PulmonaryGoose

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  1. Like
    PulmonaryGoose reacted to rainsilent in Tactics   
    All tactics with such a feature. You can change game to game and find success but you have to have a talented team and get things right if you want to find success via changing game to game. Also, in theory, your team will be less consistent.
  2. Like
    PulmonaryGoose got a reaction from Jack Reacher in Draft Preferences   
    Also be aware that your first 11 picks may have been choices for the people drafting in front of you, as well. Highly unlikely, but possible. Depending on team needs, the person drafting 37th, may not want the player that is ranked 37. They may choose player 45, for whatever reasons. Therefore, you might be reacting to an unlucky draft, rather than poorly chosen preferences.
  3. Like
    PulmonaryGoose got a reaction from ColoKrabatt in Dirty Trades   
    This is an interesting point you made. While I wouldn't condone that sort of behaviour, I would definitely try to trade out my players if they're decent and say they are not interested in re-signing. Otherwise, I would lose my investment in the player just going to free agency. 
     
    It backs up the argument in one of my threads that says the trade deadline should be around day 45 or 50, and that renewing a player's contract should be possible even if the player is 'happy'. That way if you make that mistake, you still have 10 days for the player to consider a new offer. 
     
    Option B could be a clause that says no trades on players with less than a minimum time on their contract, or that players must decided within 2 days of an offering, to help reduce this occurring. 
  4. Like
    PulmonaryGoose got a reaction from Steve in Dirty Trades   
    This is an interesting point you made. While I wouldn't condone that sort of behaviour, I would definitely try to trade out my players if they're decent and say they are not interested in re-signing. Otherwise, I would lose my investment in the player just going to free agency. 
     
    It backs up the argument in one of my threads that says the trade deadline should be around day 45 or 50, and that renewing a player's contract should be possible even if the player is 'happy'. That way if you make that mistake, you still have 10 days for the player to consider a new offer. 
     
    Option B could be a clause that says no trades on players with less than a minimum time on their contract, or that players must decided within 2 days of an offering, to help reduce this occurring. 
  5. Like
    PulmonaryGoose got a reaction from Jiihee in Dirty Trades   
    This is an interesting point you made. While I wouldn't condone that sort of behaviour, I would definitely try to trade out my players if they're decent and say they are not interested in re-signing. Otherwise, I would lose my investment in the player just going to free agency. 
     
    It backs up the argument in one of my threads that says the trade deadline should be around day 45 or 50, and that renewing a player's contract should be possible even if the player is 'happy'. That way if you make that mistake, you still have 10 days for the player to consider a new offer. 
     
    Option B could be a clause that says no trades on players with less than a minimum time on their contract, or that players must decided within 2 days of an offering, to help reduce this occurring. 
  6. Like
    PulmonaryGoose got a reaction from Paul T in Dirty Trades   
    This is an interesting point you made. While I wouldn't condone that sort of behaviour, I would definitely try to trade out my players if they're decent and say they are not interested in re-signing. Otherwise, I would lose my investment in the player just going to free agency. 
     
    It backs up the argument in one of my threads that says the trade deadline should be around day 45 or 50, and that renewing a player's contract should be possible even if the player is 'happy'. That way if you make that mistake, you still have 10 days for the player to consider a new offer. 
     
    Option B could be a clause that says no trades on players with less than a minimum time on their contract, or that players must decided within 2 days of an offering, to help reduce this occurring. 
  7. Like
    PulmonaryGoose got a reaction from Paul T in Player Contracts - Arrogant Players   
    Trade deadline can be at any time in the season. But if your player says they are happy, then why can't you offer them a contract extension to say right, let's get you signed on another few years if you are happy. That fact that they say happy, then on deadline day turn around and say I am not interested in renewing, obviously they are not happy...
     
    Managers in real life would have these conversations and be able to ask these questions, even if they are forced to provide an ultimatum of say re-sign or commit yourself to moving on. That way they can start the process early of negotiating new players for next season.
  8. Like
    PulmonaryGoose reacted to zinnyzxx in Why do I keep losing (help a new member)   
    Quick update, I'm currently on an 8 game winning streak since I made the adjustments. Thank you for all your help!
  9. Like
    PulmonaryGoose reacted to rainsilent in Hoarding Players   
    Somewhere around 40-50 is more reasonable with 2 affiliate teams. That said I don't think any team needs 2 affiliate teams. Finally there is something I wanted to touch on.
     
     
     
    This needs to be more of a thing. Its too easy to maintain the same relative roster for a very long time meaning the same teams typically stay at the top of the GHL for an extended time. To a degree I fully understand why however never really having to truly worry about a cap crunch ever is rather ridiculous. The best team in my GHL has almost the entire roster with 88+ overall players with most 92+. Almost all of those players have been there for 5+ seasons and been resigned at least twice. The team hoarding the most is almost the exact same (not quite as much 90+ overall but almost all high 80s+) and has in their affiliates 1 89, 1 88, 3 87s, 1 86, 2 85s and 1 84 all of which would be very useful GHL players for GHL teams in the lower end of the standings. The way they got those players in the affiliate? Signed them to a two way deal and then sent them down and signed someone else. In my mind once a contract goes above say 1.5 million the game stops cutting the salary down to 10% when sent down. To make it easier lets take it into a percentage of cap space rule to make it easy to implement across all leagues. The GHL cap is currently at 63 million. 1.5 is .0238% of 63. If we stretched it to 1.7 it would be .027 (rounded) of 63. Just so you can keep developing drafted prospects a bit longer lets just go with 1.7 million or .027% of cap rule as a potential starting point. So why this idea? In the NHL a two way contract can't be worth more than, I think, 900k at the NHL level. Meaning a player with a 1 million dollar or higher contract can't be sent down without the full value of his contact still impacting the team cap. Something similar clearly needs to be done here.
     
    As for promoting teams. You go all out trying to promote and thus have a lot of players that carry over. Well you now have to deal with them and it will restrict your options at the next level if you take them with.
     
    Edit: As for my affiliate numbers as I pointed out I have a lot of young players that I think could still develop that nobody bothered signing. I don't plan on keeping them but there are typically quite a few players that actually show some promise for lower league teams, IHL and LIHL teams specifically, that are going unsigned. It is probably inevitable but I would rather fill my affiliate with these players than horde GHL players. That said the reason that there is hording going on is because its too easy to do.
  10. Like
    PulmonaryGoose reacted to Wick Schozen in Hoarding Players   
    I think 30 is too small, but 50 is by far too high. With a full roster in the lineup that's allowing for 32 affiliate players. I think in terms of needs having four centers, eight wingers and three goalies is enough room to have players that are on the cusp of making the team and maintaining a strong prospect pipeline with the affiliate. I think 35 would be a good amount and drafted players that aren't signed wouldn't count towards that total. 

    Asset management should be a skill that is encouraged within the game. Currently you're just allowed to hold as many players as you can fit under the cap so hoarding players isn't hard to achieve with the cap savings you gain from putting a player on the affiliate. If you have to make a decision about who you value and who you are just keeping for the sake of having then roster transactions will be more prevalent and GM interaction as well. Instead managers are feeling slighted from coming to the table late without being afforded the opportunity to obtain those players. 
     
     
    Full disclaimer, I don't have any issues with other teams that have loaded affiliates. Personally I players in three categories on my team which is: players that influence my GHL success, players that have the potential to influence my success and assets that I can move to benefit my team. Players that don't contribute to any of those categories are either released or not acquired in the first place. I like the idea of a roster limit for the purpose of adding another layer of realism to this game and boosting manager interaction as a byproduct of having a roster limit. 
  11. Like
    PulmonaryGoose reacted to Walter A. Donaldson in New Training techniques   
    This may have been brought up prior, but I think if there is General, Defensive and Offensive Training, why not have a Physical Training, that way guys can be trained to work on the Checking Line. Even if they are small, they can be taught to use their size to their advantage, and be effective in their role.
     
    Another thing is mental training, you know a way of Pushing Lazy players, into giving everything they got, as well as getting guys who are a bit too gentle to be tougher and meaner, and vice-versa for the toughness category. This way through a little pushing and training, you can get the kind of player you want. As well as maybe helping nervous guys become more stable in big game situations. This would be good so over time with a lot of time and work maybe players will change their tune on their game, I know I've changed my mentality in real hockey with a little coaching, why not have that in Game plan hockey.
     
    How about adding drills to train guys in endurance, like Suicides, Stops and starts, the Montreal Mile, Wind sprints etc. I know those drills are quite helpful in improving endurance, why not add that here too? Better yet have practice Schedule settings, like what drills and skills you want your players to work on, and how hard you want to push them in Practice. This would just add on to the training and improve realism a bit.
  12. Like
    PulmonaryGoose got a reaction from bouncer in Messages 'Inbox'   
    Hi, 
     
    Hopefully a relatively simple suggestion to enhance the messages feature on the manager page. Recently went through a team haul and signed a few new players. They all accepted at once, which meant I had to individually delete 10-12 messages at once.
     
    Is it possible to create an email inbox style page to read messages and select a list for deletion? In fact, replicating an email inbox with mail read, important, unread, etc. functions would be handy.
     
    Otherwise, game is built really well. Really enjoying it, thank you!
  13. Like
    PulmonaryGoose got a reaction from MattBerserkers in Messages 'Inbox'   
    Hi, 
     
    Hopefully a relatively simple suggestion to enhance the messages feature on the manager page. Recently went through a team haul and signed a few new players. They all accepted at once, which meant I had to individually delete 10-12 messages at once.
     
    Is it possible to create an email inbox style page to read messages and select a list for deletion? In fact, replicating an email inbox with mail read, important, unread, etc. functions would be handy.
     
    Otherwise, game is built really well. Really enjoying it, thank you!
  14. Like
    PulmonaryGoose got a reaction from ColoKrabatt in Messages 'Inbox'   
    Hi, 
     
    Hopefully a relatively simple suggestion to enhance the messages feature on the manager page. Recently went through a team haul and signed a few new players. They all accepted at once, which meant I had to individually delete 10-12 messages at once.
     
    Is it possible to create an email inbox style page to read messages and select a list for deletion? In fact, replicating an email inbox with mail read, important, unread, etc. functions would be handy.
     
    Otherwise, game is built really well. Really enjoying it, thank you!