ColoKrabatt

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  1. Like
    ColoKrabatt reacted to MattBerserkers in Remove 3rd Round Picks   
    I disagree. I've successfully built a few lumber LIHL teams using the unwanted 3rd rounders of higher divisions, so I'll try to explain.
     
    a) The average isn't that good of a tool in the lower leagues and with the recent update, should give the highest picks a bit more variation. I arbitrarily just looked at the Fishbowl 1st round IHL expected picks. The highest rated was 65 overall and the lowest was 49 overall. Sure the average is 60, but anyone who does their due diligence can grab a guy that makes the team within a couple seasons.
     
    The development is often a lot faster on your own team if players are given a chance. I managed to sign a 64ish overall player in the LIHL on my last lumber team who was originally a 3rd round SHL pick. 2 seasons later, he was 79 overall and should have been an SHLer but had to stick with me for a couple more seasons. What I'm saying is that players don't need to be league ready a couple seasons after they are drafted. It doesn't usually work like that in the NHL and shouldn't work like that here. 
     
    c)  This is a bit of a continuation from the last point, but I've found guys have a potential relevant to where they are drafted. That 49 overall guy I mentioned earlier will likely end up in the IHL or even BHL if given a chance. But if those players were not LIHL picks like you want, they'd quickly outgrow the league and you'd have a bigger issue of players leaving as soon as their entry level expires. (I'll add that some people already find it an issue that their own drafted stars already often want to leave for greener pastures.) Sure this could be mitigated by proportionally reducing the number of draftees, but then we'd be in your same problem of having what looks like useless picks.
     
    d) I had one more point but have forgotten it, I'll edit this post if it comes back.
  2. Like
    ColoKrabatt reacted to Wick Schozen in training and player roles   
    Can't offer a definitive answer, but I do think that a player's role does affect their training. For example, I've had defensemen where their offensive skills, so they are set to stay at home but they'll struggle to increase their offensive attributes. 

    Also I've started to believe that their in game results has some effect on how they develop. I have a player where I want to develop his faceoffs, but when I have him on my GHL team he is only taking 5-10 faceoffs a game and isn't improving much. But when he is with my affiliate he's taking over 20 draws a game and his faceoff development sky rockets. So with that, if you have him set to powerforward and he starts hitting more, maybe his physicality could follow suit. 
  3. Like
    ColoKrabatt reacted to IneffableLeafs in Injuries...   
    Hey all, I recently had a whole bunch of players injured on one of my teams. At the current moment, to view your injured players duration's on the sidelines (i.e. 20 days, day-to-day), you either have to go to an upcoming game on your schedule and click on a preview, where you can see an injured list. You can also, of course, go to the specific player page to see the duration under the player's 'form' tab.
     
    My suggestion is to have an easier way to quickly view injury duration.
     
    Some examples:
    If you open the player tab (not the page, just where it shows ratings, profiles, and basic stats), you can hover over the health indicator (it would say 'INJ'), and it would tell you the injury length/duration. Have an injury list/report at the bottom of the team page Show injury duration in the health column on the team page, instead of showing 'FIT'. Let me know what you guys think. 
  4. Like
    ColoKrabatt reacted to MattBerserkers in [Transfer Market] - More In-Depth Filters   
    I don't like the idea of searching for personality traits. I look at it like this, I'm searching for players based upon their skill/stats I have no idea what their personality is going to be like. The stats are given data that's collected, personality traits, not so much. When I then click on a player to view his traits, it's like I am giving him a small interview to find out what his personality is like and then can decide if he fits in my teams culture. I enjoy games where everything is not just searchable and people have to do a little work, I think personality is something that doesn't belong in that searchable category.
     
     
    Height and weight are just numbers, I wouldn't mind those being searchable.
  5. Like
    ColoKrabatt got a reaction from Mattti0 in Statistics in affiliate team   
    Hi, I suggest stats window for players in affiliate teams. Now you must see players' profile to know how's he doing when he's affiliated. How I see it: on the affiliate team screen, there could be stats button just like on your teams' home page, describing your affiliated players. To make easier to know your prospects and how are their performances.  It's just suggestion, please don't crucify me. 
  6. Like
    ColoKrabatt reacted to GamePlanHockey in [SOLVED] Game World Paused   
    A hotfix installed yesterday caused more harm than good. A couple of game worlds went down. The hotfix has now been removed and game worlds should be running as normal again.
  7. Like
    ColoKrabatt reacted to fangwall in Trade Wont Process   
    Check your cap for the following season.   Your trade may put you over the cap for the next year for one of the teams. 
  8. Like
    ColoKrabatt reacted to MattBerserkers in Player size   
    I wasn't too sure, so I just checked a bunch of players around 6 feet to see when they started getting the message.
     
    5'10" guy: no mention
    6'2" guy: no mention
    5"11" guy: no mention
    6'1" guy: no mention
    6'3" guy: respectable size
    6'2" guy: no mention
    5'7" guy: lacks size
    5'10" guy: no mention
    5"10" guy: no mention
    6'2" guy: no mention
    5'9" guy: lacks size
    6'2" guy; no mention
     
    I can pretty much conclude that the game considers guys 5'9" and under as small and guys 6'3" and taller as big. I don't think it takes into consideration weight, but I didn't bother checking so I could be wrong.
  9. Like
    ColoKrabatt got a reaction from GamePlanHockey in [SOLVED] Game World Paused   
    No need to apology, delay wasn't enormous. We're pleased that it's running again. Thanks.
  10. Like
    ColoKrabatt reacted to GamePlanHockey in [SOLVED] Game World Paused   
    A simulator crash caused the bug in Howitzer. It has now been fixed. I have postponed the simulation 12 extra hours to get everyone a chance to get back in. Sorry for the delay.
  11. Like
    ColoKrabatt reacted to Steve in Waiver system   
    If the reason is to prevent people from hoarding players on their farm teams, then perhaps the minor league contract should just simply count for more than the 10% it currently does to the primary team.  Hoarding isn't "free", it still costs 10%.  However, if it were 25% (pick any number higher than 20%), then I think it would be hard for a manager to hoard.  (3-4 farm players equal 1 primary contract).  That's not exactly hoarding.  Plus, I like the idea of having fluid and experimental lineups.  If I have to worry every time I send down a 24+ old player about waivers, then it defeats the purpose of having the farm team for anything other than prospects who already play in appropriate level leagues.  
     
    I'm not 100% against waivers, I just haven't yet been convinced how it would be more fun than hassle in our leagues.  
  12. Like
    ColoKrabatt reacted to MattBerserkers in RFAs   
    Honestly, it sucks losing young players, but I don't think RFA's should be a thing in this game. It's already easy for good teams to build a big pool of prospects and the new affiliate teams will help in developing these prospects into really good players. Adding RFA's into the mix would let the big teams hoard the best players at supposedly cheaper prices (where else can they go as an RFA?) and make it nearly impossible for newcomers to a higher division. It's already a small problem for the oldest worlds. No RFA's make it so that teams are forced to let go of some talent for salary reasons which allows for talent to be spread out and overall give everybody a chance at becoming a good team faster.
     
    It's a good idea, but I just don't think it would work very well in the both the top and bottom tiers.
     
    As for your second post, I think it's interesting. I think the way the system currently works is that players are more willing to sign with a team with more reputation. I don't think a managers reputation really matters. Maybe a team getting a new manager could change that team's reputation to be something like "Fresh management" and give the reputation equal status to "Legendary" in a league. Then it would expire after a couple in-game days. I doubt it would give any major advantage that encourages cheating, but it would give that new manager that player that is slightly better and might be able to change a teams fortune.