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Showing content with the highest reputation on 12/06/2019 in Posts

  1. 1 point
    Blackbeard

    Indoor Football Manager

    The graphics look great! The game sounds real good as well. I would be interested in checking it out. Maybe even do a review. Keep up the good work.
  2. 1 point
    rainsilent

    Advanced stats help

    Yes, you have to have puck possession to get a shot. However that isn't really what corsi is telling you. Going back to Carolina as for why. Carolina, since they became "good" statistically corsi wise, has had the mentality of shoot the puck from anywhere, anytime. They weren't dominating possession of the puck so much as they were throwing a lot of bad shots at the net. The net result of that was averaging ~35 shots a game for with ~27 against. This served to heavily bloat the corsi and offensive zone face-off numbers of the team even though they were actually mid pack, at best, puck possession wise. Thus Carolina was gaming the statistical system to look good when they really weren't that good at all. This is why I think the actual puck possession % is the most important team tracking stat. It will actually tell you if you are getting dominated, if the game is close or if you happened to be playing "Carolina" that game.
  3. 1 point
    Paul T

    Advanced stats help

    I don't have a strong opinion on it, but here's why I wouldn't necessarily agree with this. 1) High Corsi doesn't necessarily mean that team is dominating games. It could be as simple as, the team goes down early and plays Offensive when trailing. This could lead to more shot attempts, but not necessarily quality chances. Or the team could play Defensive and just not allow many shots, but not get many quality scoring chances. Either way, in this specific case, the Red Dragons are facing relegation so the high Corsi isn't helping. 2) The game has an element of randomness to it, much like the sport itself. That's a good thing. Sometimes certain outcomes just don't make sense, other than the element of randomness. Overall, the game is directionally accurate and the "better" teams tend to place higher in the standings/have better stats. 3) If we had the tools to determine exactly why stuff like this happened, then every manager would use the same tactics, build the same roster, play the same focus. That would get pretty boring. I like the fact that every manager is given a clean slate and able to customize their team to their liking without there being a "right" or "wrong" way to do it. 4) Personally, I think statistical outliers add fun to the game. It's fun when an inferior team is high in the standings - or a completely stacked team isn't as good as everyone thought. Although I would admit that this isn't necessarily fair... but sometimes sports aren't fair (or life for that matter). 5) If you take a close look at this specific team, they have a very unique set up. An Offensive Defenseman playing 1st line wing. A Two Way D playing 4th line wing. That would definitely screw with the simulation. But I think we all agree the game needs more micromanagement, so I see that as a good thing. Figure out unique ways to set your lineup. If you compare their defense to mine, they are actually better. Red Dragons - 90 89 88 88 88 85 (528) Stealheads - 92 88 88 87 86 81 (522)