Chris

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  1. Thanks
    Chris reacted to PointGuard in The Town Crier   
    Game #18: Colorado Buffaloes (11-6, 3-3) @ #19 Oregon Ducks (11-5, 4-2)
    On the road again.  And taking on the Ducks who are tied for the league lead.  This is the first of two games this week against Oregon.  The Ducks are led offensively by freshman SF JJ Robinson who is averaging 15.6 ppg.
    Oregon came out firing away from outside and hitting over 70% of their shots to forge ahead 27-11 after 7-1/2 minutes of play.  We cooled them slightly (they finished the half knocking down 61% of their FG attempts and 57% of their 3’s), to cut their lead to 49-40 at the break.  C Ike Minahan dropped in 16 points for us while SF JJ Robinson had 12 for Oregon.
    We cut the Ducks’ Lead to 56-51 with 14:19 remaining.  We continued to creep closer and Kenton Dunn’s 3 with 10 minutes to go made it 63-60.  Then Ike Minahan knocked down a 3 to tie the game at 65-65 with 8-1/2 minutes left.  As our defense shut down Oregon, we then ever-so-slowly ground ahead and finished with a surprising 80-71 victory. 
    C Ike Minahan scored 16 and pulled down 7 rebounds, SF Kenton Dunn had 15 points, and SG Camah Griffin tossed in 11 points.  Oregon’s C Ronald Greenwalt led their scoring with 18 points.
    My guys dedicated the game to my father and sent him the game ball.
    Pac-12 results tonight:
    Arizona-81, Stanford-72
    #14 Washington-70, Arizona State-65
    Washington State-74, #15 California-71 (the Cougars overcame 34 points from Cal’s SG Derek Jackson)
    #3 UCLA-94, USC-48
    Utah-76, Oregon State-69
    Our big road win moved us into a 3-way tie for 4th place in the conference.
  2. Like
    Chris reacted to historybeast in Copyright Rules?   
    Thanks dude!
  3. Like
    Chris got a reaction from CTGames in Copyright Rules?   
    Right here, http://forums.gmgames.org/files/category/12-mods-graphics-players/
  4. Thanks
    Chris reacted to Zeppelin462 in Release of 0.5.2   
    Great stuff guys, keep it up! Just donated and downloaded the update! Now we just need to get this on Kirk Herbstreit's radar ;)
  5. Like
    Chris got a reaction from historybeast in Copyright Rules?   
    This is the perfect location for downloading the third party mod. We have these forums where we can push it, we are at arms length and we have a downloads section.
  6. Thanks
    Chris reacted to historybeast in Copyright Rules?   
    I was able to find this from the official NCAA about licencing rules
    https://www.ncaa.org/championships/marketing/ncaa-licensing-program-faqs#seven
    But basically yea, ever since that whole "former NCAA players suing EA" then it's basically where now a days, if you want to make a game with the NCAA, your best bet is to find some generic logos for teams, bowls, etc and then just make the game open to modding where folks who buy the game can download a logo pack from a 3rd party site (such as MEGA) and then just copy/paste the logos into some folder.
    Now there also has been recent news too with the NCAA cuz there might be the off chance that players get paid now in college so the open idea to having licence deals would be back open again
    https://bleacherreport.com/articles/2860384-ea-sports-open-to-bringing-back-ncaa-football-game-after-fair-pay-to-play-law
  7. Like
    Chris reacted to Spider in Hi   
    Hello all. New here :)
  8. Thanks
    Chris reacted to rlmiller2819 in How I have never stumbled onto this site before   
    Favorite Sim Games:
    Front Page Sports Football Pro 98
    Motorsports Manager
    Draft Day Sports Pro Football 2020
    Draft Day Sports Pro Basketball 2019
    Being a GM/Coach, while the players perform to their stats, will always be my favorite GM style game!
  9. Like
    Chris reacted to bdvorak11 in How I have never stumbled onto this site before   
    Happy Friday. Love sports sim games.
     
    My current favs:
    OOTP baseball 19
    DDS College Football 19
    DDS College Basketball 19
    Football Manager mobile 19
     
    Loved Micro League Baseball back in the day !!
     
    Thanks
     
  10. Like
    Chris reacted to Clout in Auto-set depth chart!   
    This features needs to be the highest priority. It's super tedious trying to set the depth chart manually, especially when the players get injured so much. And when the players come back off injury I often forget where the hell they're suppose to go!
     
    It takes all the fun out of the game. The game has a lot of potential!
  11. Like
    Chris reacted to SetonHallPirate in Ideas for features   
    One thing that is desperately needed is a way to auto-set depth charts. Otherwise setting your depth charts properly is a royal pain.
     
    Also, just a note, partial scholarships do not exist in FBS college football. FBS football is a head-count sport, meaning that a penny in athletically-related financial aid counts as a full ride.
     
    Otherwise, VERY promising-looking game.
  12. Thanks
    Chris reacted to CTGames in Customizing names?   
    The bowls and conferences are in xml files so if you edit them, then you can change the names.
  13. Like
    Chris reacted to GM Games in [Wolverine Studios] Pre-Order The Best Basketball Simulation Game On The Market Today!   
    Rejoice hoops fans – it’s that time of the year again…its time for Draft Day Sports: Pro Basketball 2020!
    We didn’t just tweak the number one basketball sim on the market…we tore it to the ground and have built the most incredible version to date! Everything has been looked at and improved to give you the best visual and gameplay experience you have ever had from the series. Let’s talk about some of what’s new for DDS:PB20.
    Let’s start at the most noticeable difference – the brand new UI. The interface gives you a very clean look that is super easy to navigate and offers many new touches such as the dashboard screen you see above which gives you many colorful charts to be able to look at information quickly and easily.
    Everything has been redesigned with you, the player, in mind. Take a look at the brand new game screen – all of your coaching options are available at once now – no need to switch back and forth – and take a look at the lower portion of the screen and you’ll see energy meters for your players. No more having to pick out the right line in the stats chart to see what their current energy level is. Best of all those bars are color coded and will change to yellow and red to give you an easy to see indication of who needs a sub. You’ll find touches like this all throughout the new interface.
    DDS:PB20 received much more than a face lift and a massive improvement in player experience. Here’s a look at one of the new additions – the Team Insights page which will give you a number of interesting new ways to view things including this chart which is showing a league wide display of players and their PER values according to their salary.
    Some of the other new additions you just can’t talk about with a beautiful screen but we want to mention them. We’ve boosted the editing capability of the game to allow you to edit coaches in greater detail from within the game (all editing is now done in the commissioner office) and we’ve also added the ability to generate new coaches and players in case you feel like adding to your pool of coaches and players.
    The gameplay has received some requested additions as well such as the generation of play by play game logs, valuing experience for players when it comes to the playoffs and the ability to change certain variables such as pace and three point attempts to allow you to better represent certain eras of play.
    Want to see some of these things in action for yourself? Take a trip to our YouTube Channel and see videos of gameplay in action!
    We’re excited to be able to offer our special pre-order savings in our webstore starting right now. If you use coupon code PBFIRST you’ll save 15% with your pre-order, you will get a FREE Steam key (when available) and starting on 10/26/19 you’ll be able to download the latest beta versions all the way up through release as part of our FirstAccess program.
    It’s a great time to be a basketball fan and with Draft Day Sports: Pro Basketball 2020 you’ll be able to guide your favorite franchise to many years of championships. We look forward to seeing how you #BuildYourDynasty!
    The post Pre-Order The Best Basketball Simulation Game On The Market Today! appeared first on Wolverine Studios.


    View the full article
  14. Like
    Chris reacted to gen in How I started.. Playing Sports Sims   
    Anyone remember Head Coach with the Schoburg Franklins and the WR Kim van Obendorf? I loved that game. How about Earl Weaver Baseball? And Tony La Russa Baseball? 
     
    I have to confess, I still play Championship Manager 94
     
    :-)
  15. Like
    Chris reacted to catenaccio in Indoor Football Manager   
    looking great!
  16. Like
    Chris reacted to stattosoftware in Indoor Football Manager   
    Looks interesting, keep us posted.
     
    Are playoffs also customisable?
  17. Like
    Chris reacted to Robmeister89 in Indoor Football Manager   
    As I already stated, I have done almost nothing on my game recently.. I hurt my back at the start of September, my college term started at that time as well, I then got sick with the flu... but just yesterday I finally implemented something I have been wanting to implement for a very long time.. the league calendar... its going to operate similarly to OOTPD games in that you will simulate one real-life day at a time (with the option to simulate multiple days of course).
     
    Please note for this particular screenshot, Pembroke Pines has two teams, what you're seeing on the schedule is not an error. The teams are randomly generated currently so its possible for teams to have the same city (albeit its rare but its possible).
     
    Here's the first version of that calendar showing off the league's games for the month:

  18. Like
    Chris reacted to HpGamer in what is your favourite football (soccer) game on gm   
    For my favorite is Football Manager 2019
  19. Like
    Chris reacted to mesquite in Front Page Sports Football   
    Signing in....for FBPRO Sorts Football....I was in several leagues back in the '90's and loved the game. Was heartbroken when Sierra cancelled it. I sure wish there would be another game similar to this one that would let you create plays, play in a league, coach only, do season after season with drafts, training camps, injuries all of it....I don't need it to be the NFL just simulating it similarly like FBRO did.
  20. Like
    Chris reacted to CTGames in Release of 0.4.3   
    Hi
     
    We are happy to announce the release of CT Football Manager Version 0.4.3.
     
    In this version we have mostly focused on optimizing the screen when simulating a game and changes to the logos and teams due to some potential legal issues.
     
     
    The newest version can be downloaded at https://ct-games.itch.io/ct-football-manager/purchase
     
    The newest devlog can be found here: https://ct-games.itch.io/ct-football-manager/devlog/101622/biweekly-release-043
     
     
    If you wish to get more updates about the game please check out our Twitter account: https://twitter.com/CTGames6
     
     
     
    Enjoy the game
     
     
    BR
     
    The DevTeam
  21. Like
    Chris reacted to TwoHades in OMG   
    I love this website
  22. Like
    Chris reacted to mlopez1775 in Exclusive - Real Names for Bowl Bound College Football 2016   
    New here, just learning to post and play BBCF. 
  23. Like
    Chris reacted to stattosoftware in Feedback & Reviews   
    I'm the programmer of Australian Football Coach (the Aussie Rules GM game), saw your game was free, and decided to try it out. (Will purchase the next version.)

    I want to start out by commending you on your work on the game - for what it is so far it's very well done. I really appreciate the customisation as well.

    - Minimise clicks! I want to be able to suspend a player from the message screen as opposed to having to remember what they did. I also want to be able to warn a player instead of suspend them. I also want to be able to kick someone off the team for say a DUI. I don't like having to go to the team screen, remember who the player was, find the player on the roster, and then suspend them.

    - Minimise clicks! There's a lot that can be improved with regards to recruiting, the basic model is good, but a "recruiting budget" and "scholarship limits" are really important. The best games I've played with a recruiting element were The College Years and that college basketball mobile game, where you had to continually invest to get players to come to your school, including calling them or visiting them. I'd like to be able to do that without any additional dialog boxes.

    - Along those lines, I don't know if you get emailed recruiting rankings at the end of each year, but recruiting rankings would be neat, especially if you could tie a "get a top 100 recruiting class" or "get a top 10 recruiting class" into the coaching expectations

    - I generally like the game screen, but things move a little bit too quickly for me, and I like a fast-moving sports sim. Again, I'd minimise clicks by removing the drop-down menu for each play. Can you make each play a button with a diagram of what the play does?

    - I thought the game had soft-frozen when I played my first game, as I thought "simulate game" on the game screen meant the entire game would be simulated as opposed to starting the game.

    - If I choose to play out the game, a "sim to quarter" button would be nice in case I want to speed things up.

    - Part of things moving a little bit too quickly - I scored a touchdown and had no idea what had happened, since the PAT was performed automatically (no 2pt conversions?). A touchdown cutscreen would be nice, along with a clear indication of a turnover, and a more clear indication a first down has been achieved. Also, an incomplete pass does not show up on "last plays".

    - Everything that just happened on the last play should be displayed to you. You just get say "54 yard returning" but you don't know who returned it. You don't know what defense the opposition played, either, you have to look up top for the down and distance and time. What would also be nice is allowing your coaches to sub in players if you decide to call the game, and end-of-quarter/end-of-game clock management options such as "call timeout after play" or "spike ball after play", "tell players to get out of bounds", "run the full play clock (after run/completed pass)" as options.

    - I'd like it if the game stops when you receive a message instead of having to do "next day" or "next game" and automatically takes you to the message screen.

    - More stats on the game screen! You get touchdowns and yards, but not attempts, completion pctage, or interceptions. I'd like to see overall team statistics and a drive log.

    - I know you can edit the XML files, but I'd also really appreciate an in-game editor, even just for team names.

    - This is less optimal, but I'd love to create a college football world where I would be able to either create my own playoff, or go back to the BCS days and only have 1 play 2. In terms of playoffs, the way I do it is by creating specific games, and then seeding specific games with specific teams (IE team #1 plays in this game), and then have those games have winners and losers ids with the id of the game that the winner participates in and the loser participates in (there's a double chance in Aussie Rules, so the loser games are important, and allow you to create some very creative playoff structures.) If the game hasn't been completely scheduled by the time it's ready to play, if one team is scheduled it gets a bye to the winning game.

    - Could you put the dates of the games on the bowl games screen?

    - You have first & 10 even if the goal line is less than 10 yards away. Also, on some offensive penalties, the down and distance do not update.

    - I think the scoring summary should be ordered descending in time (most recent plays first, or at least have the option to do so) and include the score at the time the score occurred.

    - The end of the game updates to "Quarter 5"

    - There's an official logo in the game I would be very wary about using. I would also be more careful with some school names - go with Palo Alto, South Bend, Los Angeles, Westwood, Waco

    - Wyoming shot up to first in the rankings after winning the "Week 0" game and then were out of the rankings entirely the next week. Also, a "previous ranking" would be nice to show on the rankings email screen. Probably easiest just to skip the very first week of rankings than to fix things, but the rankings are a bit too variable. You could also have "power rankings" and then a fixed ranking where it's really hard to move down if you win (reputation + preseason squad skill)

    - The AI had a long clock draining 4th quarter drive down three touchdowns - simple AI which runs the ball with a lead or passes the ball when behind to save the clock would be neat (even better would be tying this in with different AI coaching philosophies.)

    - It's really slow to load and to move between days - perhaps include a loading bar so I know it hasn't crashed.

    - For whatever reason I can't play the game windowed, and it doesn't appear in the task bar when I alt-tab.

    Lots there, but great work so far. Looking forward to the next version. I've also made a couple plays, will upload them for you if you'd like.
  24. Like
    Chris reacted to Diesel in Feedback & Reviews   
    Here is something I typed up real quick, I will finish it later...
     
    Quarter backs
    height:
    5-8 to 6-2
    (more of a scrambler, athletic)

    6-2 to 6-8
    (more of a pocket passer, less mobile, unless a freak)

    weight:
    150 to 220
    (More speedy, agility, mobile)

    220 to 280
    (more powerful, unless freak)

    jersey: 1 - 19


    Running Backs
    Height:
    5-5 to 6-0
    (many different kinds of skills, speedy, power, etc..)

    6-0 to 6-5
    (more power backs, not as fast, but break more tackles, unless freak)
     
    Weight:
    150 to 180
    (more speedy, agily, quick)

    180 to 215
    (many different kinds of skills, speedy, power, etc..)

    215 to 265
    (more break tackles, power runners, unless freak)

    Jersey: 1 to 49

    example of a freak would be a 5 star running back
    6-4 235 pounds speed 93, break tackles 96, strength 78, vision 80, inteligence 93
    kind of like an Eddie George at Ohio State

    Offensive Tackles
    Height:
    6-2 to 6-9

    Weight:
    275 to 310
    (more agile, better pass blocking skills, can be a good run blocker also, unless a freak)

    310 to 380
    (more strength, better run blocker, maybe loses pass blocking skills, unless a freak)

    Jersey: 60 - 79

    Example: Leonard Davis from University of Texas 6-8 370 pounds run block 98, pass block 83, strength 95
     
  25. Like
    Chris reacted to Maxwell04 in Brewers Dynasty   
    I just started today and my farm system is pretty rough so i'm looking to bolster it but also keep my major league roster intact and competing for the playoffs