CTGames

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  1. Like
    CTGames got a reaction from lebeaubg in Recruit Page Crash - Non-Athletic Brochure   
    Thanks for the report and we have fixed that issue for the next release
  2. Like
    CTGames got a reaction from Rigafan in Release of 0.8.6   
    Hi
    We are now ready with our newest version where the focus has been on implementing the inputs we have gotten from the users like transfer portal and improvements of existing features
    The newest version can be downloaded at https://ct-games.itch.io/ct-football-manager/purchase
    The newest devlog can be found here: https://ct-games.itch.io/ct-football-manager/devlog/209525/release-086
    If you wish to get more updates about the game please check out our Twitter account: https://twitter.com/CTGames6
    Please use our forum for any feedback: http://forums.gmgames.org/forum/408-ct-football-manager/ or on discord: https://discord.com/invite/BFeYXsT
    Best Regards
    The DevTeam
  3. Like
    CTGames reacted to Paul C in Introductions @ CTFM   
    I know it will be a bit late for you two, but I've added a thread in Dynasty Stories where I go through the key things I consider in the first year of a play through in Prestige mode, with posts on things such as Practice setup, recruitment strategy, identifying appropriate recruits, tweaking the depth chart and players I would target to red shirt and why.  I'm sure it won't cover everything (especially play design and play calling during games especially), but I hope it might be useful to some.  A word of warning, this has been developed by a player, based on my own experience of the game.  If you follow it, you may end up replicating bad habits / sub-optimal strategies I've use!
  4. Like
    CTGames reacted to Paul C in First season in prestige mode - major decisions   
    In this series of posts I'll be setting out what the key aspects that I undertake when starting with a new game / with a new team, starting with a low ranked team in the simulation version. It is based in part on watching the excellent video introductions available in this same section of the forum (in the post titled Lets Play Series), which I would encourage you to watch.
    These experiences are based on version 0.8.5. I hope they are helpful to people just starting out, or contain a few extra bits that people didn't spot straight away (for me new roles and assigning training packages to new recruits passed me by!). They are based upon my experience and as such may not optimal nor do I suggest this is the only or best way to play. Similarly, if you want the experience of learning for yourself and the thrill of figuring out for yourself, please look away now.
    What follows is a series of things I do over the first year of a season and the main screens and decisions that have to be made. I have focussed more on the mangement-side, so have not covered in-game play calling or designing plays (I generally leave that to my co-ordinators – that's what they are paid for!). As I'm writing this while creating a new season, I'll reserve some slots and will come back and edit those pages, when I get to that part of the series.
    July
    In the first month I focus on the following areas (each will be subject to a separate follow on post):
    Delegations
    Setting initial recruitment targets
    Setting & assigning training schemes (I'll include completing pre-season here which is set in late July buy impacts August)
    Evaluating walk ons
    Changing positions (optional)
     
    Just before first game
    Reviewing depth chart
    Red-shirting players
    Strategy - co-ordinators play calling tendancies
     
    During season
    Review and amend depth charts
    Reviewing recruitment & interacting with potential recruits
     
    Post-season
    Simming the bowl games
    Considering changes to coaches
    Requesting new fixtures (can be done any time or left to coaching staff)
  5. Like
    CTGames reacted to Paul C in What's the most amount of seasons you've played in CTFM?   
    Second simulation and just concluding the 6th season with the Louisiana-Monroe Sharks - it took the selection committee a few years to understand the legacy creation at LM!
  6. Like
    CTGames reacted to skan43ahmad247 in Real Team Mod 2021 season   
    If i had to do all this work myself I wouldn't know where to begin. Thank you guys!
  7. Like
    CTGames reacted to skan43ahmad247 in CT Football manager is awesome!   
    Love simulation games, been waiting for one a long time. Madden just doesn't cut it for me
  8. Like
    CTGames reacted to Paul C in Bugs / observations from 4 seasons in   
    These are some of my observations of gameplay and bugs, having run through four seasons on simulation mode, the first three with the Middle Tennessee Miners then trying a single season (mostly simmed) with Clemson. Excuse the wall of text; but I'm trying to give my observations in the spirit that they might help. These were all over the past couple of days on latest version.
     
    Huge positives
    The overall recruiting felt really strong – I had to fight and scrap to discover any / every three star with Tennessee; where with Clemson, it generally just took expressing interest to bag a dozen 5 star recruits.
    Game results seemed consistent with relative strengths of teams.
     
    Bugs
    Prestige seems to be awarded way too much at end of season especially for players getting drafted to the NFL. On drafting players the prestige jumped from 7 to 292 in two years.
    Prestige seems to follow the manager, rather than the club – moving to Clemson and the teams' prestige level was retained at this very high level.
    Watching bowl games; these all started with scores displayed from previous game and after concluding showed a loss 0-0 after the game. Jumping to show scores rather than simming allowed a result to be calculated.
    Most championships and rivalry games show twice in the history and championship table (minor presentational issue)
    Coach evaluation & in-year targets – this seems to trigger at start of year, rather than end of previous year – thus in each year I resigned at Tennessee it stated I'd failed 3 out of 4 targets (when I had in fact made them all). The winning games target seems to stay incomplete throughout the year – I had a target for 3 wins in the first year and was showed incomplete throughout the year (after winning 10).
    No Strength and Conditioning coaches in coaches menu. I fired mine and ended up hiring a special teams co-ordinator for the role. With limited data, injuries have seemed to increase, but not really enough data to know if this is the case.
     
    Potential engine issues
    These are just my observations based upon a few seasons in a single play-through.
    The passing game feels a little too strong overall at the moment. My 85 overall QB finished his freshman season with 104 TDs against 1 INT and 430 out of 495 passes complete. Most teams against me ended with c. 90% passing completions, but with far smaller average yardage gains.
    The rushing game feels a little underwhelming – my running backs combined for approximately 2 yards per carry over the seasons with not a single breakaway for more than 5 yards (could just be due to the average running backs I had available, particularly their low speed levels).
    Recruiting activities did not appear to 'move the needle' – things could have been going on behind the scenes, but I never saw an example of percentage interest for a team change following a phone call, meeting or after sending brochures, when in a recruiting battle.
    Huge movements occasionally in pre-season training – I had 2* players turn into 5* and a 4* turn into a 1* during pre-season training. I think that is great when its new recruits (as the scouting could have been just way off), but it is a little more strange when its juniors and seniors changing. (I wish I'd kept better tabs on this to give better examples).
    The pre-seasons gains seemed to be inversely affected by coaching skill. I got huge improvements in year 1 with existing roughly 50 skill level coaches; and much worse changes in year 2 (when I replaced all staff with c80 skill level coaches) and with my time at Clemson (albeit most of the players were 5* to start, so could only really go down!)
    Head coach player reputation seemed stuck on 50 and didn't really move throughout my play-through
    Co-ordinators didn't appear to ever switch to second or third string players during late quarter blowouts, when substitutions were handled by them or during fully simulated games; aside from injuries, only my starting players got reps all season long.
    Occasionally would get emails stating previous year records were new one-game records.
     
    Potential future considerations
    Coaches skill levels seemed to be static – it would be good, if there skills changed a little each off-season.
    Ability for fan base to change over time – having won back-to-back championships, it would have been nice to see the fanbase to increase from 'very low' (it may just take more seasons).
    Could just be my resolution settings, but when playing key plays only; the pop up screen directly covers the score, down and yards to go; requiring it to be moved before choosing a play.
     
    Overall I've enjoyed my time experimenting with this game and in particular the feeling of scrapping for recruits at a lower team feels very strong. I hope these insights help in consolidating issues or give food for thought. I've several saved games at various stages of seasons, so may be able to recreate specific issues or screenshot examples if it helps – I didn't want to screenshot each thing as this post is long enough already
  9. Like
    CTGames reacted to twitchteegue in Bugs / observations from 4 seasons in   
    Thank you so very much for the great feedback, and we will take a deeper look at it when we have finished the current version (beginning of next week).
    We like the wall of text since we really enjoy to get as much feedback as possible, so we know where and what to fix/look at 🙂
    I am only the modder of the game, but I am handling the CT Football Manager forum this weekend 🙂
  10. Thanks
    CTGames got a reaction from Rigafan in Coach movement   
    Under Settings you need to disable the CPU Assistance to handle coaches. Then you can click on your coaches under Home and you will see a Fire button on the coach page.  When you need to hire a new coach you click on a coach in the coaches view and the coach will have a Offer job button
  11. Like
    CTGames reacted to Rigafan in Prestige Mode Team Offers   
    It's very minor just having more choice is nice I guess! Either way keep up the great work. The game is already very addictive!
  12. Like
    CTGames got a reaction from Rigafan in Prestige Mode Team Offers   
    Sorry I have missed this one, but we will look at it for the next release
  13. Like
    CTGames reacted to helix in Release of 0.8.5   
    I would just like to say, this game is awesome! Thanks for all that you do!
  14. Like
    CTGames got a reaction from Rigafan in Crash on Sim All Season 0.8.5   
    Hi,
     
    I guess that we haven't set the crash report on the "sim season"-feature, since you don't have anything in the log file. But we will try to see if we can figure out what goes wrong
  15. Thanks
    CTGames got a reaction from Rigafan in Release of 0.8.5   
    Hi
    We are now ready with our newest version which focus has been on bug fixes and optimizations for recruiting.
    The newest version can be downloaded at https://ct-games.itch.io/ct-football-manager/purchase
    The newest devlog can be found here: https://ct-games.itch.io/ct-football-manager/devlog/206236/release-085
    If you wish to get more updates about the game please check out our Twitter account: https://twitter.com/CTGames6
    Please use our forum for any feedback: http://forums.gmgames.org/forum/408-ct-football-manager/ or on discord: https://discord.com/invite/BFeYXsT
    Best Regards
    The DevTeam
  16. Thanks
    CTGames got a reaction from Chris in Release of 0.8.5   
    Hi
    We are now ready with our newest version which focus has been on bug fixes and optimizations for recruiting.
    The newest version can be downloaded at https://ct-games.itch.io/ct-football-manager/purchase
    The newest devlog can be found here: https://ct-games.itch.io/ct-football-manager/devlog/206236/release-085
    If you wish to get more updates about the game please check out our Twitter account: https://twitter.com/CTGames6
    Please use our forum for any feedback: http://forums.gmgames.org/forum/408-ct-football-manager/ or on discord: https://discord.com/invite/BFeYXsT
    Best Regards
    The DevTeam
  17. Like
    CTGames reacted to feve10 in CT Football manager is awesome!   
    I cannot wait to give this a shot! Thank you for making a game like this and finally giving us football fans a chance to have a simulation game!
  18. Like
    CTGames reacted to Rigafan in CT Football manager is awesome!   
    Just wanted to add my thanks to the list!
     
    I was so close to purchasing a different college football game but happened to see the threads on here for this and.. well it seems awesome! The interface is great and the game seems to flow nicely, PLUS YOU HAVE ATTENDANCE STATS THANK YOU!
  19. Like
    CTGames reacted to animalkev in Practice help? Skills dropping...   
    that would be great if you can look into. Love the game...
     
  20. Like
    CTGames got a reaction from animalkev in Practice help? Skills dropping...   
    It shouldn't drop so I guess we need to look into fixing this issue after Christmas
  21. Like
    CTGames reacted to Cocaine in Coach movement   
    Figured that option was having control over my staff for hiring and firing.  I'm just curious if there is coaching movement outside of your own team for ai controlled teams?  I haven't done a solid play through yet to see for myself.
    Really like the customization you can do in the game so far.  Props for setting it up that way.
  22. Like
    CTGames got a reaction from Firefly in Release of 0.8.3   
    Hi
    A little earlier than expected but we are now ready with a new release due to a bug in the previous version
    The newest version can be downloaded at https://ct-games.itch.io/ct-football-manager/purchase
    The newest devlog can be found here: https://ct-games.itch.io/ct-football-manager/devlog/199708/release-083
    If you wish to get more updates about the game please check out our Twitter account: https://twitter.com/CTGames6
    Please use our forum for any feedback: http://forums.gmgames.org/forum/408-ct-football-manager/ or on discord: https://discord.com/invite/BFeYXsT
    Best Regards
    The DevTeam
  23. Like
    CTGames reacted to fantasysportsprose in Roadmap   
    New guy here but really like the concept of the game and look forward to learning more about it; keep up the great work!
    kan
  24. Like
    CTGames reacted to bpopo329 in The Basics   
    I'm also just starting out and under "Dynasty Stories" in the forum list there are four videos of a playthrough that helped me get to know the game much better.
  25. Like
    CTGames reacted to CMAC in Real Team Mod 2021 season   
    Thanks for this