Chris

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Posts posted by Chris


  1. All new for Franchise Hockey Manager 9

    College hockey is here! American college teams are now playable, allowing you to run one of over 60 Division I teams. Since college hockey has some unique challenges, we've added a number of special mechanics to college team management, including a unique player recruitment system, details like managing scholarships and academic eligibility, qualification for the postseason tournament, and more.

    Injury Deferral: you can now choose to defer injury treatment for some types of injuries until after the season ends. That will let you keep the injured player in the lineup with reduced performance and a risk of making the injury worse. That will allow you to keep the player in the lineup for key games at the end of the year or in the playoffs, but you'll need to balance that against the possibility of getting the player healthy as soon as possible. And the impact of serious injuries on a player's ratings has been beefed up, so major injuries now have a bigger chance of derailing a player's career.

    The team harmony system has been completely redesigned: "problem" players will now potentially create many more headaches for their General Manager, who'll have to keep a careful eye on their team as off-ice incidents can lead to player conflicts and the formation of divisive factions that can send player morale plummeting.

    New All-Star Games: we've added all-star games (in multiple formats) to leagues outside the NHL, as well as older formats (like the defending champion playing the rest of the league's all-stars) for the NHL in historical mode.

    International play in historical mode has been expanded with the addition of the World Junior Championships tournaments, allowing you to replay all the historical tournaments going back to 1974.

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    To see the full profile head to: https://gmgames.org/franchise-hockey-manager-fhm-9/


  2. Coaching is not just asking a player to setup a specific play at a specific time. A successful coach has a set of unique plays that can decide the fate of a game when it matters the most, when the game is on the line! In PBM23 you can create your own plays and call them during the games to take your opponent off-guard. Don’t call the same plays too often though, as your opponent will adapt and try to outsmart you.

    STATISTICS
    Be it individual players or teams, you have a whole range of statistics at your fingertips which allow you to manage your progress. You can thus check on your players’ performances (past and present), evaluate your own career, or even look back through the archives of the games of any team featured in PBM23.

    SCOUTING, TRAINING, FINANCES
    Through our in-depth scouting system, you can send your scouts around the world to be on the lookout for the next best players to make it to the top. Train your players collectively, but also individually to get the best results. Improve your club's finances by improving your arena to generate extra revenue.

    GAME SIMULATION
    3D mode: Follow the on-court action, making tactical changes on the fly and assigning your own plays to a player.
    2D mode: If you prefer, you can also follow the game in 2D.
    Text mode: You can also follow the game through a series of text messages that will detail the action on the court.
    If you cannot wait any longer for the result, you can skip a quarter or even the entire game for an immediate result.

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    To see the full profile head to: https://gmgames.org/pro-basketball-manager-pbm-2023/


  3. Squad Planner

    The Squad Planner will allow players to rank members of their squad to help visualize strengths and weaknesses, but it also includes players on your shortlist. This offers a new resource where players can plan the immediate future of their club across short-term recruitment as well as current lineups. As a private list, it will also mean ranking your players won't hurt their feelings but will allow staff to work around your priorities as you plan them.

    Match AI

    Match AI and its animations are the means through which FM players experience the games they manage. With that, it's one of the most important parts of the series.

    New Licenses

    FM 23 will have new licenses for all UEFA Club Competitions. This will change things on a deeper level in the game for things like club walkouts heading into the match, trophy celebrations, music, sleeve patches, and more to match the real things.

    Supporters

    A club is nothing without its supporters, and in FM 23, supporters will have more of a say with some unique improvements. This, of course, looks to better match reality where the right kind of negative feedback can lead to some massive renovations for a club in short order. In FM 23, supporters will have more say over job security for managers and will have flexible levels of patience and passion around a manager's choices (whether tactical or recruitment related). They will also have new feedback fields so it's crystal clear the consensus at any given time.

    New Agent Interactions

    Agents have an important role in recruitment, at times helping you capture that needed star and other times being the sole barrier to them. In FM 23, agents will have some new interaction options to better flesh out the recruitment process. For instance, this year, when asking an agent about their represented players, there will be an option to further negotiate that salary demands are simply out of range for the club. This, among other new options, will let players push back on agent demands and give the process more of a push-and-pull feeling. Further, this will help players to convert more often when working with favourable agents.

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    To see the full profile head to: https://gmgames.org/football-manager-fm23-2023/


  4. I have an addictive personality. I can get really into things, especially when I am able to immerse myself in a universe. It’s one of the reasons, I think, that I am a Social Studies teacher. I love the history of things.

    I say that to say this:

    I really, really want a college football game I can really get into.

    I’ve been watching YouTube videos of NCAA 14 Revamped. I have looked into getting an XBox or PlayStation only for that game. I have begun reading details for the next NCAA game (potentially out next year). I downloaded the PS2 mod and downloaded NCAA β€˜06.

    I long for the days of my NCAA dynasties, and how immersive that can be.

    That brings me to Wolverine Studios’ Draft Day Sports: College Football 23. In last year’s DDS: Pro Football 22 review, I brought up how I tried to get into this game several years ago, and could not. There were several reasons for it, the UI being the biggest issue for me.Β 


    With the somewhat recent unilateral UI changes at Wolverine, and my absolute desire to have a full-fledged sports universe, I am giving this another shot. Brooks Piggott, the developer of the Wolverine football line, has always had an ear to the community. He also has taken a different approach to make games, at least early on, then Gary Gorski, the founder of Wolverine and developer of the basketball line of games. Piggott focused his games towards online leagues over the solo effort. So there are features in his games like custom plays and playbooks, which are excellent editions.

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    To read the full review, head to:Β https://gmgames.org/draft-day-sports-college-football-2023/review/