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Showing content with the highest reputation on 01/14/2020 in all areas

  1. 1 point
    College Football is quite possibly the most exciting season of any sport. One loss could be all it takes to rob a team from a chance to win their conference or make the playoffs. It truly is a sport where every game matters and it’s a shame the season only lasts a few months. But that doesn’t have to be true! You can experience the excitement of college football ALL YEAR ROUND with Draft Day Sports: College Football 2020. Purchase DDS:CF20 Take control as head coach of your favorite school. Recruit, gameplan and find a way to beat your hated rival. Take your team to the playoffs and bring home the big trophy. Speaking of the playoffs are you in the camp that would love to see an 8 team playoff? Well that happens to be one of the new features in DDS:CF 2020! And customizing the playoffs is just one of the many things you can change to suit your game world. Edit players, coaches, schools, jerseys..just about anything you could want to edit is available to do so. Don’t forget the new play designer and custom playbook options. Import and export playbooks to share with friends or if you don’t have the time or expertise to design your own plays use the new playbook generator and have a custom playbook designed for you. After you have built a winning playbook check out the new media improvements in the game. The new in-game magazines provide a whole new level of detail and the in-game news feature keeps your finger on the pulse of the entire association. Our recruiting improvements makes an already good system great with the addition of “talking points” which allows you additional opportunities to attract players to your program. We could go on about the improvements in this year’s version but why don’t you find out for yourself? You can even try a free demo! College football season isn’t over – it’s just the beginning with Draft Day Sports: College Football 2020. Purchase DDS:CF20 The post Wolverine Studios Releases Draft Day Sports: College Football 2020 appeared first on Wolverine Studios. View the full article
  2. 1 point
    stormcrow

    Looking for a great Hockey sim league

    I have some leagues with spots open for you if you're still looking for one
  3. 1 point
    Peekaboo

    GHL playoff matchups

    Nay bother, big man, nay bother
  4. 1 point
    For those struggling to see the app, it only works for iOS13 and above, so if you have an older device App Store will not show it. I hope those who have tried it are enjoying it so far. There’s an active subreddit with more detail on future feature updates, which should be fairly regular! All feedback is very welcome!
  5. 1 point
    GamePlanHockey

    Player ratings/skills [DONE]

    Updated October 28, 2019 ## Player ratings The player ratings (or skills) are a measure of how good the player is in the different aspects of the game. The ratings display the player's strengths and weaknesses. The importance of each of the player's ratings vary depending on game situation and chosen tactics. There are 9 different ratings for players and 7 ratings for goalies. Ratings ranks from 40 to 99. ### Overall The overall ratings is a summary of the player's ratings. This summary is never used in any game situation, it's only used as a comparable value. Note that the overall summary is weighted differently depending on the player's position and is not the average of all the player's ratings. ### Skating The skating rating is a combined value of speed, acceleration and balance. The skating rating of importance in tactics requiring speed both offensively and defensively. It's also important in different game situations like delivering and dodging body checks. ### Passing The passing rating is a measure of how accurate the player can pass the puck. It's also a measure of the player's split vision and offensive smartness. Passing is very important offensively when creating scoring chances almost in every tactic. ### Puck handling The player's puck handling is used when the player dekes and tries to get pass the opponent. It's also used when deflecting shots trying to score goals. Even if mostly used offensively it can be useful defensively when trying to intercept passes and loose pucks. ### Shooting Shooting is a value of both power and accuracy. An out most important rating when trying to score goals in almost every tactic. ### Defence The defence rating tells how good the player is defensively, how well he reads and predicts the game. It is also used to tell how good the player is at positioning, intercept passes, poke checking and avoid being hit. It's also used offensively to make safe passes to prevent giveaways. ### Physical This is a measure of the player's physical strength and how well he makes use of it. The physical rating is used both offensively and defensively depending on chosen tactics. But regardless it's important in game situations like delivering body checks, receiving body checks, battles along the boards, fightings and resisting injuries. Players of great height and weight will impact the physical value even more. ### Spirit The spirit rating is short for fighting spirit and is a measure of the player's courage, grit and with what intensity the player plays the game. The spirit value has a very diverse area of use in the game. Depending on the chosen tactic it may be used both offensively and defensively during the game. It's also used in various game situations like body checking, battling for loose pucks and fightings. It's also a vital part of the mental game and influences leadership, how well the player keeps cool when agitated and how well he can handle pressure and setbacks. It's also influences how much effort the player puts into training sessions. ### Endurance The endurance rating is a measure of how much effort the player can handle during the game before being fatigued. The endurance rating will also influence how fast the player will recover and how well he can resist injuries. It will also influence the effect of training intensity. ### Face-offs The face-offs rating is simply a measure of how good the player is at taking face-offs. Mostly used by centers. ## Goalie ratings{{skills}} Goalies have their own set of ratings to display strengths and weaknesses. ### Overall Just like the player overall the goalie overall is a weighted summary of the goalie's ratings only used as a comparable value. ### Reflexes The reflexes rating is a measure of how fast the goalie reacts to incoming shots. Since goalies often get very little time to react when opponents deflect shots or blocks the goalie's view this rating is vital when stopping shots. ### Positioning The positioning rating tells how well the goalie can cover angles and position himself in the goal. It's also a measure of how well the goalie can stand his ground which is making this value a multifaceted rating useful in most situations. Goalies of great height and weight will add another dimension to the positioning value. ### Puck control The puck control rating is a measure of how well the goalie handles rebounds and loose pucks in front of the goal. This is important to prevent the opponent from regaining puck possession or bang in a loose puck in front of the net. ### Puck handling The puck handling skills is how well the goalie can make saves with the stick and handle his stick with the puck. The latter is useful when the goalie acts as an extra defensemen intercepting the puck behind his own net both to prevent scoring opportunities but also to quickly set up plays and get the offense going. ### Athletic This is a measure of the goalie's agility and the ability to make those impossible saves when the goalie is out of position or down on the ice. It's also a measure of the goalie's ability to quickly move from post to post. Goalies of great height and weight will have a bigger challenge when making athletic saves. ### Endurance The endurance rating is a measure of how much effort the goalie can handle during the game before being fatigued. The endurance rating will also influence how fast the goalie will recover and how well he can resist injuries. It will also influence the effect of training intensity. ### Spirit The goalie's spirit influences of how well the goalie can handle pressure and setbacks during a game. It's also a measure of the goalie's courage when fighting for loose pucks in front of the net. It's also influences how much effort the goalie puts into training sessions.
  6. 1 point
    Steve

    Cage trade page

    That's what she said.
  7. 1 point
    GamePlanHockey

    Player roles [DONE]

    Updated October 28, 2019 ## Player roles Player roles are very much like a job description where a player is instructed to focus their game to certain areas. This will let you control which players that are involved in different game situations. What roles that fit a player depends on the player's skills. Check the profile tab of the player page to see what roles that fits a player. Also note that by assigning a role to a player he will evaluate his game performance by that role which in the end will impact his confidence. Roles are also an important factor when setting your forward line focus or defensemen pairing focus on your lineup. See lineup for more info regarding line and pairing focus. To assign a role to a player access Player roles from the Action menu on your team page. ### Playmaker A playmaker's job is to create scoring chances for his team. If you assign this role to a player he will try to have a lot of puck possession and focus mostly on offense. Others on your team will also try to run as many offensive plays through him as possible. Characteristic skills for a playmaker are passing and puck handling. A player with this role may be unhappy if not given enough ice-time or not producing enough scoring chances and points. ### Sniper The sniper's job is to score goals. Plain and simple. Players assigned to this role will focus on offense and will try to find open space in the offensive zone to make themselves available for passes. Teammates setting up plays will also keep an extra eye open on where to find the snipers. Characteristic skills for a sniper are shooting and puck handling. Players in this role may lose confidence if not scoring enough goals or not being given enough ice-time to at least create a decent amount of shots on goal. ### Power forward A power forward's role is to provide both scoring capabilities and toughness to a team. Players in this role will try to take a lot of shots on goal, body check the opponent when possible and will not be afraid to defend his teammates in fights. Characteristic skills for a power forward are shooting and physical. When looking back to his game performance power forwards will especially evaluate the number of points and hits during the game. As all producing roles a power forward will also demand enough ice-time to fulfil his assignment. ### Two-way A two-way forward has responsibilities in both end of the ice. They are instructed to set up offense when possible but also be the one taking the lead on the defense. This will require that the player can handle all aspects of the game. Characteristic skills for a two-way are defence and passing. Players in this role will be looking for producing points and having a good +/- at the end of each game. They will also require ice-time to be able to do their job properly. ### Grinder A grinder is a player that focuses more on hard work and checking than scoring. That means that players in this role will help the team more defensively than offensively. Characteristic skills for a grinder is skating and spirit To feel happy about their game performance grinders needs to be credited with hits and takeaways. Since grinders are usually used in the third and fourth lines they won't demand a lot of ice-time. ### Enforcer An enforcer's job is to deter and respond to dirty or violent play by the opposition. When such play occurs, the enforcer is expected to respond aggressively, by fighting or checking. Enforcer know their role and won't require much ice-time to do their job. Characteristic skills for an enforcer is physical and spirit. ## Defensemen roles ### Offensive An offensive defenseman's job is to create scoring chances and produce points for his team. Offensive defensemen will focus on offense, sometimes to the extent that they may neglect their defensive duties. Characteristic skills for an offensive defensemen is passing and shooting. Players in this role will look to produce points and scoring chances every game. That means that they will demand ice-time to do their job. ### Two-way Just like the two-way forward this role will have responsibilities in both end of the ice. The two-way defensemen will try to support the offense when possible but will always have his focus defensively first. Characteristic skills for a defensive defensemen is passing and defence. Two-way defensemen will require ice-time to perform well since they're expected to produce both points and have good +/- stats. ### Stay at home The stay-at-home-defensemen's job is to focus defensively and prevent the opponent from scoring. They will also play tough when possible but won't take part offensively very often. Characteristic skills for a stay-at-home defensemen is defence and physical. Stay-at-home defensemen are not requiring much ice-time but will look for hits and not allowing any goals in their game performance.
  8. 1 point
    GamePlanHockey

    Roster, Captains and Lineup [DONE]

    Updated October 28, 2019 ## Roster A team's roster is all the players on the team. To create a complete lineup for each game you'll need to dress 2 goalies, 6 defencemen, 4 centers and 8 forwards. But it can be wise to keep a greater roster in case of injuries. A suitable roster could be something like 3 goalies, 8 defencemen, 6 centers and 10 forwards. ### Team captains Each team have three player assigned as the team captains where one is the main captain and the other two are named assistant captains. These players will have a large impact on the team's culture and winning instinct. They will also help the rest of the players handling pressure during games and preventing the team from underestimate their opponents. ## Lineup A lineup consists of four forward lines, three defenceman pairings, two powerplay units and two penalty kill units. The forward lines and defensive pairings have settings where you can assign desired ice-time and focus area. See below. To edit your lineup choose Lineup from the Action menu on your Team page. ### Swap and replace a player To swap and insert players - click the jersey of the player. When replacing a player a window opens that allows you to browse your entire roster divided into each position. This view displays three ratings for each player but the player's name is clickable for full info just as normal. Also note that you can customise which three ratings to display by using the dropdown found at the top of this view. Click the player jersey in the roster view to insert the player. You can also click the cancel button at the bottom to return to the lineup view. ### Ice time You set ice time for each forward line and each defenceman pairing. The ice-time is set in percentage of a whole game requiring that all lines adds up to 100% and all pairings adds up to 100%. For example, a defensemen pairing given 50% ice-time will get approx 30 minutes of ice-time each game. Note that this is an approximate value. Depending on turn of events, such as penalties, in the game this may vary to some extent. Depending on the amount of ice-time given your players may be fatigued. Players with great endurance can handle more ice-time. Note that fatigued players have a higher injury risk than healthy ones. ### Line focuses By setting the line focus you can give the line a specific duty and role in the game. Each line focus has an upside but also a downside. You can combine them in any way you want, for example your first line is set to a scoring line and your fourth line is set to an energy line. It's important to assign the right type of players to a line focus. Not every role is a good fit. More below. To edit the line focus open the Line Settings menu found at the top of each line. #### Scoring A scoring line's duty is to score goals. The line will focus on creating scoring chances and trying to control the puck as much as possible. To be successful in this line focus you'll need players that is a good fit in your offensive tactic and include roles like Playmaker, Sniper or Powerforward. If successful at their line focus the line will create more scoring chances and hopefully create some offensive momentum for the whole team. On the downside the line may become vulnerable defensively. #### Two-way The two-way line will focus on both scoring and defensive duties. It will require players that will do great in both your offensive and defensive tactics. Roles like Two-way, Playmaker, Sniper, Powerforward or Grinder is a good fit. If successful your line will create momentum for your team both offensively and defensively depending on game situation. #### Checking A checking line is often matched against an opponent's first in an effort to reduce their scoring, and physically and mentally wear them down. Player's in this line requires great defensively skills in your chosen tactic but also great body checking skills and not being afraid to play dirty. Fitting roles are Grinder, Enforcer, Two-way and Powerforward. If successful in their line focus they will create defensive momentum for your team but at the same time weaken the opponents offensive momentum. The opponent's players may also get agitated by the checking line making them unfocused. On the downside this type of line will not be as productive offensively and may even weaken the whole teams offensive momentum during the game. #### Energy Usually the fourth line on a team where the energy line's duty is to play physical and give your team a boost. You'll need gritty players that can body check and skate fast. Fitting roles are Enforcer, Grinder and Powerforward. If successful at their line duties the line will create some good momentum for your team, especially if your team is in a downwards trend or in a slump. On the downside the line won't create that many scoring chances. ### Defensive pair focuses #### Support offense Defensemen pairings set to this focus will be highly involved in the team's offense both by moving the puck into the offensive zone and by participating in offensive rushes. The assigned defensemen n need to be able to handle the chosen offensive tactic well and preferable assigned to an Offensive or Two-way role. If successful the team will gain more offensive momentum but also be more vulnerable for odd man rushes. #### Stay at home A stay-at-home pairing will focus on the defense and to obstruct the opponent's offense. Defensemen on this focus assignment need to be good body checkers and have do well in the chosen defensive tactic. Preferred roles are stay-at-home or two-way defensemen. If successful this pairing focus will inspire its own team defensively and at the same time weaken their opponent's offensive momentum. #### Match line If your defensemen pairing is set to match line they will adjust their focus depending on the forward line they are currently playing with. That means that defensemen in this focus assignment need to be able to handle both your offensive and defensive tactics well. Two-way defensemen are preferred. If successful the defensemen pairing will reenforce the forward lines focus assignment. #### Dynamic The dynamic defensemen pairing will try to combine both offensive and defensive duties. This means that you'll need defensemen that have enough skills to handle both your offensive and defensive tactics. Two-way defensemen are preferred. If successful your pairing will create momentum for your team both offensively and defensively depending on game situation. ### Special teams Both powerplay and penalty kill has two units where the first unit automatically is the main choice and is given more ice-time. If those players are fatigued during the game the second unit is used. Normally the first unit is used approx two thirds of the time. Also note that you may very well use a forward on one of your defensemen positions in powerplay. ### Goalies The lineup also has two goalie positions where you can assign the starter and backup goalie. The backup goalie is used if your starter is injured or having a very bad performance and is replaced during the game.