It would be nice to have the Computer GMs actually offer something in a trade that matches your transfer needs. For instance: I only have prospects up as my trade needs but I keep getting offers for really old guys that have bad contracts and are declining faster than a plane in a nose dive. I’m asking for prospects to circumvent some cap issues but am getting offers that put me in the red further. This also makes those offers pointless.
i'm going to go out on a limb and say we are done. I'm in Biscuit and Clapper and they both stopped a couple days ago. i think these servers are all done. Get ready for an eventful weekend in Game Plan Hockey land!
Longtime member here, coming back. Excited to see what the game has become since I've taken a break.
With regards to why theres a fee: running servers and spending lots of time on this game is not cheap. Plus, if the game blows up, more time and money can be spent on making it better. $2 a month really isnt that much. $24 a year is less than spending on Franchise Hockey Manager/Eastside. Plus, where else can you play online vs Friends?
Can't promise I'll be here forever, but I owe it to Anders to see the release. This game has come so far!
If you don't have a credit card, buy a VISA gift card, and use that. a $25 card will cover you for a year. I've been at this game for about 6 months; I can see that Anders and friends have spent a lot of time developing this game, and I think it's extremely fair that they begin to get some compensation. Why ever would you think it wasn't?
So we're now finally ready to announce a release date. Game Plan Hockey Manager 2.0 - March 1st 2019 This might be further ahead than most of you expected and there's a couple of reasons for this. First, we simply don't want to make any promises that we can't hold. We have postponed the announcement of a release date for way too long now. I will get into the reasons for this further down if you're interested. Second, we want to get this right. In all ways possible. We still have things on our todo list but we will also use the extra time to correct some of the flaws that have been subject for several discussions here on the forum. I'm thinking of the goalie endurance issue as one example. So here's what's going to happen. About a week before the release date all current managers will be able to sign up and set up their current teams and choose game world. This way you will get the privilege to sign up and reserve your team name and league level before new managers find their way into the game. I know I mentioned an automatic setup way back, but you will have to create a new team and choose a game world. But since you're getting a head start before everyone else you should be able to find your old team name and mascot when you create your team. If there's any conflict we will try to help everyone out in the very best way we can. All manager history will be kept and still displayed on your manager page but manager reputation will be reset in order to get an equal start for all managers from day 1. But your current manager reputation and league level will still decide what league levels you will able to choose from when you sign up. The manager reputation are also being reworked but I will reveal more regarding this later on. From the start there will be three game worlds available. One of each speed; Slow, Normal and Fast. Each game world can host 168 managers. And remember that you will be able to manage two teams per account, no need to sign up or pay twice. And regardless of what we've said earlier you won't have to enter your credit card information when you sign up if you don't like. You can start your 30 day trial without any credit card. But you will in this case be restricted from making any player transactions. This is to prevent players setting up shadow accounts for cheating purposes. But this will give you the opportunity to get back into the game and try things out before making up your mind. Once you've decided you can easily set up a subscription and the restrictions will be lifted. You will continue your trial and have the possibility to cancel your subscription before being charged. And remember that all who sign up within the first month will get the special price of only $1.99 per month. This includes all features and two teams. More regarding subscription plans will be released soon. That was the important stuff. But if you're interested to read some more about why things are delayed you are welcome to continue reading. I will try to not make too many excuses but I will instead try to explain what I feel have gone wrong since we first announced this big release close to a year ago. In the beginning of last year we announced that we were going to make a big new release of the game sometime during the fall 2018. At that time I felt really confident that things would be ready by then. I mean, I had more than 6 months - what could go wrong? I remember at some point even thinking things would be ready by the summer. =) I work as a developer and I'm doing estimates on a daily basis. So how come it's so difficult making estimates for this game? I've been giving this a lot of thought and I actually think I've come up with some kind of answer. As a developer you estimate how many hours, days or weeks something takes to develop. This is hard enough and many times you get things wrong. But I don't think this have been the case in this game. I've got most estimates right for this game when it came to the amount of work required. But I have not been able to estimate how many hours I can put into this game every week. Not by far. In my ordinary work I know I work approx 40 hours each week. If I estimate a task to 80 hours I know I'll be finished sometime in two-three weeks time. But when developing this game it's been impossible to estimate how many hours I can spend from week to week. Some weeks I've been able to put in 10-15 hours. Others only 2-4 hours. Remember that we're only two guys with full time jobs and families doing this on our spare time alone. We have thought about hiring more people in order to get things ready in time but that would have meant that we would have to charge even a higher price right from the beginning. Doing things on our own we have been able to keep the price down and if things turn out for the good later on, we can put more hours in and in the long run even hire some more people. Hopefully this wasn't too much of an excuse but instead it shed some light over what has been going on. One thing is for sure - the release is coming and we're working as hard as we possibly can. We love this game and we want to make it great together with all of you! Thanks for sticking around and being patient! /Anders
FWIW-I'm new to the game, playing my first full season, in LIHL, after playing most of last season and finishing in a cluster of 6 thru 9. Relevant to this topic, early on, before i really had my hands on the wheel, one of my goalies got injured, I believe, and an 18-year-old with OVR 52 was brought up, and shut out the top team in the league. At the time, my lines were askew as far as role and tactics as well. So, as some are saying, "Go Figure!"
I used to worry about goalies-is 2-3 games enough? is 4 too many? We're in Iron, and i have a 74 OVR who gets paid $150,000 and a 71 at $8,000, but the 71 is better in reflexes and athleticism. So I just started alternating them, religiously. The 74 has been leading the league in GAA and Save Pct, and the 71 is usually #3. So there's that, the exact opposite of 10 games at a time...
Here's the latest info regarding the release date. I'm still behind schedule but I'm finally starting to see the light at the end of the tunnel. But still too early to promise any specific release date. I'll need at least a couple of more weeks before being ready. Will get back with a specific date as soon as possible.
Offensive tactic is an offensive tactic and a defensive tactic is a defensive tactic. I think you're approaching the subject a little wrong, just like I did when I started. Instead of trying to figure out which defensive tactic offers the best support for offense, look at which defensive tactic counters a given offensive tactic, and go from there. Setting your defenders to support offense, staying at home and help your goalie or play both ways is set line by line on the "team" page and picking "line up" from the sidebar pull down menu titled "action". Each of your line has additional settings you can choose, also from a pull down menu.