Paul T

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  1. Thanks
    Paul T reacted to deividpalo in who is the best player in the nfl?   
    tom brady...
  2. Like
    Paul T reacted to AlexanderRasputin in SEASON 8 GHL AWARDS   
    Congratulations to everyone on another brilliant GHL season! 
    As usual, discussions AND ADDITIONAL TROPHIES are welcome.
    You know the drill.
     
    GOLDEN CUP CHAMPION: SLAUGHTERVILLE RED TIDE (Alexander Rasputin)
    Conn Smythe Trophy (Playoff MVP):

    ARTEM PSCHENICHNIKOV (Red Tide) - 23 points - (13GP - 9G/14A/+18)
    An absolutely dominant performance from the sophomore offensive defenceman, involved in everything positive the team created, and putting up monster performances when it mattered, such as a 5-point game in the GHL cup final series. 
     
    GHL East Champion: SLAUGHTERVILLE RED TIDE (Alexander Rasputin)        *NEW GHL POINTS RECORD (185)
    GHL West Champion: SHEBANDOWAN NATIVES (Antti Aikko)
     
    Managers of the Year: 
    Mark Z (NEW CASTLE KNIGHTS) - West
    Alexander Rasputin (SLAUGHTERVILLE RED TIDE) - East
    ________________________________________________________________________________________________________________________________________________________________________________

     
    ART ROSS TROPHY (Most League Points)
    JUBA DESSANE (Bangers) - 86 points      
     
    OVECHKIN TROPHY (Top Goalscorer)
    JERALD WHITELY (Trojans) - 38 goals              
     
     GRETZKY TROPHY (Best Playmaker) 
    JUBA DESSANE (Bangers) - 63 assists         
     
    VEZINA TROPHY (Best Goaltender)
    SAGIV SCHUPPAN (Red Tide) / COLBY GLORIA (Stealheads)               *SHARE TITLE
      
    ORR TROPHY (Best Offensive Defenceman)
    ARTEM PSCHENICHNIKOV (Red Tide) - 85 points     *RETAINS TITLE                      
     
    NORRIS TROPHY (Best Defensive Defenceman)
    ARTEM PSCHENICHNIKOV (Red Tide)                    
      
    ORR - Points leader among defencemen
    NORRIS - Calculated with the following formula among D-men [BKS - GVA + TKA], PER also taken into consideration, removing +/- for more fairness 
     
    SELKE TROPHY (Best Defensive Forward)
    NICOLA MOUTON (Red Tide)                   
    Calculated with the following formula among F: [PTS + BKS - GVA + TKA] Hits and +/- also relevant.
     
    LADY BYNG TROPHY (Most Gentlemanly Player)
    JEREMIE CLINE (Stealheads)               
    Calculated with the following formula [PTS - PIM]
     
     HART TROPHY (League MVP)
     ARTEM PSCHENICHNIKOV (Red Tide)             *RETAINS TITLE
     
    CALDER TROPHY (Best Rookie)
    ANDREAS BARDET (Ghosts) - 58 points           
     
    GOOD SAMARITAN AWARD (Most Giveaways)
    MIROSLAV PAJTINKA (Plastic Attack) - 28 GVA
     
    ROID RAGE TROPHY
    PIERROT RIDDLE (Knights/Yale Men)            
    (Most Hits + PIM + MP)
     
    BEST BREAKOUT PLAYER AWARD
    ZIKMUND KUPEC (Rage) - Doubled his points output since transfer to Rage, top 5 in league scoring with 76 points
     
    LATE-BLOOMER AWARD
    ZIKMUND KUPEC (Rage)
     
     
    NOTABLE RETIREMENTS
    Will update as they show.
  3. Like
    Paul T reacted to AlexanderRasputin in Slaughterville Red Tide Player Cards   
    In my opinion, one interesting cosmetic feature GPHM is missing are player faces. Given how we as managers build relationships with our players and how player Traits play into developing that further, player faces are a logical next step. That said, this is a very challenging feature to integrate into the game, though I know Anders has thought about it.

    In the meantime, having played with it in the past, I decided to create FIFA - style player cards to commemorate my current GHL champion Red Tide squad. Not all players will be included, but the key figures are there. 
    The player attributes are lifted straight from GPHM. The player faces - the interesting part - are all generated through an AI algorithm called a GAN (generative adversarial network). In other words, none of these are real people, except in my (and now your) mind, when playing GPHM.
    So rejoice - you now get to meet the players that you face on a weekly basis, in person. 
    Images are attached - have fun. I certainly did, putting them together. If anyone wants to do something similar for their team, reach out - I'll see if I can help.
    Cheers!
    Alex
















  4. Thanks
    Paul T reacted to GamePlanHockey in v2.6.0   
    New features
    National teams championship
    At the end of each season there will be a national teams championship; World Hockey Championship (WHC). The championship contains 16 nations and is divided into two groups based on ranking; Group A and B. The top four teams advances to a playoff; Quarter finals, Semi finals and Final (played best of 1 game). The last nation of each group is relegated and will be replaced with winner from WHC B. This lower championship is currently not visible or accessible. At the end of the championship all teams will receive a ranking score depending on their final position.
    National teams will make their roster selections based from all available players except those who currently participate in the ongoing GHL playoffs. That means that players from teams that advanced to the GHL conference finals will not be accessible to play in the WHC.
    All teams, standings and schedule can be found from the World page and the National teams tab.
    Important days to keep track of:
    Day 87 - This season's WHC will be announced Day 97 - National teams will make their roster selections Day 99-108 - Championship games are played. Also, with this new feature we're introducing UK based players. So why not take a closer look at the UK team during the WHC to see if there are any new gems worth signing! 
    Moving subscriptions to Patreon
    With this release subscriptions will be moved to Patreon. That means that any current subscriptions has been canceled. See this post for more information. https://forums.gmgames.org/topic/20140-important-please-read/
    Bug fixes and improvements
    New tactic option available for switching goalies during games. Introducing a minimum salary for league at the same level as entry level contracts. Board may now interfere and reject contract offers if offering too high salaries based on player demand and current salary cap status. Increased endurance loss for players playing too many executive shifts during games. Every team must now dress 18 players and 2 goalies for each game Players will be evaluate expected ice-time based on offered role before accepting offer. Minor adjustments of player interest for signing with teams based on league, reputation and nationality. Non league teams will be more active on the free agent market at the mid and end of the season. Player who promote with their current contract will discard their contracted role in the new league. Fixed bug where trade offers couldn't be accepted and was ruled as unbalanced even if they were not. Fixed bug where draft preference players priorities could become unsync.
  5. Like
    Paul T got a reaction from Tovarish in The Mystery of Winner Instinct (Mega Thread)   
    If there's one thing that is a complete mystery in GPHM it is how to raise your team's Winner Instinct (WI).  Although I thoroughly enjoy the fact that the Admins have only shared a fraction of the information, leaving managers to figure it out for themselves... I also enjoy the conversations it creates - so why not try to crack the code together... or use the information contained here to crack the code on your own and keep it to yourself 😜
    I feel like getting this value perfect is like piecing together a puzzle.  There are many factors and you need the perfect balance of those factors, including: Big Games trait, Ego Trait, Team Captains, Reputation of Players & Certain attributes of players. 
     
    Below are the "official" notes from the Help Files.
    http://forums.gmgames.org/topic/10834-team-spirit-done/
    http://forums.gmgames.org/topic/10844-roster-captains-and-lineup-done/
     
    Here's what I gather from the two links above:
    - WI is mostly impacted by the Big Games trait.  You need quite a bit of Heroic/Determined players, but not too many as it will create disputes within your team.  You will also need some Anxious/Nervous, but not too many.
    - In line with the above, you also need some Arrogant/Cocky players to boost your WI, but too many will negatively impact your Teamwork.
    - Team Captains have a large influence on WI.  From other help files, it is known that Player Reputation and the Spirit Attribute factor into the Captains influence on a team, so if your Captains have a larger influence on your WI, then those values may also have an impact on your team's WI.
     
    Other personal observations, related to the above:
    - I always struggled with WI (couldn't get it above a blue rating) as I mostly focused on Teamwork being Harmony (Friendly/Compassionate players).  It wasn't until I acquired some Arrogant & Cocky players that my WI rose to a green rating. (Others have shared this opinion - see links below).
    - When I have more Stars (players with higher reputation) on my team, my WI is higher.
     
    Below are some other links to various conversations around WI that have been created over time.  As you can see... if you are confused about this rating, you are not alone!  There are some interesting opinions in these threads, so if you are truly interesting in this topic, be prepared to do some reading.
    http://forums.gmgames.org/topic/7564-q-about-winner-instinct/
    http://forums.gmgames.org/topic/7400-teamwork-winner-instinct/
    http://forums.gmgames.org/topic/9702-improve-winning-instinct/
    http://forums.gmgames.org/topic/7242-winners-instinct/
    http://forums.gmgames.org/topic/10669-trait-preference/
    http://forums.gmgames.org/topic/7461-winner-insticnt/
    http://forums.gmgames.org/topic/8247-traits/
    http://forums.gmgames.org/topic/7957-team-spirit/
    http://forums.gmgames.org/topic/9702-improve-winning-instinct/
    http://forums.gmgames.org/topic/8759-so-nervous-i-peed-a-little/
     
    Below are a few opinions from the link above that stood out to me.  I can't confirm whether they are true or not.  They could be 100% correct or way off.
    - Captains with Heroic or Determined Big Games trait increase WI.
    - Only players in the immediate lineup impact WI, not affiliate or scratched players.  In another thread, the exact opposite was also stated.
    - Big Games of Goalies factor more than Skaters.
    - Don't worry about WI at all.  It is not required to be successful.
    - WI is established over time as players get to know each other.
    - Big games is overrated.  An Anxious/Nervous player can be just as clutch as a Heroic/Determined player.
    - Line placement matters (i.e. 1st line players impact more than 2nd line and so on).
     
    Personally, the questions I keep asking are "when does WI come into play?" and "how much does it even impact gameplay?".  I have seen nervous goalies play lights out in the playoffs and win it all.  I have also seen team's with Heroic WI get relegated.  But I am sure the opposite happens much more, so it is yet to be known exactly how much this rating matters overall.  As with most things in this game, it is chance based, so I'm sure it does have an impact.  Managers just need to figure out for themselves how much emphasis to put on getting the perfect team chemistry.
    Enjoy.
     
  6. Like
    Paul T got a reaction from Yann Rock in Season 8 GHL Power Rankings   
    As of Day 6
     
    EASTERN CONFERENCE

     
    WESTERN CONFERENCE

     
    Top 5 Offensive teams:
    1. Red Tide
    2. Dragons
    3. Natives
    4. Rage
    5. Battlin Bears
     
    Top 5 Defensive teams:
    1. Natives
    2. Dragons
    3. Yale Men
    4. Red Tide
    5. Trojans
     
    Top 5 Goalie tandems:
    1. Pegasus
    2. Bulldogs
    3. Doom
    4. Plastic Attack
    5. Outlaws
  7. Like
    Paul T got a reaction from AlexanderRasputin in Season 8 GHL Power Rankings   
    As of Day 6
     
    EASTERN CONFERENCE

     
    WESTERN CONFERENCE

     
    Top 5 Offensive teams:
    1. Red Tide
    2. Dragons
    3. Natives
    4. Rage
    5. Battlin Bears
     
    Top 5 Defensive teams:
    1. Natives
    2. Dragons
    3. Yale Men
    4. Red Tide
    5. Trojans
     
    Top 5 Goalie tandems:
    1. Pegasus
    2. Bulldogs
    3. Doom
    4. Plastic Attack
    5. Outlaws
  8. Like
    Paul T got a reaction from Naekfor in Season 8 GHL Power Rankings   
    As of Day 6
     
    EASTERN CONFERENCE

     
    WESTERN CONFERENCE

     
    Top 5 Offensive teams:
    1. Red Tide
    2. Dragons
    3. Natives
    4. Rage
    5. Battlin Bears
     
    Top 5 Defensive teams:
    1. Natives
    2. Dragons
    3. Yale Men
    4. Red Tide
    5. Trojans
     
    Top 5 Goalie tandems:
    1. Pegasus
    2. Bulldogs
    3. Doom
    4. Plastic Attack
    5. Outlaws
  9. Thanks
    Paul T got a reaction from Wendel Clark in Season 8 GHL Power Rankings   
    As of Day 6
     
    EASTERN CONFERENCE

     
    WESTERN CONFERENCE

     
    Top 5 Offensive teams:
    1. Red Tide
    2. Dragons
    3. Natives
    4. Rage
    5. Battlin Bears
     
    Top 5 Defensive teams:
    1. Natives
    2. Dragons
    3. Yale Men
    4. Red Tide
    5. Trojans
     
    Top 5 Goalie tandems:
    1. Pegasus
    2. Bulldogs
    3. Doom
    4. Plastic Attack
    5. Outlaws
  10. Like
    Paul T got a reaction from zinnyzxx in Player Hoarding Absolutely Needs to Stop   
    I am in agreement with this.  I think everyone who has responded so far is showing @zinnyzxx support and agrees with the issue by providing multiple solutions.  It's a topic that has been discussed for the past 3 years that I continue to discuss because I think it would greatly improve the game.  Luckily, in a recent chat with Anders, it seems like roster limits, as well as a few other things mentioned here, are on his "to-do" list.  So that's good.
    But to dive in a bit - say the roster limit is set at 30.  That is not going to solve the issue, specifically with the Hawks.  Their roster is 31players, so they can just drop the 79 overall and move on.  All the rest are still in the affiliate.  Which is why I agree with @rainsilent that salary demands also need to come up in order to fully solve this.  The higher salary players ask for, the less players teams can sign (or they can still choose to sign many players, but their top talent won't be as good, and I'm fine with that strategy aspect).  Also, players turning 21 won't sign for as cheap or if they are 85+ overall maybe they shouldn't accept 2-way deals.  The reset started off great in this regard, but something was changed around S4 (S8 in buzzer), which made it too easy to sign players.  Right now, the salary demands of 21 year olds are just ridiculously low.  Even 88 overalls are signing SHL level deals, which is crazy.
    So again, I think my solutions to the following issue are:
    1. Roster limit.  30 seems reasonable to me.
    2. Salary demands should be higher.  I don't know what the fix is here or if it can even be fixed at this point, but it would help to solve the "hoarding" issue. 
    3. Players getting frustrated or unhappy easier - and having a greater impact on performance, if they don't already.
  11. Like
    Paul T reacted to rainsilent in Player Hoarding Absolutely Needs to Stop   
    Increased demands would include more 1 way contracts. As it is you can convince 87 overall players, and even higher if the player is green in greed, to take two way contracts and that is quite ridiculous. By 85 overall 1 way should pretty much be the enforced norm with players not willing to take a two way at all at that point. Getting player demands to be more in line with what they reasonably should be would really solve most of this. It would genuinely solve a good chunk of demoting teams trading players away too as there would be fewer teams with the cap space to trade for higher quality players. As I asked when the motion was put forth to increase the cap from 60 million so long ago; "What is the point of having a cap if it isn't forcing you to make difficult decisions on who to keep when you have a good team?"
     
    Edit: Look at how trading in the NHL has really dried up over the past two seasons. Why? Because most teams are very close to the cap. As in most teams are within ~ 2 million of the cap. In the past most teams had anywhere from 5-10 million in cap space and there were a lot of trades.
     
    One more thing I would like to point out in relation to players at 85 demanding 1 way contracts. Something you see when a player reaches 83 overall is the notion that they feel like they are too good for the affiliate. So why aren't they demanding 1 way contracts in negotiations then? Why are they accepting two way contracts on contract renewals?
  12. Like
    Paul T got a reaction from Tyrod Gibson in Player Hoarding Absolutely Needs to Stop   
    Agree with the sentiment, but disagree with some of the reasoning.  This conversation had been had before and I think needs to continue until there is a fix.
    I agree that hoarding is an issue.  Not one of the games main issues, but definitely an issue.  So how do we fix it?  I am not a fan of gentleman's agreements, so if the game allows it, it's not cheating.  Asking managers to drop players or trade players is asking them to help the competition and why would they do that?
    My solutions would be:
    1. Roster Limits.  There's no reason a GHL team needs more than 30 players.  I understand this can be tricky with promoting teams, but I don't see how any team would have a major issue with this if managed properly.  It would also force teams to make quality decisions on which players to start, put in the affiliate or drop.
    2. Better contracts.  Right now contracts are way too low and allowing managers to sign players too cheap.  Cheaper players means more players (and/or a team of all 90+ overall players, which is probably an even bigger issue).
    Until those two things are resolved, hoarding will happen - and again, it's not against the rules.
     
    But I'm having trouble with why you called out the teams you did given that your roster is 37 players.
    1. The Hawks only have 31 players.  I'm not sure why you guys hate on him so much.
    2. North Shore has 40+, but like you stated, they just promoted as well.  They only have 2 players 90+ on their roster, so any ill will their way is just misguided.  The reason for the post is to help promoting teams, but they just promoted 3 seasons ago and did fine with a not so stacked roster.  That should be appreciated.
    3. Oshawa and Batchawana are on their own.  Their rosters are high and stacked.   Bash that all you want.
    Could the bigger issue possible be teams like the Hawks and Black Devils who both have 12 players 90+ overall on their roster??  Number of players aside, this would be a bigger reason why promoting teams don't have success.  At least IMO.
    If you want to read prior discussions on this topic, you can view them here (they are from 3 years ago): 
     
     
  13. Like
    Paul T got a reaction from AlexanderRasputin in Player Hoarding Absolutely Needs to Stop   
    I am in agreement with this.  I think everyone who has responded so far is showing @zinnyzxx support and agrees with the issue by providing multiple solutions.  It's a topic that has been discussed for the past 3 years that I continue to discuss because I think it would greatly improve the game.  Luckily, in a recent chat with Anders, it seems like roster limits, as well as a few other things mentioned here, are on his "to-do" list.  So that's good.
    But to dive in a bit - say the roster limit is set at 30.  That is not going to solve the issue, specifically with the Hawks.  Their roster is 31players, so they can just drop the 79 overall and move on.  All the rest are still in the affiliate.  Which is why I agree with @rainsilent that salary demands also need to come up in order to fully solve this.  The higher salary players ask for, the less players teams can sign (or they can still choose to sign many players, but their top talent won't be as good, and I'm fine with that strategy aspect).  Also, players turning 21 won't sign for as cheap or if they are 85+ overall maybe they shouldn't accept 2-way deals.  The reset started off great in this regard, but something was changed around S4 (S8 in buzzer), which made it too easy to sign players.  Right now, the salary demands of 21 year olds are just ridiculously low.  Even 88 overalls are signing SHL level deals, which is crazy.
    So again, I think my solutions to the following issue are:
    1. Roster limit.  30 seems reasonable to me.
    2. Salary demands should be higher.  I don't know what the fix is here or if it can even be fixed at this point, but it would help to solve the "hoarding" issue. 
    3. Players getting frustrated or unhappy easier - and having a greater impact on performance, if they don't already.
  14. Like
    Paul T got a reaction from Wendel Clark in Player Hoarding Absolutely Needs to Stop   
    Agree with the sentiment, but disagree with some of the reasoning.  This conversation had been had before and I think needs to continue until there is a fix.
    I agree that hoarding is an issue.  Not one of the games main issues, but definitely an issue.  So how do we fix it?  I am not a fan of gentleman's agreements, so if the game allows it, it's not cheating.  Asking managers to drop players or trade players is asking them to help the competition and why would they do that?
    My solutions would be:
    1. Roster Limits.  There's no reason a GHL team needs more than 30 players.  I understand this can be tricky with promoting teams, but I don't see how any team would have a major issue with this if managed properly.  It would also force teams to make quality decisions on which players to start, put in the affiliate or drop.
    2. Better contracts.  Right now contracts are way too low and allowing managers to sign players too cheap.  Cheaper players means more players (and/or a team of all 90+ overall players, which is probably an even bigger issue).
    Until those two things are resolved, hoarding will happen - and again, it's not against the rules.
     
    But I'm having trouble with why you called out the teams you did given that your roster is 37 players.
    1. The Hawks only have 31 players.  I'm not sure why you guys hate on him so much.
    2. North Shore has 40+, but like you stated, they just promoted as well.  They only have 2 players 90+ on their roster, so any ill will their way is just misguided.  The reason for the post is to help promoting teams, but they just promoted 3 seasons ago and did fine with a not so stacked roster.  That should be appreciated.
    3. Oshawa and Batchawana are on their own.  Their rosters are high and stacked.   Bash that all you want.
    Could the bigger issue possible be teams like the Hawks and Black Devils who both have 12 players 90+ overall on their roster??  Number of players aside, this would be a bigger reason why promoting teams don't have success.  At least IMO.
    If you want to read prior discussions on this topic, you can view them here (they are from 3 years ago): 
     
     
  15. Like
    Paul T reacted to rainsilent in Player Hoarding Absolutely Needs to Stop   
    I can see a legitimate argument for 30 but not much more than that. The bigger thing that will go into fixing a lot in terms of player hoarding and a lack of FAs is having players demand more salary.
     
    To give everyone a perspective on how easy it is to keep an absolutely stacked team together top players ask for around 6-7 million a season tops, unless they are greedy. The cap at the GHL level is 71.5. So top players are only asking for typically, at most, 10% of the cap available to a team. That means that teams can easily hold onto 6-7 of the top players in the league and still have enough room cap wise to fill the rest of their team with high end players. Those high end players playing more depth roles will, because they are playing depth roles, never ask for much more than depth role money even though they are players fully capable of playing top line roles in the league. Compare this to the NHL where top players get paid at least, with new contracts, 15% of the cap when you ignore the AAV adjustments due to back-diving contracts.
     
    Crosby, when he signed his current deal, signed for 8.7 million against the cap, due to the contract being back-diving he was getting paid 12 million actual, when the cap was at 64.3 million. Cap wise he was getting paid 13.5% of the cap while salary wise he was getting paid 18.7% of the cap. It was rumored that Crosby was going to get 10 mil a season average against the cap. He would have if the last 3 seasons of his deal weren't 3 mil each. Either way, we can't back-dive contracts in this game so I am removing those 3 seasons from the discussion. Crosby demanded, and got, 18.7% of the cap.
     
    The next big contract to look at is Malkin. He signed for 9.5 the next season when the cap was at 69 million. That is a cap hit of only 13.8%. Why was his lower? He took a "home team discount," partially forced by Crosby's contract the season prior and partially because Malkin didn't want a back diving contract. His cap hit should be higher as he is clearly the statistical outlier as I will show later.
     
    The next big contracts were the duo of Kane and Toews. They both signed the exact same back-diving contracts of 10.5 aav and 13.8 actual when the cap was 71.4. Because we can't do back diving contracts the actual salary is what we are concerned with and 13.8 is 19.3% of the cap.
     
    The next big contract to look at is McDavid's. AAV of 12.5 but a slight back-diving contract means that his actual early salary is 15 mil when the cap was at 79.5. That is 18.9% of the cap.
     
    We are missing one massive contract example though. Ovechkin's 08-09 resigning. The AAV is just over 9.5 million but his contract was 13 years total with the first 6 being 9 mil a season and the last 7 being 10. So how do we calculate this one as it isn't back diving? It really won't matter as the cap was only 56.7 million that season. It is going to be 16.8% if you use the 9.5 something AAV or 17.6% if you use the 10 mil seasonal pay.
     
    That is what NHL players are getting payed relative to what the cap is. The closest example we have to go by to our cap in the game is Kane and Toews. If we go by that and compare what top player demands are for us in game you will find that top players are asking for about half of what they should be percentage wise. Imagine McDavid getting paid around 7 million a season and how much that would help the Oilers cap wise. That is what is going on in our game at the moment as top players should be asking for about double what they are actually asking for at the moment. This doesn't mean that all players should be asking for about double what they currently are. However, players that fall just under the top rate players should easily be asking for 7-8 million rather than the ~5 million that they are asking for at the moment while 3-4 million players should be asking for 5-6 million.
     
    Players asking for more appropriate salaries relative to their actual skill level, as well as relative to the cap, would go a long, long way into fixing both of the issues presented here. I'd even go so far as to say that a roster limit would be made redundant with the increased salary demands. Also note that I only think that player salary demands need to be adjusted at the GHL level. They seem fairly appropriate at every other level.
  16. Hahaha
    Paul T reacted to LaMachine in NFL Football   
    i agree ahahah
  17. Hahaha
    Paul T reacted to fremontflyers40 in NFL Football   
    he really does
  18. Hahaha
    Paul T reacted to gregstjean14 in NFL Football   
    he does suck
  19. Hahaha
    Paul T reacted to Dnnas in NFL Football   
    Really
  20. Hahaha
    Paul T reacted to Lee35 in NFL Football   
    Brady is very average in terms of physical talent.  the Patriots win because of their coach.
  21. Hahaha
  22. Like
    Paul T reacted to papaaj1 in NFL Football   
    Curious to see Brady without Belechick.  
  23. Like
    Paul T reacted to Gary41273 in NFL Football   
    TB's defense is underrated and Brady has a habit of bringing out the best in his teammates. Brady may no longer have the tools to singlehandly bring a SB to a team, but a possible "Brady effect" might just be enough to get them into the running.
  24. Hahaha
    Paul T reacted to richriot in NFL Football   
    I think the Bucs stand a chance, still wouldn't say they're a top 5 team yet though.
  25. Like
    Paul T reacted to ketexan in NFL Football   
    very much so....TB12 is the G.O.A.T and he will see at least 1 SB w/the Bucs before he is done