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    GM Games got a reaction from Chris in [GM Games] It’s here! FirstAccess for DDS: Pro Football 2021 launches September 1st   
    A new season of NFL football is upon us and with that comes the FirstAccess of Draft Day Sports: Pro Football 2021 (DDSPF21). GM Games plans to put out a thorough review this month from our own legend Grant Piper.
    Let’s share with you some of the core elements of the game and what’s new in this years experience?
    Franchise Mode
    Draft Day Sports: Pro Football 2021 combines a realistic and deep franchise mode with a beautiful interface to give you the football simulation experience you many have are looking for.
    You Are In Control
    Make trades, sign free agents, customize your gameplan and playbooks down to the finest details including creating your own plays and when it’s gameday you can call your own plays and watch the action unfold as the physics based game engine shows you the action in fun and exciting 2D gameplay. Don’t want to do it all? Hand over some of the responsibilities to the AI and only control what you want to.
    Improved 2D Gameplay
    Build Your Dynasty
    Choose your favorite franchise and get ready to lead them to the promised land. Play season after season in this career based simulation. Every season brings new challenges with salary demands, drafting new players and player personalities. Marvel at the achievements in the historical archives so you can relive the excitement of past seasons. There’s nothing else that puts you in your own game universe like Draft Day Sports: Pro Football 2021.
    The draft is HERE!
    What’s New in DDSPF21 ?
    DDS:PF21 is totally rebuilt from the ground up on our new “Au” platform giving the user an incredibly beautiful and easy to navigate interface. Social types, multiple player traits, player mentoring options and player storylines give players a true life quality. You’ll feel like you’re managing real athletes – not just looking at numbers on a screen! New performance grades let you see quickly how players are performing and at what point in the season they are earning improvement bonuses in their ratings. Customization options have improved even more! Edit more details on coaches, hall of fame configuration options, multiple playoff options and new data export capabilities for you to analyze data your own way. The game engine has received multiple improvements as well. New play design options allow for motion and play action plays, revamped depth options allow for designation of third down backs, a total revamp of the penalty system to allow you control over accepting penalties in 2D play as well as AI improvements for penalties and 4th down logic. Use coupon code PF21FIRST at checkout and you will save 10% when you pre-order. This offer is only good during the pre-order stage so get your copy today!
    Leave a comment about DDSPF21 on our sub-reddit…
    The post It’s here! FirstAccess for DDS: Pro Football 2021 launches September 1st appeared first on GM Games - Sports General Manager Video Games.
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    GM Games got a reaction from Chris in [Wolverine Studios] Share Your Dynasty – Part 2   
    Tim Moungey
    Wolverine Studios Community Manager
    We continue our dynasty writing advice series this week. Last time, I discussed the most common mistakes that beginning dynasty writers make. Today I’ll be talking about how you get started with writing a text sports sim dynasty/AAR.
    Decide what type of dynasty it’s going to be
    You might think the most important decision is what team you’re going to play as and write about. It’s not – in fact, that’s actually one of the least important choices you’ll make. Rather, it’s choosing the type of dynasty that will inform everything else.
    Generally speaking, there’s four main types of dynasties/AARs
    GAMEPLAY
    This is the most common one. You play the game, report the results, and talk about what decisions you’re making and the strategies you pursue. This is exclusively first-person (I), with you as the narrator. Every streaming dynasty falls into this category, though some might combine elements of later type.
    In many ways, this is also the easiest one to write. You don’t have to think about characters, there’s no need to be concerned with how the story is progressing – you simply just write down your thoughts, commentary, and how the game is going.
    What appeals to readers about gameplay dynasties/AARs is seeing the mechanics of the game and witnessing the thought process of the decisions you’re weighing – for example, do I keep my star PF and SG together, or do I trade the PF for an older elite C and draft picks that can be used to both win now and have the assets to try and lengthen my window?
    NARRATIVE
    The second most frequent dynasty/AAR type is narrative. Here, you’re telling a story built around a cast of characters in the game universe and the events that happen while you play. This can be any point of view – although first and third will appear the most often.
    Here, you have the greatest freedom in terms of structure. For example, many of my dynasties/AARs over the years have used a framing narrative that surrounds the game’s story, which ends up giving readers two main stories to follow – the framing narrative and the one within the actual game itself. Sometimes, they even get more interested in the framing narrative than the game’s! Another example: Tiger Fan’s excellent OOTP narrative dynasty set in the late 1800s/early 1900s that makes heavy use of the epistolary device (i.e. telling the story in letters).
    As you might guess, readers are most interested in the characters and story with a narrative dynasty/AAR. The game results and the strategy take a back seat to the drama (or comedy) that’s playing out in the writing.
    HISTORICAL / JOURNALISTIC
    With a historical/journalistic approach, you’re playing the game and reporting the results without discussion of your decision-making and strategy options. You’re also not putting a spotlight on the story or characters, because they’ll emerge through your reporting.
    Examples of this include the History Book genre of AARs of Paradox Interactive games and the newspaper articles that Point Guard uses in many of his Draft Day Sports: College Basketball dynasties (note: he uses a blend of narrative and journalistic, so it’s possible to combine genres).
    For fans of this genre, it’s the feeling you get of reading a really well-written textbook, reading a newspaper, or following along with your favorite blog. The story develops organically and you become invested in tracking the results – cheering for a team or player, or getting mad when it’s suddenly reported that the team’s star QB has signed with a division rival.
    INTERACTIVE
    These dynasties are all about collaboration. It’s not just you who are the creator of this work – it’s the input of others. I’ve seen different takes on this – the most common for sports sims is having other people create players, inserting the players into the game, and reporting how their career develops – and if there’s choices to be made about an inserted player’s career – such as should the player demand a trade? – the decision is made by that player’s creator, not you as a writer.
    Other variants – the collaborative gameplay dynasty/AAR, where the writer takes volunteers for different areas of decision-making/strategy choices, or makes the choices a groupthink project, where people vote on which route to take. A classic example of this is Bryan Swartz’s dynasties for different games over the years.
    The draw with interactive dynasties is that your readers are able to take active part in the game experience with you. Be forewarned, however: While interactive dynasties obviously have the highest rate of reader participation and comments, you need to be organized and absolutely commit to a timetable to keep things moving.
    Pick your team and set a writing schedule for yourself
    Okay, so you’ve got your dynasty type in mind. You’ve probably already picked your team, but if you haven’t, go ahead and do that. Now comes the other important part of ensuring you have a long-lasting dynasty/AAR – setting a writing schedule.
    This can be as loosely defined as “once a day” or “once a week” or as specific as “Tuesdays and Thursdays from 7 pm to 9 pm”. But you need to set a schedule, and here’s why: The key to creating a readership and making sure you’ll write is to do so consistently.
    I’ve worn a lot of hats in my career – teaching, writing, public relations, social media marketing, etc. And the one thing I’ve found is with anything that involves serial writing – whether it’s a dynasty/AAR, a blog, or a social media campaign – is that consistency matters. Stick to the schedule you create and readers will know that, “Hey, it’s 9:30 pm on Tuesday night. Mike Inkwell will have a new post on his Milwaukee Bucks dynasty to go read!”
    If readership is your goal, I can not stress the importance of consistency enough. It’s one of the ways I’ve been very successful at helping clients and employers break their website and social media traffic metrics.
    Remember, this is for fun and enjoyment
    I realize I’m getting heavy into the explanation of theory and craft here, so let me step back a bit and point out that no one is getting paid for their dynasties/AARs (with the exception of streamers who have a large enough subscriber base to rake in advertising and sponsorship dollars). It’s an exercise in fun and writing development – a chance to escape into the world and story you’ve created and share it with fellow game lovers.
    We’re out of time for today, so next week I’ll conclude this series with a FAQ and/or discussion of common issues that come up in dynasty and AAR writing. If you have something you’d like to see me address in that post, feel free to leave a comment.
    The post Share Your Dynasty – Part 2 appeared first on Wolverine Studios.
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    GM Games got a reaction from Chris in [Wolverine Studios] The Global Community of Text-Based Sports Sims   
    Tim Moungey
    Wolverine Studios Community Manager
    One of the most underrated aspects of the gaming world – whether console or PC – are the communities that spring up around a particular product. This is even more so the case in the Internet age, where ease of low-cost digital communication has coincided with the rise of English as the primary global language to make the establishment of and connection between playerbases a simple prospect.
    So it is that in my decades now of playing text-based sports sims that I’ve found literal lifelong friends – from places like Ireland, England, Spain, Brazil, the Philippines, Sri Lanka, Slovenia, Germany, and many more countries too numerous to list here. And of course, all across the continental United States and stretching out to Hawaii and Alaska.
    Primarily this occurs through multiplayer leagues – many of which run for literal years in real-life terms. And even when a league finally disbands, the creation of new ones finds many of the same people migrating from league to league – or, frequently – participating in multiple MP leagues at the same time. Chats spring up in Facebook Messenger groups or in other conversation mediums such as Slack, where the discussion becomes a mix of the game, the league, and off-topic/real life topics. Over time, this forges friendships – something that can be difficult in our adult years, as numerous research studies have demonstrated.
    The friendships forged from these leagues can sometimes have far-reaching effects. Just to give one example, when I was looking for another job a few years ago, one of my European friends from a Draft Day Sports: Pro Basketball league looped me in to a Creative Writer position at his company – a mobile game developer. I actually made it as far as the final round, where I finished second to someone who already had experience working with that type of development. While I didn’t get the job, it was still an opportunity I never would have had access to otherwise.
    You might counter that the MP community is small, the bulk of text-sim players are those who play solo. This is true. But even the solo player base creates opportunities for community. See Paradox’s AAR forums, where players write stories about their games, our own Dynasty section, etc. It’s a display of creativity and imagination that draws people in, makes them want to read and stay around. (And in some cases, even purchase games because the story has hooked them in – something I’ve accomplished with more stories than I’ll ever know).
    Though the MP base is small, and the overall sports text-sim market a niche within the video game industry (save for perhaps Football Manager, which enjoys the advantage of a lengthy history and showcasing the world’s most popular sport), that makes creating community and forging connections all the easier. And in a way, it’s fitting – just as the sports text-sim market is comparatively small, so too are the number of developers. Many of them are independent, solo projects programmed on a part-time basis until they secure a stable enough revenue stream to quit their day job and work on the games full-time.
    Thus, ask Gary if he knows X or Y text-sim developer and he’ll almost certainly say, “Yes.” This developer community, despite technically being competitors in a business sense, frequently converse with one another, and many have met in real life. So rather than cut-throat as many industries are, there’s a spirit of cooperation and supporting one another – sometimes leading to business partnerships as developers come together under an umbrella. Such is the case with Gary and Brooks and Shaun in the PureSim days (who I hope will make a return to baseball at some point).
    This developer community also frequently supports and encourages novice developers to grow the industry and bring in fresh talent and voices. Gary, as many of you know, began with .400 Software Studios, with Total Pro Basketball and Total College Basketball as a self-taught developer. Even me, your Community Manager, has dusty design documents from the beginnings of projects lying around (an Olympics-style text-sports sim, a basketball player RPG that would synergize with the Draft Day Sports basketball engine, even a traditional RPG that would be a Wolverine Studios genre first if it ever came to fruition).
    But it isn’t just on the development side that sports text sims benefit from community. Professional licensing is expensive – a cost far beyond the reach of most independent developers. For legal reasons, team names and logos are fictionalized by default. With a modding community, who willingly volunteer their time, energy, and skill, real-world databases are created. These user mods greatly assist in the immersion factor of the game for players, who are used to the real world and sometimes don’t desire to immerse themselves in a fictional universe.
    Finally, and this is one of the most recent developments in the sports text sim community, are streams and shares of video gameplay. Historically, game streaming has been the province of action-oriented games – leading to the rise of esports leagues (now considered a professional sport by many people). Text-based sports simulations typically haven’t received the streaming treatment. But that’s changing. We’re seeing more and more players streaming and creating “Let’s Play” video dynasties, and they’re attracting attention.
    We’ve even started doing this ourselves by way of creating streaming developer diaries in the last week or so. They’ve been favorably received, giving us another avenue and opportunity to communicate directly with our players and gain their feedback on things such as proposed changes and feature wishlists. It’s a much more immediate, intimate experience that allows for faster compilation of player opinions, rather than just the old way of re-reading the forums and emails and compiling data that way (Note: We still use those methods, too. It allows us a more complete picture of what players want and think).
    As you can see, the community involved in the sports text sim world, smaller than other genres though it may be, is not a single, monolithic entity. Rather, it’s a broad, literally globally-spanning phenomenon that involves numerous strands. Whether it’s the multiplayer leagues, the solo player dynasties, the tight-knight developer and modding groups, or the newly arrived streams, there’s plenty of ways to get involved in the rich, vibrant community of our genre. To take your first steps, why not visit our forums or download one of our free demos?
    The post The Global Community of Text-Based Sports Sims appeared first on Wolverine Studios.
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    GM Games got a reaction from Chris in [Wolverine Studios] Shaun Sullivan to expand role with Wolverine Studios   
    For those of you unaware of Shaun Sullivan, he has been a fixture in the world of computer sports games for over two decades. Fans of the old Front Page Sports Football series might remember him as one of the creators of some of your favorite add-on utilities that helped make online multiplayer leagues super realistic. In the past Shaun has lent his development talents to our golf series and Shaun also was the architect of a fantastic baseball sim titled PureSim Baseball which even had a few versions released under our umbrella years ago.
    Last year we were extremely fortunate to pick up our relationship with Shaun again as we worked closely with him merging his Alchemium Unlimited platform with Draft Day Sports: Pro Basketball 2020 and Draft Day Sports: College Basketball 2020. The results of that partnership have spoken for themselves as the basketball titles received a beautiful new interface with expanded capabilities. All in all it was an entire refresh of an already outstanding series.
    This year Shaun has once again been lending his talents to Wolverine Studios as he has continued to sharpen AU and has been working both with Gary Gorski on the next gen of the basketball games as well as with Brooks Piggott in helping to bring AU to Draft Day Sports: Pro Football 2021. The combo of an already fantastic game and the Alchemium Unlimited platform are sure to make our Draft Day Sports: Football titles the premier football sim games on the market this fall.
    Shaun’s role in the company also will be taking on further expansion in 2020. After the successful combinations of AU with our annual Draft Day Sports titles, Shaun will be once again working directly in product development with the company. We look forward to continuing to work with Shaun to deliver the best sports simulation game experiences possible.
    The post Shaun Sullivan to expand role with Wolverine Studios appeared first on Wolverine Studios.
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    GM Games got a reaction from Chris in [GM Games] OOTP Developments and Solecismic Software Part Ways   
    In a shocking development, Out of the Park Developments and Front Office Football’s Jim Gindin have parted ways after working together for more than two years on the much anticipated Front Office Football 9. Fans had been eagerly looking forward to a marriage of Front Office Football’s statistics engine and Out of the Park Development’s graphics and UI.
    In a statement, Out of the Park Developments cited a change in direction for the studio and a lack of resources to continue dedicating to the project. Jim Gindin partnered with Out of the Park Developments in February of 2018 and has been working on the newest iteration of Front Office Football ever since.
    Despite the optimism, the project had been plagued with a lack of communication and long development times. At the time of their split, the game still does not have a release date. Out of the Park Developments has seen a lot of recent success and have moved to a yearly release model for their most popular franchises which include Out of the Park Baseball and Franchise Hockey Manager.
    The good news is, Out of the Park Developments released all of the code for Front Office Football 9 and the naming rights back to Jim, the original owner. Jim Gindin and Solesmic Software have been releasing critically acclaimed football manager games for years and this project should not hamper those efforts. The game might not look the way fans had imagined when the two first teamed up but as of now, there is still hope for a release of the next Front Office Football game sometime in the future.
    You can read the full statement by Out of the Park Developments here.
    You can follow up with Jim’s blog here.
    Join in on the discussion on reddit…
    The post OOTP Developments and Solecismic Software Part Ways appeared first on GM Games - Sports General Manager Video Games.
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    GM Games got a reaction from Chris in [Wolverine Studios] Understanding Advanced Stats   
    Tim Moungey
    Wolverine Studios Community Manager
    What Do Those Advanced Basketball Stats Mean, Anyway?
    Sports metrics and measures of analysis have made dramatic improvements over the last decade or so. We’re now able to better pinpoint from a statistical perspective just how good a given player or team actually is. Here at Wolverine Studios, we keep current on the latest models and advanced statistics and find ways to integrate them into our games.
    But that can often lead to confusion from people who aren’t as familiar with the latest trends. What’s Offensive Rating?, they ask, and what does that stat tell me about my team and players? Consequently, we thought it’d be a good idea to talk about some of the advanced stats for one of our flagship games, Draft Day Sports: Pro Basketball – specifically, explaining what they measure and how you can use them as a gauge.
    Offensive Rating, Defensive Rating, and Net Rating
    The brainchild of statistician Dean Oliver, Offensive Rating, Defensive Rating, and Net Rating mark one of the biggest leaps forward in terms of understanding how both players and teams perform on those respective sides of the ball.
    Offensive Rating
    Team
    We won’t delve into the mathematical formulas here, as they can be rather eye-glazing and don’t address what you want to know. But simply put, a team’s Offensive Rating measures how many points a team scores per 100 possessions.

    Player
    As you might expect from the above, a player’s Offensive Rating measures how many points that individual scores per 100 possessions.
    The higher the offensive rating, the better the number, obviously. So what’s a good offensive rating? That depends. For the last two seasons, the average NBA offensive rating has been 110.4, according to Basketball Reference. In the early 2000s – before today’s perimeter-oriented offense, it ranged from 103-106.
    However, take note of any time a player, team, or lineup has an Offensive Rating below 100. That means they’re scoring less than a point per possession. That’s not very efficient usage at all.
    Defensive Rating
    Team
    As you can probably guess, Defensive Rating looks at how many points a team gives up per 100 possessions – or the opposite of what Offensive Rating measures.

    Player
    Similar to what we’ve already seen, a player’s Defensive Rating tells us how many points a player surrenders per 100 possessions.
    Completely opposite to Offensive Rating, you want the Defensive Rating for both your team and players to be as low as possible. Don’t be surprised if a player has an average Defensive Rating over 100, though – only 30 people in NBA history have ever achieved a Defensive Rating under 100.
    Net Rating
    Simply, net rating is the difference between Offensive Rating and Defensive Rating. A positive number is good; a negative number bad. Let’s take a look at some of the lineup data from a save to see how this is displayed in DDS:PB.
    Our in-game lineup tracking lets you easily see what the good (and bad) rotations areAs you can see, the team’s most used lineup and third-most used lineup are playing very well, and there’s a potential Death Lineup (h/t to the Golden State Warriors for introducing this to our basketball vocabulary) at the bottom of the screen. Excellent net ratings all around.
    Where there’s an issue? The second-most used lineup. That’s a horrible Net Rating. And although we haven’t shown you the full screen, it’s clear from looking at the aggregate lineup data that Mike Berry and Jason Minor on the court together is the issue – every single lineup involving that pair has a negative Net Rating, regardless of who else is with them.
    Effective Field Goal %, True Shooting %, and Usage Rate
    The days when Field Goal Percentage and 3 Point Percentage were the best measurements of a player’s offensive efficiency have been dead since the 1990’s. We now have Effective Field Goal %, True Shooting %, and Usage Rate, which paint a far more clear picture of just how good a player is on the offensive end.
    Effective Field Goal %
    The math here is simple enough – (Field Goals + 0.5* Three Pointers)/Field Goal Attempts. What EFG % has over plain FG% is that it takes into account the fact that three-pointers are worth more on the stat sheet than two-pointers.
    So you could, for example, have a player who attempts 10 field goals inside the arc and makes 4 of them. You could have another player who attempts 10 field goals behind the arc and makes 4 of those. On the stat sheet, the FG % will be 40% for both. But the EFG will be 40% for Player A, and 60% for Player B. That’s a massive 20% difference.
    What qualifies as a good Effective Field Goal percentage will, like everything else, depend on your league. In the early 2000s, the league average was around 47-48%. In today’s NBA, the average is 52.4%. Averaging them, you can use 50% as a ballpark measure.
    True Shooting %
    So what’s missing from Effective Field Goal %? That’s right – free throws. True Shooting % (TS %) rectifies that. The formula is Total Points Scored/(2*(Field Goal Attempts + 0.44 * Free Throw Attempts).
    As a rule of thumb, True Shooting of 50% is average, 55% is excellent, and above 60% is world-class efficiency. To gain a complete measure of how good a shooter a player is, it’s best to take into account both their Effective Field Goal % and their True Shooting %.
    Usage Rate
    The calculation is incredibly lengthy, so we’ll simplify it for you.Usage Rate establishes what percentage of a team’s plays a given player was involved in that resulted in one of the following: a field goal attempt, a free throw attempt, or a turnover.
    An average usage rate is around 20%, which is logical – 100% Usage available, divided by five players on the court = 20% usage per player – everything be equal.
    Where this matters in DDS:PB terms: You want your most effective players, as measured by Effective Field Goal and True Shooting percentages, to have the highest Usage Rates to maximize your team’s offensive efficiency. Let’s look at the same team from earlier to see an example.
    DDS: Pro Basketball 2020 is full of advanced stats to help you make decisionsGreat news here from the team’s perspective – Kendall Dallas  has the highest True Shooting and Effective Field Goal percentage *and* the highest Usage Rate. No wonder this squad went 48-34 this season. Dennis Sanchez, on the other hand, looks terrible from those metrics. But that’s why he’s only played in 3 games this season. The staff knows he’s a poor performer in their setup.
    As you can see from that screen, there’s more advanced stats we could talk about, but we’ll reserve those for another post. We hope you’ve found this information helpful. To check out a free demo of Draft Day Sports: Pro Basketball or any of other sports simulations, go here.
    The post Understanding Advanced Stats appeared first on Wolverine Studios.
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    GM Games got a reaction from CTGames in [GM Games] ESPN story references General Manager (GM) Games   
    This week GM Games was contacted by Dave Wilson, Senior Editor of ESPN. Our conversation talked about the history of sports sims, the differences between AAA sporting titles, his family and the current simulation replays of events lost. It was an honor to be considered for reference.
    For the organization, being at this since 2011, it is a milestone to receive the acknowledgement of the effort for sim sports lovers. It is with pleasure to share the article from ESPN for our users and hope more people find their way in to simulation sport gaming.
    Dave references and chronicles many of the sports simulation developers we have been including on our website for years. You will find these games under our categories either by sport or platform in our navigation menu.
    Unfortunately, it is an odd time for sports considering the loss of march madness, delay of major league baseball, and the postponed NBA and NHL playoff schedule. Let’s hope that we get the real thing back as soon as possible.
    For those indoors and are learning about these games, you will find a list of free games here to try. Please join the GM Games discord server and tell us about your favorite games or career stories.
    Signed, Chris, Director of GMGames.org
    The post ESPN story references General Manager (GM) Games appeared first on GM Games - Sports General Manager Video Games.
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    GM Games got a reaction from Chris in [GM Games] ESPN story references General Manager (GM) Games   
    This week GM Games was contacted by Dave Wilson, Senior Editor of ESPN. Our conversation talked about the history of sports sims, the differences between AAA sporting titles, his family and the current simulation replays of events lost. It was an honor to be considered for reference.
    For the organization, being at this since 2011, it is a milestone to receive the acknowledgement of the effort for sim sports lovers. It is with pleasure to share the article from ESPN for our users and hope more people find their way in to simulation sport gaming.
    Dave references and chronicles many of the sports simulation developers we have been including on our website for years. You will find these games under our categories either by sport or platform in our navigation menu.
    Unfortunately, it is an odd time for sports considering the loss of march madness, delay of major league baseball, and the postponed NBA and NHL playoff schedule. Let’s hope that we get the real thing back as soon as possible.
    For those indoors and are learning about these games, you will find a list of free games here to try. Please join the GM Games discord server and tell us about your favorite games or career stories.
    Signed, Chris, Director of GMGames.org
    The post ESPN story references General Manager (GM) Games appeared first on GM Games - Sports General Manager Video Games.
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    GM Games got a reaction from chowderhead9 in [OOTP Developments] Out of the Park Baseball 21 is available now!   
    OOTP 21 features smart new guided experiences,  an all new 3D Ballpark Construction Kit, reimagined scouting and drafting, all the new 2020 rosters, gameplay and roster rules, completely refreshed Perfect Team, and much more! We are proud to announce that Out of the Park Baseball 21 is officially available worldwide. The 21st version of the […]
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    GM Games got a reaction from Chris in [GM Games] 2020 NBA Roster Update for Dynasty Manager 16 (DM16)   
    It is finally here. We have talked endlessly about getting an NBA roster update on #dynasty-manager chat. And now, amazingly, a major roster update for Dynasty Manager 16. Don’t ask us if there will a new version of the game, we have no clue. We do know that InczeTigate is busy working on another sports project (ssshhh… Patrick Mahomes, Touchdown!)
    This is a reminder that GM Games is THE official host of Dynasty Manager 16 (logos & roster files) DM16 As per the game owner. Dynasty Manager 16 (NBA basketball) has been created for Android and iOS.  If you don’t know about this basketball simulator, it has been loved and has a loyal following. See the above tabs for DM16 information or game features.
    Let’s take a moment to thank this beautiful bastid VierchasLitofcas. 
    He is asking that if you love his roster updates, then please send a couple bucks to keep the updates coming. It took many many hours for his update to be put together and tested.  [ https://paypal.me/VierchasLitofcas?locale.x=da_DK ] … You can reach him on our official discord server channel for Dynasty Manager 16.
    Instructions:
    You can download the CSV and make changes if you wish. If you want to import this roster and logos directly to your game, type the following URL website link EXACTLY as it is displayed here (Case sensitive you must the exact URL! It is http with an “s”!)
    The post 2020 NBA Roster Update for Dynasty Manager 16 (DM16) appeared first on GM Games - Sports General Manager Video Games.
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    GM Games got a reaction from Chris in [GM Games] The upcoming madness of DDS College Basketball 2020 (PC)   
    March is almost here but you don’t have to wait much longer to feel the madness. Draft Day Sports: College Basketball 2020 will be released on March 9th, 2020 but you can pre-order right now and starting February 26, 2020 you will be able to download playable beta builds all the way up to release!
    [The content narrative is courtesy of Wolverine Studios]
    DDS: College Basketball 2020 is our biggest and best effort yet! This season we have completely rebuilt the game on the brand new Alchemium Unlimited platform which has allowed us to deliver the most attractive version of the game yet. As you can see the entire UI has been redeveloped giving you the ability to easily move around your association while giving you access to the impressive amount of data and reports in the game.

    Above you see the new dashboard screen in the game which gives you access to your roster, schedule, news and important information about your team and upcoming opponent. The top also contains a searchable drop down box with every team and conference – no more hunting through conferences to find a team you are looking for. Just type the name and you’ll find them. With over 350 teams to consider that alone is a huge time saver!
    With our brand new look comes some great innovations in function as well. One of the biggest parts of the game of course is recruiting. Last season we introduced a quick recruiting feature to try and make it a bit simpler but this year we really honed in on that feature making it THE way you recruit in the game now.

    A look at our brand new recruiting screen shows you exactly what we have done here to make this area much more user friendly and much faster. You now have hotkeys for not only adding players to your watch and call lists but also for the weekly recruiting functions. Each of those seven drop downs contain different ways you can filter out the recruits to your liking and your choices will remain saved. You also see we’ve added things like color coding interest levels and giving you visual reminders as to things like players you have already hosted for a visit.

    Our redesign doesn’t just stop at the league screens – we’ve taken the 2D screen to an entire new level with some massive changes there as well. Notice at the bottom of the screen a visual indicator for the fatigue levels of the players on the floor and you can see that all of your coaching options are now available to you at all times without having to switch back and forth between popups. You truly will feel in charge of your squad with all of these options just an easy click away. The in-game experience has never been better!

    Our efforts didn’t stop at just re-imagining what was already there – no way! Above you see one of the new features debuting this year – the recruit class screen. This gives you a scouting report from the in game media outlet which provides a look for each team at who they have signed, who they are offering scholarships to and who the WSSN feels is interested. It’s a new twist in recruiting and arms you with additional information when making your own recruiting plans.

    How about the brand new insights screen that gives you some great new stats such as the bubble chart above showing efficiency vs usage for your team vs the rest of your conference. As you can see there are a bunch of different options here including a VERY expanded lineup tracking option all to give you the most information possible in managing your team.
    It is not just screens, data and functionality that are new to Draft Day Sports: College Basketball 2020 either. Thanks to the feedback of our community we’ve incorporated a slew of other changes as well. Here’s a short list of just some of the new features.
    There are now 353 teams to choose from in the game Play by play logs can be generated for games Scheduling has been redone to allow for 20 game conference schedules Teams get use of an extra scholarship immediately when an underclassmen declares for the draft The Tournament Maker feature has an option to auto generate an entire tournament bracket In game improvements in presentation for things like the selection show and playing out tournament games from the championship tournament The all new Draft Day Sports: College Basketball 2020 is calling you, coach. Take advantage of the pre-order offer to get your savings, qualify for your complimentary Steam key and get FirstAccess to the game. Take the challenge today!
    The post The upcoming madness of DDS College Basketball 2020 (PC) appeared first on GM Games - Sports General Manager Video Games.
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    GM Games got a reaction from Chris in [GM Games] Details of OOTP 21 baseball have emerged!   
    Out of the Park Baseball 21 – the 21st version of the award-winning sports strategy franchise – delivers the most new features and improvements in series history! It features unprecedented depth and customization, brand-new guided experiences for newcomers and veterans, authenticity licensed by MLB and the MLBPA, and a bounty of offline and online experiences found nowhere else.
    [This press release is courtesy of Out of the Park Developments]
    Out of the Park Baseball 21 is the biggest and best version ever made. Built upon the foundation of a series that has twice won Metacritic’s PC Game of the Year – the only game to ever do that – it delivers unprecedented baseball authenticity across the board.
    “OOTP is an astonishing accomplishment!” – Boston Red Sox Principal Owner John W. Henry
    Out of the Park Baseball 21 Basic Features
    Discover new talent, draft the next superstar, negotiate with free agents, enter trade talks with other teams, build your dynasty and guide a franchise into an infinite future! As a manager, dive into the more hands-on management and set your team’s lineups, pitching staffs, in-game strategy and call the shots from the dugout. You can oversee your league at a high level, or play out each game in the redesigned 3D game mode, managing play by play or even pitch by pitch. OOTP has it all covered!
    OOTP 21 comes with accurate 2020 MLB and MiLB rosters featuring ultra-realistic player ratings, schedules (including the London Series and the MLB at Field of Dreams), and league rules. Plus, all historical MLB seasons (1871-2019, including full historical minor leagues) and dozens of international pro and independent baseball leagues from around the world, featuring accurate 2020 rosters and player ratings. You can even create your very own fictional baseball universe with fictional teams and players, the possibilities are endless. The Infinite Baseball Sandbox!
    New features in OOTP 21 include:
    All new Game Flow guides you through the unique OOTP experience in a smart, fully customizable way! Not sure what to do next? Game Flow gets you where you want to be, depending on what is happening right now. Whether it is Spring Training, the dog days of summer, or the offseason, it is easy to find what to do next. A fun way for newcomers and veterans alike to experience Out of the Park Baseball! At long last – build your franchise’s dream ballpark! 3D Ballpark Construction Kit 1.0 allows you to configure a 3D stadium to your whims. Choose from many different field shapes and sizes, ballpark layouts and architectural elements and combine them with Ballpark Factors to emphasize the kind of organization you want to put together – defense, power, speed, gaps, you name it. This long-awaited feature lets you live a childhood dream – building your own ballpark! Upgraded Live Services! The smashing success of Live Starts expands this season, with additional information being used to make each Live Start even more authentic. Start your OOTP 21 experience from any date of the 2020 MLB season – from Day 1 through the end of the 2020 Postseason – with up-to-the-minute Rosters, Injuries, Trades, Standings, and more! New 2020 MLB rules, tactics, and player strategies! Baseball is changing in significant ways, and we have got everything in place. How will you use the all-new 26-man rosters to your advantage, as well as the new 28-man September configuration? How will you strategize around the new 3-batter-minimum for relief pitchers? What will your lineups and rotations look like with separate 10- and 15-day Injured Lists for pitchers and hitters? It is a whole new world! Community-driven User Experience improvements! A beautiful new interface with fully customizable player page statistics. Plus! Player lists are dramatically improved and can be configured to your liking, with more information than ever available at your fingertips. Big 3D in-game upgrades! New in-game camera modes let you ‘follow the ball’ during the action, and multiple camera angles are available for pre-pitch, during the pitch, and after the pitch. Dozens of new 3D animations are in place, and the entire 3D gameplay has been smoothed and polished. Plus, we have completely reworked in-game audio for better crowd and ambient noise during games – including ballpark-specific audio customization! Scouting reimagined! We have rebuilt scouting from the ground up this year, with significantly improved AI, new visual indicators of scouting accuracy, a new and fully customizable Player Scouting Page, new Needs-based assignments, organically created scouting reports coming at different intervals, and more. You have never experienced scouting in OOTP like this! Drafting reimagined! A huge amount of new information is in your hands for the draft, including Mock Drafts, Future Draft Classes, sortable Draft History, and more. Realistic high school, college, and junior college player progressions make draft classes more interesting – and authentic – than ever. You will be positioned to dominate! New statistics! Strikeout percentages, walk percentages, strikeout minus walk percentages and more are tracked and displayed to ensure you are fully aware of how successful (or not) your players are. New league customization options! Build your baseball universe YOUR way with improved League Expansion that has been made even more configurable, including long-desired improvement of Minor League team arrangements. The All-Star Weekend goes BIG! For the first time ever, experience and play the Prospects Game and admire majestic blasts in the Home Run Challenge. Upgraded technical design under the hood! Reduced save game space requirements use less of your hard drive and optimize the game’s installation and simulation speed The most active development team in the business roars back this season! Each week we produce dozens of videos and podcasts, including the popular weekly video shows This Week In Perfect Team and Perfect Team Playoff Push every Thursday, multiple Franchise series, and two audio podcasts – OOTP Now and The Kevin Kennedy Show! You are in direct touch with the developers and the community every day. Many more improvements, all built upon the incredibly deep award-winning Out of the Park Baseball engine that has accurately simulated the World Series winner the past three seasons on MLB Network and produced entertaining simulations for FiveThirtyEight.com!
    Perfect Team 21 mode:
    Perfect Team is an incredible free online competition mode in Out of the Park Baseball that shook up the industry when it first launched in OOTP 19. Assemble, customize, and manage your team by collecting baseball cards from the past, present and future of Major League Baseball. Set your strategy and tactics, then compete against players from around the world to see who is truly the best!
    Do you have what it takes to build the Perfect Team?
    New features include:
    New player card selection – collect over 4000 cards! Beautiful new player card artwork A brand new league structure with 2 new league levels and a single Perfect League. Can you become the ultimate Perfect Team champion? New promotion/relegation systems for a more dynamic league evolution Improved ratings calculations for every type of player card Hundreds of new Collection Missions with great rewards New in-season Special Tournaments – including qualifiers – and competitions with unique rewards, enhancing the wildly popular Perfect Team Tournament feature New content delivered each and every week all Perfect Team season long Dozens of surprises big and small all year! [ Comment on reddit ]
    The post Details of OOTP 21 baseball have emerged! appeared first on GM Games - Sports General Manager Video Games.
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    GM Games got a reaction from Chris in [Wolverine Studios] Wolverine Studios Releases Draft Day Sports: College Football 2020   
    College Football is quite possibly the most exciting season of any sport. One loss could be all it takes to rob a team from a chance to win their conference or make the playoffs. It truly is a sport where every game matters and it’s a shame the season only lasts a few months.
    But that doesn’t have to be true! You can experience the excitement of college football ALL YEAR ROUND with Draft Day Sports: College Football 2020.
    Purchase DDS:CF20 Take control as head coach of your favorite school. Recruit, gameplan and find a way to beat your hated rival. Take your team to the playoffs and bring home the big trophy.
    Speaking of the playoffs are you in the camp that would love to see an 8 team playoff? Well that happens to be one of the new features in DDS:CF 2020! And customizing the playoffs is just one of the many things you can change to suit your game world. Edit players, coaches, schools, jerseys..just about anything you could want to edit is available to do so.
    Don’t forget the new play designer and custom playbook options. Import and export playbooks to share with friends or if you don’t have the time or expertise to design your own plays use the new playbook generator and have a custom playbook designed for you.
    After you have built a winning playbook check out the new media improvements in the game. The new in-game magazines provide a whole new level of detail and the in-game news feature keeps your finger on the pulse of the entire association. Our recruiting improvements makes an already good system great with the addition of “talking points” which allows you additional opportunities to attract players to your program.
    We could go on about the improvements in this year’s version but why don’t you find out for yourself? You can even try a free demo! College football season isn’t over – it’s just the beginning with Draft Day Sports: College Football 2020.
    Purchase DDS:CF20 The post Wolverine Studios Releases Draft Day Sports: College Football 2020 appeared first on Wolverine Studios.
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  14. Thanks
    GM Games got a reaction from Chris in [GM Games] OOTP announces mobile GO! and MLB and MLB Players license extensions   
    Out of the Park Developments, an official licensee of Major League Baseball (MLB), MLB Players, Inc., and MiLB.com, today announced that they have extended their license agreements with MLB, MLB Players, Inc., and MiLB.com through 2020.
    [This press release is courtesy of Out of the Park Developments]
    This includes the delivery of Out of the Park Baseball 21 as well as an all-new mobile experience Out of the Park Baseball Go! and ensures these products will be delivered with full MLB, MLB Players, Inc., and MiLB licensing.
    Out of the Park Baseball is a multiple-award-winning PC title, widely recognized as the most in-depth and authentic strategic representation of baseball at the major and minor league levels. Its 20th anniversary edition (Out of the Park Baseball 20), released in March 2019, has shattered all company records for units sold and Daily Active Users and has continued to significantly build its user base each month since release. More information will be available about Out of the Park Baseball 21 closer to its release next spring.
    Out of the Park Baseball Go! is a brand-new mobile title that is currently in development. It will allow Out of the Park Baseball 21 users to fully extend their OOTP experience beyond their computers, with the ability to play their OOTP PC-based franchises and Perfect Team Mode clubs on mobile devices. Out of the Park Baseball Go! will be delivered in 2020.
    “We are delighted to continue our strategic partnership with Major League Baseball, MLB Players, Inc., and Minor League Baseball,” said Out of the Park Developments CEO Markus Heinsohn. “The combination of Out of the Park Baseball 21 and Out of the Park Baseball Go! will mark the next phase of our transformation, delivering unprecedented access to our fans to live out their baseball dreams anywhere and everywhere they are.”
    “Our partnership with MLB, MLBPA, and MiLB has been perfect,” said Out of the Park Developments COO Richard Grisham. “Our fans love the authenticity and realism, and the support we get from the organizations elevates our games to unparalleled levels. The future is bright – and we’re only getting started.”
    The post OOTP announces mobile GO! and MLB and MLB Players license extensions appeared first on GM Games - Sports General Manager Video Games.
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  15. Like
    GM Games got a reaction from Chris in [OOTP Developments] Out of the Park Developments announces MLB and MLB Players, Inc. license extensions   
    Out of the Park Developments, an official licensee of Major League Baseball (MLB), MLB Players, Inc., and MiLB.com, today announced that they have extended their license agreements with MLB, MLB Players, Inc., and MiLB.com through 2020. This includes the delivery of Out of the Park Baseball 21 as well as an all-new mobile experience Out […]
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    GM Games got a reaction from Chris in [GM Games] Prepare soon for Bowl Glory! DDS: College Football 2020 on Windows PC   
    If you’re ready to experience the excitement of building your favorite school into a national powerhouse then get ready for Draft Day Sports: College Football 2020. There is no season in sports that is as exciting as the college football season. Every single game matters and just one loss can put you out of contention for the championship before your season even gets started.
    [Press release details are courtesy from the Wolverine Studios blog]
    Wolverine Studios has worked hard to once again bring you some major improvements to the game this season and we can’t wait to show some of them off.
    One of the most anticipated and exciting new features is the custom playoff option. No longer are you bound to having just four teams compete for the championship. With DDS:CF 2020 you can expand the playoff format to get eight teams playing for the title!

     
    In order to get yourself to the championship though you’re going to have recruit some star players. This year we have expanded the recruiting function by adding “talking points” which allow you more avenues to attract players to your school and give recruiting an even deeper and more dynamic feel.

     
    Once you land those star recruits you need a plan to make the most out of them. The custom playbook feature has received a massive expansion with the ability to create custom plays or even have a playbook generated for you based on you choosing some basic settings. This option lets you get as detailed as you want or lets you do things very quickly at a high level so that everyone can find a comfort level with their playbooks.

     
    First get a look of those player photos and jerseys! You can customize these just like everything else in the game and they bring a whole new feel of realism to the game.
    Speaking of new…check out the performance tab on the player card. Now you can get a performance report by game for every player on your team. Want to know who’s making the big plays or really dragging you down? It’s never been easier to understand your team and see where you need to make adjustments!

     
    But understanding your team isn’t enough – you need to keep tabs on an entire college football universe! The best way to do that is with the brand new magazine feature giving you in depth looks at recruiting, the best players in the association already and previews for every conference and the entire association so you can see just where everyone stacks up heading into each season. This fantastic new data will make your game world really come to life!

     
    Take a look at the 2D gameplay screen complete now with running commentary. Get details about the play as it unfolds or even actions that you wouldn’t be able to discern just from the 2D such as when an offensive lineman makes a big pancake block. Just another way the football development team has stepped things up for you this season!

     
    Best of all that’s just some of the new improvements in DDS:CF 2020. Performance improvements under the hood make sim speeds even faster, the sim engine and AI management areas have received improvements, penalty logic has improved, historical prestige tracking has been added to see which programs rise and fall over time, coach hiring has received improvements and so much more.
    You can make every day a college football Saturday with DDS:CF 2020. Now get ready to #BuildYourDynasty!
    The post Prepare soon for Bowl Glory! DDS: College Football 2020 on Windows PC appeared first on GM Games - Sports General Manager Video Games.
    View the full article
  17. Thanks
    GM Games got a reaction from Chris in [Wolverine Studios] Prepare For Bowl Glory! Draft Day Sports: College Football 2020 is almost here   
    There is no season in sports that is as exciting as the college football season. Every single game matters and just one loss can put you out of contention for the championship before your season even gets started. If you’re ready to experience the excitement of building your favorite school into a national powerhouse then get ready for Draft Day Sports: College Football 2020!
    Our team has worked hard to once again bring you some major improvements to the game this season and we can’t wait to show some of them off.
    One of the most anticipated and exciting new features is the custom playoff option. No longer are you bound to having just four teams compete for the championship. With DDS:CF 2020 you can expand the playoff format to get eight teams playing for the title!
    In order to get yourself to the championship though you’re going to have recruit some star players. This year we have expanded the recruiting function by adding “talking points” which allow you more avenues to attract players to your school and give recruiting an even deeper and more dynamic feel.
    Once you land those star recruits you need a plan to make the most out of them. The custom playbook feature has received a massive expansion with the ability to create custom plays or even have a playbook generated for you based on you choosing some basic settings. This option lets you get as detailed as you want or lets you do things very quickly at a high level so that everyone can find a comfort level with their playbooks.
    The above image shows off quite a number of new things in Draft Day Sports: College Football 2020. First get a look of those player photos and jerseys! You can customize these just like everything else in the game and they bring a whole new feel of realism to the game.
    Speaking of new…check out the performance tab on the player card. Now you can get a performance report by game for every player on your team. Want to know who’s making the big plays or really dragging you down? It’s never been easier to understand your team and see where you need to make adjustments!
    But understanding your team isn’t enough – you need to keep tabs on an entire college football universe! The best way to do that is with the brand new magazine feature giving you in depth looks at recruiting, the best players in the association already and previews for every conference and the entire association so you can see just where everyone stacks up heading into each season. This fantastic new data will make your game world really come to life!
    Want more upgrades? Take a look at the 2D gameplay screen complete now with running commentary. Get details about the play as it unfolds or even actions that you wouldn’t be able to discern just from the 2D such as when an offensive lineman makes a big pancake block. Just another way the football development team has stepped things up for you this season!
    Best of all that’s just some of the new improvements in DDS:CF 2020. Performance improvements under the hood make sim speeds even faster, the sim engine and AI management areas have received improvements, penalty logic has improved, historical prestige tracking has been added to see which programs rise and fall over time, coach hiring has received improvements and so much more.
    The best way for you to experience all this amazing game has to offer is to get in the game yourself! Stop by our webstore on Thursday, December 19th and pre-order your copy of Draft Day Sports: College Football 2020. Every pre-order will get you a license key that will give you immediate access to our playable betas as part of our FirstAccess program. In addition to getting your hands on the beta now you can also score special pre-order savings and will receive a complementary Steam key when the game is available there.
    You can make every day a college football Saturday with DDS:CF 2020. Now get ready to #BuildYourDynasty!
    The post Prepare For Bowl Glory! Draft Day Sports: College Football 2020 is almost here appeared first on Wolverine Studios.
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    GM Games got a reaction from Chris in [GM Games] Wolverine Studios drops you a dime with DDSPB20   
    A.I. sports fans – Draft Day Sports: Pro Basketball 2020 for Windows PC has been released. Customers will be able to download real NBA players and NBA team logos from community members of the Wolverine Studios site. We had our own John Comey share a detailed look. Here is the official media release from Wolverine Studios.
    [Press release details are courtesy of the Wolverine Studios blog]
    For the vast majority of people the opportunity to be a general manger of a pro basketball team is just a dream. Well for all of you wanna-be GMs out there our basketball simulation puts you as close to the front office as you’ll ever get!
    Draft Day Sports: Pro Basketball 2020 is now available for Win-PC. You have full control over your favorite franchise. Draft, sign free agents, trade and choose your strategies as you battle a competitive AI. Deal with players who all have a unique play style and personality and carefully craft your team with the precision required to meld those different players into a cohesive unit. This is the only basketball simulation that puts more emphasis on building the roster rather than stacking up players just who have high ratings.
    The biggest change you’ll see is that Draft Day Sports: Pro Basketball 2020 looks totally different! We tore the game down completely this year and rebuilt it on a new platform called Alchemium Unlimited. This has allowed the game to take a massive leap forward and gives you the most complete and rewarding user experience that any of our games ever have.
    Our new platform also ushered in many new goodies which we have taken advantage of. Beautiful new charts present the data in a modern fashion. A treasure trove of new data is there to help you make more informed decisions. There is so much new data we created a whole new section called Insights where you can find things like the expanded lineup tracking and much more.

    The expanded lineup tracking gives you a ton of new data to evaluate each lineup
    One thing you have come to expect from the DDS: Pro Basketball series is our first class presentation. Whether it is things like new cut scenes for big events in the seasons, a redesigned game screen to make coaching even easier or of course the best draft experience in ANY sports game hands down we know you’re going to love the new look and feel of the game.
    The redesigned 2D game screen puts all your coaching options on the screen for you at once including new fatigue indicators for your players on the floor.
    Whether you are brand new to the series or an experienced vet of the franchise we know you’re going to be amazed at just how awesome a basketball simulation can be. Get ready to experience basketball nirvana with Draft Day Sports: Pro Basketball 2020!
    The post Wolverine Studios drops you a dime with DDSPB20 appeared first on GM Games - Sports General Manager Video Games.
    View the full article
  19. Thanks
    GM Games got a reaction from Chris in [Wolverine Studios] Wolverine Studios Releases Draft Day Sports: Pro Basketball 2020   
    For the vast majority of people the opportunity to be a general manger of a pro basketball team is just a dream. Well for all of you wanna-be GMs out there our basketball simulation puts you as close to the front office as you’ll ever get!
    Draft Day Sports: Pro Basketball 2020 is now available for Win-PC. You have full control over your favorite franchise. Draft, sign free agents, trade and choose your strategies as you battle a competitive AI. Deal with players who all have a unique play style and personality and carefully craft your team with the precision required to meld those different players into a cohesive unit. This is the only basketball simulation that puts more emphasis on building the roster rather than stacking up players just who have high ratings.
    Purchase DDS:PB20 The biggest change you’ll see is that Draft Day Sports: Pro Basketball 2020 looks totally different! We tore the game down completely this year and rebuilt it on a new platform called Alchemium Unlimited. This has allowed the game to take a massive leap forward and gives you the most complete and rewarding user experience that any of our games ever have.
    Our new platform also ushered in many new goodies which we have taken advantage of. Beautiful new charts present the data in a modern fashion. A treasure trove of new data is there to help you make more informed decisions. There is so much new data we created a whole new section called Insights where you can find things like the expanded lineup tracking and much more.
    The expanded lineup tracking gives you a ton of new data to evaluate each lineupPurchase DDS:PB20 One thing you have come to expect from the DDS: Pro Basketball series is our first class presentation. Whether it is things like new cut scenes for big events in the seasons, a redesigned game screen to make coaching even easier or of course the best draft experience in ANY sports game hands down we know you’re going to love the new look and feel of the game.
    The redesigned 2D game screen puts all your coaching options on the screen for you at once including new fatigue indicators for your players on the floor.Whether you are brand new to the series or an experienced vet of the franchise we know you’re going to be amazed at just how awesome a basketball simulation can be. Get ready to experience basketball nirvana with Draft Day Sports: Pro Basketball 2020!
    The post Wolverine Studios Releases Draft Day Sports: Pro Basketball 2020 appeared first on Wolverine Studios.
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  20. Like
    GM Games got a reaction from Chris in [Wolverine Studios] Pre-Order The Best Basketball Simulation Game On The Market Today!   
    Rejoice hoops fans – it’s that time of the year again…its time for Draft Day Sports: Pro Basketball 2020!
    We didn’t just tweak the number one basketball sim on the market…we tore it to the ground and have built the most incredible version to date! Everything has been looked at and improved to give you the best visual and gameplay experience you have ever had from the series. Let’s talk about some of what’s new for DDS:PB20.
    Let’s start at the most noticeable difference – the brand new UI. The interface gives you a very clean look that is super easy to navigate and offers many new touches such as the dashboard screen you see above which gives you many colorful charts to be able to look at information quickly and easily.
    Everything has been redesigned with you, the player, in mind. Take a look at the brand new game screen – all of your coaching options are available at once now – no need to switch back and forth – and take a look at the lower portion of the screen and you’ll see energy meters for your players. No more having to pick out the right line in the stats chart to see what their current energy level is. Best of all those bars are color coded and will change to yellow and red to give you an easy to see indication of who needs a sub. You’ll find touches like this all throughout the new interface.
    DDS:PB20 received much more than a face lift and a massive improvement in player experience. Here’s a look at one of the new additions – the Team Insights page which will give you a number of interesting new ways to view things including this chart which is showing a league wide display of players and their PER values according to their salary.
    Some of the other new additions you just can’t talk about with a beautiful screen but we want to mention them. We’ve boosted the editing capability of the game to allow you to edit coaches in greater detail from within the game (all editing is now done in the commissioner office) and we’ve also added the ability to generate new coaches and players in case you feel like adding to your pool of coaches and players.
    The gameplay has received some requested additions as well such as the generation of play by play game logs, valuing experience for players when it comes to the playoffs and the ability to change certain variables such as pace and three point attempts to allow you to better represent certain eras of play.
    Want to see some of these things in action for yourself? Take a trip to our YouTube Channel and see videos of gameplay in action!
    We’re excited to be able to offer our special pre-order savings in our webstore starting right now. If you use coupon code PBFIRST you’ll save 15% with your pre-order, you will get a FREE Steam key (when available) and starting on 10/26/19 you’ll be able to download the latest beta versions all the way up through release as part of our FirstAccess program.
    It’s a great time to be a basketball fan and with Draft Day Sports: Pro Basketball 2020 you’ll be able to guide your favorite franchise to many years of championships. We look forward to seeing how you #BuildYourDynasty!
    The post Pre-Order The Best Basketball Simulation Game On The Market Today! appeared first on Wolverine Studios.


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  21. Like
    GM Games got a reaction from Chris in [Wolverine Studios] #FeatureFriday – Get A Look At Draft Day Sports: Pro Basketball 2020   
    Basketball season is coming up fast and we’re very excited to be able to share the first look at our basketball simulation masterpiece; Draft Day Sports: Pro Basketball 2020.
    For the 9th iteration of the game we decided it was time to take it down to the studs and rebuild. What has evolved is nothing short of spectacular. We have completely rebuilt the user interface in an amazing transformation. Take a look…
    The first thing you’re going to notice is that we’ve taken the comments of our community to heart. Now our game will look the same no matter what resolution and its not going to leave empty space on the screen if you have something like a big 4k monitor. You’re going to get the same experience if you’re playing on that or if you take the game on the road on your laptop.
    We’ve made the user interface even more friendly by offering a back button for navigation and redesigning the other navigational links. You can see that they are in clearly defined sections with the team links at the top, league links on the upper left and your own personal action links for your in game player on the bottom left. The team drop down at the top now will show you a name and a logo which will make it much easier to find the team you’re looking to navigate to.
    You can see in the video a brand new screen right away – a team dashboard which serves as a one-stop hub for everything you need to know about your team. As we release more videos coming up to the launch you will see very thoughtful design went into redeveloping every screen to make things even more visually appealing and user friendly. You also saw one of the new in game cut scenes leading into the lottery. This is a really exciting addition that ups the presentation level in the game to a whole new level that no sports simulation has been to.
    We can’t wait to show off more and that’s just what we’re going to do in the coming weeks so make sure you have subscribed to our YouTube channel and feel free to leave comments below about what you want to see shown off in the next video.
    The post #FeatureFriday – Get A Look At Draft Day Sports: Pro Basketball 2020 appeared first on Wolverine Studios.


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    GM Games got a reaction from Chris in [OOTP Developments] “Memories I’ll Never Forget”: A Recap of OOTP’s Trip to the 2019 All-Star Game   
    The Major League Baseball All-Star Game has gone from its humble beginnings in 1933 to a multi-day event that includes the Home Run Derby, the All-Star Futures Game, and many other activities. Four members of the Out of the Park Developments team were at Progressive Field in Cleveland this year to showcase Out of the […]
     
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    GM Games got a reaction from Chris in [itch.io Devlog] Biweekly release - 0.1.2   
    Hi everybody First of all we are happy to announce that we got ourself a forum over at http://gmgames.org ( http://forums.gmgames.org/forum/408-ct-football-manager/ ) so please check it out and use that for inputs on the game. We are also glad to announce the release of version 0.1.2 which can be downloaded here on itch.io. In the couple of weeks since last release we have focused most on implementing all GUI screens. This means that almost all screens are done we "just" need to implement all the logic behind them. One example of this is the transfer portal where we have started on it and also coded a lot of the functionality but we are still missing the core logic behind why a student wants a transfer, why he selects a specific college for transfer and the logic about immediate transfer...


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    GM Games got a reaction from Chris in [itch.io Devlog] First update   
    Hello everyone, This is our first post on itch.io, so we hope you like the idea we have for a game. Basically we want to create a College Football Manager simulation game where you will be handed the control of a college football team. Your goal is to win as many bowls and conference championships as possible. The game is inspired by the original Football Manager (Soccer) games. You will be able to handle both the depth chart and tactics for your selected team. Each year you should also recruit new high schoolers to play for your team while you try to handle the maximum amount of scholarships you are able to hand out. The game is still on the idea stage but we have already implemented some parts of the game, so please let us know if you think a game like this is a good idea :-) We have at...


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    GM Games got a reaction from Chris in [itch.io Devlog] GUI Updates   
    Hi everybody, This past week have mainly been used for updating parts of the GUI and some refactoring of the code. On the GUI side we have optimized the way recruits are shown on the screen, so it should now be easier to navigate through the all recruits. We have also optimized the way recruits selects which college offer to take. For the emails view we have also done a couple of updates so it is now able to contain images. It sounds like an easy task, but it turned out to take much more time than expected. We have also looked into the GUI for simulating a game, but we are not sure that the changes we have made are actually working, so that might be changed soon again. Of new features we have started on the transfer portal but it is still very much in the upstart phase. We are also gonna...


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