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  1. Arriving March 7th, 2015 for download is the newly branded Sportando Basket Manager SBM15 for Windows PC. Previously the game has operated as PCF or PC FantaCanestro.

    Those who are die hard basketball management fans will know of its origin. The newest version appears to have some updates but now has the branding strength of the Sportando name.

    For those in North America who are unaware of what Sportando is, its a major sports media and news company with a strong flair for basketball.

    You can see the latest features below and compliments on them keeping the game Free to play.

    DETAILS OF SPORTANDO BASKET MANAGER SBM 15

     

    • 63 national leagues, including 12 to the second division and 4 until the third division
    • Italian League until the fifth division (Serie C), NBA (O “alloy United States”)
    • 45 Cups
    • 36 supercups
    • 10 continental competitions for Europe, Asia and South America
    • 10 LANGUAGES Italian, English, Spanish, French, German, Catalan, Israeli, Russian, Polish, Serbian
    • 49k players
    • 1608 teams
    • 2D simulation of the game
    • Draft draws and competitions “live”
    • National competitions continental, world and Olympic
    • Tactics and training, and team, market players, staff
    • Arena: extension and input prices
    • Detailed statistics for each player, individual premiums
    • Arcade mode
    • Creating custom team, Editor Teams and Players, Teams Historic

     

    The post It’s out. Free Sportando Basket Manager SBM15 (PC) appeared first on GM Games - Sports General Manager Video Games.



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  2. Hey everyone, the Video page now contains a preview of the new mobile app. I know most folks are perfectly happy with the browser experience, but the mobile app does help us market the website and keep a healthy flow of users coming to the site. There is also one additional benefit of the mobile app that I failed to mention in the video: I'm planning to keep it AD FREE! For those who have iPhone, the app will appear as an update. For those with Android, you'll need to find the new app in the store and download it. You can delete the old one as it is no longer supported.Special shout out to Daniel Chase, an independent designer, who designed and built the mobile app. Thanks for your help, Daniel! He comes highly recommended by me if you have any design or mobile projects.

     

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  3. iOOTP is making a big push to become one of the most popular mobile video games. Traditionally sports management games have been niche yet this power-play in association with the MLB branding will be very interesting to see.

    As part of building the awareness of the original game, OOTP Developments has made iOOTP 2014 available for free through the iTunes Apple Store.

    Below is a summary of what can be expected of MLB Manager 2015, due in the next few weeks.

    The content below is courtesy of OOTP Developments latest update:

     

    Officially Licensed By MLB.com

    Yes, like Out of the Park Baseball 16, MLB Manager 2015 will feature authentic league and team logos for all Major League Baseball teams, including historical ones!

    Real 2015 Major League Baseball 40-Man Rosters

    Each team will have its actual 40-man projected Opening Day roster, along with an additional 20-25 top prospects, for a total of 60-65 players. As in previous versions of the game, your prospects will remain on a minor league roster until they’re ready to be promoted to the majors.

    Android Support

    Yes, that’s right: MLB Manager 2015 will be available on iOS and Android for the first time! Look for it in the Apple App Store and the Google Play Store when it’s released next month. (The exact date is TBA, but if you’re on social media, be sure to follow us on Twitter and like us on Facebook for the latest news.)

    Shop a Player

    As in OOTP, you’ll now be able to shop a player around and field offers from other GMs. When you see an offer you like, you can begin trade negotiations and add more players to both sides.

    Simulate to Date X

    Now you’ll be able to simulate ahead to a specific date, instead of just a day or a week at a time. And a new Don’t Disturb feature will let you do uninterrupted long-term simulations and watch your league history grow.

    Player Shortlist

    See a player whose career you want to keep track? Add him to your shortlist so you can quickly see his profile any time. That’s particularly useful when you trade a player and want to see how his career unfolds. (Hopefully with as few regrets as possible.)

    Career Stats Leader Boards

    Every player with 10 years or more of experience is eligible for inclusion in the new leader boards for career stats. Now you can follow the races for new career home run and strikeout kings, as well as the leaders in many other stats.

    Improved In-Game Subs

    Many of you asked for this, so we’re happy to say that when you make a substitution during a game, you will now see the current game situation, as well as the selected player so you don’t accidentally remove the wrong player. This will be handy when playing ahead in the game.

    Better Trading AI

    You’ll receive more offers when you put a player on the trading block, as well as better offers when shopping a player around.

     

    The post (Preview) Details of MLB Manager 2015 (iOS, Android) appeared first on GM Games - Sports General Manager Video Games.



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  4. The well known team over at OOTP developments have arrived on a release date and what will be in store. At the moment it is looking like late-May 2015.

    OOTP will be looking to make up for first release of Franchise Hockey Manager through new features and code stability. If Franchise Hockey Manager could be described as full of potential with a knowledgeable group of programmers to tap into.

    GM Games as always will continue to follow it’s progress. Through our User Reviews, you will get the last say on what you think.

     

    The content below is courtesy of OOTP Developments latest update:

     

    Franchise Hockey Manager 2 in many ways will be a complete overhaul on the original, with many avenues of the game improved and tweaked.

    Here are some of the highlights for the upcoming game:

    1. 2014/15 and 2015/16 season data: The game will feature over 23 playable leagues, as well as a great deal of non-playable leagues. The game will ship with 2014/15 data and then be updated before the 2015/16 season starts with a new roster set to help gamers get the most up-to-date experience.

    2. Completely overhauled graphic user interface and navigation: FHM 2 will have a completely new interface, which suits the complex world of hockey much better. Our two goals for this year’s game were to make the game look nicer and make navigating in the game as easy as possible. In our opinion, we have made big steps in both areas.

    3. FaceGen: For the first time, FHM will ship with FaceGen support. This brings much more life to the game. We have models in place for skaters, goalies and staff, including changing colors of helmets based on the team the player is on.

    4. Completely re-designed Game Engine: We ripped out the old engine and built this very important part of the game brand new, from the ground up. With the new engine, every second of a game is simulated and the engine keeps track of exactly which zones the puck and all players are, at all times. This allows us to simulate the flow of a hockey game much better than before, with each event playing out through the engine. From player passing or moving the puck up the ice, to faceoffs that matter in what zone they occur, dump-in’s, clear attempts, puck battles on the board, breakaways, and many events – it will all be an intricate part of the new simulation engine.
    Note: Big parts of the new match engine will be available for FHM 2014 before the FHM 2 release. FHM 2 will feature a tweaked and refined version of the initial release of the match engine.

    5. Game Rating: FHM 2 features a new way for you to evaluate the performance of your players – the Game Rating (GR). During a game, each event (good or bad) will change the GR, so you always know how well a player performs on the ice. Since the calculation includes the role of the player and the situation on the ice, you can get a pretty good picture of the performance. Not all players are goal scorers and will have their names show in the score sheet – now you can accurately track how everyone is contributing to your team’s success or failure – from your stay-at-home defensemen to your grinding 4th line forwards.

    6. Redesigned Fictional Mode: We have removed the fictional mode from FHM 2014 and replaced it with a new version that is much more streamlined and stable. Now you can play with just one league (or add major junior and/or a farm team level if you like) and form it to your likings by changing selected rules and options (which stay in a sensible range – so no Hobbit league on Mars).

    7. League Expansion: Before a season you are now able to expand any league you want by two teams. Want to bring the NHL to Las Vegas? Or bring a team back to Quebec? Go for it!

    8. Basic Online League Support: Use FHM 2 to play an online league with your friends. GM’s can upload team files (or draft lists, for example) to the commissioner, who then simulates the game forward, before uploading a new league file. In addition the game produces CSV outputs you can use to generate a web page for your league if you wish. Prove your mettle as a GM against some of the other sharp minds who are fans of FHM!

    9. Pre-season games: Need to make some tough roster decisions to get your team ready for the start of the season? Before the regular season starts, use these games to prepare your team for the regular season and find out who will make the squad.

    10. Head coaches: It is now possible to hire a head coach for your team and play as GM only.

    11. Historical changes: We’ve added new historical seasons to the game, so you can start even further in the past. In addition, you can now continue your game when reaching the last historical year and turn your game into a fictional league. We’ve added historical dollar values and a season preview, so you always know the situation for every season you are just about to start.

    12. Greatly expanded news section: We added many additional news types and expanded the text of all news to give you more immersion and help bring your league to life.

    13. There are many more changes and additions to the game (listed are just a small number):
    – New tactics system
    – New player development system
    – New training system
    – New player roles
    – New job safety system
    – New player happiness system
    – Retiring players can now become staff – is your former star forward your next head coach?
    – Revised staff contracts
    – New player fatigue system
    – New player consistency system
    – Line chemistry
    – GM and Coach scores
    – All-Star game added
    – Completely revised league/team/player history
    – Redesigned screens (such as lines, tactics, manager-home and playoff screens)
    – Extended draft logs
    – New logo templates

     

    To join the discussion with the lead developer, the story can be found here: http://www.ootpdevelopments.com/board/fhm-2-general-discussions/251167-franchise-hockey-manager-2-release-info-feature-list.html

    The post The goods on Franchise Hockey Manager FHM2 appeared first on GM Games - Sports General Manager Video Games.



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  5. A brand new mobile football management game has arrived at the iTunes apple store. Title Challenge is an effort by an indie development studio named Kyan Games.

    A first glance it appears they are saying all the right things. The leads at Kyan Games are paying tribute to the simplicity of the original Championship Manager 01/02 and are looking to translate the balance of that simulation game algorithm into the right recipe for mobile gaming fun-factor.

    Their acknowledgement of what makes a successful game goes further in respecting the need for a high resolution user interface. A cartoon approach is their attempt at building the immersion.

    It will remain to be seen if the game has the footing to uproot the fanatic following of one particular juggernaut (FMH) and the other entries in the mobile sports management territory.

    Let’s get a bit more granular about Title Challenge (iOS)

     

    WHY DO WE NEED ANOTHER FOOTBALL MANAGEMENT GAME?

    Laurent at Kyan Games: I love the early Championship Manager games, basically since the release of CM 93 I’ve owned and played them to death. I still play modded version of those games now using DOSbox.

    Paul at Kyan Games: I’ve never really stopped playing the classic Champ Man 01/02 release and I still pour hours into Sensible World of Soccer. Both of these games have the perfect balance of fun gameplay features and just enough ‘real-life’ simulation.

    Laurent at Kyan Games: We felt these early games were a perfect fit for mobile and the existing games weren’t quite hitting the spot for us. So we decided to pursue our dream of building a “back to basics” football management game with a focus on fewer features, designed for mobile.

    FEATURES

    • Manage your favourite club from England, Spain, Germany, France and Italy
    • Update players and clubs using the free built-in data editor
    • Fast-paced gameplay – Complete a season in a matter of hours
    • Autosave feature – Pick up and play right where you left off
    • Drag and drop tactics with intelligent positioning
    • Upgrade your training facilities to develop the stars of the future
    • Upgrade your stadium to increase your club reputation
    • Use your scouting network to identify transfer targets

     

    The post Title Challenge (iOS) looking to live up to its name in mobile football management appeared first on GM Games - Sports General Manager Video Games.



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  6.  

    Instagram-Upload-TE--web-540x280-2

    Top Eleven has fans from all around the world. Our fans live on different Continents, support different teams, and now we want to meet you!!!

    We want to dedicate our Instagram page to you, the fans. Send us in your favourite football pics that you have taken, and we will add it them to our Instagram page.

    Some ideas of the kind of pics we are looking for:

    • Wearing your team’s jersey

    • Playing football

    • A picture with a famous football celebrity

    • Inside your team’s football stadium

    • Your local team

    Pretty much any pic you have taken of yourself that is related to football. All you have to do is upload your pics below and we will add our favourites to our Top Eleven Instagram page.

    Upload your entry

    If you wish to upload more than one file, you may package several into a zip archive. Maximum file size is 7 MB. Allowed formats are .bmp, .gif, .jpg, .png, .tif and .zip.






    I agree to upload terms and conditions

    The post Upload your FOOTIE PHOTOS! appeared first on Top Eleven - Be a Football Manager.



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  7.  

    As GM Games continues to highlight the evolution of sports management games, there are certainly those who must be recognized for their contributions to where we are today. We plan over the next little while to compile exclusive conversations with influential people in the sports simulation industry.

    One of these integral people happen to be Risto Remes of Sports Interactive Games (SI Games). Here is a bit of background about who he is to those not familiar with him.

    Risto is originally from Finland and holds title of Senior Software Engineer at Sports Interactive. Home of the world famous Football Manager series. He has worked on every Football Manager product since Championship Manager 03/04. Prior to working with and at SI Games, Risto was the creator of a hockey simulator that would be known as Eastside Hockey Manager or EHM .

    EHM started off as independent freeware that became so successful and advanced that it caught the eyes of the programmers at Sports Interactive. Between 2002 and 2007, Risto was able to leverage SI Games and some of their proprietary code to advance the 2D game engine to new heights.

    Eastside Hockey Manager was a leap forward in hockey simulation and over time became one of the finest sports simulation algorithms ever produced. So much so that GM Games has enshrined Eastside Hockey Manager 2007 to the GM Games Hall of Fame Classics.

    User communities such a The Blue Line, FHockey, Thebreakaway all grew at a rapid rate and continue to have thriving user communities. Then, everything changed.

    The decision was made between SEGA, Sports Interactive, Risto, to stop the investment in EHM due to a lack of game sales. SI Games claims piracy was the leading reason. Users claim the marketing campaign and product name attributed to the overall downfall. In the end, too much of SI Games’ code lived in EHM and thus the franchise has been shelved ever since.

    Exclusive conversation with Risto Remes as of February 2015.

     

    I have (Chris V @ GM Games) remained in communication with Risto. Telling him about the flagship leagues we have put together to bring hockey sim realism to new heights. He has always been interested to know why the 2005 version has been the most popular for these reasons. Those conversations aside, we setup a formal conversation with him to find out how he’s been and there is even a very interesting footnote he leaves us with.

     

    [GM Games]

    Thanks for taking some time in your schedule to chat. Tell us a bit about your role now with SI Games?

    [Risto Remes]

    Since 2006, I’ve been working on the Football Manager project, initially working on finances and player progression and various other areas. Nowadays I’m mainly working on newgens, player progression, training, team talks and attendances with some other bits here and there.

     

    [GM Games] 

    How rewarding was the Eastside Hockey Manager series to you?

    [Risto Remes]

    Making the three EHM games with SI was very rewarding. Working full time on a project that started out as a hobby project on the side of my studies was like a dream come true, especially as the football management games made by Sports Interactive had been the original inspiration to my own projects.

     

    [GM Games]

    What did EHM help bring to SI Games in terms of engine improvements or strategy?

    [Risto Remes]

    Having two different projects like the hockey game and the football game helped by feeding new ideas into both projects as some aspects of the games were approached from different angles in the two projects. Obviously coming to SI to work on EHM originally helped massively with that project as we benefitted from the management game code base and other technology already established at SI.

     

    [GM Games]

    What are your thoughts on the hockey simulations being made today on different platforms?

    [Risto Remes]

    It’s nice to see hockey games coming along on different platforms. I tend to play a bit on my mobile or tablet occasionally and we obviously have Football Manager Handheld for the mobile platforms at SI. I think sports management games in general are well suited for the mobile platform as something to play whilst on the train or on the bus.

     

    [GM Games]

    Now, the question we all want asked lol. Do you believe that the Steam platform has potential to revive the hockey series? Perhaps even re-branding from ‘Eastside’ to a generic title?

    [Risto Remes]

    I like Steam as a platform for distributing and playing games and it has worked well for us at SI for the Football Manager series. I’ve always maintained that I want to bring EHM back some day when the time is right and Steam would be something to obviously look into if that time comes.

     

    [GM Games]

    Wow. We’ll let those reading here interpret that last answer on their own. Maybe expect a busier e-mailbox :) Are there any sports you enjoy or games you would consider making in your free time?

    [Risto Remes]

    I still play floorball competitively in Finland and follow both football and hockey actively. I’ve been asked to do a Floorball Manager game occasionally but I haven’t seriously considered that so far…

     

    [GM Games] 

    Thank you again for joining us. Finally, what are your thoughts on the website General Manager (GM) Games?

    [Risto Remes]

    I think internet communities are vital to smaller games, especially sports management games that don’t maybe get the mainstream coverage like the big sports games. Sites like GM Games are good for finding out about similar manager games in different sports and meeting other people enthusiastic about the genre.

     

    [GM Games]

    And that concludes the broadcast.

     

    The post Exclusive: Risto Remes (EHM) joins GM Games in conversation appeared first on GM Games - Sports General Manager Video Games.



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  8. Online versions of sports managers have been increasing in popularity in recent months. Although they will never be able to benefit being a member of Steam, they have the potential for very large user communities. This can lead to very fun multi-player experiences and often the games themselves may even be free.

    One of the most recent games to come around is Game Plan Hockey Manager. GM Games has agreed to participate in the growth of the support and user discussion around Game Plan Hockey Manager. The game’s creator, Anders Granberg has a strong web development background and a passion for making a great hockey experience. The combination of understanding web user interfaces and back-end development experience of the game engine will make this a project that many should keep an eye on.

    Here is an excerpt from Anders’ blog on the approach he took in creating this game:

    1. Stats. I love stats and can browse hockey databases for hours and hours. Most online hockey manager games that I’ve tried didn’t have a lot of stats, and if they did they didn’t play as important role in the game as I wanted.
    2. Realsim. I often missed that feeling of realism when I played a manager game, specially online. That made me tire quickly and most likely logout and never come back. With ”realistic feeling” I don´t mean the use of real player and team names. It was never an issue that I couldn’t play with my favourite team Ottawa Senators and sign Sidney Crosby to the team. What I´m looking for is much more subtle. I want to get the feeling that there is real persons behind the all the numbers and facts. I missed a game where the psychological values played an equal part to all the numbers.
    3. Details. Most manager games either lacked details or it quickly became obvious that the player details didn’t matter. Therefore I thought that if I should make my own game one day every detail shown in the game should matter, at least in some way.
    4. Game play. Who likes a random result? I often got the feeling that the game results was somewhat random. One game you lost the next game you won. It made me doubt that games wasn’t even played, just randomised results. I wanted to make sure that, in my future game, games actually was played shift by shift. The players on ice that instance should actually face each other, skill vs skill, tactic vs tactic.

    More can be read about his approach here: http://www.gameplanhockey.com/blog/why-another-hockey-manager-game

    Below GM Games caught up with Anders Granberg to ask him a few questions of our own:

     

    [GM Games] Where do you see the game evolving?

    [Anders] It would be easy to answer something like, I want the game to be the biggest game out there or I want to have 1 million registered users. But that’s not what I had in mind when I first started creating the prototype more than a year ago. I wanted to create a manager game that focused on the things that I loved about a great manager game. Things that I actually found very hard to find in most games out there. I wanted stats to be detailed, realistic and a big part of the game. I wanted to get the feeling that there was realsim behind player ratings and interactions. I wanted more than just a few ratings on the players and I wanted every detail to matter, everything from height/weight to contract happiness. Not least, I wanted games between teams to actually be simulated shift by shift with every little detail in play.

    So this is what I want to continue developing. One little bit at the time. I have so many ideas for new features but my first goal is to get the game out of the “prototype status” and to feel comfortable to release a stable version 1.0

     

    [GM Games] Do you have plans to move beyond the default leagues?

    [Anders] Yes, I’ve always had plans for creating two sets of game worlds with different league styles. The current style can best be described as European influenced with team promotions and relegations. But I want to create another type of game world with more North American influenced leagues with affiliation teams, trades, drafts and so on.

     

    [GM Games] What games inspired you?

    [Anders] I’ve played manager games, mostly football (soccer) manager games, since the late 80’s, then on my Commodore 64 machine. I was hooked right from the start. It has been really exciting to see the games evolve in more than 25 years. Games today includes more and more graphics and video but I must say that I’d always preferred the text based games.

    The first great hockey game I tried was NHL 93 to SEGA. This was not a manager game but I remember to been blown away by the feeling to be able to play with a real NHL team and create my own lineup. It took until I tried Risto Remes early version of Eastside Hockey Manager before I found a hockey manager game that I really liked.

     

    [GM Games] How much effort do you see yourself putting in to this game?

    [Anders] This is actually a tough question to answer. The last year and a half I’ve put in several hours a week – every week. Being on my own it’s hard to find time for every feature or great idea you have. That’s why I’ve decided to first put out a prototype and let people try it out and provide feedback on what they think. So far the reception of the game have been much better than I’d anticipated. Many people out there have provided great feedback, suggestions and feature requests. For that I’m truly grateful. But to be honest, to put in even more effort I need to find a way to finance my hours and maybe in the long run create a whole team that can take the game to the next level. That sure would be a dream come true.

     

    We thank Anders for speaking with us.

    His game can be found here: http://gmgames.org/game-plan-hockey-manager/>

    You can speak directly with him at our forums, here: http://forums.gmgames.org/forum/280-game-plan-hockey-manager/

    The post Interview with Anders Granberg of Game Plan Hockey Manager appeared first on GM Games - Sports General Manager Video Games.



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  9. One of the newer simulation games to grab some attention is the release of Rugby Union Team Manager 2015. The game was released on Steam approximately 3 weeks ago and since then the reviews have been Mostly positive hovering around 72%

    The good news is there is another developer with a passion to put out great management experiences. It truly is one of the high point of sports management as the artificial intelligence (AI) continues to improve, the user interface (UI)’s get a treatment with the recent times and thus better and better sim’s are born.

    Here are the details of Rugby Union Team Manager 2015

    Rugby Union Team Manager immerses the player in the dynamic world of Rugby management. Allowing the player to battle their way through season after season; securing success both on and off the field. Pleasing the fans, and the star players whilst maintaining the backing of the boardroom. You are in complete control!

    Introducing a unique manangement system

    Fully integrated 2D/3D match engine that allows full interaction whilst matches are being played. Control your team from the touchline and issue orders on the go, as you turn the tide of the game in real-time. Choose from a 2D or 3D viewpoint. Adapt tactics, defence zones, attack moves and playing style, to break through your opponent’s lines.

    Build a winning team

    Choose players from the best leagues and competitions around the world. Over 14,500 players, and over 320 playable teams to choose from.

    Build your backroom team

    Assistants, Coaches, Agents, Physios, Doctors and Scouts. Balance team transfers and club investment to develop both aspects of your club.

    Improve your club facilities

    With upgrades to the Stadium, Gymnasium, Training paddock, Kicking Enclosure, Physio Suite, Tactical Briefing Room, Colts and Academy Clubhouses.

    Take your game to the next level

    Manage International teams and test your skills with the very best in the Sport.

    Discover the superstars of the future

    Explore the scouting network system to monitor and sign the best players. Utilise Agents and Scouts to negotiate the best deals for your club.

     

    We encourage everyone who has tried this to leave a user review and let everyone know what you think.

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