rainsilent

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  1. Like
    rainsilent got a reaction from Doggit in General user guide   
    Player Basics
     
    This section is all about the basics you need to know about your players. Player skills and roles combined into one, profiles and training will be covered here.
     
    Player skills and roles: First I am going to break down the players into 3. Forwards, defensemen and goalies. The reasoning relates to one skill. Faceoffs. Anybody can play the center position. However you want the most highly skilled players at faceoffs to be taking faceoffs no matter if they are a center or forward. On that note faceoffs shows how good a player is at faceoffs.
     
    Skating shows how good a skater the player is. The importance of this skill is relevant to the team tactics you choose to use. That, along with other such information, will be covered later. Passing and puck handling show how good a player is at passing and puck handling. Combined these two skills are used to determine how good the player is at playing in a playmaker role as a forward. Shooting is about how good a shooter the player is and alone is used to determine how good the player is at playing a sniper role as a forward. Defense shows how good the player is at defense and is used to determine how good the player is at in playing the two way role as a forward. Physical is a representation of how physical the player plays. This is used to determine 2 roles. In the power forward role physical is combined with shooting and passing to determine how good the player will be for that role as a forward. A power forward is a forward that plays physical and has offensive skill. Physical is also used in combination with the players actual size (height and weight) to determine how good of an enforcer role the player can fill as a forward. Spirit, according to the old help system was a determination of how willing the player was to block shots and how hard the player back checked. Basically I sum it up as how much the player is willing to put into each game in terms of giving it all for the team. In terms of player roles this is used to determine how good a player would be as a grinder in the forward role. Endurance shows how much the player can do before getting tired.
     
    You may have noticed that I didn't include defensive player roles. The reasoning is simple. I don't think they work quite the way they should. So far as I can tell for a defenseman to be good at the two way role a defender has to be good in a defensive or offensive role first. There is a reason that I think this. I have never seen a defenseman that was only good at being a two way. However all the time I see a defender that is good at being offensive or defensive. If a requirement for one role is to be good at another first i don't think something is right.
     
    The question then inevitably turns into what skills are most important for my forwards/Dmen? Well that is mostly determined by what team tactics and to a lesser degree line tactics you chose to use which again will be covered later. However I will say a few things now that I think are more basic. First will be the concession that, arguably, the most important skill for a majority of your defensemen is defense and everything else is secondary. Second that you will need some passers, scorers and pk players. Also right handed players are more likely to score more than left handed players. If you see two players with 85 in shooting with one being left handed and the other right the right handed player will be more likely to score more goals. So far as I can tell that is the only difference between right handed players and left. That being said you don't need to have but maybe one or two right handed shooter. Also player overall means nothing outside of base values for contract negotiations with players. The players individual skills are much more important than a players overall. An 85 overall player is not instantly better than an 81 overall player because of higher overall. Height and weight seem to not matter too much however the game ratings given to players is biased to physical players.
     
    What about goalies? Goalies have their own skills so covering them separately seemed to be appropriate. Also there is an order of importance for skills when it comes to goalies that will pretty much never change. So here are the goalie skills grouped in order of importance and what they show. (And before anyone gets upset about me revealing something so "important" this stuff should be obvious to everyone outside of managers relatively new to hockey management games that know nothing about hockey. Also this is a guide. A guide is meant to help a player get better. A good game guide gets into the details of a game so players can understand what and why things work the way they do in game. Moving on.) Reflexes, positioning and athletics. These are the three skills that directly relate to a goalies ability to make saves and that is the primary function of your goalies. Reflexes show how quickly your goalie can react, positioning how well the goalie is at positioning themselves to the puck relative to the net and athletics is how mobile the goalie is. Puck control and spirit. These are two "modifier" skills. Puck control is how well the goalie can control their rebounds and spirit is again how all out the goalie is willing to go. The last two skills pretty much don't matter. Endurance and Puck handling. Puck handling is how well the goalie can play the puck. Endurance seems to mean nothing on a goalie since all goalies seem to be able to go the same number of games before getting tired. Also goalies that are tired seem to show no drop off in play due to fatigue.
     
    Player Profiles: First it needs to be said that there are 2 hidden traits. Potential and greed. Potential is how good the player can be. Greed is how much money the player wants. The visible traits are ego, dirty, leadership, big games and ambition. Ego is how big of an ego the player has. Players with bigger egos can potentially be locker room problems. Dirty is how dirty the player plays. The more dirty they play the more likely they are to take penalties. Leadership is how good of a leader the player can be. Big games is how well a player can handle pressure. Ambition is how much desire the player has to be the best they possibly can be.
     
    Training: Training can be focused one of three ways. Offensive, general and defensive. The differences between them is dictated by the team tactics you choose as those dictate what your players focus on training the most. Intensity is how hard the player trains. There is no reason to not be training on hard. Even if a player is all 99 they should be training on hard because it helps them keep that rating. Hard intensity training can also help delay a players regression due to age. If a player is getting tired give them less playing time so you can keep them on hard training.
  2. Like
    rainsilent got a reaction from Doggit in General user guide   
    This is a general user guide. For now it will be split up into 4 sections but I am saving room for one more just in case. Please know that this is never complete and is always an ongoing project with the work in progress label as nobody except for Anders knows everything about this game and even the best of us are constantly learning about this game. This will be bare to start with but I plan on having most of it filled to some degree within about a week or two depending upon the time available to me.
     
    The 4 sections will be as follows. Team Basics, Player Basics, Team Advanced and Player Advanced. The 5th I am saving for something unforeseen or not thought of in advanced and may eventually just be used as a frequently asked questions list. If I end up needing more than 5. Umm... Oops. I'll make it work.
     
     
     
    Team Basics
     
    This section is all about the very basics on how to run a team. The topics covered here will be roster, cap, line and tactic basics. The very first thing to do is learn your team. Since player basics is the second part we will be getting more in depth with the player part there and we will skip to the roster in general.
     
    Roster basics: The most obvious thing is that you need 18 skaters and 2 goalies at minimum. In an ideal situation you would also want 2 or 3 forwards and 1 or 2 defensemen as scratches in case of injury. Injuries happen. It is inevitable. It is best to be prepared for when it does happen so you aren't scrambling when it does. Beyond this part, in which many have probably rolled their eyes at, the only other things to really address here is team spirit and team reputation. Team spirit has 3 things underneath it. Confidence shows exactly how confidant your team is in its play. It will be more likely to grow with positive overall team results. Teamwork shows how well your team plays together. Winner instinct is basically a teams "it" factor. Does the team have "it" in them to consistently pull out wins in meaningful games.
     
    Cap basics: A GHL team has a cap of 60 million to play with. SHL 15 million, BHL 4.5 million, IHL, 1.5 million and LIHL 750k. Every player has a contract that lasts a certain number of seasons. Contracts can have clauses as well. a Promotion clause means that the if the player remains on the team and the team promotes to a higher league the salary of the player will go up in proportion with the new salary. A one way clause means that the player will not go down to a lower league no matter what.
     
    Line basics: Each forward line needs 3 skaters. Each defensive line 2 skaters. For the C position any skater can play it so you want to be playing the players with the best face off rating regardless of position. Also you want your best shooter not playing at C to be on the side opposite their handedness. This is called playing the off-wing. It allows this player to get better quality shots on net.
     
    Tactic basics: Team tactics work in a rock, paper, scissors fashion. Each offensive and defensive system has strengths and weaknesses. However these tactics have a say in how your players develop, how your team performs and the team has to get familiar with the team tactic. When it comes to team tactics it is best to choose one based upon how you want you team to play in the long run. This is because when you change team tactics there is a "learning" period that the team has to go through and it will perform worse in the process. The players will adapt to the system. Line tactics (aka line settings) however do not work in a rock, paper, scissors fashion. Rather there basically are instructions to the players on how to play within the team system. Also they can be changed game to game without worry of change in the quality of team play.
  3. Like
    rainsilent got a reaction from Mint-Syrup in General user guide   
    This is a general user guide. For now it will be split up into 4 sections but I am saving room for one more just in case. Please know that this is never complete and is always an ongoing project with the work in progress label as nobody except for Anders knows everything about this game and even the best of us are constantly learning about this game. This will be bare to start with but I plan on having most of it filled to some degree within about a week or two depending upon the time available to me.
     
    The 4 sections will be as follows. Team Basics, Player Basics, Team Advanced and Player Advanced. The 5th I am saving for something unforeseen or not thought of in advanced and may eventually just be used as a frequently asked questions list. If I end up needing more than 5. Umm... Oops. I'll make it work.
     
     
     
    Team Basics
     
    This section is all about the very basics on how to run a team. The topics covered here will be roster, cap, line and tactic basics. The very first thing to do is learn your team. Since player basics is the second part we will be getting more in depth with the player part there and we will skip to the roster in general.
     
    Roster basics: The most obvious thing is that you need 18 skaters and 2 goalies at minimum. In an ideal situation you would also want 2 or 3 forwards and 1 or 2 defensemen as scratches in case of injury. Injuries happen. It is inevitable. It is best to be prepared for when it does happen so you aren't scrambling when it does. Beyond this part, in which many have probably rolled their eyes at, the only other things to really address here is team spirit and team reputation. Team spirit has 3 things underneath it. Confidence shows exactly how confidant your team is in its play. It will be more likely to grow with positive overall team results. Teamwork shows how well your team plays together. Winner instinct is basically a teams "it" factor. Does the team have "it" in them to consistently pull out wins in meaningful games.
     
    Cap basics: A GHL team has a cap of 60 million to play with. SHL 15 million, BHL 4.5 million, IHL, 1.5 million and LIHL 750k. Every player has a contract that lasts a certain number of seasons. Contracts can have clauses as well. a Promotion clause means that the if the player remains on the team and the team promotes to a higher league the salary of the player will go up in proportion with the new salary. A one way clause means that the player will not go down to a lower league no matter what.
     
    Line basics: Each forward line needs 3 skaters. Each defensive line 2 skaters. For the C position any skater can play it so you want to be playing the players with the best face off rating regardless of position. Also you want your best shooter not playing at C to be on the side opposite their handedness. This is called playing the off-wing. It allows this player to get better quality shots on net.
     
    Tactic basics: Team tactics work in a rock, paper, scissors fashion. Each offensive and defensive system has strengths and weaknesses. However these tactics have a say in how your players develop, how your team performs and the team has to get familiar with the team tactic. When it comes to team tactics it is best to choose one based upon how you want you team to play in the long run. This is because when you change team tactics there is a "learning" period that the team has to go through and it will perform worse in the process. The players will adapt to the system. Line tactics (aka line settings) however do not work in a rock, paper, scissors fashion. Rather there basically are instructions to the players on how to play within the team system. Also they can be changed game to game without worry of change in the quality of team play.
  4. Like
    rainsilent got a reaction from HurjaHerra in General user guide   
    This is a general user guide. For now it will be split up into 4 sections but I am saving room for one more just in case. Please know that this is never complete and is always an ongoing project with the work in progress label as nobody except for Anders knows everything about this game and even the best of us are constantly learning about this game. This will be bare to start with but I plan on having most of it filled to some degree within about a week or two depending upon the time available to me.
     
    The 4 sections will be as follows. Team Basics, Player Basics, Team Advanced and Player Advanced. The 5th I am saving for something unforeseen or not thought of in advanced and may eventually just be used as a frequently asked questions list. If I end up needing more than 5. Umm... Oops. I'll make it work.
     
     
     
    Team Basics
     
    This section is all about the very basics on how to run a team. The topics covered here will be roster, cap, line and tactic basics. The very first thing to do is learn your team. Since player basics is the second part we will be getting more in depth with the player part there and we will skip to the roster in general.
     
    Roster basics: The most obvious thing is that you need 18 skaters and 2 goalies at minimum. In an ideal situation you would also want 2 or 3 forwards and 1 or 2 defensemen as scratches in case of injury. Injuries happen. It is inevitable. It is best to be prepared for when it does happen so you aren't scrambling when it does. Beyond this part, in which many have probably rolled their eyes at, the only other things to really address here is team spirit and team reputation. Team spirit has 3 things underneath it. Confidence shows exactly how confidant your team is in its play. It will be more likely to grow with positive overall team results. Teamwork shows how well your team plays together. Winner instinct is basically a teams "it" factor. Does the team have "it" in them to consistently pull out wins in meaningful games.
     
    Cap basics: A GHL team has a cap of 60 million to play with. SHL 15 million, BHL 4.5 million, IHL, 1.5 million and LIHL 750k. Every player has a contract that lasts a certain number of seasons. Contracts can have clauses as well. a Promotion clause means that the if the player remains on the team and the team promotes to a higher league the salary of the player will go up in proportion with the new salary. A one way clause means that the player will not go down to a lower league no matter what.
     
    Line basics: Each forward line needs 3 skaters. Each defensive line 2 skaters. For the C position any skater can play it so you want to be playing the players with the best face off rating regardless of position. Also you want your best shooter not playing at C to be on the side opposite their handedness. This is called playing the off-wing. It allows this player to get better quality shots on net.
     
    Tactic basics: Team tactics work in a rock, paper, scissors fashion. Each offensive and defensive system has strengths and weaknesses. However these tactics have a say in how your players develop, how your team performs and the team has to get familiar with the team tactic. When it comes to team tactics it is best to choose one based upon how you want you team to play in the long run. This is because when you change team tactics there is a "learning" period that the team has to go through and it will perform worse in the process. The players will adapt to the system. Line tactics (aka line settings) however do not work in a rock, paper, scissors fashion. Rather there basically are instructions to the players on how to play within the team system. Also they can be changed game to game without worry of change in the quality of team play.
  5. Like
    rainsilent got a reaction from GamePlanHockey in General user guide   
    This is a general user guide. For now it will be split up into 4 sections but I am saving room for one more just in case. Please know that this is never complete and is always an ongoing project with the work in progress label as nobody except for Anders knows everything about this game and even the best of us are constantly learning about this game. This will be bare to start with but I plan on having most of it filled to some degree within about a week or two depending upon the time available to me.
     
    The 4 sections will be as follows. Team Basics, Player Basics, Team Advanced and Player Advanced. The 5th I am saving for something unforeseen or not thought of in advanced and may eventually just be used as a frequently asked questions list. If I end up needing more than 5. Umm... Oops. I'll make it work.
     
     
     
    Team Basics
     
    This section is all about the very basics on how to run a team. The topics covered here will be roster, cap, line and tactic basics. The very first thing to do is learn your team. Since player basics is the second part we will be getting more in depth with the player part there and we will skip to the roster in general.
     
    Roster basics: The most obvious thing is that you need 18 skaters and 2 goalies at minimum. In an ideal situation you would also want 2 or 3 forwards and 1 or 2 defensemen as scratches in case of injury. Injuries happen. It is inevitable. It is best to be prepared for when it does happen so you aren't scrambling when it does. Beyond this part, in which many have probably rolled their eyes at, the only other things to really address here is team spirit and team reputation. Team spirit has 3 things underneath it. Confidence shows exactly how confidant your team is in its play. It will be more likely to grow with positive overall team results. Teamwork shows how well your team plays together. Winner instinct is basically a teams "it" factor. Does the team have "it" in them to consistently pull out wins in meaningful games.
     
    Cap basics: A GHL team has a cap of 60 million to play with. SHL 15 million, BHL 4.5 million, IHL, 1.5 million and LIHL 750k. Every player has a contract that lasts a certain number of seasons. Contracts can have clauses as well. a Promotion clause means that the if the player remains on the team and the team promotes to a higher league the salary of the player will go up in proportion with the new salary. A one way clause means that the player will not go down to a lower league no matter what.
     
    Line basics: Each forward line needs 3 skaters. Each defensive line 2 skaters. For the C position any skater can play it so you want to be playing the players with the best face off rating regardless of position. Also you want your best shooter not playing at C to be on the side opposite their handedness. This is called playing the off-wing. It allows this player to get better quality shots on net.
     
    Tactic basics: Team tactics work in a rock, paper, scissors fashion. Each offensive and defensive system has strengths and weaknesses. However these tactics have a say in how your players develop, how your team performs and the team has to get familiar with the team tactic. When it comes to team tactics it is best to choose one based upon how you want you team to play in the long run. This is because when you change team tactics there is a "learning" period that the team has to go through and it will perform worse in the process. The players will adapt to the system. Line tactics (aka line settings) however do not work in a rock, paper, scissors fashion. Rather there basically are instructions to the players on how to play within the team system. Also they can be changed game to game without worry of change in the quality of team play.
  6. Like
    rainsilent got a reaction from HurjaHerra in Trades S6   
    None of those teams need a goalie to make them successful considering they already have said goalies they need in the ones you want. Not to mention the only returns they should be accepting, (based upon their actual needs) should they accept a trade for the goalies they are building their teams around, are trades that you said in the post above that you wouldn't be willing to make or I know straight up you wouldn't be willing to make. So unless you manage to pull off a(nother) rip off job those trades are so not going to happen. Just be happy with Bublik.
     
    For the record I have had about half the current GHL managers PM me their displeasure with your AI trade history at different times in the past so this post isn't me "just being salty" over you dominating the GHL with a team vastly superior to most of the rest of us for what will be 3 and likely 4 seasons. One even went so far as to say that they thought that your team should be forcibly disassembled. Short of the rest of the GHL managers saying such nobody knows if they are aware but I would think most of the rest do since they were around to see it. Before I possibly turn this into a rant due to your audacity to post most of what you did Bouncer I am stopping here. To everyone, including you Bouncer, use this thread only for season 6 trade talk for game world Bravo. That is what this thread is intended for. Leave this part of the discussion for PMs and the chat in the game world as it doesn't belong here.
  7. Like
    rainsilent got a reaction from Steve in Biscuit Abuse   
    If you don't want to jump up for that reason than you may be "waiting" for 3 or more seasons. Can't say I blame you either. So far as I know there isn't a game world that has gone on long enough to see it the most recent update has leveled the competition somewhat at the GHL level. Also pretty much no matter what there will, and should, be a gap between the best SHL teams and better GHL teams. However the gap as of current, thanks to some managers exploiting the AI, is rather excessive. A very good SHL team should only need a few high end players to be able to keep up when promoting in theory. Thanks to the AI trade abuse that happened in the past you currently need to completely redo your roster. I am really looking forward to several seasons down the road where the advantages from the trade abusing has gone away.
     
    As for the user on holiday trades I would be behind a suggestion from the past of not letting the AI decide on trades for your team. Just have the trades sit and wait until the user gets back or is tossed from the team due to inactivity.
  8. Like
    rainsilent reacted to TheWizard in Biscuit Abuse   
    I also like the idea.  To prohibit Game World Moderator abuse, there could be a system of checks and balances.
     
    For example, the Mitts Mod may only be able to suspend managers/revert trades in Mitts, but he can view suspensions/reverts in other worlds.  If something smells fishy, the Mods can have a discussion.  Communication is key.  Make the Moderators part of a group where they can communicate with each other, either on the forum or in the game.  Anders would have the final say.
  9. Like
    rainsilent reacted to GamePlanHockey in Biscuit Abuse   
    Thanks for all your feedback! And sorry for not being so active in these kind of questions. I'll try to do better.
     
    Regarding game masters: I worry that not all game worlds actually has enough committed managers to carry that responsibility. I also worry about the possible abuse from these game masters. But maybe there is a way to solve this.
     
    What do you guys think of the following scenario?
     
    A couple of trusted mangers will get the role of Game World Moderators who then has the rights to revert trades and suspend other managers. But they will only have that right if the manager in question has gotten enough Cheater votes or Bad trade votes. The latter will then be a new feature allowing managers to down vote trades that they feel are bad or abusive. If no game world moderators exist (or responds) a message will be sent to me when a manager gotten enough votes. That way I can revert the trades or suspend managers.
     
    Please feel free to comment or make other suggestions!
  10. Like
    rainsilent got a reaction from jusatin in Biscuit Abuse   
    His friend actually took over a pretty good team that just needed a goalie and a few Dmen to be a seriously competitive team. By the time he came back from his vacation status his team lost about 1/3rd of the best players it had. Some of them for not much in return.
     
    As for your better way of having the report button I am completely behind. From there however I don't know where to take it in terms of how to do it. Straight to Anders would just flood him with way too much. Giving a few players control is a rather scary proposition given what I have seen happen on other online manager games. I think best scenario for such a thing might be that a reported trade goes to a "review board" made up of a number of players. The players debate and vote on the fairness. If they say no it goes to Anders for final decision on a revert with the reasoning as to why it was voted no. Even that however has issues. Chiefly that you are potentially asking for a lot of time on the side from a number of people. Not a lot of people are going to have that time to dedicate.
     
    Also I would change the ban part to be strictly to making trades rather than banning from the game on the whole. As much as abusing the AI is unsportsmanlike to do it isn't direct cheating like multiple accounts. Thus getting banned from the game for abusing the AI via trades is a bit steep. Losing trading privileges for a time however is more reasonable.
  11. Like
    rainsilent got a reaction from jusatin in Biscuit Abuse   
    Don't be so quick to say any of that guys. First I PMed Anders about it already. Second the person traded with teams that are 13th through 16th in the GHL standings. If all 3 of those teams demote ALL of the draft picks the person is trading for become SHL draft picks. It is why I have been trying to really encourage Steve, with the currently 14th place team, to do what he can to stay above 15th and doing everything I can to get those other teams teams to demote. (Edit required here. Sorry to the "new" person with the currently 14th place team but I want to see your team demote because of what this guy did before you took the team over. Should Anders revert all the trades involved with what the player in question did my stance completely changes.) Of course one will have to lose down to the SHL in the playoffs but we can ask Anders to revert the latest trade at least if not all of them.
     
    I also traded for the persons own draft picks that they traded to one of the AI teams because should the person promote than their picks become top 4 GHL draft picks. I will be asking Anders to revert said trade that I made for his picks after the playoffs begin so the AI team he gave the picks to will keep them so the player cant trade back for them should the person wise up so to speak.
     
    Yes the person is exploiting the AI to an extreme degree but they are really failing hard at doing it since at least 2 of the picks will end up SHL draft picks (not high end GHL draft picks) if Steve can keep his team 14th or better. Also this is the same manager that for 2 seasons was at the bottom of the GHL Biscuit standings (with a lot of bad signings to go with it) so they aren't very good at running a team as it is. Edit 2: fun fact they were running one of the teams that they took a 1st round pick from just last season.
     
    No exploiting the AI, or any game mechanics for that matter, isn't directly cheating but it is on the same level and very unsportsmanlike to do. That is why so many online games punish players via bans for using exploits. Exploiting the AI via trades should not be accepted, it should be brought up in the game world chat box (NOT IN THE FORUMS, the chat box is on a much more private level and brings attention to the exploit trade for all in the world to see. Also do not slander the person of offense. Just bring up the trade in question for others in the game world to see so it can be reported and investigated) and exposed to Anders via some type of report to him.
     
    Someone smarter than this guy could be stealing what are likely to be top 4 GHL picks though by going after the right picks which is why I have been asking Anders to lock draft pick trading with AI teams before this person started these trades.
  12. Like
    rainsilent got a reaction from Yann Rock in Biscuit Abuse   
    Don't be so quick to say any of that guys. First I PMed Anders about it already. Second the person traded with teams that are 13th through 16th in the GHL standings. If all 3 of those teams demote ALL of the draft picks the person is trading for become SHL draft picks. It is why I have been trying to really encourage Steve, with the currently 14th place team, to do what he can to stay above 15th and doing everything I can to get those other teams teams to demote. (Edit required here. Sorry to the "new" person with the currently 14th place team but I want to see your team demote because of what this guy did before you took the team over. Should Anders revert all the trades involved with what the player in question did my stance completely changes.) Of course one will have to lose down to the SHL in the playoffs but we can ask Anders to revert the latest trade at least if not all of them.
     
    I also traded for the persons own draft picks that they traded to one of the AI teams because should the person promote than their picks become top 4 GHL draft picks. I will be asking Anders to revert said trade that I made for his picks after the playoffs begin so the AI team he gave the picks to will keep them so the player cant trade back for them should the person wise up so to speak.
     
    Yes the person is exploiting the AI to an extreme degree but they are really failing hard at doing it since at least 2 of the picks will end up SHL draft picks (not high end GHL draft picks) if Steve can keep his team 14th or better. Also this is the same manager that for 2 seasons was at the bottom of the GHL Biscuit standings (with a lot of bad signings to go with it) so they aren't very good at running a team as it is. Edit 2: fun fact they were running one of the teams that they took a 1st round pick from just last season.
     
    No exploiting the AI, or any game mechanics for that matter, isn't directly cheating but it is on the same level and very unsportsmanlike to do. That is why so many online games punish players via bans for using exploits. Exploiting the AI via trades should not be accepted, it should be brought up in the game world chat box (NOT IN THE FORUMS, the chat box is on a much more private level and brings attention to the exploit trade for all in the world to see. Also do not slander the person of offense. Just bring up the trade in question for others in the game world to see so it can be reported and investigated) and exposed to Anders via some type of report to him.
     
    Someone smarter than this guy could be stealing what are likely to be top 4 GHL picks though by going after the right picks which is why I have been asking Anders to lock draft pick trading with AI teams before this person started these trades.
  13. Like
    rainsilent got a reaction from HurjaHerra in Multiple Tactics   
    There would be some good to it for us, which I would really enjoy, but it really would mess with the point of team familiarity regarding the tactics making it a pointless thing to have when we really need it badly. Thus I really do think it is a bad idea to add into the game.
     
    Take for example what I would do. I would have 2 polar opposite styles like puck possession and dump and chase for offense and moderate forecheck with say spread. What this would do is allow me to use 2 very different systems and basically have 2 different teams at both ends at the ready at a moments notice. No NHL team can do that. The LA Kings don't have a speed possession game in their pocket that they can turn to and the Penguins don't have a heavy power game that they can turn to yet your suggestion would basically give me that if I wanted it.
     
    The point of the team familiarity is to basically lock a team into one tactical system making you make a tough decision on how you want your team to play. Like in the NHL if you make a change it will bring a noticeable negative impact in your teams play until they get familiar with the new system. Also like the NHL it allows other teams to read into how your team plays and potentially counter it my making adjustments within their own system. This system has a very positive effect on this game. I have played other hockey manager games out there without this familiarity system and managers were abusing tactics changes that would be impossible to do in reality. Personally I'd rather have the realism effect here.
     
    Also one final thing to add that would make your suggestion that much more tricky. The tactics you have set influences your players training. The skills most required for the tactics you have chosen will be trained slightly more than others not as relevant. How would this be modified to work with your 2 system suggestion? You can't have both affecting training. That would allow managers to abuse said system by having 2 tactics that either train the same skills to boost certain skills that much more or by using 2 different systems to train the ultimate players faster.
     
    Overall while your suggestion is a good one from our perspective of the managers game play wise it is only going to have far reaching negative impacts. Ones that we really could do without.
     
    Edit: sorry for the long post but I wanted to make sure I made everything as clear as possible.
  14. Like
    rainsilent got a reaction from HurjaHerra in Multiple Tactics   
    Actually real life teams don't have a "secondary" tactic. They use 1 tactic that the players freelance with in game. However different lines will play with different styles and focuses within that same system to accomplish different things. This is represented in game quite well. In terms of game to game adjustments there are no major changes done as teams stick to the one tactic and just do different things within it.
     
    The issue with this game tactically is that it is extremely basic and tries to combine a lot into very little. It is done for simplicity's sake so as not to overwhelm players that don't have a lot of in depth knowledge of hockey. As a result a number of things get combined that really shouldn't be. For example breakouts and offensive zone styles are combined into one as your offensive systems as is forechecks and neutral zone systems to make the defensive systems. Sure they blend into each other but they are not the same. Also there is no true defensive zone system in this game to choose from outside of when your team is on the PK. Trying to code a more realistic and complex tactical set to use is a massive amount of work and time and if implemented would likely completely overwhelm all but the more astute in hockey tactics among us here. The current system in place is, although not perfect, pretty good for what it is compared to other games. There are flaws with it sure but having a second tactic definitely isn't one of them. Professional teams don't use a second tactic.
  15. Like
    rainsilent got a reaction from canucks in Quitting - All Players Up For Grabs - Victoria Cherokees   
    Case in point kuensami. Never did I say you were a tool or egocentric fool. Just that liking your own posts gives the impression that that is what your character is. It would really behoove you to recognize the difference between "looking like" and "you are." I said look like and looking like. Never did I say you were. Not trying to be rude, just giving it to you straight.
     
    This community is small not because of any community negativity but because the game is very new and has had virtually no exposure beyond word of mouth.
  16. Like
    rainsilent reacted to canucks in Quitting - All Players Up For Grabs - Victoria Cherokees   
    The point of the "Like This" button is for OTHER people to appreciate your comments. Let's leave that to them. Our job is to contribute to the community in a manner that makes it better. Liking your own comments doesn't serve such a purpose. We've had cases in the past like this, all it'll get you is a bad rep.
  17. Like
    rainsilent got a reaction from jusatin in Quitting - All Players Up For Grabs - Victoria Cherokees   
    The ability to trade with the CPU is not ruining the game. Players abusing the CPU via being able to trade with them is ruining the game. There is a massive difference. Your putting the blame and responsibility of the issue on an inanimate thing rather than the people abusing the thing. Thus you are wanting to take an extreme measure to fix said issue.
     
    Completely removing the ability to trade with CPU controlled teams is an extreme measure that should only be used as a last resort. It still is a critical feature that, in some leagues (note I said leagues not worlds,) is still very needed due to the lack of managers that are either willing to make a fair trade, understand negotiating a trade or just have too few human players to trade with. Thus removing the ability to make a trade with the CPU would only be a big negative impact.
     
    I get why you and others are calling for the removal of trading with the CPU but it isn't the best solution to the problem at hand by far. The player population is still just too low, at least in the game world I am in, for that solution to be a good one. The ability to trade with the CPU is not ruining the game. Other players abusing the CPU in trades is. Fixing the CPU trade logic to lessen the ability to abuse the CPU in trades is the way to go given the entire picture with this game.
     
    Also you guys could be sending PMs to Anders about such abusive trades asking for them to be reverted. You also could be posting them in topics although that is a seriously bad way of going about it. Either way it would be a lot of extra work for Anders if there were a lot of trades to revert.
  18. Like
    rainsilent got a reaction from Yann Rock in Quitting - All Players Up For Grabs - Victoria Cherokees   
    If I may point out other managers showing blatant disrespect to other fellow managers playing the game by exploiting the cpu in trades has nothing to do with the game being properly thought out in any way. It is just other players being ****s because they can. It is a problem in every game with some form of multiplayer. Anders is taking steps to make it harder for such players to continue to do this in the future. Also you could try asking Anders to revert (undo) these trades that you take issue with. I get that a number of players currently with top teams got them, to varying degrees, via exploiting the cpu via unfair trades. However this game is definitely heading in a direction where manager skill will trump those that are currently finding success via exploits rather than any sort of skill.
     
    If you are just too fed up and would rather leave that is your call, and it would be disappointing to see you go, but I would push that you try to stick around as this game is going in the right direction in regards of attempting to make it more difficult for players to exploit the cpu.
  19. Like
    rainsilent got a reaction from jusatin in Quitting - All Players Up For Grabs - Victoria Cherokees   
    If I may point out other managers showing blatant disrespect to other fellow managers playing the game by exploiting the cpu in trades has nothing to do with the game being properly thought out in any way. It is just other players being ****s because they can. It is a problem in every game with some form of multiplayer. Anders is taking steps to make it harder for such players to continue to do this in the future. Also you could try asking Anders to revert (undo) these trades that you take issue with. I get that a number of players currently with top teams got them, to varying degrees, via exploiting the cpu via unfair trades. However this game is definitely heading in a direction where manager skill will trump those that are currently finding success via exploits rather than any sort of skill.
     
    If you are just too fed up and would rather leave that is your call, and it would be disappointing to see you go, but I would push that you try to stick around as this game is going in the right direction in regards of attempting to make it more difficult for players to exploit the cpu.
  20. Like
    rainsilent got a reaction from jusatin in Trades S5   
    I get that part but we don't know how often that happens. I'm not saying there isn't a problem. Top players are seemingly demanding a lot almost out of the blue no matter how good they were the year before.The reason why I said that it isn't a big problem is that you should be expecting it. A top player is asking for top money and you are complaining. 2 years ago when he was released and you grabbed him he was definitely a top 20 goalie as the best goalie in game was I think 87 or 88 and Bublik was an 85. To be surprised that a high end player would ask for a lot is just making yourself to be a fool though. Personally I think the new contract system coming could potentially go into fixing the issue to a degree as it may stabilize the players contracts demands with what it does. Which to me also reduced the critical importance of it. Also frankly you and koekefix have all star quality teams and should be dealing with serious budget issues like Chicago has continuously for a number of seasons. You are just starting to feel that pinch. You two aren't the only two either. A number of the top teams in the GHL have been abusing the contracts and eventually some tough decisions are going to have to be made sooner or later. Personally I don't see Bublik asking for less than 7 no matter what. And he shouldn't. He is the #2 goalie in the entirety of Biscut in overall. If you do let him go and he gets signed for less than 7 I'm going to be sending a message to Anders because that is a problem.
     
    The bigger issue to me is the bigger discrepancy between offense and defense. Last year goals against per game per team rose nearly half a goal per from the year prior across the board. Will goals stay unusually high this season or will they come back down?
  21. Like
    rainsilent got a reaction from koekefix in Trades S5   
    Top goalies, and players in general, are quite a bit expensive and will become even more so supposedly when the next big update comes around as players with lower greed traits are asking for way too little for their skill currently and that will be changed thankfully.
  22. Like
    rainsilent got a reaction from Steve in Player salaries & demands   
    I think the greed trait could and really should stay as there are players in real life that are willing to take noticeably less than other equivalent players and the "home team discount" is a real observable thing but the difference between loyalist and mercenary needs to be smaller for sure.
     
    I don't know the current mathematical spread difference between Loyalist and Mercenary but for argument sake let us assume it is 50% meaning a Loyalist demands 50% of what a Mercenary would. I think it would be a lot more realistic at about 15%. I could do the rough math of the difference of what the current difference might be with the example I am about to provide but there is no actual way to show I am right however it is obviously a significantly higher percentage. So example time. One of the best shooters and overall players in the Biscuit GHL is a mercenary and demands close to 9 million. Using him as the basis of best players overall I can show the difference between what Loyalist would look like with the differences of 10 and 15% off.
     
    10% of 9,000,000= 8,100,000
    15% of 9,000,000= 7,650,000
    For the heck of it I will add 3 more percentages: 12.5%, 17.5% and 20%.
    12.5% of 9,000,000= 7,875,000
    17.5% of 9,000,000= 7,425,000
    20% of 9,000,000= 7,200,000
     
    Personally I see 20% as a bit of an extreme but not so unrealistic that it isn't acceptable and should still be considered. However I do see 10% as too extreme the other way as in too small of a difference. That is just me though. How would this work with the 5 sets of the greed trait? Simple. With Loyalist at 10% and mercenary always at 0 the other three (Team player, professional and Individualist) would have to be 2.5%, 5% and 7.5% respectfully. With Loyalist at 12.5% the other three would have to be 3.125%, 6.25% and 9.375%. At 15%; 3.75%, 7.5% and 11.25%. At 17.5%; 4.375%, 8.75% and 13.125%. Finally at 20%; 5%, 10% and 15%.
     
    Now this obviously will prevent too unrealistically low salary demands however how does this prevent very high offers from skewing the market causing things to go out of control? This acts as a grounding basis where the player demands are. The human managers can still offer higher than market value without distorting the market all together.
  23. Like
    rainsilent got a reaction from jusatin in Player salaries & demands   
    I think the greed trait could and really should stay as there are players in real life that are willing to take noticeably less than other equivalent players and the "home team discount" is a real observable thing but the difference between loyalist and mercenary needs to be smaller for sure.
     
    I don't know the current mathematical spread difference between Loyalist and Mercenary but for argument sake let us assume it is 50% meaning a Loyalist demands 50% of what a Mercenary would. I think it would be a lot more realistic at about 15%. I could do the rough math of the difference of what the current difference might be with the example I am about to provide but there is no actual way to show I am right however it is obviously a significantly higher percentage. So example time. One of the best shooters and overall players in the Biscuit GHL is a mercenary and demands close to 9 million. Using him as the basis of best players overall I can show the difference between what Loyalist would look like with the differences of 10 and 15% off.
     
    10% of 9,000,000= 8,100,000
    15% of 9,000,000= 7,650,000
    For the heck of it I will add 3 more percentages: 12.5%, 17.5% and 20%.
    12.5% of 9,000,000= 7,875,000
    17.5% of 9,000,000= 7,425,000
    20% of 9,000,000= 7,200,000
     
    Personally I see 20% as a bit of an extreme but not so unrealistic that it isn't acceptable and should still be considered. However I do see 10% as too extreme the other way as in too small of a difference. That is just me though. How would this work with the 5 sets of the greed trait? Simple. With Loyalist at 10% and mercenary always at 0 the other three (Team player, professional and Individualist) would have to be 2.5%, 5% and 7.5% respectfully. With Loyalist at 12.5% the other three would have to be 3.125%, 6.25% and 9.375%. At 15%; 3.75%, 7.5% and 11.25%. At 17.5%; 4.375%, 8.75% and 13.125%. Finally at 20%; 5%, 10% and 15%.
     
    Now this obviously will prevent too unrealistically low salary demands however how does this prevent very high offers from skewing the market causing things to go out of control? This acts as a grounding basis where the player demands are. The human managers can still offer higher than market value without distorting the market all together.
  24. Like
    rainsilent got a reaction from GamePlanHockey in Player salaries & demands   
    I think the greed trait could and really should stay as there are players in real life that are willing to take noticeably less than other equivalent players and the "home team discount" is a real observable thing but the difference between loyalist and mercenary needs to be smaller for sure.
     
    I don't know the current mathematical spread difference between Loyalist and Mercenary but for argument sake let us assume it is 50% meaning a Loyalist demands 50% of what a Mercenary would. I think it would be a lot more realistic at about 15%. I could do the rough math of the difference of what the current difference might be with the example I am about to provide but there is no actual way to show I am right however it is obviously a significantly higher percentage. So example time. One of the best shooters and overall players in the Biscuit GHL is a mercenary and demands close to 9 million. Using him as the basis of best players overall I can show the difference between what Loyalist would look like with the differences of 10 and 15% off.
     
    10% of 9,000,000= 8,100,000
    15% of 9,000,000= 7,650,000
    For the heck of it I will add 3 more percentages: 12.5%, 17.5% and 20%.
    12.5% of 9,000,000= 7,875,000
    17.5% of 9,000,000= 7,425,000
    20% of 9,000,000= 7,200,000
     
    Personally I see 20% as a bit of an extreme but not so unrealistic that it isn't acceptable and should still be considered. However I do see 10% as too extreme the other way as in too small of a difference. That is just me though. How would this work with the 5 sets of the greed trait? Simple. With Loyalist at 10% and mercenary always at 0 the other three (Team player, professional and Individualist) would have to be 2.5%, 5% and 7.5% respectfully. With Loyalist at 12.5% the other three would have to be 3.125%, 6.25% and 9.375%. At 15%; 3.75%, 7.5% and 11.25%. At 17.5%; 4.375%, 8.75% and 13.125%. Finally at 20%; 5%, 10% and 15%.
     
    Now this obviously will prevent too unrealistically low salary demands however how does this prevent very high offers from skewing the market causing things to go out of control? This acts as a grounding basis where the player demands are. The human managers can still offer higher than market value without distorting the market all together.
  25. Like
    rainsilent got a reaction from jusatin in Season 4   
    The biggest issue with your team is that your first line is not scoring. It is very surprising to me to see Lindsay struggling so. I actually was expecting that Lindsay and Miettinen would have been a rather good combo but based upon all indications they weren't quite clicking if you were playing them together earlier. Miettinen and Lindsay should be ok together at worst though. Miettinen and Gates are your two best playmakers and one of them has to be playing with Lindsay on your top line. The other one should be on the second line with Pin who is arguably your second best scorer. Your team only has 3 good passers in your forward group. You need all 3 (Kukkonen being your third) in your top 2 lines if you hope to have any successful offense going. In comparison you have 5 good scorers.
     
    This is what I would have as your forward line up if I had your team.
    Line 1: LW Lindsay C Miettinen RW Kukkonen when healthy
    Line 2: LW Gates C Ilves RW Pin
    Line 3: LW Mook C Klein when healthy RW Jackson
    Line 4 LW Bernatchez C Stanford RW Knudsen
     
    Edit: I know that Miettinen and Lindsay appear to have been struggling together but Miettinen is by far and away your best C and best playmaker as well. If Miettinen and Lindsay just don't click at all you could swap Lindsay with Pin in my suggested lineup. If you do that you have to keep in mind to keep Lindsay and Pin on the same side as they are on in my suggested lineup. The fact that you don't have another solid second C that can pass creates a bit of inflexibility in your lineup.
     
    This is what I would have as your defense if it matters.
    Line 1: LD Goshorn RD Vandenbussche (it doesn't matter which is on which side but they are your two best defensemen and they NEED to be getting the most ice time)
    Line 2: LD Sommelius RD either Lynch or Bidwell 6 one half dozen the other on which
    Line 3: LD Schaefer RD Lynch or Bidwell whichever one is not on the second pair
     
    My PP suggestions, again if it matters.
    PP1: forwards a copy paste of my suggested first line with the D being Goshorn on the left and Jackson being the RD.
    PP2: again copy paste of line 2 with the D being Sommelius on the left and Knudsen on the right.
     
    PK again if it matters
    PK1: Klein and Jackson with Goshorn and Vandenbussche
    PK2: Here it depends upon how willing you are to sacrifice on winning faceoffs. If you don't mind losing faceoffs for the best PK forwards I would suggest Lindsay as the C with Gates as the winger. If you want to try to win faceoffs I would set it with Kukkonen and your choice of Lindsay or Gates as the other forward. Defensively it should be Lynch and Bidwell.
     
    If you want to improve your team you need 2 things the most. Another top 6 playmaking forward and a 1st or 2nd line defensive defensemen. You could go for a good playmaking forward in Alexandr Tokarev in the SHL but who to offer in return is the issue.