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Showing content with the highest reputation on 11/18/2019 in Posts

  1. 1 point
    Blackbeard

    NFL Football

    At lest tell us why Tom Brady sucks. It might be prudent that admin not count this posting for ryanstan when counting the 2 posts needed to leach a game. His posting is garbage... (There it was said. When making a statement such as that evidence needs to be included.) With that said, along with what the above guys wrote. Tom Brady is one of the best quarterbacks in the history of the game and his induction in to the pro football hall of fame will prove just that when he retires, whenever that maybe nobody knows. Love him or hate him it can not be disputed that he is one of the greatest if not the greatest there ever was!
  2. 1 point
    PointGuard

    The Town Crier

    Game #18: Colorado Buffaloes (11-6, 3-3) @ #19 Oregon Ducks (11-5, 4-2) On the road again. And taking on the Ducks who are tied for the league lead. This is the first of two games this week against Oregon. The Ducks are led offensively by freshman SF JJ Robinson who is averaging 15.6 ppg. Oregon came out firing away from outside and hitting over 70% of their shots to forge ahead 27-11 after 7-1/2 minutes of play. We cooled them slightly (they finished the half knocking down 61% of their FG attempts and 57% of their 3’s), to cut their lead to 49-40 at the break. C Ike Minahan dropped in 16 points for us while SF JJ Robinson had 12 for Oregon. We cut the Ducks’ Lead to 56-51 with 14:19 remaining. We continued to creep closer and Kenton Dunn’s 3 with 10 minutes to go made it 63-60. Then Ike Minahan knocked down a 3 to tie the game at 65-65 with 8-1/2 minutes left. As our defense shut down Oregon, we then ever-so-slowly ground ahead and finished with a surprising 80-71 victory. C Ike Minahan scored 16 and pulled down 7 rebounds, SF Kenton Dunn had 15 points, and SG Camah Griffin tossed in 11 points. Oregon’s C Ronald Greenwalt led their scoring with 18 points. My guys dedicated the game to my father and sent him the game ball. Pac-12 results tonight: Arizona-81, Stanford-72 #14 Washington-70, Arizona State-65 Washington State-74, #15 California-71 (the Cougars overcame 34 points from Cal’s SG Derek Jackson) #3 UCLA-94, USC-48 Utah-76, Oregon State-69 Our big road win moved us into a 3-way tie for 4th place in the conference.
  3. 1 point
    historybeast

    Copyright Rules?

    Thanks dude!
  4. 1 point
    rainsilent

    BHL season finale S5

    On the final day of the regular season 3 teams were all within 1 point of each other fighting for 1st place in the league. It was all going to come down to the last game for each team to decide who would finish 1st. At the start of the day the Laporte Red Raiders were holding 1st with 177 points by virtue of goals scored at 382. They had 52 regulation wins on the season at this point. Tied with them was my team, the White Mountain Winterhawks, with 177 points. My team had 312 goals and 55 regulation wins up to this point. We were both in the same conference. The third team, in the other conference, was the Red River Rockettes with 176 points. They had 343 goals scored and 55 wins so far on the season. If the Red Raiders won their last game of the season in regulation they would win 1st no matter what. In fact they just needed to tie in points to win because the first tiebreaker is goals scored. They were facing the 8th placed team in the East. To get 1st I had to get at least a point and nobody else tie my team in points. I was facing the 14th team in the West. For the Rockettes to get 1st they either needed to tie my team in points or get more points than the Red Raiders. They were facing the 8th team in the East. The Red Raiders lost in OT 5-4. This meant that my team needed to win in OT to pull ahead of them and a win in regulation would mean that I would win altogether. My team would win in OT 3-2 after losing my 1st line C a minute and a half into the game. This meant that if the Rockettes could win their game outright that they would finish 1st. Win they did as they ended the game with a 5-1 victory tying my team for points while scoring more goals on the season thereby holding the 1st tiebreaker of more goals scored. Congratulations to Jonathan D on finishing 1st on a very exciting finish to a season that came down to the very last game. A few extra notes; With that win on the last day the Rockettes held pretty much every imaginable tie breaker over me having more regulation wins and a better GF/GA differential as well. With 4 days left I was 9 points behind the Red Raiders and considered myself out as I had to win at least 3 of the last 4 just to tie whereas if the Red Raiders won even one game they would finish better than me by virtue of the first tiebreaker. The Red Raiders managed to go 0-0-1-3 in their final 4 games and 4-0-1-6 in their final 11 games of the season after beating my team 5-1 in game 68 of the season. My team went 7-1-1-2 over its final 11 after that loss. The Rockettes went 7-0-1-3 in their final 11.
  5. 1 point
    Chris

    Copyright Rules?

    Right here, http://forums.gmgames.org/files/category/12-mods-graphics-players/
  6. 1 point
    Zeppelin462

    Release of 0.5.2

    Great stuff guys, keep it up! Just donated and downloaded the update! Now we just need to get this on Kirk Herbstreit's radar ;)
  7. 1 point
    Chris

    Copyright Rules?

    This is the perfect location for downloading the third party mod. We have these forums where we can push it, we are at arms length and we have a downloads section.
  8. 1 point
    historybeast

    Copyright Rules?

    I was able to find this from the official NCAA about licencing rules https://www.ncaa.org/championships/marketing/ncaa-licensing-program-faqs#seven But basically yea, ever since that whole "former NCAA players suing EA" then it's basically where now a days, if you want to make a game with the NCAA, your best bet is to find some generic logos for teams, bowls, etc and then just make the game open to modding where folks who buy the game can download a logo pack from a 3rd party site (such as MEGA) and then just copy/paste the logos into some folder. Now there also has been recent news too with the NCAA cuz there might be the off chance that players get paid now in college so the open idea to having licence deals would be back open again https://bleacherreport.com/articles/2860384-ea-sports-open-to-bringing-back-ncaa-football-game-after-fair-pay-to-play-law
  9. 1 point
    GamePlanHockey

    Roster, Captains and Lineup [DONE]

    Updated October 28, 2019 ## Roster A team's roster is all the players on the team. To create a complete lineup for each game you'll need to dress 2 goalies, 6 defencemen, 4 centers and 8 forwards. But it can be wise to keep a greater roster in case of injuries. A suitable roster could be something like 3 goalies, 8 defencemen, 6 centers and 10 forwards. ### Team captains Each team have three player assigned as the team captains where one is the main captain and the other two are named assistant captains. These players will have a large impact on the team's culture and winning instinct. They will also help the rest of the players handling pressure during games and preventing the team from underestimate their opponents. ## Lineup A lineup consists of four forward lines, three defenceman pairings, two powerplay units and two penalty kill units. The forward lines and defensive pairings have settings where you can assign desired ice-time and focus area. See below. To edit your lineup choose Lineup from the Action menu on your Team page. ### Swap and replace a player To swap and insert players - click the jersey of the player. When replacing a player a window opens that allows you to browse your entire roster divided into each position. This view displays three ratings for each player but the player's name is clickable for full info just as normal. Also note that you can customise which three ratings to display by using the dropdown found at the top of this view. Click the player jersey in the roster view to insert the player. You can also click the cancel button at the bottom to return to the lineup view. ### Ice time You set ice time for each forward line and each defenceman pairing. The ice-time is set in percentage of a whole game requiring that all lines adds up to 100% and all pairings adds up to 100%. For example, a defensemen pairing given 50% ice-time will get approx 30 minutes of ice-time each game. Note that this is an approximate value. Depending on turn of events, such as penalties, in the game this may vary to some extent. Depending on the amount of ice-time given your players may be fatigued. Players with great endurance can handle more ice-time. Note that fatigued players have a higher injury risk than healthy ones. ### Line focuses By setting the line focus you can give the line a specific duty and role in the game. Each line focus has an upside but also a downside. You can combine them in any way you want, for example your first line is set to a scoring line and your fourth line is set to an energy line. It's important to assign the right type of players to a line focus. Not every role is a good fit. More below. To edit the line focus open the Line Settings menu found at the top of each line. #### Scoring A scoring line's duty is to score goals. The line will focus on creating scoring chances and trying to control the puck as much as possible. To be successful in this line focus you'll need players that is a good fit in your offensive tactic and include roles like Playmaker, Sniper or Powerforward. If successful at their line focus the line will create more scoring chances and hopefully create some offensive momentum for the whole team. On the downside the line may become vulnerable defensively. #### Two-way The two-way line will focus on both scoring and defensive duties. It will require players that will do great in both your offensive and defensive tactics. Roles like Two-way, Playmaker, Sniper, Powerforward or Grinder is a good fit. If successful your line will create momentum for your team both offensively and defensively depending on game situation. #### Checking A checking line is often matched against an opponent's first in an effort to reduce their scoring, and physically and mentally wear them down. Player's in this line requires great defensively skills in your chosen tactic but also great body checking skills and not being afraid to play dirty. Fitting roles are Grinder, Enforcer, Two-way and Powerforward. If successful in their line focus they will create defensive momentum for your team but at the same time weaken the opponents offensive momentum. The opponent's players may also get agitated by the checking line making them unfocused. On the downside this type of line will not be as productive offensively and may even weaken the whole teams offensive momentum during the game. #### Energy Usually the fourth line on a team where the energy line's duty is to play physical and give your team a boost. You'll need gritty players that can body check and skate fast. Fitting roles are Enforcer, Grinder and Powerforward. If successful at their line duties the line will create some good momentum for your team, especially if your team is in a downwards trend or in a slump. On the downside the line won't create that many scoring chances. ### Defensive pair focuses #### Support offense Defensemen pairings set to this focus will be highly involved in the team's offense both by moving the puck into the offensive zone and by participating in offensive rushes. The assigned defensemen n need to be able to handle the chosen offensive tactic well and preferable assigned to an Offensive or Two-way role. If successful the team will gain more offensive momentum but also be more vulnerable for odd man rushes. #### Stay at home A stay-at-home pairing will focus on the defense and to obstruct the opponent's offense. Defensemen on this focus assignment need to be good body checkers and have do well in the chosen defensive tactic. Preferred roles are stay-at-home or two-way defensemen. If successful this pairing focus will inspire its own team defensively and at the same time weaken their opponent's offensive momentum. #### Match line If your defensemen pairing is set to match line they will adjust their focus depending on the forward line they are currently playing with. That means that defensemen in this focus assignment need to be able to handle both your offensive and defensive tactics well. Two-way defensemen are preferred. If successful the defensemen pairing will reenforce the forward lines focus assignment. #### Dynamic The dynamic defensemen pairing will try to combine both offensive and defensive duties. This means that you'll need defensemen that have enough skills to handle both your offensive and defensive tactics. Two-way defensemen are preferred. If successful your pairing will create momentum for your team both offensively and defensively depending on game situation. ### Special teams Both powerplay and penalty kill has two units where the first unit automatically is the main choice and is given more ice-time. If those players are fatigued during the game the second unit is used. Normally the first unit is used approx two thirds of the time. Also note that you may very well use a forward on one of your defensemen positions in powerplay. ### Goalies The lineup also has two goalie positions where you can assign the starter and backup goalie. The backup goalie is used if your starter is injured or having a very bad performance and is replaced during the game.
  10. 1 point
    GamePlanHockey

    Tactics [DONE]

    Updated October 28, 2019 ## Tactics Tactics are an important part of creating a successful team. There are a number of aspects to consider when choosing tactics. First you need to evaluate what your roster's strengths and weaknesses are. Depending on your roster some tactics may be a better fit than others. You may also want to consider your opponents' tactics and choose a tactic that may give you the upper hand when facing them. Some tactics work better against certain tactics and vice versa. See explanations of the different tactics below. There are different tactics used depending on game situation; Equal strength and Special teams (Powerplay and Penalty kill). On equal strength you actually use two different tactics; One that your team will use offensively when trying to score goals and One that your team will use to obstruct and prevent your opponent's scoring chances. In addition to these tactics there are also a few different styles of play that impact the game performance in different ways; Fair play and Team focus settings. More below. To change tactics choose Tactics from the Action menu on your team page. ### Equal strength - Offensive tactics #### Puck Possession An offensive strategy in which a team having the puck and keeping control of it until you can gain the flow by regrouping. Patient teams will cycle in offensive zone until something opens up on the weak side of the ice. To be successful at this tactic you should look for players with great passing, puck handling and skating skills. You also want to have a few snipers that really can shoot the puck. To defend against this tactic you should try to play an aggressive style of play with high pressure and combine with defensive-smart players that also can skate well. Your defensemen should also be able to box out opponents and keep clear in front of the net. Goalies with great reflexes are invaluable when facing a puck possession team but they will also need to be well positioned, be able to control all rebounds and quickly move from post to post. #### Transition rushes A strategy where a team tries to go on the rush creating for example 2-on-1s often starting with a quick long pass from the defensive zone. Not necessary a defensive style of play, instead the strategy is to outnumber the opponent by quickly setup an offensive play and enter the attacking zone with great speed. In order to succeed in this tactic you'll need fast skaters, especially fast forwards, and players with great passing skills in order to quickly set up a play. You'll also need players with great puck handling skills to get by opponents and players that can finish a 2-on-1 with a one-timer shot or to deke the goalie in a breakaway. When defending against this tactic a more defensive and passive approach may be appropriate to prevent the opponent from advancing too fast into the neutral and offensive zone. Your players should also have great skating skills in order to keep up with the opponent in the event of an attack. Also defensive smart players can read the opponent early and intercept the pass attempt. When facing 2-on-1s or even breakaways goalies need to be very agile and be able to move quickly sideways to make the save. #### Crash the net An aggressive strategy in which a forward charges towards the opponent's net in hopes of deflecting a shot, banging a loose puck in, obstructing the goaltender's view, or simply creating mayhem that could lead to a scoring chance for his team. If you're considering this style of play you'll need tough forwards that can overpower the defensemen and that isn't afraid to jump right into heavy traffic in front of the net. In addition to this your players need to make shots and dumps (passes) from decent angles and have enough stick handling skills to be able to deflect shots and make the most of rebounds. When facing an opponent that have this style of play the best way is to try to keep the opponent away from center ice and to outnumber the opponent in your own zone. Strong physical players are preferred and goalies need to be strong in their positioning, stay calm and control every rebound. #### Dump and chase An offensive strategy in which a team shoots (or "dumps") the puck into the attacking zone and aggressively pursues it in hopes of retrieving possession and setting up a scoring chance. Most effective for teams with enough speed and size to force opposing defensemen off the puck. On the downside the dump and chase is a quite non creative play and can be easily read by opponents. To be successful at this tactic you'll need gritty players with good skating skills that ain't afraid to both receive and deliver hits near the boards behind the net. They also need decent passing and shooting skills once they retrieved possession of the puck to setup a pass to a player in front of the net. To defend against this tactic it's important to not be too passive and stationary. By back checking and putting at least some pressure on the opponent you will in combination with strong and tough defensemen have a good chance of preventing them from regain puck possession. Goalies with good puck handling skills may also help to clear dumped pucks in the defensive zone. ### Equal strength - Defensive tactics #### Conservative trap The trap consists of one forechecker in deep and four skaters lined up along the blueline forming a four man wall to prevent the opposing offense from advancing into the neutral zone. This tactic is effective against counter attacks and tactics that try to find their way into center ice. On the down side your team may become quite stationary making them vulnerable for opponents with a more non creative direct style of play. If you're considering this tactic look for defensive minded players that also can play tough. #### Aggressive forecheck The aggressive forecheck causes the opposing team to fail in their defensive assignments since the four skaters down low aggressively attacking the puck in waves. The tactic forces teams with a passing style of play to make bad decisions but at the same time leaving the team more vulnerable to teams going for counter attacks and to outnumber their opponents. Players in this tactic need to be able to work hard, skate fast body check the opponent. #### Moderate forecheck The moderate forecheck consists of one forechecker down low, two forecheckers high and two defensemen back in the neutral zone. The basic idea is to funnel the offensive team to the outside, away from center ice and cut off passing lanes. This tactic is effective against teams that are trying to find their way into center ice or more non creative plays. The team may however be vulnerable for highly skilled passing plays. The team needs a combination of players where forwards need to be good skaters and be able to work hard and tough defensive players. #### Left wing lock The left wing lock always allows an offensive player to be used as a defensive safety valve. This allows the best skaters to be aggressive, but whenever there is a possibility of a transition from offense to defense, there is a third guy high to eliminate odd-man rushes in the goalie’s direction. This tactic will keep opponents away from center ice and preventing the opponent to outnumber the team in the defensive zone. Teams with a more patient passing play may however find weaknesses in the defence. Players should be able to play tough, work hard and to take good defensive decisions. Forwards, except the Left Wing, also need to have good skating skills. #### Spread In the spread, once the opponent takes the puck behind his net, a forechecking winger moves from the right to flush him out. The other winger then moves from the opposite side and forces the enemy skater to get rid of the puck. The tactic work well against puck controlling teams but may open up space in the neutral zone making the team vulnerable for counter attacks and allowing opponents into center ice. The forwards forechecking should have great skating skills and be able to play tough and work hard. The defensemen in this system should have great defensive skills but also be able to play tough. ### Powerplay tactics During powerplay it can be wise to study in which direction your players are handed/shoots. #### Umbrella Three players near the blue-line forming a high triangle and two players low in the slot parallel to the goal line. The idea is to get the puck to the middle of the ice for hard blasts from the point. To be successful at this tactics you will really need to have good shooters, especially on the blue line. Forwards in front of the net should also be able to deflect pucks and play tough to obstruct the goalie. To defend against this tactic you'll need a strategy that cover most shooting angles and at the same time boxes out opponents in front of the net. You'll need defensive players able to read the opponent and be able to play tough in front of the net. Goalies must rely on a combination of reflexes and good positioning in order to stop pucks. #### Overload Overload aims to outnumber the other team along the half boards, thus creating a lot of three on two scenarios. The idea is to constantly cycle the puck and create a lot of movement down low, which causes defensive breakdowns. To succeed in this tactic you'll need players with good passing, skating and puck handling. To defend against this style of tactic you'll need to keep the box together with players that are smart defensively and that both can skate and play tough. Goalies need good reflexes and be able to quickly move from post to post. #### The 1-3-1 This strategy creates four triangles to pass around and take one-timer shots. This system forces the defense to focus on the middle players causing the PK to shrink. In order for this tactic to work you'll need great passing och puck handling skills among all players while moving around the puck. You also need players being able to take one-timer shots. To defend against the 1-3-1 you need to cover angles and put pressure on the opponent causing them to make mistakes. Your players should be smart defensively and being able to skate and work hard. Goalies rely on great reflexes and swiftly switching position. #### Spread The aim of the Spread is to overrun the slot with forwards and outnumber penalty killers down low. Causes opponent to abandon the blue-line, which allows your d-men to come in for one-timers. This tactic requires forwards that can play tough, work hard but at the same time set up a play. Defensemen should have a great shot. In order to defend against this tactic you'll need to keep your box together and perhaps put some pressure on the player with the puck. In addition to this your players should not be afraid to play very tough. Goalies with good positioning and that can control rebounds are invaluable when facing this tactic. ### Penalty kill tactics #### Diamond A strategy to cover shooting angles. A high forward is set up to defend against the power play quarterback, another forward and a d-man take the guys atop the circles and a low d-man covers the slot. This tactic is effective against shooting strategies in power play. Your players should be able to read the opponent plays and skate well to cover most angles. The defensemen need to be able to play tough in front of the net. The tactic can make your team vulnerable for power play strategies where the opponent are trying to outnumber your team finding their way in to the center ice. #### Simple Box The tactic basically allowing the other team to have the puck so long as they are along the perimeter. Using this strategy is more about having good stick work and not chasing after the puck carrier. This tactic will defend center ice making it hard for opponents crashing the net. Your players need to be strong defensively and box out the opponent by playing tough in front of the net. On the downside shooting strategies may punish your team and block the sight for your own goalie. #### Wedge Three collapsing players in the slot in a triangle formation while the extra manis free to run around and create havoc along the perimeter. Since this formation is always rotating, every skater needs to be aware of the responsibilities of every position they rotate into. This tactic puts pressure on the opponent forcing them to make mistakes when trying to find a pass into the slot. Players need a combination of good skating and defensive skills but also being able to work hard. On the downside it won't work as well when facing teams with a more patient approach or a strategy where shots are mostly coming from the point. ### Tactics familiarity Although there are benefits to adjust your tactic for each opponent your team will suffer when it comes to tactics familiarity. By sticking to one or a few different tactics your team will learn and eventually be experts on the chosen tactics. This may give your team advantages in certain game situations where your more experienced players are more likely to benefit. ### Fair play Instruct your team on how much they should push the boundaries of the rules to gain an advantage. The dirtier your team style of play the more likely is your players to take penalties. You can set the fair play style into five different ranks. #### Safe The players will avoid penalties at all costs. However, this may cause the opponent to gain great advantages in the physical play. #### Fair The players will hold back to avoid penalties and only play as tough as absolutely necessary. This may cause the opponent to gain some advantages in the physical play, #### Normal The players will play tough when necessary but will try to avoid any unnecessary penalties. #### Hard The players will play tough as often as possible. They will try to get the opponent out of balance. This will give them an advantage but it may cause more penalties. #### Dirty The players will play very tough and cheap shot the opponent to get them out of balance. This may cause many penalties but also give them a great advantage. ### Team focus Your team focus will set your team to an offensively, defensively or balanced style of play. This may also be varied depending on game situation. There are possibility to adjust your team focus depending on your team is ahead or below. Also note that if your team are set to, for example, an all offensive style of play for too long they may eventually start feeling uncomfortable in their defensive duties. #### Very defensive Players only focus on defence. All players will participate in the defensively play. #### Defensive Players won't take any chances when going on attack. #### Normal Players will go on attack when possible but doesn't ignore their defensive responsibilities. #### Offensive Players will go on attack as often as they can. #### Very offensive Players only focuses on going on attack. All players will participate in the attack to create a scoring chance.
  11. 0 points
    ryanstan

    NFL Football

    woowee love me some NFL, who you like?