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Showing content with the highest reputation since 04/17/2021 in all areas

  1. 3 points

    Version 2021


    Hi everyone, my name is Chris and I co-ordinate General Manager Games (the sports manager database). It's been a pleasure working with Slybelle to get the mods that bring that NBA immersion. I spent more time than I can count going through and performing visual design tasks for recent photography on coaches, draft picks, courts, and of course all decent NBA players. We ask that you have a username at the GM Games forums and have two 2 posts to unlock unlimited downloads. The installer is also an exe file and you'll know it's safe. This is all we ask for the number of hours put in, no asks for donations or money, just 2 minutes of your time and for free. Where to get Draft Day Sports Pro Basketball 2021? (PC): https://gmgames.org/draft-day-sports-pro-basketball-2021/ --- [UPDATED 2021 May] Credit to Hans Mellman -- Updated all player photos for head shots on new teams after the trade deadline! [UPDATED 2021 Jan] Credit to John L. -- Updated draft picks on teams, general managers, all coaches, all players for sure working on every time with default. What's Not Included: - SLYBELLE's ESSENTIAL DDSPB21 NBA MOD of Team Names, Logos, G-League Teams, Jerseys. You need to use that in conjunction with this mod for full performance. You will find that here https://www.wolverinestudios.com/board/viewtopic.php?f=328&t=32714 What photography IS Included: - NBA PLAYERS, 640+ images with 2020 Portraits - DRAFT CLASS PLAYERS, 80+ images with upcoming draft picks - STAFF, 110+ Staff, Coaches, Owners images with 2020 Photography from around the web - COURTS, 30 NBA modern designs from the past season - 2D JERSEYS, owned by HotChips 2019 Mod and is needed to complete the NBA feel How to Install: 1) Extract the DDSPB21_GM_Games_Pro_Photo_Pack.zip file to a folder or somewhere in your downloads folder. 2) Extract either the STEAM version or Non Steam depending which game you have. 3) Run the DDSPB21 GM Games Pro Photo Pack.exe file (allow this with security warnings, as it is the auto-installer) 4) Select the path where you installed the game. 5) Reload your existing save and the images will pull up without having to start a new save!
  2. 3 points


    New features National teams championship At the end of each season there will be a national teams championship; World Hockey Championship (WHC). The championship contains 16 nations and is divided into two groups based on ranking; Group A and B. The top four teams advances to a playoff; Quarter finals, Semi finals and Final (played best of 1 game). The last nation of each group is relegated and will be replaced with winner from WHC B. This lower championship is currently not visible or accessible. At the end of the championship all teams will receive a ranking score depending on their final position. National teams will make their roster selections based from all available players except those who currently participate in the ongoing GHL playoffs. That means that players from teams that advanced to the GHL conference finals will not be accessible to play in the WHC. All teams, standings and schedule can be found from the World page and the National teams tab. Important days to keep track of: Day 87 - This season's WHC will be announced Day 97 - National teams will make their roster selections Day 99-108 - Championship games are played. Also, with this new feature we're introducing UK based players. So why not take a closer look at the UK team during the WHC to see if there are any new gems worth signing! Moving subscriptions to Patreon With this release subscriptions will be moved to Patreon. That means that any current subscriptions has been canceled. See this post for more information. https://forums.gmgames.org/topic/20140-important-please-read/ Bug fixes and improvements New tactic option available for switching goalies during games. Introducing a minimum salary for league at the same level as entry level contracts. Board may now interfere and reject contract offers if offering too high salaries based on player demand and current salary cap status. Increased endurance loss for players playing too many executive shifts during games. Every team must now dress 18 players and 2 goalies for each game Players will be evaluate expected ice-time based on offered role before accepting offer. Minor adjustments of player interest for signing with teams based on league, reputation and nationality. Non league teams will be more active on the free agent market at the mid and end of the season. Player who promote with their current contract will discard their contracted role in the new league. Fixed bug where trade offers couldn't be accepted and was ruled as unbalanced even if they were not. Fixed bug where draft preference players priorities could become unsync.
  3. 2 points
    And great rosters, to be honest.
  4. 2 points
  5. 2 points

    Best Steal of the Draft?

    I agree with JOK, thought he would have been a first rounder for sure
  6. 2 points
    No formal log this month. Busy month at home has meant a pretty light month for programming work. I have been pushing my way through databases for various sports, though, and continue to make progress there. Hopefully will have some more interesting stuff to come in future months (there kind of has to be....I'm running out of months before the Tokyo games!) Fun fact for the month: Want to know what the most dominant country in an individual sport is? Well, we have a new leader! Prior to now, China's Table Tennis program was the best I had found (USA basketball is 2nd)...they have been passed up by Russian Rhythmic Gymnastics, which offers up an incomprehensible level of dominance in the sport, both recently and historically. So if you didn't know....then now you know!
  7. 2 points

    Important! Please read.

    As some of you might have heard I'm making some changes with subscriptions and payments. As of the beginning of this year Game Plan Hockey Manager is no longer part of Shaka Productions and I have moved the game back to my personal ownership. Those of you that currently have active subscriptions may also have noticed that you haven't been charged for the last couple of months, this is all intentional. I needed to pause payments since we have detached the company behind the game. So what now? I will reopen my page on Patreon and ask for your support to keep the game going. All current subscriptions have been canceled and those of you who still want the Premium plan must sign up on Patreon and back the game with at least $1.99 / month. Each month new coupon codes granting one month of access will be published on Patreon. Hopefully this can be automated in the future but until then you need to manually get the coupon code every month, shortcut is available in the game. Your move to Patreon must be done within the next 10 days not to lose your current Premium status. Depending on when your current subscription period ends this timeframe may be longer, check your account from your manager page. I hope to see as many of you as possible on Patreon and I'm sorry for the inconvenience. But I also have some good news! I've just released update v2.6.0! This update contains bug fixes and improvements but also a brand new feature for a national teams championship! Check out the release notes for more information regarding this release! Sincerely Anders Granberg
  8. 1 point


    Jan. 25, 2026: #16 ranked Notre Dame Fighting Irish (14-6, 4-5) vs Boston College Eagles (11-7, 4-4) at Silvio O. Conte Forum, Chestnut Hill, MA Barney Bradley, BC fan: This game was close in the early going with multiple lead changes. But in the latter stages of the first half, BC caught fire, hitting most all their shots from all over the court. By the end of the first 20 minutes, the Eagles sported a 46-35 lead and Notre Dame seemed in shock. The only problem for BC was that starting C Jason Caldwell had 3 fouls against him. Then in the second half the Eagles shifted from a hot offense to a daunting defense which kept the Fighting Irish unable to really fight back and unable to mount a challenge. BC took Notre Dame to the cleaners and scored a resounding 78-61 victory. The Eagles outshot the Irish 58% to 37% and totally dominated the boards 36-18. Guard Samuel King came off the bench to lead all scorers with 16 points. C Jason Caldwell scored 12 before fouling out. PG Willis Lofton and SG James Lilly both added 11 points. PF Marius Witt and SF/PF Marvin Reese combined to grab a total of 17 rebounds. It sure was great seeing the Eagles take down Notre Dame so convincingly. We Eagles’ fan are not used to that.
  9. 1 point
    Episode 1: GM Intro & Roster Review LINK TO VIDEO
  10. 1 point
    Episode 2: First ~Month of the Season LINK TO VIDEO
  11. 1 point

    Version 1.0


    Draft Day Sports: Pro Football 2021 (To Learn More about DDSPF21 for Windows, goto https://gmgames.org/draft-day-sports-pro-football-2021/) This is THE 2020 NFL.com Real Player Photos Pack Exclusively from GM Games. You need two forum posts to be able to download this file. About All 2021/2021 NFL.com Player Photos 2675 Real Photos , all 300x300 and PNG compressed. Instructions Download, unzip and move all photos into the following directory: NON-STEAM C:\Program Files\Wolverine Studios\Draft Day Sports - Pro Football 2021\Data\images\players\ As per the creator of the game, Depending on use case these may work better in: Documents\Wolverine Studios\DDSPF 2021\Leagues\*yourleaguenamehere*\HTML\Images\Players WITH STEAM (something like) C:\Program Files (x86)\Steam\steamapps\common\Draft Day Sports Pro Football 2021\Data\images\players\ .... Within the zip file there is a subfolder called "DDSPF21 Photos". When you place the photos into one of the destination photo folders, you need to copy the photos from the subfolder to the destination...but don't include the subfolder. The photos must go directly into the destination folder itself. NON-STEAM Correct C:\Program Files\Wolverine Studios\Draft Day Sports - Pro Football 2021\Data\images\players\ Incorrect C:\Program Files\Wolverine Studios\Draft Day Sports - Pro Football 2021\Data\images\players\DDSPF21 Photos WITH STEAM Correct C:\Program Files (x86)\Steam\steamapps\common\Draft Day Sports Pro Football 2021\Data\images\players\ Incorrect C:\Program Files (x86)\Steam\steamapps\common\Draft Day Sports Pro Football 2021\Data\images\players\DDSPF21 Photos DOCUMENTS FOLDER As per the creator of the game, Depending on use case these may work better in: Correct Documents\Wolverine Studios\DDSPF 2021\Leagues\*yourleaguenamehere*\HTML\Images\Players Incorrect Documents\Wolverine Studios\DDSPF 2021\Leagues\*yourleaguenamehere*\HTML\Images\Players\DDSPF21 Photos
  12. 1 point

    DDS Pro Football 21 Questions

    Does the game have a lot of replay value
  13. 1 point
    In my opinion, one interesting cosmetic feature GPHM is missing are player faces. Given how we as managers build relationships with our players and how player Traits play into developing that further, player faces are a logical next step. That said, this is a very challenging feature to integrate into the game, though I know Anders has thought about it. In the meantime, having played with it in the past, I decided to create FIFA - style player cards to commemorate my current GHL champion Red Tide squad. Not all players will be included, but the key figures are there. The player attributes are lifted straight from GPHM. The player faces - the interesting part - are all generated through an AI algorithm called a GAN (generative adversarial network). In other words, none of these are real people, except in my (and now your) mind, when playing GPHM. So rejoice - you now get to meet the players that you face on a weekly basis, in person. Images are attached - have fun. I certainly did, putting them together. If anyone wants to do something similar for their team, reach out - I'll see if I can help. Cheers! Alex
  14. 1 point
    These are so good. I subscribed to the YouTube channel.
  15. 1 point
  16. 1 point
    Hah yeah, I definitely like how my fellow Russians look like Russians.
  17. 1 point
    Utilizing the very creative team creation tool located within XEG Football (which uses season stats to populate positional attributes), I converted a 10 team league I created with the Flash Football table top game into the TTFL utilizing the XEG Football engine for game play. The game is free and located at https://xegstudios.com/. Though XEG Football does not have the capability for season play yet, the game does have a very nice feature where you input the prior season stats for the teams and the game automatically ages the players, improving some or declining others based on their stats and years experience. Utilizing Excel and the exportable CSV files the game generates, you can easily track weekly, seasonal, career stats, while letting the game engine play out the game (and the game designer provides very copious notes showing you what is underneath the hood for the engine and how the play results are determined). Simply put, this game is tailor made for those looking to replay old NFL, College, USFL, etc seasons. Build your rosters, input your team player stats and away you go. My league has 10 Teams: Eastern Division - Madison (WI) Pandas, Newark (DE) Bees, Norfolk (VA) Swans, Orlando (FL) Warthogs, Rochester (NY) Cockatiels Western Division - Albuquerque (NM) Gazelles, Aurora (CO) Coyotes, Eugene (OR) Frogs, San Jose (CA) Mandrills, Wichita (KS) Cheetahs The league plays a 9 game schedule and the top 2 teams from each division make the playoffs. I have currently completed Week one of schedule with the following results Newark Bees 27 @ 34 Aurora Coyotes Albuquerque Gazelles 17 @ 21 Rochester Cockatiels Orlando Warthogs 35 @ 28 Eugene Frogs Norfolk Swans 9 @ 48 Wichita Cheetahs San Jose Mandrills 45 @ 49 Madison Pandas The next few posts will give a broad overview of the teams.
  18. 1 point

    New to GM Sim Games

    I feel as if OOTP is the most in-depth. Take it as you will. If you feel like diving straight in, go for it. However, I think that DDS games are easiest.
  19. 1 point

    New to GM Sim Games

    Draft Day Sports is a great series
  20. 1 point

    CT Football manager is awesome!

    As someone who loves college sports, i'm very happy to see a good Free-To-Play ncaa football game!
  21. 1 point

    How I started.. Playing Sports Sims

    Fifa 98 was my first Sports Game I remember. I'm from germany so Fifa and Soccer was the most important Sport/sgame. After I watched Football the first time, I started playing Madden 15 I think. But the Manager-Mode there is very bad, and I started to get into College Football as well. This was how i stumbled across CTFM and I'm looking forward to play!
  22. 1 point

    Crashing when making profile

    Thank you, running it as administrator did the trick!
  23. 1 point

    Crashing when making profile

    Please try to run the game as administrator since it is normally the issue for why it can't start
  24. 1 point
    Definitely think hockey will be my next game... IFM is coming along nicely.. Should be able to reuse most of the UI and just make it a hockey game on the backend. But yeah, hockey is definitely a huge gap in the sim world right now...
  25. 1 point

    DDS Pro Football 21 Questions

    Ty for the answer
  26. 1 point

    DDS Pro Football 21 Questions

    I like it. Not as in depth as some management games but its fun for what it is.
  27. 1 point
    thx for all the help
  28. 1 point

    favorite player?

    Jonas Valunciunas (Grizzlies fan here)
  29. 1 point
  30. 1 point
    That's really too bad, the more hockey sims available, the better! I realize though that hockey games aren't typically big sellers.
  31. 1 point
    I'd like to make another suggestion for Andres. Can we please do something to protect CPU teams in particular from Human teams using loopholes to get them out of their high 1st overall selections? We have one team in particular who's figured out a formula in order to trade for most of the best ones, and I mean he's traded for at least 3-4 of them including the 2nd overall selection just this season without paying a lot for them. These players should be auto protected till they are signed. They seemed to be auto protected once they do sign however, but not right after the draft as a prospect. -=-=-=-=-==--=-=-=-=-=-=-===-=-=-=-----=-=--=-= Second, if you wanted a better result in terms of End usage AND role usage. I would suggest limiting 1 player used in lines 1-4 (and role back the End a bunch) Why? because a lot of people will cheat the expected role usage by playing them more often in the lines (say 3 and 4) which keeps the player happy despite wanting 2nd line. I'm also finding that the current END levels are too harsh. I have one player in particular (58 END) who has low end, but has only played on the PP in 6 games, and has gone from Red EXH to Orange TIR in that time. I also have a 99 Overall player who is unable to play 1 role in regular lines, PP and PK without dropping tiredness like a rock. END should be based on ability to play a max amount of mins per game and/or shift, while limiting 1 player per L1-4 would help with role usage, and overusage on multiple lines. =-==-=-=--=-==--==-=--=-==--==--=-=-==-=-=--=-= Lastly, I made a suggestion in terms of UFA's in that it would be nice to have an some more options. Having the ability to pick 1 of 3 players would be useful, but I'd also like to see the ability in that process for the sim to understand that only the highest offer of those 3 would count against the cap. So, priority based on order. D - Player 1, 5M, D - Player 2, 6M, D - Player 3, 7M, Sign 1 of 3. Cap allotment from cap, 7M only or Sign 2 of 3. Cap allotment from cap, 13M, etc It would allow for more flexibility when doing UFA, and it would allow a person to sign players on the first few days without having to re-attempt a few days in a row. I often find myself due to the cap, having to try for 5 or 6 days in a row just to sign 1 defender.
  32. 1 point
  33. 1 point

    How I started.. Playing Sports Sims

    I first played some old as dirt soccer and hockey manager games in the early 90s - can`t even remember the names as I am obviously even older... They were simple as hell but really fun. I kept playing the FIFA Manager Series over the years and was always looking for some more obscure stuff until I stumbled across greydog software, who really did some nice stuff outside of the mainstream gaming market. I come back to sports management games quite regularily because its a relaxing way to play and rage quits occur... well... not that frequently.
  34. 1 point
    Weekend Warriors College Soccer, part of SimNation, is one of the only simulation college soccer leagues out there. We use ESMS+, a freeware program, to sim our matches, and a custom recruiting module (also freeware) to do our offseason recruiting. We're nearing the start of our 2nd season and currently have 9 teams being managed, but we're looking for more! You would have the chance to shape your own college soccer program, and you could do it with pretty much any* team that's in the Division 1-FBS in the country. We had a great first season and we hope you'll join us for our second season. If you'd like to know more, please ask here, PM me, OR click the video (~7 min long) introducing the league. We hope you'll consider signing up! VIDEO LINK: What is the WWCS? *Except for the 9 teams that are already spoken for, of course
  35. 1 point
    Here are some screeshots from the developer's website:
  36. 1 point
    I have experience playing OOTP, APBA and Strat-o-Matic but not familiar with the other games. Be interested to join a casual league if one is available.
  37. 1 point
    hey fellow GM games fans, i just got activated here. first i was only registering here trying to "steal" the DDSPB21 GM Games Pro Photo Pack as Im planning to getting into that game. but hey why not share some stuff with other GM games enthusiasts. i was a bit ticked off not receiving the confirmation mail directly. but then i contacted the admin and he reacted hella first. but i could tell hes a really chill dude from watching his streams on YT before which got me in those draft day sports games in the first place. i was always looking for a decent basketball GM game. played a bunch of other GM or GM styled games before, like football manager (probably sunk the most hours into that game, besides some RTS games), total extreme wrestling (rerunning the monday night wars after the montreal screwjob), nba 2k GM mode, pro cycling manager (also running historic database telekom vs us postal and shit) and rite now those draft day sports games. im from germany. i support the following professional sport teams: 1. FC Cologne (the billy-goats my local association football club, still hope they wont descend, that missing crowd support really sucks for them), bora-hansgrohe (professional cycling team) and basically dallas ball sport teams. dirk brought me there and being exposed to the coverage there i slowly got into americas team the boys for the NFL aswell (dont bash me for that, haha). so my plan is trying to build a dynasty around luka magic (have u seen his 3 point buzzer beater floater vs the grizzlies? like dafuq) with the mavs in DDSPB21. so yeah thats my first post basically. so one more to go before i can download lol. but ima take it slow. not trying to spam or anything. thanks for letting me in greetings franz_kremer (named after founder of 1. FC Cologne, who phrased the famous quote: tradition only has a sense, if the willpower for even higher deeds is there; when he founded the club basically merging two clubs from cologne, he was asking do you want to become meister (champion) with me. and they basically did it. in that times they were known as the real madrid of the west also the first german professional soccer team with kit sponsors so he was ahead of his time. nevertheless i really dig that american sports teams dont really have kit sponsors or just little ones now in the nba)
  38. 1 point

    DDSPB21 GM Games Pro Photo Pack

    no salen las fotos en el juego y donde se instalan compre juego stream solucion gracias
  39. 1 point

    Going for Gold- Development Thread

    Development Log 8: Continued Database Progress My March update is short, because I haven't gotten to dig in on the code as much this month. However, I have been continuing to dig in with databases, which is always an interesting experience. I tend to learn a lot about sports that I'm not very familiar with, like which nations are good at fencing, and just how random Olympic football is (really, really random- no country's one more than 3 medals on the men's side, which seems weird). Getting closer every day/week/month to a proper representation of what an Olympics SHOULD look like, and I'm hopeful that I will get to code a lot this month. (Definitely will in May, but I'm hoping my schedule clears up a bit sooner in April, too) At any rate, keep checking this space- I'll have another update at the beginning of May!
  40. 1 point

    Going for Gold- Development Thread

    Most definitely will need testers, and would appreciate the help! When we get to that point (late Spring, I'm hoping) I'll reach out here and get in touch!
  41. 1 point


    *MOD created by Jace B. (JaCeLo3) of the Grey Dog forums for gameplay on Bowl Bound College Football.*In no way are the images being claimed. All images are owned by their schools, businesses, and rightful copyright owners. INSTRUCTIONS: To install into Bowl Bound, you must go to the folder where you installed BBCF. Usually it will be in the GDS (Grey Dog Software) folder in your Program Files. - Copy and paste the files into your Bowl Bound College Football folder. The files will overwrite the existing files, so make sure to BACKUP ALL ORIGINAL FILES before you install the mod. In this mod you will find the following...- All up to date conference names and members. One exception is the MAC and Conference-USA. The game itself will not let any conference have uneven divisions, so with the MAC & C-USA East divisions having 7 teams compared to the West's 6, I took UMass and Old Dominion (the latest to join) and made them an Independent. Minor offset if you ask me when it comes to playing an up to date BBCF game).- All current Bowl Games that will be played as of 2014 with the right Bowl restrictions.- All current Bowl Game images.- Up-to-date prestige of teams for a more realistic feel of the modern NCAA football era.- Make sure to select Playoffs for Postseason setup to make it EVEN MORE realistic. With all of that said, KEEP IN MIND THAT THE PROGRAMMING OF THIS GAME IS OLD AND OUT OF DATE TO BE ABLE TO KEEP UP WITH TODAY'S COLLEGE FOOTBALL SCENERY. Some things in the game that I have noticed and others have made noted as well...- Conferences with 14 teams (7 team divisions) DO NOT always and only play their own divisions how it is in real life, programming flaw aspect.- Temple for some reason plays all 15 weeks every season. Not sure why.
  42. 1 point


    About: This is the OFFICIAL community supported Real Team Names File. Last updated on August 28th, 2015. Installation Instructions: 64 Bit: Step 1 - Download this file. File is named pstats.zip Step 2 - Copy the pstats.dat file in the zip over the one in your main Bowl Bound College Football game folder usually C:\Program Files (x86)\GDS\Bowl Bound College Football 32 Bit: Step 1 - Download this file. File is named pstats.zip Step 2 - Copy the pstats.dat file in the zip over the one in your main Bowl Bound College Football game folder usually C:\Program Files\GDS\Bowl Bound College Football
  43. 1 point
    If there's one thing that is a complete mystery in GPHM it is how to raise your team's Winner Instinct (WI). Although I thoroughly enjoy the fact that the Admins have only shared a fraction of the information, leaving managers to figure it out for themselves... I also enjoy the conversations it creates - so why not try to crack the code together... or use the information contained here to crack the code on your own and keep it to yourself I feel like getting this value perfect is like piecing together a puzzle. There are many factors and you need the perfect balance of those factors, including: Big Games trait, Ego Trait, Team Captains, Reputation of Players & Certain attributes of players. Below are the "official" notes from the Help Files. http://forums.gmgames.org/topic/10834-team-spirit-done/ http://forums.gmgames.org/topic/10844-roster-captains-and-lineup-done/ Here's what I gather from the two links above: - WI is mostly impacted by the Big Games trait. You need quite a bit of Heroic/Determined players, but not too many as it will create disputes within your team. You will also need some Anxious/Nervous, but not too many. - In line with the above, you also need some Arrogant/Cocky players to boost your WI, but too many will negatively impact your Teamwork. - Team Captains have a large influence on WI. From other help files, it is known that Player Reputation and the Spirit Attribute factor into the Captains influence on a team, so if your Captains have a larger influence on your WI, then those values may also have an impact on your team's WI. Other personal observations, related to the above: - I always struggled with WI (couldn't get it above a blue rating) as I mostly focused on Teamwork being Harmony (Friendly/Compassionate players). It wasn't until I acquired some Arrogant & Cocky players that my WI rose to a green rating. (Others have shared this opinion - see links below). - When I have more Stars (players with higher reputation) on my team, my WI is higher. Below are some other links to various conversations around WI that have been created over time. As you can see... if you are confused about this rating, you are not alone! There are some interesting opinions in these threads, so if you are truly interesting in this topic, be prepared to do some reading. http://forums.gmgames.org/topic/7564-q-about-winner-instinct/ http://forums.gmgames.org/topic/7400-teamwork-winner-instinct/ http://forums.gmgames.org/topic/9702-improve-winning-instinct/ http://forums.gmgames.org/topic/7242-winners-instinct/ http://forums.gmgames.org/topic/10669-trait-preference/ http://forums.gmgames.org/topic/7461-winner-insticnt/ http://forums.gmgames.org/topic/8247-traits/ http://forums.gmgames.org/topic/7957-team-spirit/ http://forums.gmgames.org/topic/9702-improve-winning-instinct/ http://forums.gmgames.org/topic/8759-so-nervous-i-peed-a-little/ Below are a few opinions from the link above that stood out to me. I can't confirm whether they are true or not. They could be 100% correct or way off. - Captains with Heroic or Determined Big Games trait increase WI. - Only players in the immediate lineup impact WI, not affiliate or scratched players. In another thread, the exact opposite was also stated. - Big Games of Goalies factor more than Skaters. - Don't worry about WI at all. It is not required to be successful. - WI is established over time as players get to know each other. - Big games is overrated. An Anxious/Nervous player can be just as clutch as a Heroic/Determined player. - Line placement matters (i.e. 1st line players impact more than 2nd line and so on). Personally, the questions I keep asking are "when does WI come into play?" and "how much does it even impact gameplay?". I have seen nervous goalies play lights out in the playoffs and win it all. I have also seen team's with Heroic WI get relegated. But I am sure the opposite happens much more, so it is yet to be known exactly how much this rating matters overall. As with most things in this game, it is chance based, so I'm sure it does have an impact. Managers just need to figure out for themselves how much emphasis to put on getting the perfect team chemistry. Enjoy.