Deadwing

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  1. Like
    Deadwing reacted to Paul T in Player profiles [DONE]   
    Only question here is regarding Big Games.  What is considered a "big moment"? 
     
    Playoff games?... games toward end of season?... games against top teams?... 3rd period?... figure it out for myself?...
  2. Like
    Deadwing got a reaction from Tyrod Gibson in Player ratings/skills [DONE]   
    This is something I've been waiting a long time. A true eye opener for me. There was a lot of things here that I could not have figured out on my own.
     
    Like Paul said, this certainly changes how I look at players. I'm so glad each skill is not a guess game anymore.
  3. Like
    Deadwing reacted to GamePlanHockey in Player ratings/skills [DONE]   
    Updated October 28, 2019
     
    ## Player ratings
    The player ratings (or skills) are a measure of how good the player is in the different aspects of the game. The ratings display the player's strengths and weaknesses. The importance of each of the player's ratings vary depending on game situation and chosen tactics. There are 9 different ratings for players and 7 ratings for goalies. Ratings ranks from 40 to 99.
     
    ### Overall
    The overall ratings is a summary of the player's ratings. This summary is never used in any game situation, it's only used as a comparable value. Note that the overall summary is weighted differently depending on the player's position and is not the average of all the player's ratings. 
     
    ### Skating
    The skating rating is a combined value of speed, acceleration and balance. The skating rating of importance in tactics requiring speed both offensively and defensively. It's also important in different game situations like delivering and dodging body checks. 
     
    ### Passing
    The passing rating is a measure of how accurate the player can pass the puck. It's also a measure of the player's split vision and offensive smartness. Passing is very important offensively when creating scoring chances almost in every tactic.
     
    ### Puck handling
    The player's puck handling is used when the player dekes and tries to get pass the opponent. It's also used when deflecting shots trying to score goals. Even if mostly used offensively it can be useful defensively when trying to intercept passes and loose pucks. 
     
    ### Shooting
    Shooting is a value of both power and accuracy. An out most important rating when trying to score goals in almost every tactic. 
     
    ### Defence
    The defence rating tells how good the player is defensively, how well he reads and predicts the game. It is also used to tell how good the player is at positioning, intercept passes, poke checking and avoid being hit. It's also used offensively to make safe passes to prevent giveaways. 
     
    ### Physical
    This is a measure of the player's physical strength and how well he makes use of it. The physical rating is used both offensively and defensively depending on chosen tactics. But regardless it's important in game situations like delivering body checks, receiving body checks, battles along the boards, fightings and resisting injuries. Players of great height and weight will impact the physical value even more.
     
    ### Spirit
    The spirit rating is short for fighting spirit and is a measure of the player's courage, grit and with what intensity the player plays the game. The spirit value has a very diverse area of use in the game. Depending on the chosen tactic it may be used both offensively and defensively during the game. It's also used in various game situations like body checking, battling for loose pucks and fightings. It's also a vital part of the mental game and influences leadership, how well the player keeps cool when agitated and how well he can handle pressure and setbacks. It's also influences how much effort the player puts into training sessions.
     
    ### Endurance
    The endurance rating is a measure of how much effort the player can handle during the game before being fatigued. The endurance rating will also influence how fast the player will recover and how well he can resist injuries. It will also influence the effect of training intensity.
     
    ### Face-offs
    The face-offs rating is simply a measure of how good the player is at taking face-offs. Mostly used by centers.
     
    ## Goalie ratings{{skills}}
    Goalies have their own set of ratings to display strengths and weaknesses.
     
    ### Overall
    Just like the player overall the goalie overall is a weighted summary of the goalie's ratings only used as a comparable value.
     
    ### Reflexes
    The reflexes rating is a measure of how fast the goalie reacts to incoming shots. Since goalies often get very little time to react when opponents deflect shots or blocks the goalie's view this rating is vital when stopping shots.
     
    ### Positioning
    The positioning rating tells how well the goalie can cover angles and position himself in the goal. It's also a measure of how well the goalie can stand his ground which is making this value a multifaceted rating useful in most situations. Goalies of great height and weight will add another dimension to the positioning value.
     
    ### Puck control
    The puck control rating is a measure of how well the goalie handles rebounds and loose pucks in front of the goal. This is important to prevent the opponent from regaining puck possession or bang in a loose puck in front of the net.
     
    ### Puck handling
    The puck handling skills is how well the goalie can make saves with the stick and handle his stick with the puck. The latter is useful when the goalie acts as an extra defensemen intercepting the puck behind his own net both to prevent scoring opportunities but also to quickly set up plays and get the offense going.
     
    ### Athletic
    This is a measure of the goalie's agility and the ability to make those impossible saves when the goalie is out of position or down on the ice. It's also a measure of the goalie's ability to quickly move from post to post. Goalies of great height and weight will have a bigger challenge when making athletic saves.
     
    ### Endurance
    The endurance rating is a measure of how much effort the goalie can handle during the game before being fatigued. The endurance rating will also influence how fast the goalie will recover and how well he can resist injuries. It will also influence the effect of training intensity.
     
    ### Spirit
    The goalie's spirit influences of how well the goalie can handle pressure and setbacks during a game. It's also a measure of the goalie's courage when fighting for loose pucks in front of the net. It's also influences how much effort the goalie puts into training sessions.
  4. Like
    Deadwing reacted to rainsilent in Here you are Deadwing   
    Since you want to see it.

  5. Like
    Deadwing reacted to Ana (Natives) in [SOLVED] Trade counter offer bug   
    Up. Probably happened to suomyyrä today too.
  6. Like
    Deadwing reacted to Ana (Natives) in [SOLVED] Trade counter offer bug   
    This took some time to understand but have now happened twice for me and once for my friend so it was easy to make the conclusion. Pretty important to fix because all managers maybe are not fair and admit this if this happens.
  7. Like
    Deadwing reacted to Ana (Natives) in [SOLVED] Trade counter offer bug   
    In some rare cases when you sen counter offer to other managers trade offer, it comes to you to accept. So actually you can accept your own counter offer to other manager.
  8. Like
    Deadwing reacted to Ana (Natives) in A few suggestions   
    For number 2)
     
    I think its right when those who are more willing to scout get the price for it BUT it really could have more tools. Maybe opinion to search players by certain skill rating range? Like on fa market.
     
     
    For number 4)
     
    Should be there and could also add 5vs3 lines and 3vs5 lines?
     
     
    Few suggestions more without big explanarions:
     
    -Visual line chemistry (should reward long term lines, so you get reward for keeping same players and lines even several seasons)
     
    -National teams and maybe even best managers from previous seasons could go to manage them for a season and highlight being world cup
     
    -option to compare two players by ratings and profile
     
    -individual stats leaders for 18-21yo players
     
    -historical games between two teams (adding some rivarly)
     
    -historical top 20 stats on certain league and also in your team
     
    -play-by-play live feed. Dont know if its essy to code but would make evening even more thrilling
     
    -maybe U21 national teans too
     
    -option to keep opponents specific player under extra focus
  9. Like
    Deadwing reacted to Paul T in An observation on Training (and some questions)   
    Warning:  Another book of a post written by Paul T.  Please proceed with caution.
     
    There are many factors involved in training such as the intensity level, offensive/defensive/general, and what tactics you play - but I think the most important factor is the Player Role.  I think this because I have tracked my players progress for quite a few seasons, both new and old worlds.
     
    I could list many examples, but to save everyone some time, I'll give a specific one.  My 19 year old Hemminki Jokinen.  Below is a table that shows his development per attribute for the minors (Cage S1) and his first season as a pro (Cage S2).
     
    Attribute   Minors   Pros
    Skate         +5         +2
    Pass          +3         +1
    Puck          +7         +3
    Shot          +3         +2
    Def            +8         +2
    Phys         +1         +1
    Spir           +6         +4
    End           +1         +2
     
    Now most of the rates seem to be in line with my previous research that shows that players "typically" improve at a rate of 50% in their first year as a pro as compared to the minors (again, there were exceptions in my research, which are likely due to the other factors mentioned above + the hidden potential and ratings caps, etc.).
     
    The only two that seemed to have material variances are Defense and Spirit.  Defense did not continue to progress as it did in the minors and Spirit progressed the most, despite progressing 3rd overall in the minors behind Defense and Puck.  The main reason for this is because Jokinen played a Two Way role in the minors and last season I had him as a Grinder all season, thus the decrease in Defense and increase in Spirit.  Training was also on Hard and General.
     
    This poses two questions for the Admins.
     
    First, in terms of training, when does the game take into account all the factors for training??  For example, if a player plays a game as a Two Way, but then his role is changed right after the game to Playmaker - does the player train as a Two Way or Playmaker?  I would assume it is whatever the player role is at the time the training runs, but I also know that ice time plays a factor (taking faceoffs in game improves faceoffs), so maybe the opposite is true... would be nice to confirm!
     
    Second, are there plans to have more advanced training in the future, such as training for a specific role eventhough the player currently fills another role?  Obviously if a player is 99 Shot and 85 Passing, you want to play them as a Sniper, but would prefer the player trained Passing.
     
    Back to the first point, if the answer is right before the training occurs, more active managers could play certain roles and train as others, but obviously this would have to be toggled daily and be quite time consuming.  Having the second point as an option would eliminate the need for that. 
     
    The End.
  10. Like
    Deadwing reacted to Paul T in A few suggestions   
    I'm not sure I totally agree.  In almost every NHL game you see teams use all of these strategies in a single game.  One shift they are cycling the puck down deep, the next shift they dump and chase, the next shift they get a takeaway and transition up ice quickly.  Often times a single line will use 2 or 3 of these tactics per shift.  I don't think teams are limited to a single tactic.  I get why the developers set the game up this way as it simplifies things quite a bit and forces managers to focus on obtaining players that fit their tactical choice.  This is also why I suggested an alternate solution of limiting teams to become familiar with 2 tactics instead of all 4.  That might be a good mix of keeping the original theme while adding a bit more depth to your overall strategy.
  11. Like
    Deadwing got a reaction from Paul T in A few suggestions   
    I like all the suggestions here except the 3rd one (tactics by line). Usually a real team has a certain way to play hockey, and usually it's some version of the existing archetypes. Perhaps more variation for the line focuses. Perhaps an option to make one line, for example, play two-way while your team tactic is puck possession, but make it a two-way with more direct play that would benefit more physical players. I don't know if I'm being clear enough on this, but it's just two cents out of my murky brain.
  12. Like
    Deadwing reacted to Paul T in A few suggestions   
    Because I'm in a post-y mood today.  This is mostly a copy and paste from a thread I started over a year ago, with a few items removed, but still think all of these suggestions would be great for the game.
     
    (1) PLAYER STATS
     
    I would LOVE the ability to export player/league stats into excel.  At the very least, have the league stats page show more than the Top 20.  Maybe top 100-200.  Additionally, I think it would be cool to have some type of stats archive for each league by season - and team by season.  I guess I'm just hoping for some better/expanded options for current season and historical stats without having to dig into them by team and/or player.  For example, if someone wanted to see stats for their league from two seasons ago... or their own team's stats from two seasons ago, etc.
     
    (2) DRAFT PREP
     
    I feel that drafting should be a big part of this game.  There are quite a few reasons why managers trade away their draft picks and I think one of the main reasons is not wanting to spend the time preparing for the draft.  I know a few guys on here that do their research and it takes them many hours (15-20 hour range).  Of course you don't have to put THAT much effort into it, but every team gets 2 draft picks and with leagues expanding to 28 teams, there's a lot of data to review.  There has to be an easier way than looking up each player one by one, especially with everything to consider (Current Overall, Improvement, Individual attribute ratings, Stats, Traits, Injury history, Height/Weight).  That's a lot of info to sort through.  I think managers should be encouraged to put some time into the draft, but it should be more efficient.  Not even sure what I'm asking here.  Maybe a way to export some of this info into excel, even if it's just the base info like Overall Rating, Height/Weight, Hand...? 
     
    (3) TACTICS BY LINE
     
    This one might need a separate thread/vote.
    Initially discussed here:  http://forums.gmgames.org/topic/8862-adding-more-tactics/
     
    My suggestion was that team should be allowed to play different tactics per line.  So for example, a smaller faster line for transition rushes... a bigger physical line who can crash the net, etc.  I think it would allow managers to get more creative with their lines.  Even if teams were only allowed to become fully familiar with 2 tactics instead of all 4 to keep some sort of identity.  Maybe instead of being familiar with only 1 O/D tactic, teams can be familiar with 2.  I don't know if this is possible and I'm not looking to make this too complex, just looking to add a bit more depth to the game, if possible.
     
    (4) SHOOTOUT LINEUP & STATS
     
    This one has been discussed a few times over the past 2 years.  I would love the ability to set a lineup for shootouts.  Pick your best 5 players... and if the shootout is tied after 5 shots, have it repeat.  A lot of important games have ended in shootouts recents and you are helpless to the result as you have very little control over it.  Additionally, it would be great if there were separate stats for shootouts.
     
    Discussed here:  http://forums.gmgames.org/topic/5142-shootout-lineup/
     
  13. Like
    Deadwing reacted to Erzac in S3 GHL Power Rankings   
    Just in time for the start of the regular season!
     
     
    Eastern Conference
     
    1. Slaughterville Red Tide (Alexander Rasputin)
    OFF: 88 DEF: 89 SG: 92 OVR: 89,0
     
    2. Sheshegwaning Dragons (Ives Pa)
    OFF: 88 DEF: 87 SG: 93 OVR: 88,0
     
    3. St.Thomas Stray Cats (Erzac Ray)
    OFF: 86 DEF: 88 SG: 96 OVR: 87,6
     
    4. Sault Ste Marie Battlin Bears (Joe Leconte)
    OFF: 87 DEF: 88 SG: 88 OVR: 87,6
     
    5. Lake Viking Bulldogs (Max Mol)
    OFF: 86 DEF: 88 SG: 94 OVR: 87,3
     
    6. Big Delta Stealheads (Paul T)
    OFF: 88 DEF: 87 SG: 88 OVR: 87,2
     
    7. Kingston Kamikaze (Antti Hänninen)
    OFF: 86 DEF: 89 SG: 85 OVR: 87,2
     
    8. Netherhill Nightmares (Tyrod Gibson)
    OFF: 85 DEF: 88 SG: 91 OVR: 86,9
     
    9. Fairbanks Union (CPU)
    OFF: 85 DEF: 87 SG: 92 OVR: 86,5
     
    10. Cedar Rapids Minutemen (Richard Armour)
    OFF: 85 DEF: 87 SG: 90 OVR: 86,2
     
    11. Mango Duhawks (Dr. Jones)
    OFF: 86 DEF: 86 SG: 90 OVR: 86,0
     
    12. Becancour Patriots (Nick Menard)
    OFF: 85 DEF: 85 SG: 87 OVR: 85,1
     
    13. Wolf Trap Claws (Fango Wolf)
    OFF: 83 DEF: 83 SG: 85 OVR: 83,2
     
    14. Summertown Six Pack (Jonathan D)
    OFF: 82 DEF: 82 SG: 87 OVR: 82,3
     
     
    Western Conference
     
    1. Kegashka Prairie Stars (Ferris Mason)
    OFF: 87 DEF: 91 SG: 94 OVR: 89,3
     
    2. Ithaca Ricochet (Marc S)
    OFF: 86 DEF: 89 SG: 93 OVR: 87,8
     
    3. Red River Red Bulls (Marko Vuoto)
    OFF: 87 DEF: 88 SG: 87 OVR: 87,8
     
    4. Scandinavia Steelers (J Jono)
    OFF: 87 DEF: 88 SG: 91 OVR: 87,7
     
    5. Vauban Tomahawks (Ben \)
    OFF: 87 DEF: 88 SG: 92 OVR: 87,7
     
    6. Eastern Outlaws (The Champ)
    OFF: 87 DEF: 88 SG: 92 OVR: 87,6
     
    7. West Chicago Hawks (Richard Feynman)
    OFF: 86 DEF: 88 SG: 94 OVR: 87,5
     
    8. Enigma Rage (Wendel Clark)
    OFF: 87 DEF: 87 SG: 88 OVR: 87,4
     
    9. Yonker Wolverines (Jiri Heikkala)
    OFF: 86 DEF: 88 SG: 87 OVR: 86,7
     
    10. Eldred Elite (Steven Bennett)
    OFF: 86 DEF: 87 SG: 87 OVR: 86,5
     
    11. Canuck Red Dragons (P K)
    OFF: 84 DEF: 86 SG: 85 OVR: 85,2
     
    12. Deadwood Vandals (Kim Vandaele)
    OFF: 84 DEF: 85 SG: 85 OVR: 84,5
     
    13. Parkville Lightning Bolts (Jan Rosa)
    OFF: 82 DEF: 85 SG: 88 OVR: 83,9
     
    14. Richibucto Masons (Dr. Wendt)
    OFF: 82 DEF: 83 SG: 89 OVR: 83,0
     
     
    Calculated on day 7 of S3, using:
     
    Team OVR = (OFF + (DEF*2) + (SG*2))/26
     
    where
    OFF: ovr sum of best 12 centers/forwards
    DEF: ovr sum of best 6 defenders
    SG: ovr of starting goalie
  14. Like
    Deadwing got a reaction from MarkZ in [SOLVED] Cage - Waivers not running.   
    I have 14 claims on my goalie now. He was supposed to go out on day 3. It's now day 6. Please, GPHM staff, do something.
  15. Like
    Deadwing got a reaction from StevieY in Season 2 General Chat   
    LOL same here. I cannot describe the level of disappointment. I was sitting in front of the screen precisely at 7:50pm just to realize it's going to be day 108, not 1.
  16. Like
    Deadwing reacted to StevieY in Season 2 General Chat   
    Well, I guess my timing is off. I thought Season 3 started today.
  17. Like
    Deadwing got a reaction from Paul T in Deferiet Leopards have relocated   
    I like the look of the jersey. Nicely unique color theme. There's quite a few cat related team names in the game in general, not just GHL, so... Thumbs up!
  18. Like
    Deadwing reacted to Paul T in Deferiet Leopards have relocated   
    October 4, 2019 - In a surprising move, the Deferiet Leopards, have relocated to Big Delta USA and the team has been named the Stealheads.  Despite the team's continued success over the past 11 seasons, especially at home, fan attendance was slowly decreasing.  GM Paul T states "we want a market where the fans are passionate about our team and the game - and show up every night to support our club".
     
    Once named after the 80s Metal band Def Leppard, which embodied their gritty play, and displaying a cat-like logo that emphasized team speed - the team has moved toward a more physically imposing name and logo with the words Big and displaying a rugged Viking looking fella wearing Steel on his head.  This begs one question... will the team shift from a faster style play (Transition) to a bigger, rougher style of play (Crash the Net)?  Only time will tell.  (but probably not)
     
    The team also slightly modified their black and gold colors, which represented their manager's love for the Boston Bruins and are now ditching the bright yellow for darker, duller colors.  Below is a first look at the team's new primary and secondary uniforms.
     

  19. Like
    Deadwing reacted to EXXEO in CPU “smart” Trade Offers   
    Ha! Well the Human GM May offer you EIGHT 40 year old losers for your top 18 year old prospect...
  20. Like
    Deadwing reacted to StevieY in Scouting players   
    I think there should be a help file on how to scout players...unless that's already covered in one of the other ones.
  21. Like
    Deadwing got a reaction from Steve in Season 2 General Chat   
    I've read that conversation 3 times now and I end up laughing out loud every time. Just priceless. Really shows how well the assistant is up for his job.
  22. Like
    Deadwing reacted to rainsilent in Team, Player and Goalie stats [DONE]   
    Player stats
     
    GP - Games played.
    G - Goals scored.
    A - Assists made.
    +/- - A tally of how many goals were scored for the player's team with them on the ice vs scored against the player's team with them on the ice. Note that PP goals are the only goals that will not effect this stat.
    PIM - Penalties in minutes. A tally of the total penalty time a player gathers.
    MP - Major penalties. A count of how many major penalties the player has received. A major penalty is worth 5 minutes.
    FM - Fighting major. A count of how many fighting penalties the player has received. A fighting major is also worth 5 minutes.
    PPG - Power play goals scored.
    PPA - Power play assists.
    SHG - Short handed goals scored.
    SHA - Short handed assists made.
    S - Shots on goal.
    HT - Hits made.
    BKS - Shots blocked.
    GVA - The number of give aways the player has given. A give away is the player turning the puck over via a pass that gets intercepted, bad puck handling or something of the like.
    TKA - The number of take aways that the player has forced. A take away is the player forcibly taking the puck off of the opposing player via a physical check, lifting the stick, et cetera.
    FOW - Faceoffs won. The number of faceoff draws the player has won.
    FOL - Faceoffs lost. The number of faceoff draws the player has lost.
    PP TOI - Power play time on ice. How much time on the ice on the power play the player had.
    SH TOI - Short handed time on ice. How much time on the ice on the penalty kill the player had.
    TOI - Time on ice. How much total time during the game the player was on the ice for.
    Per - Performance rating given to the player based upon how they played.
     
    Goalie stats
    GP - Games played
    GS - Games started
    MIN - Minutes on the ice
    W - Wins. This includes overtime wins as well as wins in regulation. Regulation wins and losses are games that end in the normally allotted 60 minutes of the game.
    L - Losses. This is just counting losses in regulation.
    OTL - Overtime losses. This also includes shootout losses.
    GA - Goals scored against
    GAA - goals against average. Calculated by multiplying the number of goals allowed by 60 and then dividing by minutes played.
    SA - Shots against
    SV - Saves made
    SV% - Save percentage. Calculated by saves made divided by shots against.
    SO - Shut outs. The number of games a goalie does not allow a goal in the game.
    PER - performance rating given to the player based upon how they played.
  23. Like
    Deadwing got a reaction from Peekaboo in Season 2 General Chat   
    I've read that conversation 3 times now and I end up laughing out loud every time. Just priceless. Really shows how well the assistant is up for his job.
  24. Like
    Deadwing reacted to Peekaboo in Season 2 General Chat   
    Here, I talked to assistant to clear some things.
     
    IP: Hi mate, lets talk about the game yesterday. And some other reports from last week.
    A: Ok.
    IP: We won 5-2 yesterday.
    A: Yes.
    IP: Lets discuss your report.
    A: Ok.
    IP: Team showed no signs of underestimating our opponent.
    A: No, they didn't. They went in the game fierce and furious.
    IP: But the team captains failed to prepare the team on our opponent?
    A: Well, yes...
    IP: How so?
    A: I don't know... maybe they didn't prepare... uhm... maybe they didn't motivate players enough.
    IP: Lets talk about Hoglund. 3 points for 6 minutes of ice time. Awesome.
    A: Yeah, but he wasn't quite happy with his performance. His confidence is dented and he is crying in locker room now.
    IP: How so?
    A: He had 0 hits and 0 takeaways.
    IP: But he scored a goal and had two assists.
    A: No hits, no takeaways...
    IP: Lets talk about Breton. He didn't have best of game, but you said that his bodychecks really boosted his confidence.
    A: Yeah, but he displayed some very weak bodychecks.
    IP: Ok?
    A: Well, he is a player who gets his cofidence boosted only if he does weak bodychecks.
    IP: Oh, ok. I didn't know that. Lets talk about game against Tomahawks, where our goalie got pulled out in first peried after allowing 4 goals from 7 shots. How did he feel after the game?
    A: Great, he was very happy with his performance and it took his game to whole another level.
    IP: I can see that. I see you mentioned that he didn't fit his role good? (Role 30)
    A: Ah, yes. Well, he is a goalie, but naturally he is soccer goalie and being on the ice really makes it hard for him.
    IP: Berthellete had a fine game. You mention that he protected the puck really well in the offensive zone.
    A: Yeah, he was awesome.
    IP: He also had great checking game.
    A: Yes, thats what he does. I gave him 80 for his physical performance.
    IP: But your report states that he failed in physical play getting past the opponent with the puck.
    A: Yeah, he can't handle the puck.
    IP: But he protected the puck really well?
    A: Yeah, when he got the puck he protected him along the boards great, but if he skates with it then he failed.
    IP: Ok. One more thing comes to mind.
    A: Yes?
    IP: You said that Arnesen wasn't affected by fatigue during the game at all.
    A: Nope, he is incredible.
    IP: But you said that he had problems with endurance and failed in recovery. Recovery of what?
    A: I don't know.
    IP: How he wasn't affected by fatigue if he had problems with endurance?
    A: Uhm, maybe he was saving himself for last period and then, I don't know, game finished and he realised that he isn't fatigued at all.
    IP: Ok. Cya tomorrow.
    A: Bye.
  25. Like
    Deadwing got a reaction from Kyle44 in Jerseys   
    I believe it has been verified that this feature is in the plans already, albeit not awfully high right now.