Paul T

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  1. Like
    Paul T got a reaction from Tyrod Gibson in Cage trash talk   
    It's crazy how accurate Erzac's preseason power rankings were this season.  Ironically, with the exception of his team and yours, who seemed to swap places.  At least in the East.  I'll start caring about the West when their managers start participating in the forums/chats... and win a title. Until then, the West can shove it 😜
  2. Like
    Paul T got a reaction from Tovarish in The Mystery of Winner Instinct (Mega Thread)   
    If there's one thing that is a complete mystery in GPHM it is how to raise your team's Winner Instinct (WI).  Although I thoroughly enjoy the fact that the Admins have only shared a fraction of the information, leaving managers to figure it out for themselves... I also enjoy the conversations it creates - so why not try to crack the code together... or use the information contained here to crack the code on your own and keep it to yourself 😜
    I feel like getting this value perfect is like piecing together a puzzle.  There are many factors and you need the perfect balance of those factors, including: Big Games trait, Ego Trait, Team Captains, Reputation of Players & Certain attributes of players. 
     
    Below are the "official" notes from the Help Files.
    http://forums.gmgames.org/topic/10834-team-spirit-done/
    http://forums.gmgames.org/topic/10844-roster-captains-and-lineup-done/
     
    Here's what I gather from the two links above:
    - WI is mostly impacted by the Big Games trait.  You need quite a bit of Heroic/Determined players, but not too many as it will create disputes within your team.  You will also need some Anxious/Nervous, but not too many.
    - In line with the above, you also need some Arrogant/Cocky players to boost your WI, but too many will negatively impact your Teamwork.
    - Team Captains have a large influence on WI.  From other help files, it is known that Player Reputation and the Spirit Attribute factor into the Captains influence on a team, so if your Captains have a larger influence on your WI, then those values may also have an impact on your team's WI.
     
    Other personal observations, related to the above:
    - I always struggled with WI (couldn't get it above a blue rating) as I mostly focused on Teamwork being Harmony (Friendly/Compassionate players).  It wasn't until I acquired some Arrogant & Cocky players that my WI rose to a green rating. (Others have shared this opinion - see links below).
    - When I have more Stars (players with higher reputation) on my team, my WI is higher.
     
    Below are some other links to various conversations around WI that have been created over time.  As you can see... if you are confused about this rating, you are not alone!  There are some interesting opinions in these threads, so if you are truly interesting in this topic, be prepared to do some reading.
    http://forums.gmgames.org/topic/7564-q-about-winner-instinct/
    http://forums.gmgames.org/topic/7400-teamwork-winner-instinct/
    http://forums.gmgames.org/topic/9702-improve-winning-instinct/
    http://forums.gmgames.org/topic/7242-winners-instinct/
    http://forums.gmgames.org/topic/10669-trait-preference/
    http://forums.gmgames.org/topic/7461-winner-insticnt/
    http://forums.gmgames.org/topic/8247-traits/
    http://forums.gmgames.org/topic/7957-team-spirit/
    http://forums.gmgames.org/topic/9702-improve-winning-instinct/
    http://forums.gmgames.org/topic/8759-so-nervous-i-peed-a-little/
     
    Below are a few opinions from the link above that stood out to me.  I can't confirm whether they are true or not.  They could be 100% correct or way off.
    - Captains with Heroic or Determined Big Games trait increase WI.
    - Only players in the immediate lineup impact WI, not affiliate or scratched players.  In another thread, the exact opposite was also stated.
    - Big Games of Goalies factor more than Skaters.
    - Don't worry about WI at all.  It is not required to be successful.
    - WI is established over time as players get to know each other.
    - Big games is overrated.  An Anxious/Nervous player can be just as clutch as a Heroic/Determined player.
    - Line placement matters (i.e. 1st line players impact more than 2nd line and so on).
     
    Personally, the questions I keep asking are "when does WI come into play?" and "how much does it even impact gameplay?".  I have seen nervous goalies play lights out in the playoffs and win it all.  I have also seen team's with Heroic WI get relegated.  But I am sure the opposite happens much more, so it is yet to be known exactly how much this rating matters overall.  As with most things in this game, it is chance based, so I'm sure it does have an impact.  Managers just need to figure out for themselves how much emphasis to put on getting the perfect team chemistry.
    Enjoy.
     
  3. Like
    Paul T reacted to Peekaboo in Cage trash talk   
    Hey Kim,
    I understand you totally. I would suggest that you stay for next update at least, where there will be more micromanagment. I am all for more activity on forums/chat, but that should be integrated in game better.
    Speaking of season, Paul, there is still open race for top point player. DeNobile vs Andersen. Lets see what happens today, funny how regular season ends on new year's eve
  4. Like
    Paul T reacted to AlexanderRasputin in Cage trash talk   
    There are very clearly teams who slow down before the playoffs and teams who get hot at the right time, just like in real life. As usual, the why is a mystery)). Good luck, Paul.
  5. Like
    Paul T got a reaction from Tyrod Gibson in The Mystery of Winner Instinct (Mega Thread)   
    If there's one thing that is a complete mystery in GPHM it is how to raise your team's Winner Instinct (WI).  Although I thoroughly enjoy the fact that the Admins have only shared a fraction of the information, leaving managers to figure it out for themselves... I also enjoy the conversations it creates - so why not try to crack the code together... or use the information contained here to crack the code on your own and keep it to yourself 😜
    I feel like getting this value perfect is like piecing together a puzzle.  There are many factors and you need the perfect balance of those factors, including: Big Games trait, Ego Trait, Team Captains, Reputation of Players & Certain attributes of players. 
     
    Below are the "official" notes from the Help Files.
    http://forums.gmgames.org/topic/10834-team-spirit-done/
    http://forums.gmgames.org/topic/10844-roster-captains-and-lineup-done/
     
    Here's what I gather from the two links above:
    - WI is mostly impacted by the Big Games trait.  You need quite a bit of Heroic/Determined players, but not too many as it will create disputes within your team.  You will also need some Anxious/Nervous, but not too many.
    - In line with the above, you also need some Arrogant/Cocky players to boost your WI, but too many will negatively impact your Teamwork.
    - Team Captains have a large influence on WI.  From other help files, it is known that Player Reputation and the Spirit Attribute factor into the Captains influence on a team, so if your Captains have a larger influence on your WI, then those values may also have an impact on your team's WI.
     
    Other personal observations, related to the above:
    - I always struggled with WI (couldn't get it above a blue rating) as I mostly focused on Teamwork being Harmony (Friendly/Compassionate players).  It wasn't until I acquired some Arrogant & Cocky players that my WI rose to a green rating. (Others have shared this opinion - see links below).
    - When I have more Stars (players with higher reputation) on my team, my WI is higher.
     
    Below are some other links to various conversations around WI that have been created over time.  As you can see... if you are confused about this rating, you are not alone!  There are some interesting opinions in these threads, so if you are truly interesting in this topic, be prepared to do some reading.
    http://forums.gmgames.org/topic/7564-q-about-winner-instinct/
    http://forums.gmgames.org/topic/7400-teamwork-winner-instinct/
    http://forums.gmgames.org/topic/9702-improve-winning-instinct/
    http://forums.gmgames.org/topic/7242-winners-instinct/
    http://forums.gmgames.org/topic/10669-trait-preference/
    http://forums.gmgames.org/topic/7461-winner-insticnt/
    http://forums.gmgames.org/topic/8247-traits/
    http://forums.gmgames.org/topic/7957-team-spirit/
    http://forums.gmgames.org/topic/9702-improve-winning-instinct/
    http://forums.gmgames.org/topic/8759-so-nervous-i-peed-a-little/
     
    Below are a few opinions from the link above that stood out to me.  I can't confirm whether they are true or not.  They could be 100% correct or way off.
    - Captains with Heroic or Determined Big Games trait increase WI.
    - Only players in the immediate lineup impact WI, not affiliate or scratched players.  In another thread, the exact opposite was also stated.
    - Big Games of Goalies factor more than Skaters.
    - Don't worry about WI at all.  It is not required to be successful.
    - WI is established over time as players get to know each other.
    - Big games is overrated.  An Anxious/Nervous player can be just as clutch as a Heroic/Determined player.
    - Line placement matters (i.e. 1st line players impact more than 2nd line and so on).
     
    Personally, the questions I keep asking are "when does WI come into play?" and "how much does it even impact gameplay?".  I have seen nervous goalies play lights out in the playoffs and win it all.  I have also seen team's with Heroic WI get relegated.  But I am sure the opposite happens much more, so it is yet to be known exactly how much this rating matters overall.  As with most things in this game, it is chance based, so I'm sure it does have an impact.  Managers just need to figure out for themselves how much emphasis to put on getting the perfect team chemistry.
    Enjoy.
     
  6. Like
    Paul T got a reaction from AlexanderRasputin in Advanced stats help   
  7. Like
    Paul T got a reaction from Ana (Natives) in The Mystery of Winner Instinct (Mega Thread)   
    If there's one thing that is a complete mystery in GPHM it is how to raise your team's Winner Instinct (WI).  Although I thoroughly enjoy the fact that the Admins have only shared a fraction of the information, leaving managers to figure it out for themselves... I also enjoy the conversations it creates - so why not try to crack the code together... or use the information contained here to crack the code on your own and keep it to yourself 😜
    I feel like getting this value perfect is like piecing together a puzzle.  There are many factors and you need the perfect balance of those factors, including: Big Games trait, Ego Trait, Team Captains, Reputation of Players & Certain attributes of players. 
     
    Below are the "official" notes from the Help Files.
    http://forums.gmgames.org/topic/10834-team-spirit-done/
    http://forums.gmgames.org/topic/10844-roster-captains-and-lineup-done/
     
    Here's what I gather from the two links above:
    - WI is mostly impacted by the Big Games trait.  You need quite a bit of Heroic/Determined players, but not too many as it will create disputes within your team.  You will also need some Anxious/Nervous, but not too many.
    - In line with the above, you also need some Arrogant/Cocky players to boost your WI, but too many will negatively impact your Teamwork.
    - Team Captains have a large influence on WI.  From other help files, it is known that Player Reputation and the Spirit Attribute factor into the Captains influence on a team, so if your Captains have a larger influence on your WI, then those values may also have an impact on your team's WI.
     
    Other personal observations, related to the above:
    - I always struggled with WI (couldn't get it above a blue rating) as I mostly focused on Teamwork being Harmony (Friendly/Compassionate players).  It wasn't until I acquired some Arrogant & Cocky players that my WI rose to a green rating. (Others have shared this opinion - see links below).
    - When I have more Stars (players with higher reputation) on my team, my WI is higher.
     
    Below are some other links to various conversations around WI that have been created over time.  As you can see... if you are confused about this rating, you are not alone!  There are some interesting opinions in these threads, so if you are truly interesting in this topic, be prepared to do some reading.
    http://forums.gmgames.org/topic/7564-q-about-winner-instinct/
    http://forums.gmgames.org/topic/7400-teamwork-winner-instinct/
    http://forums.gmgames.org/topic/9702-improve-winning-instinct/
    http://forums.gmgames.org/topic/7242-winners-instinct/
    http://forums.gmgames.org/topic/10669-trait-preference/
    http://forums.gmgames.org/topic/7461-winner-insticnt/
    http://forums.gmgames.org/topic/8247-traits/
    http://forums.gmgames.org/topic/7957-team-spirit/
    http://forums.gmgames.org/topic/9702-improve-winning-instinct/
    http://forums.gmgames.org/topic/8759-so-nervous-i-peed-a-little/
     
    Below are a few opinions from the link above that stood out to me.  I can't confirm whether they are true or not.  They could be 100% correct or way off.
    - Captains with Heroic or Determined Big Games trait increase WI.
    - Only players in the immediate lineup impact WI, not affiliate or scratched players.  In another thread, the exact opposite was also stated.
    - Big Games of Goalies factor more than Skaters.
    - Don't worry about WI at all.  It is not required to be successful.
    - WI is established over time as players get to know each other.
    - Big games is overrated.  An Anxious/Nervous player can be just as clutch as a Heroic/Determined player.
    - Line placement matters (i.e. 1st line players impact more than 2nd line and so on).
     
    Personally, the questions I keep asking are "when does WI come into play?" and "how much does it even impact gameplay?".  I have seen nervous goalies play lights out in the playoffs and win it all.  I have also seen team's with Heroic WI get relegated.  But I am sure the opposite happens much more, so it is yet to be known exactly how much this rating matters overall.  As with most things in this game, it is chance based, so I'm sure it does have an impact.  Managers just need to figure out for themselves how much emphasis to put on getting the perfect team chemistry.
    Enjoy.
     
  8. Like
    Paul T got a reaction from Peekaboo in The Mystery of Winner Instinct (Mega Thread)   
    If there's one thing that is a complete mystery in GPHM it is how to raise your team's Winner Instinct (WI).  Although I thoroughly enjoy the fact that the Admins have only shared a fraction of the information, leaving managers to figure it out for themselves... I also enjoy the conversations it creates - so why not try to crack the code together... or use the information contained here to crack the code on your own and keep it to yourself 😜
    I feel like getting this value perfect is like piecing together a puzzle.  There are many factors and you need the perfect balance of those factors, including: Big Games trait, Ego Trait, Team Captains, Reputation of Players & Certain attributes of players. 
     
    Below are the "official" notes from the Help Files.
    http://forums.gmgames.org/topic/10834-team-spirit-done/
    http://forums.gmgames.org/topic/10844-roster-captains-and-lineup-done/
     
    Here's what I gather from the two links above:
    - WI is mostly impacted by the Big Games trait.  You need quite a bit of Heroic/Determined players, but not too many as it will create disputes within your team.  You will also need some Anxious/Nervous, but not too many.
    - In line with the above, you also need some Arrogant/Cocky players to boost your WI, but too many will negatively impact your Teamwork.
    - Team Captains have a large influence on WI.  From other help files, it is known that Player Reputation and the Spirit Attribute factor into the Captains influence on a team, so if your Captains have a larger influence on your WI, then those values may also have an impact on your team's WI.
     
    Other personal observations, related to the above:
    - I always struggled with WI (couldn't get it above a blue rating) as I mostly focused on Teamwork being Harmony (Friendly/Compassionate players).  It wasn't until I acquired some Arrogant & Cocky players that my WI rose to a green rating. (Others have shared this opinion - see links below).
    - When I have more Stars (players with higher reputation) on my team, my WI is higher.
     
    Below are some other links to various conversations around WI that have been created over time.  As you can see... if you are confused about this rating, you are not alone!  There are some interesting opinions in these threads, so if you are truly interesting in this topic, be prepared to do some reading.
    http://forums.gmgames.org/topic/7564-q-about-winner-instinct/
    http://forums.gmgames.org/topic/7400-teamwork-winner-instinct/
    http://forums.gmgames.org/topic/9702-improve-winning-instinct/
    http://forums.gmgames.org/topic/7242-winners-instinct/
    http://forums.gmgames.org/topic/10669-trait-preference/
    http://forums.gmgames.org/topic/7461-winner-insticnt/
    http://forums.gmgames.org/topic/8247-traits/
    http://forums.gmgames.org/topic/7957-team-spirit/
    http://forums.gmgames.org/topic/9702-improve-winning-instinct/
    http://forums.gmgames.org/topic/8759-so-nervous-i-peed-a-little/
     
    Below are a few opinions from the link above that stood out to me.  I can't confirm whether they are true or not.  They could be 100% correct or way off.
    - Captains with Heroic or Determined Big Games trait increase WI.
    - Only players in the immediate lineup impact WI, not affiliate or scratched players.  In another thread, the exact opposite was also stated.
    - Big Games of Goalies factor more than Skaters.
    - Don't worry about WI at all.  It is not required to be successful.
    - WI is established over time as players get to know each other.
    - Big games is overrated.  An Anxious/Nervous player can be just as clutch as a Heroic/Determined player.
    - Line placement matters (i.e. 1st line players impact more than 2nd line and so on).
     
    Personally, the questions I keep asking are "when does WI come into play?" and "how much does it even impact gameplay?".  I have seen nervous goalies play lights out in the playoffs and win it all.  I have also seen team's with Heroic WI get relegated.  But I am sure the opposite happens much more, so it is yet to be known exactly how much this rating matters overall.  As with most things in this game, it is chance based, so I'm sure it does have an impact.  Managers just need to figure out for themselves how much emphasis to put on getting the perfect team chemistry.
    Enjoy.
     
  9. Like
    Paul T got a reaction from Deadwing in Advanced stats help   
    Yup.
    Also, why would I want to waste my time playing a game that doesn't provide a challenge.
  10. Like
    Paul T got a reaction from rainsilent in Advanced stats help   
    Yup.
    Also, why would I want to waste my time playing a game that doesn't provide a challenge.
  11. Like
    Paul T reacted to rainsilent in Advanced stats help   
    I'm skipping on one and two because one got answered pretty much spot on and two I just ignore. I pretty much always have. That said I wanted to add on to three and four here if I may.
     
    I have no idea how to deal with underestimation. I have no idea what triggers it. I saw Rasputin's idea as for why and while I have no solid proof to otherwise I've not seen it work that way a few times myself.
     
    As for struggling to gain possession in the neutral zone it doesn't mean much ultimately. Watch a NHL game and note how many times there is a loose puck in the neutral zone and how often there is a fight for it. It isn't that often. Most NHL teams start a majority of possessions in their own end. I completely overlook this in the assistants notes. As I do the team focus hurt team momentum. I've changed the focus every way possible for a game and seemingly no matter how I changed it up it wouldn't go away.
     
     
    There is no reason for you to apologize. I think it is safe to say that we all have experienced that frustration to some degree. We all will again too. I went through it for the first quarter of the season with my buzzer team. All because my goalies got off to a cold start. Granted I also knew that I had a flawed team because I didn't have a good playmaker on my team which hurt my offense but theoretically my team still should have been decent. Instead it completely flopped. There are going to be moments of frustration. The difficulty is in piecing together what and why. Some of it we don't, and maybe never will, understand. However real GMs go through the same thing in real life. We all can name teams in all kinds of sports that had a lot of talent and underachieved or the opposite.
  12. Like
    Paul T got a reaction from Deadwing in Advanced stats help   
    I actually didn't take your post as ranting or an outburst.  At all.  What I'm coming to find out is how differently I view this game than others.  I could be wrong in a lot of what I am saying... who knows.  Maybe we do need more info and I'm the only one here who thinks more info would be a bad thing.
    On that note, I really hope you get to the GHL soon.  Good luck with the playoffs this season.
  13. Like
    Paul T reacted to AlexanderRasputin in Advanced stats help   
    ^Agree, I also don't think your post was an outburst at all, Deadwing. I think all of this provokes interesting discussion at the very least, and uncovers things about this sim that are common between managers, as well as some key differences, as Paul mentioned above. Discussion is better than no discussion at all.

    I enjoy seeing more managers share any of their observations or complaints/proud moments, whether I agree with them or not, so keep it up! 
    Spill your dirty water here, or just talk about your team, or compliment others - all of that makes for a very alive experience.
  14. Like
    Paul T got a reaction from AlexanderRasputin in Advanced stats help   
    1) I elaborated on this in my response to Deadwing's post.  I doubt there's much manager's can fix - other than attempting to find a goalie who isn't impacted much by slumps.  But again, there's more factors than just your goalie having a streak of bad games.  Other team's players could be on good streaks, the player could just be having a down season, team could be in a slump overall, maybe it's not even your goalie, but a defender or two causing it.  But I've seen it happen to almost every team.
    2) Agree on this.  And it was me who previously mentioned it, although I don't think WI has that much impact overall.  There is only 1 team in the GHL East with Heroic WI and they are pushing relegation.  I think we're all in the same boat here.  From what I understand, you need a combination of Heroic players, not many Nervous ones, a few Arrogant and Cocky players and players with high reputation.  But in the end, a players actual skill means much more.
    3) Agree.  Oddly enough, the only team that my team underestimated almost all season is yours.  I'm not sure it's something that can be adjusted for.  Probably more something that is just noted after losses.
    4) This one seems to be random as well.  I get it 4-5 times per season.  I don't really pay much attention to the assistant comments anymore as I feel there's a lot of stuff that doesn't matter all that much.
  15. Like
    Paul T reacted to Yann Rock in Cage trash talk   
    Decided to bring the Rome Trojans back to life. Glad to see some of the people from the old Biscuit days here
    I hope my team ends up faring a little better than the original Rome Trojans  
  16. Like
    Paul T got a reaction from Steve in Advanced stats help   
    /\
    I will add to the above, which I have stated before, that I STRONGLY feel there is an element of randomness to this game.  As there should be!  I think some of the information that you are looking to obtain just isn't as simple as it seems (like rainsilent said), and that you're going to end up not enjoying the game as much as you should.  So I don't mean to imply that you aren't enjoying the game, but I think that your current mindset will lead you to not enjoy the game.
    The randomness that I talk about could be anything from:
      - puck luck (that crazy biscuit takes some weird bounces sometimes).
      - players just having off games (they do in real life)... Ovechkin had a game a few nights ago where he scored 3G + 1A, then followed that up with 3 games of 0+0 and a -1.
      - the fact that the player ratings aren't as far apart as most people view them.  A sub-90 rating doesn't mean the player sucks at that specific skill.  Even an 85 rating in certain skills is considered a natural for certain roles.
      - there's probably 5-10 other things I could list here, but I'm losing my train of thought.
    Sometimes inferior teams beat more dominant teams.  Sometimes teams with low winner instinct win close games.  By the way, Winner Instict is something that I have NEVER been able to figure out.  I've had a Heroic team, at most, for a couple of games, before it slid back down the bar.  I'm going to be pumped when I finally figure it out, but I hope it's by chance... I don't want someone to give me the magical formula.
    And after seeing your second comment about you implying that you aren't enjoying the game, here's some reasons why you SHOULD enjoy the game
      - you are current GHL champ
      - you are currently in 1st place
      - you have a great team now and into the future (this doesn't mean that sometimes you won't get beat by an SHL team here and there... it happens).
      - despite it's minor flaws, the game is still REALLY F*CKING COOL 😜
    You are a good manager.  I like the league being filled with good managers.  Simple as that.  I was bummed out when Eric left (Fairbanks Union)... I was bummed out when Matt H left (Brass Castle Berzerkers).  It was clear to me that they both left because their teams weren't doing as good as they wanted them to.  But in the end, nobody really cares.    To me that is just insane.  The object of the game is to win.  Sure.  I want to win.  But that's not why I enjoy the game.  It's the escape from real life that I enjoy.  Just as much as winning, I also enjoy scouting the draft, developing players, trying players in new roles and positions, chatting with Wendel and Naekfor about various things.  There are times I get BS after a loss to an inferior team, but then I step back and have a "who gives a sh*t" moment.  Failure isn't losing a game or having a losing record or getting relegated.  Failure is getting upset in real life about fake game failure and not being able to just enjoy it for what it is (that isn't directed at anyone in particular... it's directed at EVERYONE!).
    See - I went off on another tangent again.  Take from it what you will. 
     
     
     
  17. Like
    Paul T got a reaction from Gammgubben in Cage trash talk   
    Welcome back, Tobbe!
  18. Like
    Paul T reacted to Gammgubben in Cage trash talk   
    I´m Back for more punishment from Paul T,Wendel Clark,Richard Feynman,Kim Vandaele and all others in the league.
    Lets get ready to rumble
  19. Sad
    Paul T got a reaction from Antti Hänninen in Advanced stats help   
    /\
    I will add to the above, which I have stated before, that I STRONGLY feel there is an element of randomness to this game.  As there should be!  I think some of the information that you are looking to obtain just isn't as simple as it seems (like rainsilent said), and that you're going to end up not enjoying the game as much as you should.  So I don't mean to imply that you aren't enjoying the game, but I think that your current mindset will lead you to not enjoy the game.
    The randomness that I talk about could be anything from:
      - puck luck (that crazy biscuit takes some weird bounces sometimes).
      - players just having off games (they do in real life)... Ovechkin had a game a few nights ago where he scored 3G + 1A, then followed that up with 3 games of 0+0 and a -1.
      - the fact that the player ratings aren't as far apart as most people view them.  A sub-90 rating doesn't mean the player sucks at that specific skill.  Even an 85 rating in certain skills is considered a natural for certain roles.
      - there's probably 5-10 other things I could list here, but I'm losing my train of thought.
    Sometimes inferior teams beat more dominant teams.  Sometimes teams with low winner instinct win close games.  By the way, Winner Instict is something that I have NEVER been able to figure out.  I've had a Heroic team, at most, for a couple of games, before it slid back down the bar.  I'm going to be pumped when I finally figure it out, but I hope it's by chance... I don't want someone to give me the magical formula.
    And after seeing your second comment about you implying that you aren't enjoying the game, here's some reasons why you SHOULD enjoy the game
      - you are current GHL champ
      - you are currently in 1st place
      - you have a great team now and into the future (this doesn't mean that sometimes you won't get beat by an SHL team here and there... it happens).
      - despite it's minor flaws, the game is still REALLY F*CKING COOL 😜
    You are a good manager.  I like the league being filled with good managers.  Simple as that.  I was bummed out when Eric left (Fairbanks Union)... I was bummed out when Matt H left (Brass Castle Berzerkers).  It was clear to me that they both left because their teams weren't doing as good as they wanted them to.  But in the end, nobody really cares.    To me that is just insane.  The object of the game is to win.  Sure.  I want to win.  But that's not why I enjoy the game.  It's the escape from real life that I enjoy.  Just as much as winning, I also enjoy scouting the draft, developing players, trying players in new roles and positions, chatting with Wendel and Naekfor about various things.  There are times I get BS after a loss to an inferior team, but then I step back and have a "who gives a sh*t" moment.  Failure isn't losing a game or having a losing record or getting relegated.  Failure is getting upset in real life about fake game failure and not being able to just enjoy it for what it is (that isn't directed at anyone in particular... it's directed at EVERYONE!).
    See - I went off on another tangent again.  Take from it what you will. 
     
     
     
  20. Like
    Paul T got a reaction from Peekaboo in Advanced stats help   
    /\
    I will add to the above, which I have stated before, that I STRONGLY feel there is an element of randomness to this game.  As there should be!  I think some of the information that you are looking to obtain just isn't as simple as it seems (like rainsilent said), and that you're going to end up not enjoying the game as much as you should.  So I don't mean to imply that you aren't enjoying the game, but I think that your current mindset will lead you to not enjoy the game.
    The randomness that I talk about could be anything from:
      - puck luck (that crazy biscuit takes some weird bounces sometimes).
      - players just having off games (they do in real life)... Ovechkin had a game a few nights ago where he scored 3G + 1A, then followed that up with 3 games of 0+0 and a -1.
      - the fact that the player ratings aren't as far apart as most people view them.  A sub-90 rating doesn't mean the player sucks at that specific skill.  Even an 85 rating in certain skills is considered a natural for certain roles.
      - there's probably 5-10 other things I could list here, but I'm losing my train of thought.
    Sometimes inferior teams beat more dominant teams.  Sometimes teams with low winner instinct win close games.  By the way, Winner Instict is something that I have NEVER been able to figure out.  I've had a Heroic team, at most, for a couple of games, before it slid back down the bar.  I'm going to be pumped when I finally figure it out, but I hope it's by chance... I don't want someone to give me the magical formula.
    And after seeing your second comment about you implying that you aren't enjoying the game, here's some reasons why you SHOULD enjoy the game
      - you are current GHL champ
      - you are currently in 1st place
      - you have a great team now and into the future (this doesn't mean that sometimes you won't get beat by an SHL team here and there... it happens).
      - despite it's minor flaws, the game is still REALLY F*CKING COOL 😜
    You are a good manager.  I like the league being filled with good managers.  Simple as that.  I was bummed out when Eric left (Fairbanks Union)... I was bummed out when Matt H left (Brass Castle Berzerkers).  It was clear to me that they both left because their teams weren't doing as good as they wanted them to.  But in the end, nobody really cares.    To me that is just insane.  The object of the game is to win.  Sure.  I want to win.  But that's not why I enjoy the game.  It's the escape from real life that I enjoy.  Just as much as winning, I also enjoy scouting the draft, developing players, trying players in new roles and positions, chatting with Wendel and Naekfor about various things.  There are times I get BS after a loss to an inferior team, but then I step back and have a "who gives a sh*t" moment.  Failure isn't losing a game or having a losing record or getting relegated.  Failure is getting upset in real life about fake game failure and not being able to just enjoy it for what it is (that isn't directed at anyone in particular... it's directed at EVERYONE!).
    See - I went off on another tangent again.  Take from it what you will. 
     
     
     
  21. Like
    Paul T got a reaction from Peekaboo in Advanced stats help   
    I didn't mean to imply that.  Sometimes when I start writing my posts, I continue to expand on them based on where I am with my own thoughts.  I try to give others a glimpse of the logic behind my thinking as opposed to trying to attack what the other person is saying.  I've been doing that since the beginning of time... check some of my posts from 2017 😁
    So, sorry if it came across that way.  I enjoy having analytical discussions about the game, but don't enjoy when it becomes argumentative.  There's plenty of room for that in other aspects of my life... like work... and marriage 😝  I think at this point we are just thinking about the game differently.
  22. Like
    Paul T got a reaction from AlexanderRasputin in Advanced stats help   
    /\
    I will add to the above, which I have stated before, that I STRONGLY feel there is an element of randomness to this game.  As there should be!  I think some of the information that you are looking to obtain just isn't as simple as it seems (like rainsilent said), and that you're going to end up not enjoying the game as much as you should.  So I don't mean to imply that you aren't enjoying the game, but I think that your current mindset will lead you to not enjoy the game.
    The randomness that I talk about could be anything from:
      - puck luck (that crazy biscuit takes some weird bounces sometimes).
      - players just having off games (they do in real life)... Ovechkin had a game a few nights ago where he scored 3G + 1A, then followed that up with 3 games of 0+0 and a -1.
      - the fact that the player ratings aren't as far apart as most people view them.  A sub-90 rating doesn't mean the player sucks at that specific skill.  Even an 85 rating in certain skills is considered a natural for certain roles.
      - there's probably 5-10 other things I could list here, but I'm losing my train of thought.
    Sometimes inferior teams beat more dominant teams.  Sometimes teams with low winner instinct win close games.  By the way, Winner Instict is something that I have NEVER been able to figure out.  I've had a Heroic team, at most, for a couple of games, before it slid back down the bar.  I'm going to be pumped when I finally figure it out, but I hope it's by chance... I don't want someone to give me the magical formula.
    And after seeing your second comment about you implying that you aren't enjoying the game, here's some reasons why you SHOULD enjoy the game
      - you are current GHL champ
      - you are currently in 1st place
      - you have a great team now and into the future (this doesn't mean that sometimes you won't get beat by an SHL team here and there... it happens).
      - despite it's minor flaws, the game is still REALLY F*CKING COOL 😜
    You are a good manager.  I like the league being filled with good managers.  Simple as that.  I was bummed out when Eric left (Fairbanks Union)... I was bummed out when Matt H left (Brass Castle Berzerkers).  It was clear to me that they both left because their teams weren't doing as good as they wanted them to.  But in the end, nobody really cares.    To me that is just insane.  The object of the game is to win.  Sure.  I want to win.  But that's not why I enjoy the game.  It's the escape from real life that I enjoy.  Just as much as winning, I also enjoy scouting the draft, developing players, trying players in new roles and positions, chatting with Wendel and Naekfor about various things.  There are times I get BS after a loss to an inferior team, but then I step back and have a "who gives a sh*t" moment.  Failure isn't losing a game or having a losing record or getting relegated.  Failure is getting upset in real life about fake game failure and not being able to just enjoy it for what it is (that isn't directed at anyone in particular... it's directed at EVERYONE!).
    See - I went off on another tangent again.  Take from it what you will. 
     
     
     
  23. Like
    Paul T got a reaction from AlexanderRasputin in Advanced stats help   
    I wasn't accusing you of anything.  I was simply providing my own opinion.  By making comments like " I am really trying to understand why is my winner instinct in blue, while clearly some other teams that are in green and if you ask me they shouldn't be there. Whatever you say, I really don't find it fun trying to guess formula to get good winner instinct." leads people to believe you aren't really enjoying the aspects of the game that are meant to be fun and that winning is your most important priority.  And if winning is the most important part of the game, that's fine too.  But most others don't feel that way.  Many people enjoy the trial and error aspect of the game.
     
     
    No, because I enjoy the trial and error aspect of the game.  I think that's what makes good managers.  If I wanted to know which roles produced more shots, I would either look at the existing data/stats or set certain lineups to test it out.  Look at player stats and see which players are taking more shots.  See which role combinations are getting more shots in comparison to their ice time.  See if certain line focuses are getting more shots.  See which position C vs. F are getting more shots.  Even go beyond my own team to see how the teams that are getting the highest number of shots are set up and which players are getting those shots.  It's all stuff I've enjoyed figuring out over the past 10 slow seasons.
       \/
     
     
  24. Like
    Paul T got a reaction from Peekaboo in Advanced stats help   
    I don't have a strong opinion on it, but here's why I wouldn't necessarily agree with this.
    1) High Corsi doesn't necessarily mean that team is dominating games.  It could be as simple as, the team goes down early and plays Offensive when trailing.  This could lead to more shot attempts, but not necessarily quality chances.  Or the team could play Defensive and just not allow many shots, but not get many quality scoring chances.  Either way, in this specific case, the Red Dragons are facing relegation so the high Corsi isn't helping.
    2) The game has an element of randomness to it, much like the sport itself.  That's a good thing.  Sometimes certain outcomes just don't make sense, other than the element of randomness.  Overall, the game is directionally accurate and the "better" teams tend to place higher in the standings/have better stats.
    3) If we had the tools to determine exactly why stuff like this happened, then every manager would use the same tactics, build the same roster, play the same focus.  That would get pretty boring.  I like the fact that every manager is given a clean slate and able to customize their team to their liking without there being a "right" or "wrong" way to do it.
    4) Personally, I think statistical outliers add fun to the game.  It's fun when an inferior team is high in the standings - or a completely stacked team isn't as good as everyone thought.  Although I would admit that this isn't necessarily fair... but sometimes sports aren't fair (or life for that matter).
    5) If you take a close look at this specific team, they have a very unique set up.  An Offensive Defenseman playing 1st line wing.  A Two Way D playing 4th line wing.  That would definitely screw with the simulation.  But I think we all agree the game needs more micromanagement, so I see that as a good thing.  Figure out unique ways to set your lineup.
    If you compare their defense to mine, they are actually better.
    Red Dragons - 90 89 88 88 88 85 (528)
    Stealheads - 92 88 88 87 86 81 (522)
  25. Like
    Paul T got a reaction from Tyrod Gibson in Advanced stats help   
    I don't have a strong opinion on it, but here's why I wouldn't necessarily agree with this.
    1) High Corsi doesn't necessarily mean that team is dominating games.  It could be as simple as, the team goes down early and plays Offensive when trailing.  This could lead to more shot attempts, but not necessarily quality chances.  Or the team could play Defensive and just not allow many shots, but not get many quality scoring chances.  Either way, in this specific case, the Red Dragons are facing relegation so the high Corsi isn't helping.
    2) The game has an element of randomness to it, much like the sport itself.  That's a good thing.  Sometimes certain outcomes just don't make sense, other than the element of randomness.  Overall, the game is directionally accurate and the "better" teams tend to place higher in the standings/have better stats.
    3) If we had the tools to determine exactly why stuff like this happened, then every manager would use the same tactics, build the same roster, play the same focus.  That would get pretty boring.  I like the fact that every manager is given a clean slate and able to customize their team to their liking without there being a "right" or "wrong" way to do it.
    4) Personally, I think statistical outliers add fun to the game.  It's fun when an inferior team is high in the standings - or a completely stacked team isn't as good as everyone thought.  Although I would admit that this isn't necessarily fair... but sometimes sports aren't fair (or life for that matter).
    5) If you take a close look at this specific team, they have a very unique set up.  An Offensive Defenseman playing 1st line wing.  A Two Way D playing 4th line wing.  That would definitely screw with the simulation.  But I think we all agree the game needs more micromanagement, so I see that as a good thing.  Figure out unique ways to set your lineup.
    If you compare their defense to mine, they are actually better.
    Red Dragons - 90 89 88 88 88 85 (528)
    Stealheads - 92 88 88 87 86 81 (522)