GamePlanHockey

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  1. Like
    GamePlanHockey reacted to rainsilent in Player profiles [DONE]   
    I'll hit this and a few others this week. I'm going to start with this one though.
  2. Like
    GamePlanHockey got a reaction from StevieY in [SOLVED] Inbox message can't be deleted (MERGED TOPICS)   
    Thanks for the extra info
  3. Like
    GamePlanHockey reacted to rainsilent in Team, Player and Goalie stats [DONE]   
    Player stats
     
    GP - Games played.
    G - Goals scored.
    A - Assists made.
    +/- - A tally of how many goals were scored for the player's team with them on the ice vs scored against the player's team with them on the ice. Note that PP goals are the only goals that will not effect this stat.
    PIM - Penalties in minutes. A tally of the total penalty time a player gathers.
    MP - Major penalties. A count of how many major penalties the player has received. A major penalty is worth 5 minutes.
    FM - Fighting major. A count of how many fighting penalties the player has received. A fighting major is also worth 5 minutes.
    PPG - Power play goals scored.
    PPA - Power play assists.
    SHG - Short handed goals scored.
    SHA - Short handed assists made.
    S - Shots on goal.
    HT - Hits made.
    BKS - Shots blocked.
    GVA - The number of give aways the player has given. A give away is the player turning the puck over via a pass that gets intercepted, bad puck handling or something of the like.
    TKA - The number of take aways that the player has forced. A take away is the player forcibly taking the puck off of the opposing player via a physical check, lifting the stick, et cetera.
    FOW - Faceoffs won. The number of faceoff draws the player has won.
    FOL - Faceoffs lost. The number of faceoff draws the player has lost.
    PP TOI - Power play time on ice. How much time on the ice on the power play the player had.
    SH TOI - Short handed time on ice. How much time on the ice on the penalty kill the player had.
    TOI - Time on ice. How much total time during the game the player was on the ice for.
    Per - Performance rating given to the player based upon how they played.
     
    Goalie stats
    GP - Games played
    GS - Games started
    MIN - Minutes on the ice
    W - Wins. This includes overtime wins as well as wins in regulation. Regulation wins and losses are games that end in the normally allotted 60 minutes of the game.
    L - Losses. This is just counting losses in regulation.
    OTL - Overtime losses. This also includes shootout losses.
    GA - Goals scored against
    GAA - goals against average. Calculated by multiplying the number of goals allowed by 60 and then dividing by minutes played.
    SA - Shots against
    SV - Saves made
    SV% - Save percentage. Calculated by saves made divided by shots against.
    SO - Shut outs. The number of games a goalie does not allow a goal in the game.
    PER - performance rating given to the player based upon how they played.
  4. Like
    GamePlanHockey reacted to rainsilent in Team, Player and Goalie stats [DONE]   
    I'll start on this one.
  5. Like
    GamePlanHockey got a reaction from Wick Schozen in [SOLVED] Lost contract extension   
    Ok, check your player again. The pending contract should now be back.
  6. Like
    GamePlanHockey got a reaction from Deadwing in [SOLVED] Jersey customization - again   
    Found another bug Think it's going to work this time, please try again and let me know.
     
    Fingers crossed.
     
    Thanks for the feedback once again.
  7. Like
    GamePlanHockey reacted to rainsilent in About help files (Want to contribute?)   
    I plan on having a go at providing for at least one topic this weekend.
  8. Like
    GamePlanHockey got a reaction from Kyle44 in [SOLVED] ELC Not Expiring   
    This should now be resolved with the v2.0.4 patch.
  9. Like
    GamePlanHockey got a reaction from StevieY in [SOLVED] Team name not changing   
    This should now be resolved with the v2.0.4 patch.
     
    (Existing errors will eventually be fixed. If you have problems with your own team, please choose edit team from the action menu and re-save)
  10. Like
    GamePlanHockey got a reaction from Peekaboo in Player reputation [DONE]   
    Updated: October 28, 2019
     
    ## Player reputation
    Player reputation is measured in the following ranks (from lowest to highest):
    Unknown, Unproven, Accepted (Decent prospect, Finished), Familiar (Hot prospect, Has-been), Recognised (Promising, Declining), Renowned (Up-and-coming, Late-bloomer), Famous (Rising star), Well known (Future star, Shooting star), Star, Superstar (Super diva), Legendary.

    The labels within the parentheses are situational equivalents and may be used from time to time depending on the player's career and profile status.

    Player reputation is categorised in World reputation and League reputation meaning that the player can have two different ranks depending on what's being measured.

    The player reputation will impact the player's experience and leadership values, team culture impact and contract demands.

    Some examples of what make players gain reputation include, but are not limited to, awards, played games, stats leaderboards, prospect rank and draft. The current league level will impact the reputation gained.

    Player reputation is also weighted, meaning that the last couple of season's reputation is impacting the current total reputation more than earlier seasons.
  11. Like
    GamePlanHockey reacted to Paul T in Player reputation [DONE]   
    If I may expand on this list, which includes prospect reputation and a few others (Ranked from High to Low):
     
    1. Legendary
    2. Superstar, Super Diva
    3. Star, Diva
    4. Well known, Shooting Star
    5. Famous
    6. Renowned, Late bloomer, Up and Coming
    7. Recognized, Promising
    8. Familiar, Hot prospect
    9. Accepted, Decent prospect
    10. Unproven
    11. Unknown
  12. Like
    GamePlanHockey got a reaction from ColoKrabatt in How to train specific attributes   
    Sure, endurance is always trained regardless of type. So it doesn't matter if you're choosing offensive or defensive training. When it comes to Spirit it's like the other ratings, it depends on what tactics you are using. But you could say that spirit is more commonly used in defensive tactics than in offensive tactics. So if you're not using Dump and chase I would go for defensive type of training if you want to improve the spirit rating.
     
    But the biggest impact on player development is for the player to play games, with a lot of ice time and performing well. The player will then develop the attributes required from your current tactic and the current assigned role.
  13. Like
    GamePlanHockey got a reaction from ColoKrabatt in How to train specific attributes   
    Hi
     
    What skills/ratings that are included in the different training types depends on what tactics your team is using at the moment. In short you can say that offensive training will train your players to create and finish scoring chances on your current tactic. Defensive training will train them to defend using your current tactic. General training will combine the both types.
     
    Take the Physical rating as one example, it will be trained when choosing offensive training if you are using Crash the net tactics. But not if you're using Puck Possession.
     
    Hope that answers your question in some way at least.
     
    We're also looking to include an update regarding the player training in one of the upcoming releases (perhaps after the summer, no promises though). The update will include the possibility to be more specific on what skills/ratings to train for a specific player.
  14. Like
    GamePlanHockey got a reaction from Thunderhawks in How to train specific attributes   
    Hi
     
    What skills/ratings that are included in the different training types depends on what tactics your team is using at the moment. In short you can say that offensive training will train your players to create and finish scoring chances on your current tactic. Defensive training will train them to defend using your current tactic. General training will combine the both types.
     
    Take the Physical rating as one example, it will be trained when choosing offensive training if you are using Crash the net tactics. But not if you're using Puck Possession.
     
    Hope that answers your question in some way at least.
     
    We're also looking to include an update regarding the player training in one of the upcoming releases (perhaps after the summer, no promises though). The update will include the possibility to be more specific on what skills/ratings to train for a specific player.
  15. Like
    GamePlanHockey got a reaction from Thunderhawks in How to train specific attributes   
    Sure, endurance is always trained regardless of type. So it doesn't matter if you're choosing offensive or defensive training. When it comes to Spirit it's like the other ratings, it depends on what tactics you are using. But you could say that spirit is more commonly used in defensive tactics than in offensive tactics. So if you're not using Dump and chase I would go for defensive type of training if you want to improve the spirit rating.
     
    But the biggest impact on player development is for the player to play games, with a lot of ice time and performing well. The player will then develop the attributes required from your current tactic and the current assigned role.
  16. Like
    GamePlanHockey got a reaction from Steve in How to train specific attributes   
    Hi
     
    What skills/ratings that are included in the different training types depends on what tactics your team is using at the moment. In short you can say that offensive training will train your players to create and finish scoring chances on your current tactic. Defensive training will train them to defend using your current tactic. General training will combine the both types.
     
    Take the Physical rating as one example, it will be trained when choosing offensive training if you are using Crash the net tactics. But not if you're using Puck Possession.
     
    Hope that answers your question in some way at least.
     
    We're also looking to include an update regarding the player training in one of the upcoming releases (perhaps after the summer, no promises though). The update will include the possibility to be more specific on what skills/ratings to train for a specific player.
  17. Like
    GamePlanHockey got a reaction from Deadwing in How to train specific attributes   
    Hi
     
    What skills/ratings that are included in the different training types depends on what tactics your team is using at the moment. In short you can say that offensive training will train your players to create and finish scoring chances on your current tactic. Defensive training will train them to defend using your current tactic. General training will combine the both types.
     
    Take the Physical rating as one example, it will be trained when choosing offensive training if you are using Crash the net tactics. But not if you're using Puck Possession.
     
    Hope that answers your question in some way at least.
     
    We're also looking to include an update regarding the player training in one of the upcoming releases (perhaps after the summer, no promises though). The update will include the possibility to be more specific on what skills/ratings to train for a specific player.
  18. Like
    GamePlanHockey got a reaction from AlexanderRasputin in How to train specific attributes   
    Hi
     
    What skills/ratings that are included in the different training types depends on what tactics your team is using at the moment. In short you can say that offensive training will train your players to create and finish scoring chances on your current tactic. Defensive training will train them to defend using your current tactic. General training will combine the both types.
     
    Take the Physical rating as one example, it will be trained when choosing offensive training if you are using Crash the net tactics. But not if you're using Puck Possession.
     
    Hope that answers your question in some way at least.
     
    We're also looking to include an update regarding the player training in one of the upcoming releases (perhaps after the summer, no promises though). The update will include the possibility to be more specific on what skills/ratings to train for a specific player.
  19. Like
    GamePlanHockey got a reaction from Wick Schozen in How to train specific attributes   
    Hi
     
    What skills/ratings that are included in the different training types depends on what tactics your team is using at the moment. In short you can say that offensive training will train your players to create and finish scoring chances on your current tactic. Defensive training will train them to defend using your current tactic. General training will combine the both types.
     
    Take the Physical rating as one example, it will be trained when choosing offensive training if you are using Crash the net tactics. But not if you're using Puck Possession.
     
    Hope that answers your question in some way at least.
     
    We're also looking to include an update regarding the player training in one of the upcoming releases (perhaps after the summer, no promises though). The update will include the possibility to be more specific on what skills/ratings to train for a specific player.
  20. Like
    GamePlanHockey got a reaction from Kyle44 in [SOLVED] Prospects not playing   
    The bug causing this has now been fixed. All prospects should also be back in junior teams. The prospect ranking list will however display them as free agents until the next prospect ranking is updated (midterm in Attack).
  21. Like
    GamePlanHockey reacted to rainsilent in General user guide   
    Oh hey, look! I updated section 4 with a little tidbit after years of neglect. Specifically about lineup creation.
  22. Like
    GamePlanHockey reacted to rainsilent in General user guide   
    Player Advanced
     
    To start this section off I will give the biggest mistake I see regularly from many managers regarding players. Overall fixation. Overall means nothing. Yes, it means nothing. Seriously it means nothing. No really. It means nothing. Ok, it means something. But only what you can expect a player to ask for when it comes to contracts. Beyond that it means about as much to you as the favorite color of that person you don't know driving a boat somewhere in an ocean nowhere near you that you will never meet. The player's individual skills are what is important. Let me give you an example. 2 players. Player one (P1) has an overall of 80. Player two (P2) an overall of 79. The mistake I see many managers make is going for higher overall players in FA when they don't need to and playing higher overall players higher in their lineup over more skilled players. There are at least two mismanagement issues happening here that I will get into much more deeper later. Let's look at the skills of the players I gave as examples.
     
            P1 | P2
    Spd  85 | 75
    Pas  75 | 85
    Pct   85 | 85
    Sht   75 | 85
    Def   75 | 75
    Phy  85 | 75
    Spi   75 | 75
    End  85 | 75
    Fof   85 | 85
     
    P1 is nothing more than a 4th line SHL or GHL checker or a poor choice for a BHL offensive forward whereas P2 is a player, depending upon the talent of the league, that can potentially play a 2nd or 3rd line offensive role in the GHL.
     
     
    Player roles. How to identify them and using that to determine how to put your team together.
     
    To be good at doing this yourself requires that you do a little bit of homework. Specifically scouting. More specifically scouting your league. To identify what roles a player can fill you need to know what the general "best" of your league is. You basically want to find out what the best 20 of x look like in your league. For instance I know that I have two of the best 9 playmakers (passing and puckhandling skills combined) in my game world (I used to have 3 of them but I believe in giving something to get something from the AI aka I like to make fair trades with the AI) in Mikulas Rakita and Waide Rose, yet they are 84 and 83 overall respectively. They are the two lowest overall of the top 9 but there is no reason they should not be in any other teams top 6 forward group. There are only 7 other players that are as good playmakers in the entire game world. How about a more extreme example. There is a 79 overall player in my game world that is one of the top 19 playmakers of the entire game world. The next closest of the rest of the 19 on overall is 83. That player should be playing a top 6 forward role in the GHL because again there are only 18 other players in the entire game world as good as they are as a playmaker. Yes, the player is pretty much crap outside of his offensive skills but he is the perfect example of a role player. He is an amazing offensive GHL talent relative to the current league and should be playing in a top 6 role. That is how you identify the roles a player can potentially play but how do you determine where to play them in your lineup?
     
    Creating a lineup sounds easy to do however it is a lot easier to mess it up than it is to get it right. This is where I see a lot of managers getting it wrong. The first thing I do when making a line is to decide on whom I am building that line around. Choose a player for each line and then find 2 complimentary players to play alongside them. I prefer to build around my centers. It makes things rather straightforward. No matter the 4 players you choose the next step is building the lineup around those players via finding players that complement the players you are building each line around. The key to doing that well is identifying the strengths of your players. If the player you chose for your first line is a sniper you want to get a playmaker to play with him and the third be good, but not great, at both just in case either one of the other two players have a bad game to prevent the line from being shut down. Likewise, if the player for the 2nd line is more of a playmaker you want to be finding a shooter and another who can do a bit of both. What about if the player is a two way forward? Well, the key thing to remember is that, at the end of the game, the goal is to score more points than your opponent. This means that you want your more defensive lines to be able to contribute offensively as well every once in a while. Thus when building those lines take a look at their offensive skills and build them with that still in mind but with less emphasis.
     
    So this is my IHL team's roster.


     
    Something you will notice is a lot of centers. It wasn't intentional. That said let me go over how I built the lines and why I did what I did. First I chose who I would build the lines around. As I said I prefer to build my lines around my centers. The 6 best centers I have are, in no particular order, Chenard, Keef, Gagnier, Spiva, Sibelius, and Sibley. Of those 6 I went with Gagnier, Chenard, Sibelius, and Spiva.
     
    I built my first line around Gagnier. He is my best offensive center and you want your first line to be your best offensive line. That said Gagnier is a do everything offensive player which means I want to pair him with a playmaker and a scorer. The idea behind that is if any one player on that line has a bad game the other two can comfortably take up the slack without much difficulty as, no matter what, there is still a playmaker and shooter. My best playmaker and my best scorer are Fausher and Mckennon respectively so I put them with Gagnier. For an offensive line you want to focus on offensive talent no matter what tactics you are using nor the rest of the skill set of the player in question. Even if everything else skill wise is bad if the player has some of the best offensive skills on your team play him in your top 6.
     
    I built my second line around Chenard. At this point, things got tricky for me because you want your 2nd line to be your 2nd best offensive line however that couldn't have been done if I gave Keef his own line as he is my 2nd best playmaker and I don't really have a suitable 3rd playmaker for a top 6 playmaker role. Thus instead of giving Keef his own line I put him on the wing here and gave the line a shooter in Markkula for the best offensive balance I could manage.
     
    The 3rd line is where you ideally want to start really striking a balance between offense and defense. While this line isn't ideal in that manner I know it should be an ok line as it was my best line in the LIHL the season prior. The center is Sibelius and the two wingers are Hoy and Lymburner. Again if you look you see a playmaker, scorer and a third that can do a bit of both on that line. As I said prior this helps assure offensive balance on the line making it harder to shut down.
     
    The 4th line can easily be a do anything line that you can scrape together for specialist purposes. I've created checking and energy lines with my 4th line and found success with such set ups both times by finding the right players. However, this line is just what is left with what I have. It is centered by Spiva with Stpeter and Wahlstrom as the wingers. While it isn't ideal and is kind of ho-hum with nothing really interesting going on I didn't really have an option at this point.
  23. Like
    GamePlanHockey got a reaction from Fangowolf in [SOLVED] Playoff brackets   
    This should now be sorted with the latest release. 
  24. Like
    GamePlanHockey reacted to granpubah in Just a Thank You!   
    The PM, Announment features are great adds!!!
  25. Like
    GamePlanHockey got a reaction from Paul T in Message Reply/Delete buttons   
    As of the latest release messages now have a max height with scrollable content. This will hopefully improve the experience you're describing.