Mattti0

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  1. Like
    Mattti0 reacted to TheWizard in v1.3.3   
    LOVE this feature!
  2. Like
    Mattti0 got a reaction from EXXEO in Search agent   
    I suggest that game should have search agent which send you a message if player maching your filters is set to waivers, released or set to tradeblock. Otherwise assist could inform manager if interested player listed to waivers. This way we get probably more traffic for waived players.
  3. Like
    Mattti0 reacted to Wick Schozen in v1.3.3   
    Well waivers aren't supposed to be a quick fix for acquiring a player. In real life waivers are in place so players above the level of the minors can be given an opportunity to remain in the league. 
  4. Like
    Mattti0 reacted to Big-Bobby Clobber in Next Season's Draft Picks   
    Good idea Exxeo.
     
       Perhaps there should be some restrictions, to prevent new managers from trading-away the future?
    Example: Only after managing the same team for 4 seasons, would the manager be able to trade-away their 2-year-out future picks; and perhaps an 8-year manager, could trade away the 3-year-out picks?
    -
       The worry is that some managers in desperate situations, will give the house away. 
  5. Like
    Mattti0 reacted to jusatin in Computer Trades   
    There's much more to a players value than just his overall rating. Thus I don't think the suggestion would work as is, but I like the idea of somehow limiting the trades with computers when it comes to having it be a win-win both ways of the deal.
  6. Like
    Mattti0 reacted to Paul T in v1.3.3   
    So far the only two things I've noticed that don't work are:
    1. Trying to initiate trades from another teams page (but as stated in another post, you can initiate trades from the transfer tab/new trade).
    2. Trying to look at your match-up preview - you get the "This can't be good" message.
     
    Loving the improved page loading.
  7. Like
    Mattti0 reacted to TheWeekKnights in Trade Salaries   
    I know this isn't what this thread is actually about, but what about a feature where you could retain a percentage of a player's salary as part of a trade?  I know the EA Sports NHL series GM mode allows you to do that, and the NHL does it to.  It would help with fitting a trade under the cap, especially if it's only a few dollars and you don't want to have to do the math or take on/lose another player to make it work.  
  8. Like
    Mattti0 reacted to GamePlanHockey in Current road map   
    Sorry for the lack of updates. The v1.3.3 is coming real soon, being tested on the UAT right now. This update will include improvements of page load performance, new feature regarding Injured reserve and Waivers plus a whole lot of bug fixes. Release notes coming soon.
     
     
    Will also update the road map once this update is installed.
  9. Like
    Mattti0 got a reaction from Steve in Trade Salaries   
    1. you are able to offer trades where cap limits are exceeded. Those just can't be accepted. (can't verify this, my transfer page is showin error Hey, there's player who I want and this is something what I'm ready to offer" then you can start to do counter offers or send messages and maybe you find possible solution which fits to both salary cap.
     
    Edit:
    banner at the bottom is:
    "Salary cap warning This trade would put at least one team over the salary cap. You can still submit the offer but the trade can not be accepted until enough space is freed under the cap."
  10. Like
    Mattti0 got a reaction from ColoKrabatt in Trade Salaries   
    1. you are able to offer trades where cap limits are exceeded. Those just can't be accepted. (can't verify this, my transfer page is showin error Hey, there's player who I want and this is something what I'm ready to offer" then you can start to do counter offers or send messages and maybe you find possible solution which fits to both salary cap.
     
    Edit:
    banner at the bottom is:
    "Salary cap warning This trade would put at least one team over the salary cap. You can still submit the offer but the trade can not be accepted until enough space is freed under the cap."
  11. Like
    Mattti0 got a reaction from jusatin in v1.3.2   
    Why we need that patch for injuries? I had something like 2 to 4 injuries last season and I was able to manage those all with affiliate players. That's why you have affiliate team. To have backup players if your players got injured.
  12. Like
    Mattti0 reacted to Steve in The Humor Therapy Thread   
    Starting goalie just pulled his bicep getting a drink during the tv timeout. With 4 minutes left in the game, with faceoff in the other end, he goes down for 3 games with "upper body injury".
  13. Like
    Mattti0 reacted to GamePlanHockey in [SOLVED] Player current headlines doesn't contain signings   
    There is a bug where headlines may be missing if the player signs with a non playable team (e.g. team in Europe). I will try to fix this for the upcoming release. Thanks for the report.
  14. Like
    Mattti0 reacted to flowbish1 in v1.3.2   
    Since the last update, i haven't seen any changes in my injury total. Some minor injuries are caused in the affiliates, but nothing has changed for my team
  15. Like
    Mattti0 reacted to Wick Schozen in v1.3.2   
    One thing that changed with the last update is players can become tired more quickly if they are playing really heavy minutes. So if they are training on hard and are getting fatigued, they will be injured faster. Pre season injuries blow and I'm sure bad luck is involved with that. But during the season I manage my players fatigue pretty intently and my injury totals have been reasonably steady.
  16. Like
    Mattti0 got a reaction from Steve in v1.3.2   
    Why we need that patch for injuries? I had something like 2 to 4 injuries last season and I was able to manage those all with affiliate players. That's why you have affiliate team. To have backup players if your players got injured.
  17. Like
    Mattti0 reacted to Steve in Slow Server- Help Anders!   
    Anders, would it make sense to provide the data, by Gameworld, in an offline file?  For instance, host the raw data or something in a spreadsheet or database (you all know better than me!) or whatever that would let people do whatever they want with the data?  This would free you and the simulator up from people just doing data mining and the users that really want this data can play with it as much as they want on the side?  We have some super smart managers that some serious data skills, might be an easy win-win to just give them the data and see what they come up with?!?
  18. Like
    Mattti0 reacted to bouncer in Slow Server- Help Anders!   
    I see why it is simulating all the time, even when no update is expected (no game, no training, no heath update...), but it is starting to be critical. Because of very slow speed, it took me 1 minute to load 2 teams pages (I was looking for friendly game and everyone was already fully booked, so it took me more than 5 minutes to scan enough teams to find a friendly) and since it is simulating more than 50 % of the time I'm here, I cannot send trade proposal when I have some time to do it. In short - the game is so slow and not responding, it is not fun anymore. This leads to less activity and with with less activity, I will quit playing soon. I'm at 100 MBit/s connection both at home and at work, so the problem should not be on my side. GPHM was never extremely fast, but last year or so, it getting slower very rapidly...
  19. Like
    Mattti0 reacted to Paul T in The Humor Therapy Thread   
    I just drafted the #90 ranked prospect with my #34 overall pick... so there's that.  Disappointed.  Learning experience.  At some point this will be funny to me.
  20. Like
    Mattti0 reacted to jusatin in Adam Gundersson cheating   
    That's really not something you like to hear. Sucks that people have the need to cheat in a game like gphm.
     
    Please send an email to [email protected] and the support team will take care of the situation.
     
    Hope we will be getting less and less cheaters in the future and thanks for spreading the information here as well.
  21. Like
    Mattti0 reacted to EXXEO in The Humor Therapy Thread   
    The hidden danger behind taking a faceoff...one wouldn't think that there would be one, right? Well my 1st line Center would tell you otherwise. Thirty seconds into todays clash with the Wizard's Steers, Docker goes to take a faceoff in the Defensive zone...moments later he is drooling face first on the ice. Instantaneously the team physician yells to the coach, "Yeah, that dude's toast - he's out for at least 23 games with a molly-whop concussion!" There are some conspiracy theories floating out there that the Steers rigged up a man posted in the jumbotron with a bean bag shotgun. The guy must have been a pro to nail Docker right in the back of the head. Video evidence is coming up inconclusive.
     
    The injury is a huge blow to the team who seemed to just be finding their footing in the GHL. Now it seems we may be fighting to stay alive once more.
     
    Docker's post game conversation:
     
    "Docker, what happened out there in that faceoff and how did it feel to have an industrial-size hair dryer blow in your face after your drool froze it to the ice?"
     
    "Well I like kittens and big puppies. You see the dragons eat too much of my celery fields to create any bitcoin profit so I think I may decide to take a taxi to Mongolia for the summer, catch some rays and then puke my brains out while wearing a nice pair of lederhosen!"
     
    "Did the doctor check you out man?"
     
    " Did you hear my answer, @$*#%?! Yes I like pink bunnies wrapped in great grandma's favorite shaw made of uncle Richard's responsibly sourced cat wool! #%*$ you people are stupid!"
  22. Like
    Mattti0 reacted to EXXEO in World/League Chat Option   
    There has been some discussion about this topic in the chat box here and figured it may be a good subject to hash out a bit more. The idea is to try and better engage the community. I really enjoy the chat box in top of the page here and think it would be great to see it in a similar format that sits on top of the browser rather than in the manager tabs. I know there were other ideas discussed as well so please throw those in here too.
  23. Like
    Mattti0 reacted to neuralhandshake in Slow Server- Help Anders!   
    I think the issue is just the amount of information the server has to process is enormous. I've noticed in playing on Dangles and Lumber, Lumber takes 10x longer to load pretty much any page, while Dangles I can (almost) zip through pages and players with (very little) lag/issue. But Lumber can be like pulling teeth sometimes just to get anything to load.
     
    I assume this is because of the sheer amount of data that Lumber has accumulated and the mass of players (as in the hockey guys). Messages don't seem to truly delete, unless Anders fixed this--deleting one message just means one older one comes back into your inbox instead of them truly being gone. So if you've played for 30 seasons, you could spend hours individually deleting messages before actually ending up with an empty inbox.
     
    Additionally, with Lumber, there's just so many free agents. I was trying to load the Lumber Transfers to see how many total players there are but it takes a million years to load that to begin with, so I can only say there's roughly 855 free agents right now with 5856 total players (it finally loaded). Compared to 2,500 total players in Dangles. The strain here probably comes from the amount of data from having that many players and their histories. The game follows players from age 15 to, sometimes, age 40. That's every season tracking their development, stats, hidden qualities, etc. That's a huge amount of data, I imagine.
     
    So how can Anders fix this?
     
    Aside from getting the $1,000 he needs per month to run at optimal speeds, I think implementing a permanent delete feature for messages would help--once your inbox is full, old messages DELETE instead of just going into a retrievable zone. I mentioned this maybe a year ago, not sure if it was ever changed, but this is a big thing that I think would have an impact on server stress and very little negative impact on playability.
     
    My other suggestion would be to just slice the number of generated players down a lot. More guys over 36 should retire and only 'noteworthy' ones (with achievements like Cup wins, stars of the week, chart topping stats, etc.) should be retained as viewable. Guys tend to decline after 33 with very few being Iron Men who stay sharp at 36, both in real life and in game. Jagr should be 1 per every 2500 players. Not as common.
     
    Additionally, Dangles is showing how a world can run on a database of 2,500 players. Dangles is still young, but every season when new Juniors are generated, the old guys should be retired and deleted/retained at a similar ratio. 2,5000 seems to be a decent size right now, maybe 500 more might help variety, but most teams are stacked and full already. 
     
    IMHO, Dangles is what Anders should be striving for--quick load times, manageable database sizes, and a small backlog of messages because it's still young.
     
     
    Of course, I don't know much, I'm just spitballing... but I feel like if Lumber's player database was cut in half it would load at least a LITTLE faster.
  24. Like
    Mattti0 reacted to Paul T in Injured Reserve   
    Been thinking about this more.  I'm for the IR designation, but also feel like it could be exploited.  For example, if you have a player on a bad 1-way salary, you shouldn't be able to put them on IR as a way around it.  So I'm thinking the IR spot works with some variation of the following rules:
     
    1) Player MUST be injured in order to put them on IR
    2) Player must remain on IR for a minimum of 5-10 days
    3) IR does not totally relieve the player's salary - a portion of it (anywhere from 25-50%) should still count towards the cap
     
    I feel like that would give managers some relief without allowing them to exploit it.
  25. Like
    Mattti0 reacted to Erzac in v1.3.2   
    Maybe it's just that we've gotten so used to players growing easily to 90+. If the intended GHL "core" player is indeed 85 OVR, then basically any player above 85 would be an above average player, and should be less frequent than those 85 or lower. Perhaps some young players (that are well above said 85) have technically peaked according to the new training speeds and will only grow very little for the rest of their career? Sure, changing it so drastically is not without issues and it will take multiple seasons to level out. 85's in Biscuit barely fit into the roster right now.
     
    I'm personally quite ok with this, we just need time for the changes to play out.