Paul T

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  1. Like
    Paul T reacted to littleb in S12 General Chat   
    Yikes you booted me around the ice pretty good Yesterday Paul!  Was hoping to give you a better game!
  2. Like
    Paul T reacted to EXXEO in Suspensions   
    For instance, what if we gave players a two game suspension after four major penalties? What do you guys think?
     
    Also, it would be rather interesting to have the option of using PED's on your players… But if they get caught in the random drug screenings they may be suspended for the whole year! Haha!!
  3. Like
    Paul T got a reaction from Mattti0 in Injured Reserve   
    Been thinking about this more.  I'm for the IR designation, but also feel like it could be exploited.  For example, if you have a player on a bad 1-way salary, you shouldn't be able to put them on IR as a way around it.  So I'm thinking the IR spot works with some variation of the following rules:
     
    1) Player MUST be injured in order to put them on IR
    2) Player must remain on IR for a minimum of 5-10 days
    3) IR does not totally relieve the player's salary - a portion of it (anywhere from 25-50%) should still count towards the cap
     
    I feel like that would give managers some relief without allowing them to exploit it.
  4. Like
    Paul T reacted to Camii663 in Free agents   
    Why do 18-20 year olds show on the free agent list if their rights are owned by a team already. This makes it really difficult to see who is actually a free agent
  5. Like
    Paul T got a reaction from MattBerserkers in Injured Reserve   
    Been thinking about this more.  I'm for the IR designation, but also feel like it could be exploited.  For example, if you have a player on a bad 1-way salary, you shouldn't be able to put them on IR as a way around it.  So I'm thinking the IR spot works with some variation of the following rules:
     
    1) Player MUST be injured in order to put them on IR
    2) Player must remain on IR for a minimum of 5-10 days
    3) IR does not totally relieve the player's salary - a portion of it (anywhere from 25-50%) should still count towards the cap
     
    I feel like that would give managers some relief without allowing them to exploit it.
  6. Like
    Paul T got a reaction from TheWeekKnights in Injured Reserve   
    Been thinking about this more.  I'm for the IR designation, but also feel like it could be exploited.  For example, if you have a player on a bad 1-way salary, you shouldn't be able to put them on IR as a way around it.  So I'm thinking the IR spot works with some variation of the following rules:
     
    1) Player MUST be injured in order to put them on IR
    2) Player must remain on IR for a minimum of 5-10 days
    3) IR does not totally relieve the player's salary - a portion of it (anywhere from 25-50%) should still count towards the cap
     
    I feel like that would give managers some relief without allowing them to exploit it.
  7. Like
    Paul T reacted to TheWeekKnights in Injured Reserve   
    Training can be a factor, but I've seen enough people complaining about excessive injuries to people with perfect fitness, especially since the last major update.  My brother had his entire top line out for an extended amount of time even though they were all fit.  That's just not fair all the time, even if it is unlucky.  Besides, no one really likes injuries.  The game would be more fun if IR could mitigate the effects of some of the more annoying ones. 
     
    I think it would be fine even if the IR minimum stay was 15 days.  The point of IR would be to reduce the effect of unlucky long-term injuries, not a place to put every player out day-to-day with a fatigue injury.  It would just eliminate a major headache aspect of this game and make it more fun, without giving each manager an easy out for every injury (which would be just as bad as no IR anyway).  
  8. Like
    Paul T got a reaction from ColoKrabatt in Injured Reserve   
    Been thinking about this more.  I'm for the IR designation, but also feel like it could be exploited.  For example, if you have a player on a bad 1-way salary, you shouldn't be able to put them on IR as a way around it.  So I'm thinking the IR spot works with some variation of the following rules:
     
    1) Player MUST be injured in order to put them on IR
    2) Player must remain on IR for a minimum of 5-10 days
    3) IR does not totally relieve the player's salary - a portion of it (anywhere from 25-50%) should still count towards the cap
     
    I feel like that would give managers some relief without allowing them to exploit it.
  9. Like
    Paul T reacted to Glawing in Shootout Lineup   
    Thanks guys for the inputs!
     
    We will consider this to next update!
  10. Like
    Paul T got a reaction from TheWeekKnights in Injured Reserve   
    Initially I was in agreement with the "it's your fault" comment... but after thinking more about this, an IR designation with a minimum of 5-10 days makes a lot of sense.  Injuries seem to be very random, and usually you can make some wiggle room by having a good amount of 2-way contracts, but if multiple players with larger contracts get injured, you should be able to call up players instead of being totally screwed.  Even if a certain portion of the players contract counts towards the cap while on IR, 10-50%.  
     
    This would be especially helpful for long term injuries.  I've seen a few 30-40+ day injuries, which can really crush a team.
  11. Like
    Paul T reacted to granpubah in Rejecting trade offers...   
    this is an idea who's time has come.  I find so many players don't respond so when someone does I make a point to PM them either to thank them for the trade or to respond as to why I (or they) are rejecting the offer.  Newbies in particular are helped with the response. 
  12. Like
    Paul T got a reaction from canucks in Shootout Lineup   
    Just wanted to bump this suggestion as I think it would be a great addition to the game for many reasons.
     
    In looking at stats from Biscuit, 23 BHL games have gone to a shootout this year.  Checked GHL as well and the number of SO games was 21.  We are 22 games in, so that is 1 per week per league.  For the higher leagues, the point differential is always very tight, so shootout wins/losses can have a huge impact in the final standings, which could be the difference between making/missing the playoffs, top 2/bottom 2 promotion/relegation, etc.
     
    Suggestion #1:  the ability to edit your shootout lineup.
    Suggestion #2:  tracking shootout goals, attempts & percentages (much like face-offs) on the player stats screen to see success rates... for both players and goalies would be amazing.
  13. Like
    Paul T got a reaction from Baden in Shootout Lineup   
    Just wanted to bump this suggestion as I think it would be a great addition to the game for many reasons.
     
    In looking at stats from Biscuit, 23 BHL games have gone to a shootout this year.  Checked GHL as well and the number of SO games was 21.  We are 22 games in, so that is 1 per week per league.  For the higher leagues, the point differential is always very tight, so shootout wins/losses can have a huge impact in the final standings, which could be the difference between making/missing the playoffs, top 2/bottom 2 promotion/relegation, etc.
     
    Suggestion #1:  the ability to edit your shootout lineup.
    Suggestion #2:  tracking shootout goals, attempts & percentages (much like face-offs) on the player stats screen to see success rates... for both players and goalies would be amazing.
  14. Like
    Paul T reacted to EXXEO in Shootout Lineup   
    Would it be possible to add a shootout lineup option into the mix?
  15. Like
    Paul T got a reaction from HurjaHerra in National Team: Italy   
    This is related to the National Teams thread from S11:  http://forums.gmgames.org/topic/8229-s11-national-teams/
     
    I figured I would keep this updated in case national teams are ever introduced to the game.  Dibs on Italy.  This is updated for S12.
     

     
     
     
    Update for Season 13 below.
     

  16. Like
    Paul T got a reaction from MattBerserkers in Trade abuse with computers   
    /\
    This!
     
     
    I haven't looked at the trade that sparked this debate, so don't have an opinion on that, but I see both sides of the CPU trading debate.  It is frustrating when other players exploit the CPU via trade.  Hell, I've seen a few trades between two managers that were questionable.  When I joined in S9, I didn't realize you could trade with CPU teams until I saw a few managers do it toward the end of S10.  Then I made a few trades myself in S11 (I thought they were fair).  Especially when a few teams went after a player who I had shortlisted, so I thought it was fair game and didn't want to miss my opportunity.  We all want to gain an advantage/win, but at the same time, we want to keep the game fun and fair.
     
    I have read quite a few old posts around this topic and feel like these arguments could go on forever.  Also, CPU trading hasn't been banned yet and per Anders, it will remain part of the game (I agree, it should). So what is the solution?
     
    I should first say that in my experience, trading with the CPU wasn't easy.  I gave up a lot and had to make sure my own assistant felt the trade was lopsided the other way.  That's not to say that it can't still be exploited... it definitely can.  But from what I've read and my own experience, the system has improved.  So what can we do to suggest further improvements (if any are even needed) to keep the game fair, but also keep that level of competitiveness?  One suggestion would be that CPU teams do not give up picks or prospects.  The draft pick system can be exploited, especially if you get one from a team who is ready to promote.  Also, if a team doesn't have a manager, a future manager wouldn't be as concerned with current success as it would with future success.  So trading picks or prospects to a CPU team for a better player makes sense, but giving up picks/prospects does not.  A good example of this was the SHL Rhinos last season (now Chattanooga Kings in Biscuit).  Many teams gave them picks and prospects for established players.  I remember thinking this team was set up good for the future and now with a new manager, they are crushing it.  Another suggestion would be to lock a team from trading for a certain period after a manager resigns (say 5-10 days).  At the very least, it would give all other managers time to prepare their CPU trades, rather than have certain managers go at it right away.
  17. Like
    Paul T reacted to TheWeekKnights in Trade abuse with computers   
    Just to throw in my two cents that no one asked for: 
     
    1. Everybody needs to calm down.  This is a forum for an online game, not a political protest.  There are plenty of ways to bring up an issue you have with the game without personally attacking people.  And there are plenty of ways to defend yourself without getting into essentially a yelling match.  I haven't ever seen this from the community, and I'm disappointed.  Let's keep it constructive.  
     
    2. CPU trading, in my opinion, is pretty balanced now.  It's almost impossible to rip off the computer, and you truly have to give up something good to get something from one of those teams.  If it's not unbalanced in the CPU's favor, the trade is not going through.  Besides, you should have seen it a few seasons ago when you could give up 3 old guys who aren't very good with orange trade value and get a top prospect.  It's come a long way and I think it's a good part of the game.  
     
    3. The game is still being developed, and it's certainly not flawless.  But it changes and grows and gets better all the time, so bring up your complaints in a way that makes people want to listen, discuss, and make those changes, and it'll improve more quickly.  
     
    4. This isn't meant to be condescending, I just like the game too much to see people rip it to shreds.  
     
    5. Now I feel like a parent.  Great.  
  18. Like
    Paul T reacted to Pingu in Trade abuse with computers   
    So many questions..
  19. Like
    Paul T got a reaction from HurjaHerra in S12 General Chat   
    I try not to get too salty after losses because I love the parity, but holy shit!  How did I lose this one?
     

     
  20. Like
    Paul T got a reaction from HurjaHerra in S12 General Chat   
    Actually, turns out it was upset week in BHL.  This is just crazy!
     

  21. Like
    Paul T reacted to Pingu in Trade abuse with computers   
    I don't think this is the right place to personally throw mud at someone.
    As X points out trading with the cpu got much harder.
     
    We use our place on the forum for to much nonsense en negativity instead of building a fun-biscuit-active-world.
    We should be the cookie that everyone here want to eat.
    See me there-> made a biscuit play on words.
  22. Like
    Paul T reacted to GamePlanHockey in (S11) National Teams   
    Great post guys! And yes, national teams is on my todo list! =) Will probably an off season tournament during Silly season and Pre season days.
  23. Like
    Paul T got a reaction from Steve in National Team: Italy   
    Yeah, I thought that was kind of cool as well.  Also what a change from S11.  Last season the Italians would have been an average BHL team.  This season, a dominant BHL team and competitive SHL team - with the addition of 18 year old C Marco Ilan 88 OVR and 18 year old F Federico Poli 83 OVR.  If Italy can keep producing young talent at that rate, another 15-20 more years and we will be challenging the Canadians and Americans for world champion.
  24. Like
    Paul T got a reaction from koekefix in National Team: Italy   
    This is related to the National Teams thread from S11:  http://forums.gmgames.org/topic/8229-s11-national-teams/
     
    I figured I would keep this updated in case national teams are ever introduced to the game.  Dibs on Italy.  This is updated for S12.
     

     
     
     
    Update for Season 13 below.
     

  25. Like
    Paul T got a reaction from Keskustankeisari in National Team: Italy   
    This is related to the National Teams thread from S11:  http://forums.gmgames.org/topic/8229-s11-national-teams/
     
    I figured I would keep this updated in case national teams are ever introduced to the game.  Dibs on Italy.  This is updated for S12.
     

     
     
     
    Update for Season 13 below.