MattBerserkers

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Everything posted by MattBerserkers

  1. Nope, that's not how it works right now. You play 3 games no matter what, and whoever wins at least 2 moves on. I agree that if you win the majority of the games, your round should end then and there for injury reasons. Although playoffs are getting revamped soon, so that may change.
  2. If they have no interest, they have no interest. If they have any interest, keep trying. I find some players won't want to sign one hour, but will the next and then won't the next if you don't offer anything. Once you time the offer correctly, usually you will be able to successfully sign the player, the other odd times he will end up declining the contract after a few days and you will be back to stage 1. There's not a way to know when a time frame might open up, it's just about being on the right screen at the right time. It's just part of the pains of having a team full of guys slightly too good for your league.
  3. Waivers could be neat. I think that they should definitely just be based on age just to keep things simple. I also have mixed feelings about lower leagues being able to claim the waivers as backup players might have a hard time staying where they signed which would get somewhat annoying. Maybe players could get a new clause in their contract that enables/disables waivers. And maybe for two leagues as in a same league waiver eligibility and a lower league waiver eligibility. Another option would be to have two different ages for the different waiver claims. Say at 23 years old a player becomes waiver eligible in the same league and at 25 the player becomes waiver eligible in the league below. Although I still think players should get a clause that states whether they are waiver eligible or not. I'd really hate for any older backups to be constantly taken by teams in the league below me. Also, no players should be able to be claimed by a someone in a higher league. I don't foresee any managers putting really good players on to waivers and so higher league teams claiming lower league team's players would mostly just be for trolling. I don't like your idea about forfeiting games. If injured players are to become exempt from the cap, they should be forced to say on the injured reserve until the manager clears enough cap to allow the injured player back into the club.
  4. MattBerserkers

    RFAs

    Honestly, it sucks losing young players, but I don't think RFA's should be a thing in this game. It's already easy for good teams to build a big pool of prospects and the new affiliate teams will help in developing these prospects into really good players. Adding RFA's into the mix would let the big teams hoard the best players at supposedly cheaper prices (where else can they go as an RFA?) and make it nearly impossible for newcomers to a higher division. It's already a small problem for the oldest worlds. No RFA's make it so that teams are forced to let go of some talent for salary reasons which allows for talent to be spread out and overall give everybody a chance at becoming a good team faster. It's a good idea, but I just don't think it would work very well in the both the top and bottom tiers. As for your second post, I think it's interesting. I think the way the system currently works is that players are more willing to sign with a team with more reputation. I don't think a managers reputation really matters. Maybe a team getting a new manager could change that team's reputation to be something like "Fresh management" and give the reputation equal status to "Legendary" in a league. Then it would expire after a couple in-game days. I doubt it would give any major advantage that encourages cheating, but it would give that new manager that player that is slightly better and might be able to change a teams fortune.
  5. Here's a similar thing in Fishbowl. I just noticed a different team in the SHL but it's page is glitching and the pop down menu says it's controlled by the computer. http://www.gameplanhockey.com/team?gpid=429
  6. Can we get a send message button in the action bar of a teams page. I find it a little bit annoying to have to go to a teams page to check a managers name and then to go to my own page to send a new message as soon as I can find that managers name in a big list of a million managers. I imagine that this would take minimal time to install, so can we please get it? Pretty please!
  7. In my experience when a tactic is failing, you should change it to something more suitable as soon as you decide it's just not working. A more suitable tactic can be a huge boost to performance if it becomes more suitable to your players. From what you listed, I'd swap your pp tactic because it's not working. Your pk is average, so swapping that may or may not workout.
  8. I'm not trying to offend anyone with this post, but I understand that I'm probably walking on thin ice. I don't think he's meaning to take offense. He mentioned that he was living in czech, so I don't think his english is his first language and is probably still learning it. I think you are misusing the word "lie". He hasn't said anything that he knew was untrue nor has he said anything false so he is not a liar. If you just disagree with him and are arguing your opinion, it's not the right situation to call ineffable's points lies as it can be somewhat insulting. If your listing arguments, it's better to use small phrases such as "first of all / my first point / my first argument/ etc." It just comes off as less rude and prevents everyone from feeling offended.
  9. http://forums.gmgames.org/topic/4122-manager-absence/ From your last login, 48 in-game days until you are fired from the team.
  10. Once I'm sure that I am safe from relegation (probably around day 62), most of my 1 year deal players will be available for trade. The only exception is Engstrom. Notable GHL players include: Eser Heinze - center - 90 ovr - 1 year remaining - 5.5 mil - http://www.gameplanhockey.com/player?gpid=23236 Vit Kreiger - left defenseman - 90 ovr - 1 year remaining - 3.9 mil - http://www.gameplanhockey.com/player?gpid=16336 Derik Fridley - goalie - 89 ovr - 2 years remaining - 6.3mil - http://www.gameplanhockey.com/goalie?gpid=2193 For any SHL managers looking for that extra umph, here's a list for you guys: (note: i'm posting SHL salaries) Gavin Hasse - right forward - 86 ovr - 1 year remaining - 500k - http://www.gameplanhockey.com/player?gpid=17211 Shawn Roosevelt - right forward - 83 ovr - 1 year remaining - 2.5mil - http://www.gameplanhockey.com/player?gpid=17825 Vlademar Ruzicka - left forward - 83 ovr - 2 years remaining - 500k - http://www.gameplanhockey.com/player?gpid=17856 Youssef Hunter - left forward - 83 ovr - 1 year remaining - 337k - http://www.gameplanhockey.com/player?gpid=16480 Ignac Slozil - right defenseman - 82 ovr - 2 years remaining - 585k - http://www.gameplanhockey.com/player?gpid=16119 Mattis Hodell - left defenseman - 81 ovr - 1 year remaining - 880k - http://www.gameplanhockey.com/player?gpid=22994 Milos Kudor - right defenseman - 83 ovr - 1 year remaining - 617k - http://www.gameplanhockey.com/player?gpid=16947 Loik Gilpin - goalie - 82 ovr - 4 years remaining - 225k - http://www.gameplanhockey.com/goalie?gpid=5217 *For a higher price Alexander Eristov can be available - right defenseman - 2 years remaining - 11k - http://www.gameplanhockey.com/player?gpid=32263 As I am a new to the GHL and looking to build up my team, picks are preferred and prospects are a close second. I can take on some salary, but that will be limited. Message me in-game or send a trade offer if you are at all interested. Good luck to all of you!
  11. First off, it's currently the playoffs and so you shouldn't be able to trade anybody anyways. If you can, that's a bug and should be reported. Second off, because I know trades can happen on the last day of the season, you still need to worry about your cap hit this season for trades. The players might only be on your team for half a day this season, but the salary still matters. You need to clear cap space by either trading away more salary (which is probably harder) or by releasing players. Only then will any trades be able to go through as long as it is the last day in the season. Free agents are a bit different in that as soon as the regular season ends, the free agents won't be able to join you team until next season, so they don't have to worry about the current seasons cap.
  12. It could also be spaces. I know one time in the past I accidentally hit the spacebar before typing my numbers and it took me forever to figure out what I was doing wrong. Maybe just re-try signing the agent next time you're on just to make sure there wasn't anything extra where the numbers go.
  13. The update a few days ago upped scoring, so I think the average save percentage will go down over the next couple weeks.
  14. This isn't really a bug, I'll try to explain: I know that there used to be a greed attribute and there might have been a loyalty thing too. I think they still exist as hidden attributes in the game. I think the real problem is the amount of players within the game. Players seem to ask for the most money during playoffs and free agency and rightfully so because they want to get paid. However, just passed free agency, players begin to get worried that they have no team to sign with and decide to lower their salary demands in hopes another team will sign them. Some money is better than no money. I've actually got a BHL team in biscuit that I decided to try and build a team around this fact. My team wasn't completed until something like day 10 and l lost a few games within that period, but now in day 47, I am in first place. The teams around me have players of similar skill and price, but they've been growing them for several seasons. My guys also only wanted 1 year contracts because of the fact that I get to pay them less, so if the team does earn promotion there's no horrendous contracts that I'll need to find a way to move, but if I somehow don't get promoted, I get to try some new chemistry next season and won't have to bring back any underperforming player. And there's honestly no risk because of the number of players in the game. The guy I might go want might get taken by another team in free agency, but so what? I can wait a few extra days and sign a star that should be in the league above me for cheap. I think this tactic would work in every league excluding the GHL simply because are no star players that will drop from a higher league and anybody worth signing will be immediately signed. The reason that I think fewer players in the game would reduce is because the majority of stars would be taken before they get to a point where they will sign for cheaper than they are worth. As for my suggestion, I posted something here a while back that would reduce the number of free agents. http://forums.gmgames.org/topic/7514-purging-unused-players/
  15. MattBerserkers

    Banned?

    If it is a 1st suspension, it only lasts 2 days which I think can often be faster than Anders can reply. More information can be found here http://forums.gmgames.org/topic/4123-information-about-cheating/
  16. You are signed up, it's a known bug.
  17. Make sure that you're saving any changes with the green button at the bottom of the screen. If you are doing that, it's probably a bug and so you should post your team name + world so that Anders can check it out.
  18. As of now, there is nothing that prevents people from having multiple 1st round picks. I know that this is a discussion that always brings up bad arguments, so I'm not gonna really argue any side for AI trading, but I will mention that it's recently gotten a lot harder to get picks from AI and I think if human managers want to trade 1st round picks between one another, then let them have at it as they are probably both trying to do what's best for their team. EDIT: Had something weird happen that highlighted my text, so I fixed it by copy pasting it somewhere else and back here, accidently pasted it here twice
  19. It's fairly common, although I haven't had much experience training a guy into a new role. But if you go to team -> action -> player roles, you can change a player's "default" role.
  20. I imagine you that you just had terrible luck.
  21. I think it increases with earning promotion/cup or else more slowly over time with each game played.
  22. If it is silly season (first 3 days of season), it should be coming off of the current season's cap. If you're offering the contracts at the end of your current season, then it'll affect next season's cap. If you think there's a bug, take a screenshot and post it in this post.
  23. It was an excellent value player and in my experience, the trade concerns will only worry about an injury prone player if he is currently injured.
  24. Which prospects are you watching? It could just be that there's a bug that's preventing the game from showing player progress over a couple seasons. Another possibility is that recall that the player development was happening way too fast before but was recently slowed down. So it could be that you're expecting that fast development or else that some young players might have already hit the peak their development and won't make much more progress. I've had a few of my own players progress and it seems to be happening at a similar pace to other worlds, so I don't think that there's anything to be concerned about.
  25. I've always found training players in this game to be a bit lackluster as I'm always guessing which option will train the trait on a player that I want him to improve the most. For instance, does a player best get more physical by training offense, defense or general? My guess would be through defensive training, but I'm not confident in that answer as I can see arguments for the trait best belonging in any of the options. If you plan on keeping the current system, my suggestion would be to add a help button similar to the one that you have for tactics. If you're open to changing the system, here's my main idea: My biggest annoyance with the current system is that often I have one trait that I need to really train, say puckhandling, but overall want the player to get better defensively. I can't really do that right now, it's one or the other. My suggestion is to have all traits train at the same place, but let managers prioritize training any countless number of traits. Maybe even add an option to ignore training specific traits. Obviously, if a manager set to prioritize training to all player traits, it would have the workout the same as having nothing prioritized. The hard/medium/light training thing could probably also continue working in the same or similar way. I'll use some numbers to help everyone visually imagine how my suggestion would work out, just know that I'm choosing almost completely arbitrary and the math could be improved. Say no traits are prioritized, then training would boost each of the 10 traits evenly. Say 1 trait is prioritzed, then 30% of the total training time would be dedicated to that one skill, while 70% would be split between the none prioritized skills. (I randomly selected the 30%, there's no real reason to it.) Say 2 traits are prioritized, then the 2 prioritized skills would evenly split 51%(30% + 30% of the 70%) of the training time while the other 7 skills would split the remaining 49% of the time. (Again the new 30% is randomly chosen and then the number could probably shift.) This would continue until all 9 skills are prioritized, and everything is corrected so that they are all evenly trained. Another similar option would be to have multiple priority levels. Eg: Puck handling and shooting are given top priority, skating is given the next level of priority and the remaining skills are left at a default priority. Puck handling and shooting would split 51% of the training time. Skating would get 9.8% (20% of the remaining 49% of time) And the remaining skills would split the left over time. (In this case 39.2% of training time, which would work out to 6.53333% of the time per remaining skill.) Let me know what you guys think and how you think the interface should look, I've got a few ideas in my head, but I want to hear what you guys would imagine as well.