAMN 50 POINTS Team Objective: Score 300 goals, win 45 games
  18. 2 points

    Version '98 (PC)

    1,890 downloads

    DISCORD Community for FB Pro 98! https://discord.gg/832cUXx Patched to 1.08 for Windows 10 PC and 64 bit (Tested and Works for Windows 10! with 1.08) FBPro98 1) Mount file FPSFB_98 2) Run the SETUP.EXE file from the mounted ISO CD drive and install game 3) Copy and overwrite all contents from our FbPro98 folder in this zip file to where you installed the game 4) Run our HIKE.EXE that has been copied over Go to utilities you will see version 1.08 Overview The FB Pro 98 version did have a completely revamped user interface that was a significant improvement over prior years. Actual NFL player photos were introduced in the '98 version. In addition, arcade play was now available to play via multiplayer over the Internet. Audio play-by-play was also added, although it was considered lackluster. Non-NFL stadiums and cities were now available as well and a more precise weather system was also included in the new release. Teams could also create and customize their own schedules. The '98 version also had significant improvements in Internet multiplayer play in regards to stability and match making.
  19. 2 points
    The Ramblers Honor the Number of Retired Forward Mackenzie "Mac" Wagers before the game against the Becancour Kingsmen, Howie Mazurek was presented with the Number 8 sweater by Mac Wagers, to show the significance of the Number to be worn. Mac Wagers was touched by the gesture and gave a speech: "I gave a lot of my Career for the Ramblers organization, I retired after last season. I'm honored to give my number to Howie Mazurek, a future star with the Ramblers and hopefully for many years to come will carry my number as a Rambler for many years." Wagers played 265 games in GHL, While scoring 39 goals and adding 53 Assists, while those numbers aren't spectacular his defensive ability and spirit won him the Admiration of Teammates, Coaches, and Fans alike. In the SHL he Played 240 games, scoring 51 goals and adding 69 assists. He was a staple on the Ramblers Penalty Kill, while adding great corner work and grit to the team. Coach Donaldson said of Wagers, "Mac was an important part of the team while he only topped off at 21 goals in a season, he brought a lot more to the team in terms of Defensive ability, fighting spirit, and toughness. Mac now is coaching the New Haven Pegasus, but he will never be as good as I was during the past 3 seasons, because he won't be able to look down his bench and shout, 'Mac get out there!' I'll miss his penalty killing ability. Howie better wear his number with humility because he is wearing the Number of one of the finest players I've ever coached and he better live up to it!" Mazurek was given number 8 in training camp by Wagers, this ceremony was a public showing of it, and putting Wagers' number in the Rafters. The Ramblers have made it a practice not to retire numbers except in the case of career Ending Injuries. The Ramblers won the game 4-1, veteran Goalie Dylan Deraspe Stopped 25 out of 26 shots, to lead the Ramblers to Victory.
  20. 2 points
    cc999

    FB Pro 98 Discord! Official Community

    I am so phyched this is alive and well! CC
  21. 2 points
    Wick Schozen

    Season 7 Chat

    It's really positive to see that the SHL in Buzzer is really active this season. Hoping the GHL can follow suit a bit. Good luck this season guys! Wick
  22. 2 points
    Paul T

    NHL discussion

    A hockey page that I follow on facebook posted these for every division. The Atlantic had the two teams that have updated their logo the most. I had to start laughing because when I saw Toronto, I immediately thought of Deadwing!
  23. 2 points
    rainsilent

    GHL playoff matchups

    I said it in chat but I'll also say it here for everyone to see for eternity. Defense in the finals, paging defense in the finals please. Joking aside congratulations to Bouncer on the championship and peek on a great playoff run against the odds of his goaltenders. It almost ended just like it did between the Blackhawks and Flyers in the 2010 cup finals. It was a great show to watch too.
  24. 2 points
    Kyle44

    Add a Response

    Definitely like those suggestions. I've had Slivovice, and I definitely know the experience of having too much of it. Been a while since I've had either though, so may have to hop back on that bandwagon haha
  25. 2 points
    bouncer

    GHL playoff matchups

    Prairie Stars vs. Hawks is becoming a true rivalry. We have faced in the same situation in S1, but both teams were not so dominant in the previous series, especially Hawks after 2 exhausting 3-2 wins were simply tired to take out the best team in the league, considering talent. This is going to be nail-bitter, I hope. I know i'm capable of blanking Prairie Stars, but they start home and are incredibly strong. At least I hope there will be SC champion from West for once :-P
  26. 2 points
    rainsilent

    GHL playoff matchups

    Conference Finals East: #3 Sheshegwaning Dragons vs #4 Sault Ste Marie Battlin Bears Regular season series: 1 win Dragons, 2 Wins and 1SO win Battlin Bears On paper this seems like a rather lopsided match up. The Dragons have incredible offensive and defensive depth. Their one concern is goaltending. This team is currently looking a lot like the 09-10 Philadelphia Flyers as a result. On the other side is the Battlin Bears. A team where no player really jumps out at you yet it is a solid overall team. Its playoff run is being pushed along by excellent play by its defensive core. I think this series is going to be decided by the goalies. Neither team has an all star starter but both of them still have a capable #1 option. Whichever #1 outplays the other is going to very likely decide the series. West: #1 Kegashka Prairie Stars vs #2 West Chicago Hawks Regular season series: 3 wins Prairie Stars, 1 win Hawks Both teams swept through the opposition in the prior rounds to get to this match up. The Prairie Stars have gotten here off of the play of their best players who have been dominant. The Hawks have gotten to this point through their entire team dominating the other team. The Prairie Stars are more top heavy talent wise but have more top end offensive talent to show for it. I think this series is going to come down to if the team effort by the Hawks can be enough to beat the effort of the best players of the Prairie Stars.
  27. 2 points
    I've been playing and really enjoying http://www.derbymanager.com/ for the past few months, and it's weird to see it's not more popular. It's a completely free - as in, there's literally nothing you could possibly spend money on - online football (soccer) manager with depth comparable to the early Championship Manager games. It's still changing a lot, as the dev is very active trying out different ideas, but it's very playable with good match engine and training system. There's one match a day and each season is played during a calendar month. You start off by taking over any (fictional) team in the bottom division and work your way up or hop around different leagues. I'm not connected to the dev in any way, but there's a good if small community on Discord, and it's easily one of the best online managers I've played. It just needs more players as currently it's more of a solo experience with most social activity is going on in Discord. I've played for quite a few seasons now, so ask away if you have any questions about the game!
  28. 2 points
    Smashvilles4Realz

    tom brady sucks

    Aside from that statement being just borderline ignorant, it also takes away from what the Titans were able to accomplish. Would you like a list of all the other QB's who have went into that stadium in the post season and went home a loser?
  29. 2 points
    EvoTwists

    Release of 0.5.4

    niceeeeeeeee
  30. 2 points
    Getting back to "Why do you play this game?"... This morning I got a notification that one of my affiliate players had improved. A player that I signed back on Day 7, immediately stuck in my affiliate, and forgot about. He's 27 years old and his overall rating went from 80 to 81. Big deal. His improvement caused me to take a longer look at him. I found out that he leads my affiliate in scoring 64 points in 51 games with a +27, 77 performance rating and 120 hits (love when players hit). He also Skates like the wind, has a hell of a Shot, and is Heroic. While his complete set of attributes might not warrant a spot in the big league lineup, I'm going to give him a chance. For the next 3-5 games, he has earned a spot on my 3rd line. As I check my game results over the next few days, this players performance will interest me the most. It's little things like this that keep me interested in the game. Taking a very small in game event and creating your own storyline.
  31. 2 points
    Ana (Natives)

    Current road map

    I think its more the difficulity to find this. Browser games arent so popular anymore, if there was phone app for this I think it would boost the user rate dramatically.
  32. 2 points
    Updated October 28, 2019 ## Roster A team's roster is all the players on the team. To create a complete lineup for each game you'll need to dress 2 goalies, 6 defencemen, 4 centers and 8 forwards. But it can be wise to keep a greater roster in case of injuries. A suitable roster could be something like 3 goalies, 8 defencemen, 6 centers and 10 forwards. ### Team captains Each team have three player assigned as the team captains where one is the main captain and the other two are named assistant captains. These players will have a large impact on the team's culture and winning instinct. They will also help the rest of the players handling pressure during games and preventing the team from underestimate their opponents. ## Lineup A lineup consists of four forward lines, three defenceman pairings, two powerplay units and two penalty kill units. The forward lines and defensive pairings have settings where you can assign desired ice-time and focus area. See below. To edit your lineup choose Lineup from the Action menu on your Team page. ### Swap and replace a player To swap and insert players - click the jersey of the player. When replacing a player a window opens that allows you to browse your entire roster divided into each position. This view displays three ratings for each player but the player's name is clickable for full info just as normal. Also note that you can customise which three ratings to display by using the dropdown found at the top of this view. Click the player jersey in the roster view to insert the player. You can also click the cancel button at the bottom to return to the lineup view. ### Ice time You set ice time for each forward line and each defenceman pairing. The ice-time is set in percentage of a whole game requiring that all lines adds up to 100% and all pairings adds up to 100%. For example, a defensemen pairing given 50% ice-time will get approx 30 minutes of ice-time each game. Note that this is an approximate value. Depending on turn of events, such as penalties, in the game this may vary to some extent. Depending on the amount of ice-time given your players may be fatigued. Players with great endurance can handle more ice-time. Note that fatigued players have a higher injury risk than healthy ones. ### Line focuses By setting the line focus you can give the line a specific duty and role in the game. Each line focus has an upside but also a downside. You can combine them in any way you want, for example your first line is set to a scoring line and your fourth line is set to an energy line. It's important to assign the right type of players to a line focus. Not every role is a good fit. More below. To edit the line focus open the Line Settings menu found at the top of each line. #### Scoring A scoring line's duty is to score goals. The line will focus on creating scoring chances and trying to control the puck as much as possible. To be successful in this line focus you'll need players that is a good fit in your offensive tactic and include roles like Playmaker, Sniper or Powerforward. If successful at their line focus the line will create more scoring chances and hopefully create some offensive momentum for the whole team. On the downside the line may become vulnerable defensively. #### Two-way The two-way line will focus on both scoring and defensive duties. It will require players that will do great in both your offensive and defensive tactics. Roles like Two-way, Playmaker, Sniper, Powerforward or Grinder is a good fit. If successful your line will create momentum for your team both offensively and defensively depending on game situation. #### Checking A checking line is often matched against an opponent's first in an effort to reduce their scoring, and physically and mentally wear them down. Player's in this line requires great defensively skills in your chosen tactic but also great body checking skills and not being afraid to play dirty. Fitting roles are Grinder, Enforcer, Two-way and Powerforward. If successful in their line focus they will create defensive momentum for your team but at the same time weaken the opponents offensive momentum. The opponent's players may also get agitated by the checking line making them unfocused. On the downside this type of line will not be as productive offensively and may even weaken the whole teams offensive momentum during the game. #### Energy Usually the fourth line on a team where the energy line's duty is to play physical and give your team a boost. You'll need gritty players that can body check and skate fast. Fitting roles are Enforcer, Grinder and Powerforward. If successful at their line duties the line will create some good momentum for your team, especially if your team is in a downwards trend or in a slump. On the downside the line won't create that many scoring chances. ### Defensive pair focuses #### Support offense Defensemen pairings set to this focus will be highly involved in the team's offense both by moving the puck into the offensive zone and by participating in offensive rushes. The assigned defensemen n need to be able to handle the chosen offensive tactic well and preferable assigned to an Offensive or Two-way role. If successful the team will gain more offensive momentum but also be more vulnerable for odd man rushes. #### Stay at home A stay-at-home pairing will focus on the defense and to obstruct the opponent's offense. Defensemen on this focus assignment need to be good body checkers and have do well in the chosen defensive tactic. Preferred roles are stay-at-home or two-way defensemen. If successful this pairing focus will inspire its own team defensively and at the same time weaken their opponent's offensive momentum. #### Match line If your defensemen pairing is set to match line they will adjust their focus depending on the forward line they are currently playing with. That means that defensemen in this focus assignment need to be able to handle both your offensive and defensive tactics well. Two-way defensemen are preferred. If successful the defensemen pairing will reenforce the forward lines focus assignment. #### Dynamic The dynamic defensemen pairing will try to combine both offensive and defensive duties. This means that you'll need defensemen that have enough skills to handle both your offensive and defensive tactics. Two-way defensemen are preferred. If successful your pairing will create momentum for your team both offensively and defensively depending on game situation. ### Special teams Both powerplay and penalty kill has two units where the first unit automatically is the main choice and is given more ice-time. If those players are fatigued during the game the second unit is used. Normally the first unit is used approx two thirds of the time. Also note that you may very well use a forward on one of your defensemen positions in powerplay. ### Goalies The lineup also has two goalie positions where you can assign the starter and backup goalie. The backup goalie is used if your starter is injured or having a very bad performance and is replaced during the game.
  33. 2 points
    GamePlanHockey

    Tactics [DONE]

    Updated October 28, 2019 ## Tactics Tactics are an important part of creating a successful team. There are a number of aspects to consider when choosing tactics. First you need to evaluate what your roster's strengths and weaknesses are. Depending on your roster some tactics may be a better fit than others. You may also want to consider your opponents' tactics and choose a tactic that may give you the upper hand when facing them. Some tactics work better against certain tactics and vice versa. See explanations of the different tactics below. There are different tactics used depending on game situation; Equal strength and Special teams (Powerplay and Penalty kill). On equal strength you actually use two different tactics; One that your team will use offensively when trying to score goals and One that your team will use to obstruct and prevent your opponent's scoring chances. In addition to these tactics there are also a few different styles of play that impact the game performance in different ways; Fair play and Team focus settings. More below. To change tactics choose Tactics from the Action menu on your team page. ### Equal strength - Offensive tactics #### Puck Possession An offensive strategy in which a team having the puck and keeping control of it until you can gain the flow by regrouping. Patient teams will cycle in offensive zone until something opens up on the weak side of the ice. To be successful at this tactic you should look for players with great passing, puck handling and skating skills. You also want to have a few snipers that really can shoot the puck. To defend against this tactic you should try to play an aggressive style of play with high pressure and combine with defensive-smart players that also can skate well. Your defensemen should also be able to box out opponents and keep clear in front of the net. Goalies with great reflexes are invaluable when facing a puck possession team but they will also need to be well positioned, be able to control all rebounds and quickly move from post to post. #### Transition rushes A strategy where a team tries to go on the rush creating for example 2-on-1s often starting with a quick long pass from the defensive zone. Not necessary a defensive style of play, instead the strategy is to outnumber the opponent by quickly setup an offensive play and enter the attacking zone with great speed. In order to succeed in this tactic you'll need fast skaters, especially fast forwards, and players with great passing skills in order to quickly set up a play. You'll also need players with great puck handling skills to get by opponents and players that can finish a 2-on-1 with a one-timer shot or to deke the goalie in a breakaway. When defending against this tactic a more defensive and passive approach may be appropriate to prevent the opponent from advancing too fast into the neutral and offensive zone. Your players should also have great skating skills in order to keep up with the opponent in the event of an attack. Also defensive smart players can read the opponent early and intercept the pass attempt. When facing 2-on-1s or even breakaways goalies need to be very agile and be able to move quickly sideways to make the save. #### Crash the net An aggressive strategy in which a forward charges towards the opponent's net in hopes of deflecting a shot, banging a loose puck in, obstructing the goaltender's view, or simply creating mayhem that could lead to a scoring chance for his team. If you're considering this style of play you'll need tough forwards that can overpower the defensemen and that isn't afraid to jump right into heavy traffic in front of the net. In addition to this your players need to make shots and dumps (passes) from decent angles and have enough stick handling skills to be able to deflect shots and make the most of rebounds. When facing an opponent that have this style of play the best way is to try to keep the opponent away from center ice and to outnumber the opponent in your own zone. Strong physical players are preferred and goalies need to be strong in their positioning, stay calm and control every rebound. #### Dump and chase An offensive strategy in which a team shoots (or "dumps") the puck into the attacking zone and aggressively pursues it in hopes of retrieving possession and setting up a scoring chance. Most effective for teams with enough speed and size to force opposing defensemen off the puck. On the downside the dump and chase is a quite non creative play and can be easily read by opponents. To be successful at this tactic you'll need gritty players with good skating skills that ain't afraid to both receive and deliver hits near the boards behind the net. They also need decent passing and shooting skills once they retrieved possession of the puck to setup a pass to a player in front of the net. To defend against this tactic it's important to not be too passive and stationary. By back checking and putting at least some pressure on the opponent you will in combination with strong and tough defensemen have a good chance of preventing them from regain puck possession. Goalies with good puck handling skills may also help to clear dumped pucks in the defensive zone. ### Equal strength - Defensive tactics #### Conservative trap The trap consists of one forechecker in deep and four skaters lined up along the blueline forming a four man wall to prevent the opposing offense from advancing into the neutral zone. This tactic is effective against counter attacks and tactics that try to find their way into center ice. On the down side your team may become quite stationary making them vulnerable for opponents with a more non creative direct style of play. If you're considering this tactic look for defensive minded players that also can play tough. #### Aggressive forecheck The aggressive forecheck causes the opposing team to fail in their defensive assignments since the four skaters down low aggressively attacking the puck in waves. The tactic forces teams with a passing style of play to make bad decisions but at the same time leaving the team more vulnerable to teams going for counter attacks and to outnumber their opponents. Players in this tactic need to be able to work hard, skate fast body check the opponent. #### Moderate forecheck The moderate forecheck consists of one forechecker down low, two forecheckers high and two defensemen back in the neutral zone. The basic idea is to funnel the offensive team to the outside, away from center ice and cut off passing lanes. This tactic is effective against teams that are trying to find their way into center ice or more non creative plays. The team may however be vulnerable for highly skilled passing plays. The team needs a combination of players where forwards need to be good skaters and be able to work hard and tough defensive players. #### Left wing lock The left wing lock always allows an offensive player to be used as a defensive safety valve. This allows the best skaters to be aggressive, but whenever there is a possibility of a transition from offense to defense, there is a third guy high to eliminate odd-man rushes in the goalie’s direction. This tactic will keep opponents away from center ice and preventing the opponent to outnumber the team in the defensive zone. Teams with a more patient passing play may however find weaknesses in the defence. Players should be able to play tough, work hard and to take good defensive decisions. Forwards, except the Left Wing, also need to have good skating skills. #### Spread In the spread, once the opponent takes the puck behind his net, a forechecking winger moves from the right to flush him out. The other winger then moves from the opposite side and forces the enemy skater to get rid of the puck. The tactic work well against puck controlling teams but may open up space in the neutral zone making the team vulnerable for counter attacks and allowing opponents into center ice. The forwards forechecking should have great skating skills and be able to play tough and work hard. The defensemen in this system should have great defensive skills but also be able to play tough. ### Powerplay tactics During powerplay it can be wise to study in which direction your players are handed/shoots. #### Umbrella Three players near the blue-line forming a high triangle and two players low in the slot parallel to the goal line. The idea is to get the puck to the middle of the ice for hard blasts from the point. To be successful at this tactics you will really need to have good shooters, especially on the blue line. Forwards in front of the net should also be able to deflect pucks and play tough to obstruct the goalie. To defend against this tactic you'll need a strategy that cover most shooting angles and at the same time boxes out opponents in front of the net. You'll need defensive players able to read the opponent and be able to play tough in front of the net. Goalies must rely on a combination of reflexes and good positioning in order to stop pucks. #### Overload Overload aims to outnumber the other team along the half boards, thus creating a lot of three on two scenarios. The idea is to constantly cycle the puck and create a lot of movement down low, which causes defensive breakdowns. To succeed in this tactic you'll need players with good passing, skating and puck handling. To defend against this style of tactic you'll need to keep the box together with players that are smart defensively and that both can skate and play tough. Goalies need good reflexes and be able to quickly move from post to post. #### The 1-3-1 This strategy creates four triangles to pass around and take one-timer shots. This system forces the defense to focus on the middle players causing the PK to shrink. In order for this tactic to work you'll need great passing och puck handling skills among all players while moving around the puck. You also need players being able to take one-timer shots. To defend against the 1-3-1 you need to cover angles and put pressure on the opponent causing them to make mistakes. Your players should be smart defensively and being able to skate and work hard. Goalies rely on great reflexes and swiftly switching position. #### Spread The aim of the Spread is to overrun the slot with forwards and outnumber penalty killers down low. Causes opponent to abandon the blue-line, which allows your d-men to come in for one-timers. This tactic requires forwards that can play tough, work hard but at the same time set up a play. Defensemen should have a great shot. In order to defend against this tactic you'll need to keep your box together and perhaps put some pressure on the player with the puck. In addition to this your players should not be afraid to play very tough. Goalies with good positioning and that can control rebounds are invaluable when facing this tactic. ### Penalty kill tactics #### Diamond A strategy to cover shooting angles. A high forward is set up to defend against the power play quarterback, another forward and a d-man take the guys atop the circles and a low d-man covers the slot. This tactic is effective against shooting strategies in power play. Your players should be able to read the opponent plays and skate well to cover most angles. The defensemen need to be able to play tough in front of the net. The tactic can make your team vulnerable for power play strategies where the opponent are trying to outnumber your team finding their way in to the center ice. #### Simple Box The tactic basically allowing the other team to have the puck so long as they are along the perimeter. Using this strategy is more about having good stick work and not chasing after the puck carrier. This tactic will defend center ice making it hard for opponents crashing the net. Your players need to be strong defensively and box out the opponent by playing tough in front of the net. On the downside shooting strategies may punish your team and block the sight for your own goalie. #### Wedge Three collapsing players in the slot in a triangle formation while the extra manis free to run around and create havoc along the perimeter. Since this formation is always rotating, every skater needs to be aware of the responsibilities of every position they rotate into. This tactic puts pressure on the opponent forcing them to make mistakes when trying to find a pass into the slot. Players need a combination of good skating and defensive skills but also being able to work hard. On the downside it won't work as well when facing teams with a more patient approach or a strategy where shots are mostly coming from the point. ### Tactics familiarity Although there are benefits to adjust your tactic for each opponent your team will suffer when it comes to tactics familiarity. By sticking to one or a few different tactics your team will learn and eventually be experts on the chosen tactics. This may give your team advantages in certain game situations where your more experienced players are more likely to benefit. ### Fair play Instruct your team on how much they should push the boundaries of the rules to gain an advantage. The dirtier your team style of play the more likely is your players to take penalties. You can set the fair play style into five different ranks. #### Safe The players will avoid penalties at all costs. However, this may cause the opponent to gain great advantages in the physical play. #### Fair The players will hold back to avoid penalties and only play as tough as absolutely necessary. This may cause the opponent to gain some advantages in the physical play, #### Normal The players will play tough when necessary but will try to avoid any unnecessary penalties. #### Hard The players will play tough as often as possible. They will try to get the opponent out of balance. This will give them an advantage but it may cause more penalties. #### Dirty The players will play very tough and cheap shot the opponent to get them out of balance. This may cause many penalties but also give them a great advantage. ### Team focus Your team focus will set your team to an offensively, defensively or balanced style of play. This may also be varied depending on game situation. There are possibility to adjust your team focus depending on your team is ahead or below. Also note that if your team are set to, for example, an all offensive style of play for too long they may eventually start feeling uncomfortable in their defensive duties. #### Very defensive Players only focus on defence. All players will participate in the defensively play. #### Defensive Players won't take any chances when going on attack. #### Normal Players will go on attack when possible but doesn't ignore their defensive responsibilities. #### Offensive Players will go on attack as often as they can. #### Very offensive Players only focuses on going on attack. All players will participate in the attack to create a scoring chance.
  34. 1 point
    Chris

    Worth the price?

    You don't even have the game listed or mentioned?
  35. 1 point
    Steve

    Manager Graveyard

    These kids today with their need for instant gratification! :P
  36. 1 point
  37. 1 point
    Kopasetic1

    ct football manager real teams mod

    Looking forward to playing this game with real teams and conferences!
  38. 1 point
    ThePresent

    tom brady sucks

    Brees is a better QB than Brady, simple
  39. 1 point
    Paul you devious fellow. I had only ever looked at the transfers contract screen. That said, I am stubborn in my conviction that a player's movement on the terms of their current contract should not be limited. . .
  40. 1 point
    GamePlanHockey

    [SOLVED] Draft Preference

    This problem should now be fixed with the v2.2.2 update Please accept my apologies for not responding and fixing this sooner.
  41. 1 point
    neuralhandshake

    [SOLVED] Draft Preference

    So is this just going to go unnoticed and unfixed by the admin team?
  42. 1 point
    Can a simple toggle be implemented that stops automatic goaltender swaps in games? There have been numerous situations where I have been unable to give my starter rest for one game because he continually keeps getting pulled in. This has now happened three games in a row most recently, losing me 9 points. I, and presumably most other managers, would rather take one blowout and get back on track than getting stuck in this cycle or have to obtain a third goaltender for rotation.
  43. 1 point
    AlexanderRasputin

    GHL playoff matchups

    Congratulations to Hawks - well deserved!
  44. 1 point
    Peekaboo

    GHL playoff matchups

    Let me quote this for this last game :DDD
  45. 1 point
    slipdog

    Player personalitites

    Quick question. Do personality traits affect player's ability to attain chemistry with line mates?
  46. 1 point
    Kyle44

    Current road map

    It would definitely make free agency less frustrating. It also wouldn't be unrealistic as NHL teams or any team really can place offers to as many players as they want to, regardless of cap. The priority thing would also be nice, so that the players you don't care as much about don't take up that spot.
  47. 1 point
    michaeljlust

    FBPRO98 still plays like NFL

    was one of the best non madden football game series
  48. 1 point
    Paul T

    Advanced stats help

    1) I elaborated on this in my response to Deadwing's post. I doubt there's much manager's can fix - other than attempting to find a goalie who isn't impacted much by slumps. But again, there's more factors than just your goalie having a streak of bad games. Other team's players could be on good streaks, the player could just be having a down season, team could be in a slump overall, maybe it's not even your goalie, but a defender or two causing it. But I've seen it happen to almost every team. 2) Agree on this. And it was me who previously mentioned it, although I don't think WI has that much impact overall. There is only 1 team in the GHL East with Heroic WI and they are pushing relegation. I think we're all in the same boat here. From what I understand, you need a combination of Heroic players, not many Nervous ones, a few Arrogant and Cocky players and players with high reputation. But in the end, a players actual skill means much more. 3) Agree. Oddly enough, the only team that my team underestimated almost all season is yours. I'm not sure it's something that can be adjusted for. Probably more something that is just noted after losses. 4) This one seems to be random as well. I get it 4-5 times per season. I don't really pay much attention to the assistant comments anymore as I feel there's a lot of stuff that doesn't matter all that much.
  49. 1 point
  50. 1 point
    In Buzzer teams are releasing their players at the end of the season that they aren't going to resign. That' fine because it allows managers to get a good look at their cap situation heading into next season. But the way it currently stands in the game those players are immediately signed to extensions by other teams and will not be apart of silly season. That seems like it defeats the purpose of having a start of season signing period if at the end of the season when teams release these players that would be available during that time but instead they already all have extensions in place. There should be a hold on signing players outside of your roster I'd say when the transfer deadline takes effect until silly season opens. You can still sign your own guys, but if a player is released they should not be allowed to sign with another team until the first day of the new season.