Erzac

Members
  • Content Count

    181
  • Joined

  • Last visited

  • Days Won

    44

Posts posted by Erzac


  1. --(assuming you still use the same Off tactic as you did during our playoff last season).--

    I changed the tactic after things started going south this season, but that hasn't done me any favors just yet.

     

    Yeah it's pretty surprising to me too...have you tried playing Chovanec and Ryzhanov on different lines or shuffling the lines a bit? Personally I found that some players just seem to click for some unknown reason, and some just don't play well together. One thing that stands out for me when I look at your team is that all of the defensemen have poor puckhandling, so maybe they have trouble carrying the puck out of the zone despite their strong passing abilities?

    They only started clicking last season after I put them together, mostly I think the problem on that line has been the center. Shuffling hasn't brought any results yet anyways, but I'll keep at it.

     

    Interesting note on the d-men puckhandling, I always looked at it being low by nature, but my team does have a notably lower average there than many other teams.

    Edit: It is actually THE lowest in GHL currently, so that might be one of the issues. The second worst team in that matter is however doing great atm, so it can't be the only problem.


  2. I truly don't understand how the team manages to perform so poorly. The only trick I haven't tried is sacrificing the assistant to the hockey gods, but sadly that option isn't in the game yet.


  3. A good start to a season remains unchecked on the bucket list. After winning the first three games, the team is now 5-1-0-10. The first line that was doing solid work last season has managed to gather a minus-12 rating in 16 games.


  4. My team had suddenly acquired a bunch of new players today... The old owner or computer made some moves before I took over yesterday? So now I need some answers:

     

    1. Is there any limit on assigning players to the minors and recalling them? What about a limit on scratches?

     

    2. In theory should I ever have more than 18+2 in the main team? Or should I keep guys scratched just in case?

     

    3. I'm guessing they will stay fit while in the minors but what about confidence? Do players prefer to hang around in the first team or actually get minutes in the minors?

     

    4. And about training: Is the quality of training better in the first team or is playing time (minors) more important?

    1. No limit (other than cap space).

     

    2. Ideally you'll only have 18+2, there's no real benefit to having scratched players on the roster.

     

    3. It's always better to have a player playing somewhere instead of being scratched. Confidence goes up only when playing. Player's happiness might take a hit when sent down, if the player is "too good" for the minors, but that hit goes away when he's recalled.

     

    4. Playing time. Training-wise it's better to have a player play even in the lowest possible minors instead of just being scratched on the main roster.


  5. --  It'd also encourage those prospects that are turning 21 to either be dealt or released to proper leagues instead of signing and burying in the minors for less than a $200k per season.  --

    Personally I feel 21 is a bit early to let go of a player. I've some home-grown prospects that I expect to be ready for GHL around 23-24. A solution that has been suggested previously would be to force all players upwards of a certain age(~25) to go through waivers in order to stay in or be sent into minors. That would allow you to develop your own prospects for a few years, but would prevent the signing of older (capable) FA's just to sit in the minors.

     

    Contract signing/extension logic could also be updated so that if a player could clearly "see" that he won't get main roster ice time he'd deserve, he wouldn't sign with such a team. Maybe have an "expectation" that players could have, like "top-6 forward", "top-2 defenseman", or "nr.1 goaltender" and if that's not met, there would be a happiness penalty, as well as a reluctance to sign an extension with a team that has not met a player's expectations.

     

    I'm also for a roster limit ~35-40.


  6. Oh sh..., now there are 9 teams above 90 OVR... I remember S12 (not so long ago, right?), when I was the only one. This is going so fast we will soon have a full 90+ roster (I need just 4 F and 1 C to achieve that and surprisingly after long time I have no problems with cap space anymore, so it is doable - not that I want or will do that, but possible).

     

    Here are the average GHL team overalls from S11-S14. Shows a pretty steady increase with no sign of really slowing down.

     

    S11 87,91

    S12 88,61 (+0,70)

    S13 89,37 (+0,76)

    S14 90,02 (+0,65)


  7. 1. Oshawa Dynasty Heroes (Kris "Euph" Zenatik)

    OFF: 85 DEF: 86 SG: 88 OVR: 85,6

     

    2. Sault Ste Marie Admirals (Jacques de Gatineau)

    OFF: 84 DEF: 87 SG: 87 OVR: 85,3

     

    3. Deferiet Leopards (PAUL "Paul T" T)

    OFF: 84 DEF: 86 SG: 86 OVR: 84,9

     

    4. Minnedosa Musketeers (Brent "littleb" Little)

    OFF: 85 DEF: 84 SG: 85 OVR: 84,4

     

    5. Natashquan Mohawks (Brutality "BFGore" Fullgore)

    OFF: 85 DEF: 83 SG: 90 OVR: 84,3

     

    6. Horseheads North Thundering Herd (Bear Doggit)

    OFF: 85 DEF: 83 SG: 86 OVR: 84,2

     

    7. Lake Viking Bulldogs (Max Mol)

    OFF: 82 DEF: 85 SG: 86 OVR: 83,9

     

    8. Nottingham Panthers (J "Jono" Jono)

    OFF: 84 DEF: 84 SG: 85 OVR: 83,8

     

    9. Webbwood Victors (Juho "Keskustankeisari" Kainulainen)

    OFF: 83 DEF: 83 SG: 85 OVR: 83,4

     

    10. Bodmin Bangers (sakari "suomyyra" lindholm)

    OFF: 83 DEF: 83 SG: 87 OVR: 83,2

     

    11. Coquitlam Cougars (Tyler Thor)

    OFF: 81 DEF: 85 SG: 88 OVR: 83,1

     

    12. Kingston Assassins (canucks "canucks" HD)

    OFF: 82 DEF: 84 SG: 84 OVR: 83,0

     

    13. Blakely Black Flag (Xavier "EXXEO" O'Connor)

    OFF: 82 DEF: 83 SG: 86 OVR: 82,6

     

    14. Fair Play Angels (Matt Atkins)

    OFF: 83 DEF: 82 SG: 85 OVR: 82,5

     

    15. Mount Erie Eagles (James Faran)

    OFF: 82 DEF: 83 SG: 84 OVR: 82,3

     

    16. Highland Troopers (Ozzy Wylde)

    OFF: 81 DEF: 82 SG: 80 OVR: 81,7

     

     

    Calculated on day 3 of S14, using:

     

    Team OVR = (OFF + (DEF x 2) + (SG x 2))/26

     

    where

    OFF = Combined overall of 12 best centers/forwards

    DEF = Combined overall of 6 best defenders

    SG = Overall of starting goalie (best overall goalie in team)

     


  8. 1. West Chicago Protons (Richard "bouncer" Feynman)

    OFF: 90 DEF: 94 SG: 97 OVR: 92,0

    Age: 30,5

     

    2. Deadwood Vandals (Kim "koekefix" Vandaele)

    OFF: 90 DEF: 92 SG: 96 OVR: 91,4

    Age: 29,2

     

    3. Portland Marauders (Xavier "xZhou" Zhou)

    OFF: 90 DEF: 92 SG: 93 OVR: 91,1

    Age: 25,9

     

    4. Richford Rebels (Jusu "Jusu5" Manager)

    OFF: 89 DEF: 92 SG: 95 OVR: 90,9

    Age: 28,7

     

    5. Canmore Grizzlies (Matt "themattinthehat" Muffett)

    OFF: 90 DEF: 91 SG: 92 OVR 90,6

    Age: 28,5

     

    6. Harrisonville Sabercats (Hurja "HurjaHerra" Herra)

    OFF: 90 DEF: 90 SG: 95 OVR: 90,5

    Age: 29,4

     

    7. St. Thomas Stray Cats (Erzac "Erzac" Ray)

    OFF: 89 DEF: 91 SG: 93 OVR: 90,2

    Age: 27,5

     

    8. Eldred Elite (Steven "Steve" Bennett)

    OFF: 89 DEF: 91 SG: 93 OVR: 90,1

    Age: 29,6

     

    9. Cedar Rapids Minutemen (Richard "rainsilent" Armour)

    OFF: 88 DEF: 92 SG: 94 OVR: 90,0

    Age: 27,5

     

    10. Thetford Mines Pegasus (Anthony "Pingu" Grauwels)

    OFF: 90 DEF: 89 SG: 95 OVR: 89,8

    Age: 28,4

     

    11. York Wolf Pack (Jiri "jiihee" Heikkala)

    OFF: 89 DEF: 90 SG: 93 OVR: 89,7

    Age: 29,9

     

    12. Buckingham Breakouts (Jussi "jusatin" Ahonen)

    OFF: 88 DEF: 90 SG: 95 OVR: 89,2

    Age: 27,2

     

    13. Violet Volcano (Soupy Salez)

    OFF: 88 DEF: 89 SG: 96 OVR: 89,1

    Age: 28,9

     

    14. Cuba City Tomahawks (BEN \)

    OFF: 87 DEF: 90 SG: 91 OVR: 88,6

    Age: 30,3

     

    15. Hawkeye Indians (Wills Sk)

    OFF: 87 DEF: 90 SG: 91 OVR: 88,6

    Age: 27,1

     

    16. Pinehurst Miners (Phoenix "phoenixtf" TF)

    OFF: 87 DEF: 89 SG: 95 OVR: 88,5

    Age: 28,3

     

    League AVG team OVR: 90,0

    League AVG team age: 28,6

     

     

    Calculated on day 3 of S14, using:

     

    Team OVR = (OFF + (DEF x 2) + (SG x 2))/26

     

    where

    OFF = Combined overall of 12 best centers/forwards

    DEF = Combined overall of 6 best defenders

    SG = Overall of starting goalie (best overall goalie in team)


  9. - Increase cap space. Like you said if we want to make it more real, like NHL for example, the cap space needs a boost in every league. If the contract adjustments kick in then the current cap space is far too less. I'm not saying we would need to sign all the players because that would be the same problem, but if contracts are adjusted and you can only keep 7-8 players due to the cap space then all the building is for nothing.

     

    - AI improvements in player accepting contracts. Right now every player accepts his new contract. At least in GHL. It's too easy to sign a player, even when you're a top team or a bottom team in GHL.

    Just something that came to mind, the easiest way to probably resolve this would likely be a gradual decrease of current salary cap over a few seasons until it's at a "realistic" level in comparison to the current contracts (probably somewhere between 40-50 million). A gradual decrease would allow teams to make necessary moves and prepare in advance.


  10. I'll keep hammering at this a little more.

     

    Superstar contracts should take at least 10% of cap space making those players a real commitment cap-wise. Currently in Biscuit GHL there are exactly 2(!) players that take over 10% of cap space. (With many star players taking much closer to 5%)

    A ratio of 0,125 players/team.

     

    Compare this to the NHL:

    In NHL there are currently 30 players that take up 10% or more of a team's cap.

    A ratio of 0,968 players/team. Almost eight times higher ratio than in Biscuit GHL currently.

     

    Not saying this game should try to model the NHL, but clearly a change is needed to make the cap space an actual factor in decision-making.


  11. Would just like to bump this thread a little as I see this as a huge issue and it's not being talked about much.

     

    Many players across the board in GHL take significant pay cuts in their extensions regardless of age, skill or production. It's more of a rule than an exception.

    A player should never agree to a pay cut unless his production or skills are clearly declining/not worth his current contract.

     

    Currently if you get your hands on a player (in GHL), you will never have to let him go unless you want to (barring relegation/retirement), which really takes away from the managing experience. Having realistic extension demands from players would at least alleviate the problem by making cap space a real issue.


  12. I claimed a goalie off of waivers and was the only claim till approximately 30-60 mins away from the claim closing and then someone else claimed him and got him. Why does he get the player when I had my claim in the longest why does he get him?

    Quick question unrelated, how do you post your team/game world at the bottom of your post ?

    Team that gets the player is decided by a lottery among all teams that have made a claim, with teams that are lower in the standings having a higher chance of winning.

    http://forums.gmgames.org/topic/8729-ir-waivers/

     

    As for the latter, here are the instructions:

    http://forums.gmgames.org/topic/3858-add-your-manager-signature/?hl=signature


  13. Nervous: 1

    Anxious: 4

    Stable: 9

    Determined: 2

    Heroic: 2

     

    For comparison, I have

    Nervous: 0

    Anxious: 3 (One of them starting goalie)

    Stable: 4

    Determined: 6

    Heroic: 6 (7 if backup goalie counts)

     

    Had "strong" winner instinct at start of season, quickly dropped to "ok" with zero roster changes. For whatever reason winner instinct gradually drops throughout the season even when no changes are made. (I had no multi-day injuries on the main roster this season so playing roster stayed the same.)

     

    It's a total mystery. Also no idea if winner instinct actually has much of an effect. At least the worded thresholds don't seem to hold significance. Basically a "high ok" feels the same as a "low strong" and so on. I've also no data to back any of that up (except for the gradual drop throughout the season, which is evident).


  14. Indeed it's way too easy to hold on to star players (or any players for that matter). Sometimes they even accept extensions for less money than what they previously got, even if their skill level has remained the same or improved, and they are still in their prime.

     

    Individual stats (and maybe team position in the standings/playoffs) should also play a role when it comes to how much a player asks for. If a player is coming off a great season he should ask for more. Significantly more if he has great stats season after season.


  15. I'm entertaining offers on all my players under 1-way contract.

     

    Looking for players with 2-way contracts, picks and prospects.

     

    Also, won't pull the trigger on any trades just yet, but I will move players if it looks like I'll finish 13th or lower in the standings.


  16. That is something I would expect naturally. -- Obviously there is a block when you hit salary cap, but I think that happened only to me (I'm not saying others are not close to salary cap, but I already had to let go very nice players because of my cap situation) - I'm still holding thanks to trades and training, but I can't improve by 1 point anymore.

    I agree, it's something to be expected. It's just interesting to see that the improvement is still basically league-wide even with the training changes. But Biscuit moves slowly anyways, so we probably just haven't seen the full effects of those changes yet. Also looking at the S11-S12 team improvement, it's very evident there as well, but now it's even more visible.