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  1. First off, thanks to the many of you who have reached out with a word of thanks this holiday season - I was thinking the other day how fulfilling it has been for over a decade to provide this site that has given a lot of joy to a lot of people. And I love that we get to enjoy baseball in the dead of winter! I'm making my annual push to ask people to get out there and give Pennant Chase some positive ratings (assuming you love this site, of course...) One of our best referrals is GM Games, and we have a really solid rating, third best baseball game on there right now, but we can do better! http://gmgames.org/pennant-chase/ Another decent site is Online Manager Games, where I know we can rate better than those other sites that either charge for teams or don't have real player stats: https://www.onlinesportmanagers.com/game-profile/baseball-175-pennant-chase/ Also - if you enjoy the mobile apps - please remember to score PC... a higher rating helps us show up higher in search results in the app stores... iOS is here and Android is here. Finally, a reminder to join the Facebook Page and YouTube Channel if you have not already - always some good updates posted there! I hope you all have a great, restful, fun holiday weekend! View the full article
  2. Hello everybody, This past week has mainly been used on optimizing the recruiting and more specific how the recruits selects which college to enroll to. Before the changes it was virtual impossible to... View the full article
  3. Hello everybody, This past week has mainly been used on optimizing the recruiting and more specific how the recruits selects which college to enroll to. Before the changes it was virtual impossible to... View the full article
  4. A.I. sports fans – Draft Day Sports: Pro Basketball 2020 for Windows PC has been released. Customers will be able to download real NBA players and NBA team logos from community members of the Wolverine Studios site. We had our own John Comey share a detailed look. Here is the official media release from Wolverine Studios. [Press release details are courtesy of the Wolverine Studios blog] For the vast majority of people the opportunity to be a general manger of a pro basketball team is just a dream. Well for all of you wanna-be GMs out there our basketball simulation puts you as close to the front office as you’ll ever get! Draft Day Sports: Pro Basketball 2020 is now available for Win-PC. You have full control over your favorite franchise. Draft, sign free agents, trade and choose your strategies as you battle a competitive AI. Deal with players who all have a unique play style and personality and carefully craft your team with the precision required to meld those different players into a cohesive unit. This is the only basketball simulation that puts more emphasis on building the roster rather than stacking up players just who have high ratings. The biggest change you’ll see is that Draft Day Sports: Pro Basketball 2020 looks totally different! We tore the game down completely this year and rebuilt it on a new platform called Alchemium Unlimited. This has allowed the game to take a massive leap forward and gives you the most complete and rewarding user experience that any of our games ever have. Our new platform also ushered in many new goodies which we have taken advantage of. Beautiful new charts present the data in a modern fashion. A treasure trove of new data is there to help you make more informed decisions. There is so much new data we created a whole new section called Insights where you can find things like the expanded lineup tracking and much more. The expanded lineup tracking gives you a ton of new data to evaluate each lineup One thing you have come to expect from the DDS: Pro Basketball series is our first class presentation. Whether it is things like new cut scenes for big events in the seasons, a redesigned game screen to make coaching even easier or of course the best draft experience in ANY sports game hands down we know you’re going to love the new look and feel of the game. The redesigned 2D game screen puts all your coaching options on the screen for you at once including new fatigue indicators for your players on the floor. Whether you are brand new to the series or an experienced vet of the franchise we know you’re going to be amazed at just how awesome a basketball simulation can be. Get ready to experience basketball nirvana with Draft Day Sports: Pro Basketball 2020! The post Wolverine Studios drops you a dime with DDSPB20 appeared first on GM Games - Sports General Manager Video Games. View the full article
  5. A.I. sports fans – Draft Day Sports: Pro Basketball 2020 for Windows PC has been released. Customers will be able to download real NBA players and NBA team logos from community members of the Wolverine Studios site. We had our own John Comey share a detailed look. Here is the official media release from Wolverine Studios. [Press release details are courtesy of the Wolverine Studios blog] For the vast majority of people the opportunity to be a general manger of a pro basketball team is just a dream. Well for all of you wanna-be GMs out there our basketball simulation puts you as close to the front office as you’ll ever get! Draft Day Sports: Pro Basketball 2020 is now available for Win-PC. You have full control over your favorite franchise. Draft, sign free agents, trade and choose your strategies as you battle a competitive AI. Deal with players who all have a unique play style and personality and carefully craft your team with the precision required to meld those different players into a cohesive unit. This is the only basketball simulation that puts more emphasis on building the roster rather than stacking up players just who have high ratings. The biggest change you’ll see is that Draft Day Sports: Pro Basketball 2020 looks totally different! We tore the game down completely this year and rebuilt it on a new platform called Alchemium Unlimited. This has allowed the game to take a massive leap forward and gives you the most complete and rewarding user experience that any of our games ever have. Our new platform also ushered in many new goodies which we have taken advantage of. Beautiful new charts present the data in a modern fashion. A treasure trove of new data is there to help you make more informed decisions. There is so much new data we created a whole new section called Insights where you can find things like the expanded lineup tracking and much more. The expanded lineup tracking gives you a ton of new data to evaluate each lineup One thing you have come to expect from the DDS: Pro Basketball series is our first class presentation. Whether it is things like new cut scenes for big events in the seasons, a redesigned game screen to make coaching even easier or of course the best draft experience in ANY sports game hands down we know you’re going to love the new look and feel of the game. The redesigned 2D game screen puts all your coaching options on the screen for you at once including new fatigue indicators for your players on the floor. Whether you are brand new to the series or an experienced vet of the franchise we know you’re going to be amazed at just how awesome a basketball simulation can be. Get ready to experience basketball nirvana with Draft Day Sports: Pro Basketball 2020! The post Wolverine Studios drops you a dime with DDSPB20 appeared first on GM Games - Sports General Manager Video Games. View the full article
  6. For the vast majority of people the opportunity to be a general manger of a pro basketball team is just a dream. Well for all of you wanna-be GMs out there our basketball simulation puts you as close to the front office as you’ll ever get! Draft Day Sports: Pro Basketball 2020 is now available for Win-PC. You have full control over your favorite franchise. Draft, sign free agents, trade and choose your strategies as you battle a competitive AI. Deal with players who all have a unique play style and personality and carefully craft your team with the precision required to meld those different players into a cohesive unit. This is the only basketball simulation that puts more emphasis on building the roster rather than stacking up players just who have high ratings. Purchase DDS:PB20 The biggest change you’ll see is that Draft Day Sports: Pro Basketball 2020 looks totally different! We tore the game down completely this year and rebuilt it on a new platform called Alchemium Unlimited. This has allowed the game to take a massive leap forward and gives you the most complete and rewarding user experience that any of our games ever have. Our new platform also ushered in many new goodies which we have taken advantage of. Beautiful new charts present the data in a modern fashion. A treasure trove of new data is there to help you make more informed decisions. There is so much new data we created a whole new section called Insights where you can find things like the expanded lineup tracking and much more. The expanded lineup tracking gives you a ton of new data to evaluate each lineupPurchase DDS:PB20 One thing you have come to expect from the DDS: Pro Basketball series is our first class presentation. Whether it is things like new cut scenes for big events in the seasons, a redesigned game screen to make coaching even easier or of course the best draft experience in ANY sports game hands down we know you’re going to love the new look and feel of the game. The redesigned 2D game screen puts all your coaching options on the screen for you at once including new fatigue indicators for your players on the floor.Whether you are brand new to the series or an experienced vet of the franchise we know you’re going to be amazed at just how awesome a basketball simulation can be. Get ready to experience basketball nirvana with Draft Day Sports: Pro Basketball 2020! The post Wolverine Studios Releases Draft Day Sports: Pro Basketball 2020 appeared first on Wolverine Studios. View the full article
  7. If you'd rather watch a video on this subject, please check out this YouTube video. (coming soon) Ads - we all hate them. But we must have them on PC to keep this website going. We have a mere 77 active donors. We have over 14,000 people who have registered for PC, and thousands of people who are active every month. That means half of 1% (or 0.5%) of people donate to the website. (Note, I will continue to strive for reduced ads for donors, but as you can see, we have very few donors.) That's how critical ad revenue is. It's highly unlikely this website could survive with a subscription model unless I charged really high prices to a small group of people who could afford it. PC has always shown far fewer ads than most websites. Try visiting any blog or news site these days and let me know how many ads clutter your screen. And the ad landscape is changing... advertisers are not paying for ads unless they are viewable on your screen. Because of this, PC has really been struggling to maintain revenue. This is why I have to start experimenting with one small banner at the bottom of the screen. When the bottom banner shows, I will remove the top banner, so you're not losing any screen real estate. What is mildly annoying is that that the ad overlaps content. But there are benefits to the bottom-screen ad: 1. They are less prone to viruses 2. They can be closed, which means you get the full screen real estate if you're spending a lot of time on a specific page 3. They don't push content down like top banners do, which gives you more valuable content at the top of the page. It's really important everyone embrace some ads, and everyone keep PC off Ad Blockers, especially if you enjoy this site, and enjoy the fact that it's free. This is my only means of keeping things going. View the full article
  8. Hello Everybody, We are happy to announce the release of version 0.52. In this release we have focused on optimizing the depth chart selector, so it is now easier to compare the different players agai... View the full article
  9. Hello Everybody, We are happy to announce the release of version 0.52. In this release we have focused on optimizing the depth chart selector, so it is now easier to compare the different players agai... View the full article
  10. Hello Everybody, The past week has been used for optimizing a number of different things, so no new major features have been implemented. The first task we have looked into, is a better implementation... View the full article
  11. Hello Everybody, The past week has been used for optimizing a number of different things, so no new major features have been implemented. The first task we have looked into, is a better implementation... View the full article
  12. With the advent of Wolverine Studios’ latest pro basketball effort, Draft Day Sports: Pro Basketball ’20, now currently in the public beta First Access phase, I thought I should take it for a bit of a test drive. I have long championed Gary Gorski’s Michigan-based company and his development over the years has been fantastic to witness. In full disclosure, I need note two things: I have been a part of beta teams for Gorski in the past, and do have a friendly relationship with him, going all the way back to when we were both employed by .400 Software Studios. In many cases, reviewers get a copy of the game. This happened with me last year with Pro Football ’19; however, that coincided with me getting a new job, and taking away all of my time to review the game. For this piece, which I am writing unsolicited for GM Games (I haven’t even told Chris I’m writing this), I bought the game myself. It’s good to support your local developers. Oh, this might be somewhat of a haphazard piece, as I am merely writing about my impressions regarding the FirstAccess version of the game. Gorski has admitted that the game still needs a lot of work, given how much he has done under the hood. So, please, take this, as well as the public beta process, with an open mind and a grain of salt. Not everything will work perfectly, and some things may still change. – The game feels smoother. I admit, my time away from the community has made me feel somewhat rusty when comparing this to previous versions. In reality, I probably should not. But the game’s transition between screens feels smoother and more…gaming professional? I don’t know how to phrase it exactly, but older versions of the game didn’t have that slick feel progressing between screens. That reminds me… – This game is already a winner for not trapping you on a screen. In previous versions of the game, I could get trapped on a screen. That or things would layer on top of one another. I guess that’s what I mean from that gaming professional feel. The movement from each portion of the game to the next is seamless now. I don’t have parts of the screen still present as I did in games’ past. I honestly cannot recall if I had that in ’18 or ’19, but I don’t have it now. And I love it. In all actuality, I really enjoy moving from screen to screen in DDSPB20. That’s a nerdy thing to admit, but it’s true. The new “hub” screen that was touted in the first blog written about the game is a godsend to this franchise. It has taken away years of frustration with the old home screen. Huge win here. – Even setting up your league feels more streamlined. I don’t think it truly is; in all honesty, it’s a tedious process. But it’s generally a tedious process in *any* game. I do wish Gorski were able to get the process that Markus Heinsohn has with Out of the Park, where you can type in a city and it narrows down your choices for you. I still feel like this is an area that lacks in the game, but it’s a better process than in previous games; in the past, I was generally deterred from setting up a league format I like, because the process was simply so clunky to me. Maybe it’s just me though. – The game is so, so much cleaner than any of the past DDSPB efforts. I love the look of this game. I find the window sizing interesting; for years, I have harped on the game not being windowed. Gorski listened and tried to appease me, but it still wasn’t right, and screens wouldn’t refit to the resizing (in short, OOTP has spoiled my expectations for these sorts of things in games). This one feels more hi-def; it’s a wide screen, not tall. It stretches to the edges of the screen horizontally, but vertically, I have a few inches on either side of the screen. This has thrown me off somewhat, but honestly, I find it somewhat refreshing. Granted, I would still like my ADD-addled brain to be able to give DDSPB a fourth of my real estate, then Word a fourth and Chrome a half, so that I could write a dynasty and get distracted from writing my dynasty and not have to rearrange the screen to do either of those things. The way Gorski has wired the game for the screen is absolutely different, but it’s sort of grown on me. I still want resizable windows that don’t lose any information. But I get that I am a selfish niche audience here (I think this audience is bigger than niche, though). I’ll take this. – The in-game viewing is fantastic. Again, everything looks clean and fresh. I know not much has changed with this feature…but it FEELS different. That’s just as important in some cases, and seems to be quite a lot in this one. DDSPB has been pretty consistent over the years, to the point that it might have gotten stale. Not anymore. This feels like a different game. And that’s a good thing. – I am loving the data available in the game, though I think Gorski can build upon some of it. I have made some suggestions, such as additional information posted for lineup data. I admit that I’m spoiled some by an online basketball league I participate in, using a game not offered to the public (not even league members can access it…only the commissioner, who does not own a team). The data advancements made since I came into the league a couple of years ago has helped me better utilize basketball team data…specifically to me, lineup data. I know this is still a work in progress for the sim community, and Wolverine is no exception. But the data Gorski has incorporated, and the way it is displayed, is stunning. It absolutely enhances the game in a way only Football Manager can at this stage, I think. I look forward to what Gorski is able to add going forward. – I have seen the new cut screen/videos put into the game. It’s a nice touch, but one with diminishing returns. You know, like virtually any cut scene in any video game. I will say that the D-League draft absolutely does not need a cut video. Of course, none of this matters if the game doesn’t play well under the hood. But that was already pretty solid, and Gorski is always striving to improve it. (Case in point: I emailed Gorski regarding a bug I came across; within a couple of hours, he told me he was able to identify and eradicate it.) While I would love for there to be a world in which Wolverine has a competitive rival (I’m sorry, but despite Grey Dog’s Fast Break series being excellent, it has only been technically supported by members of the FOFC community, that series is dormant, at best. And I say that as a fan of Brian Nichols and what he was able to create), Gorski has been his own biggest critic and source of motivation. (I do wish Gorski would look at games in other genres, such as OOTP, for inspiration for features.) But what Gary has done, in creating a world in which chemistry and roster construction matters, is incredible. And his changing the UI completely may very well cause me to fall in love with the game all over again. I sincerely hope I am not alone in that regard. The post First Access of Draft Day Sports: Pro Basketball 2020 (PC) appeared first on GM Games - Sports General Manager Video Games. View the full article
  13. With the advent of Wolverine Studios’ latest pro basketball effort, Draft Day Sports: Pro Basketball ’20, now currently in the public beta First Access phase, I thought I should take it for a bit of a test drive. I have long championed Gary Gorski’s Michigan-based company and his development over the years has been fantastic to witness. In full disclosure, I need note two things: I have been a part of beta teams for Gorski in the past, and do have a friendly relationship with him, going all the way back to when we were both employed by .400 Software Studios. In many cases, reviewers get a copy of the game. This happened with me last year with Pro Football ’19; however, that coincided with me getting a new job, and taking away all of my time to review the game. For this piece, which I am writing unsolicited for GM Games (I haven’t even told Chris I’m writing this), I bought the game myself. It’s good to support your local developers. I have been a part of beta teams for Gorski in the past, and do have a friendly relationship with him, going all the way back to when we were both employed by .400 Software Studios.In many cases, reviewers get a copy of the game. This happened with me last year with Pro Football ’19; however, that coincided with me getting a new job, and taking away all of my time to review the game. For this piece, which I am writing unsolicited for GM (General Manager) Games (I haven’t even told the custodian of the site Chris I’m writing this), I bought the game myself. It’s good to support your local developers. Oh, this might be somewhat of a haphazard piece, as I am merely writing about my impressions regarding the FirstAccess version of the game. Gorski has admitted that the game still needs a lot of work, given how much he has done under the hood. So, please, take this, as well as the public beta process, with an open mind and a grain of salt. Not everything will work perfectly, and some things may still change. – The game feels smoother. I admit, my time away from the community has made me feel somewhat rusty when comparing this to previous versions. In reality, I probably should not. But the game’s transition between screens feels smoother and more…gaming professional? I don’t know how to phrase it exactly, but older versions of the game didn’t have that slick feel progressing between screens. That reminds me… – This game is already a winner for not trapping you on a screen. In previous versions of the game, I could get trapped on a screen. That or things would layer on top of one another. I guess that’s what I mean from that gaming professional feel. The movement from each portion of the game to the next is seamless now. I don’t have parts of the screen still present as I did in games’ past. I honestly cannot recall if I had that in ’18 or ’19, but I don’t have it now. And I love it. In all actuality, I really enjoy moving from screen to screen in DDSPB20. That’s a nerdy thing to admit, but it’s true. The new “hub” screen that was touted in the first blog written about the game is a godsend to this franchise. It has taken away years of frustration with the old home screen. Huge win here. – Even setting up your league feels more streamlined. I don’t think it truly is; in all honesty, it’s a tedious process. But it’s generally a tedious process in *any* game. I do wish Gorski were able to get the process that Markus Heinsohn has with Out of the Park, where you can type in a city and it narrows down your choices for you. I still feel like this is an area that lacks in the game, but it’s a better process than in previous games; in the past, I was generally deterred from setting up a league format I like, because the process was simply so clunky to me. Maybe it’s just me though. – The game is so, so much cleaner than any of the past DDSPB efforts. I love the look of this game. I find the window sizing interesting; for years, I have harped on the game not being windowed. Gorski listened and tried to appease me, but it still wasn’t right, and screens wouldn’t refit to the resizing (in short, OOTP has spoiled my expectations for these sorts of things in games). This one feels more hi-def; it’s a wide screen, not tall. It stretches to the edges of the screen horizontally, but vertically, I have a few inches on either side of the screen. This has thrown me off somewhat, but honestly, I find it somewhat refreshing. Granted, I would still like my ADD-addled brain to be able to give DDSPB a fourth of my real estate, then Word a fourth and Chrome a half, so that I could write a dynasty and get distracted from writing my dynasty and not have to rearrange the screen to do either of those things. The way Gorski has wired the game for the screen is absolutely different, but it’s sort of grown on me. I still want resizable windows that don’t lose any information. But I get that I am a selfish niche audience here (I think this audience is bigger than niche, though). I’ll take this. – The in-game viewing is fantastic. Again, everything looks clean and fresh. I know not much has changed with this feature…but it FEELS different. That’s just as important in some cases, and seems to be quite a lot in this one. DDSPB has been pretty consistent over the years, to the point that it might have gotten stale. Not anymore. This feels like a different game. And that’s a good thing. – I am loving the data available in the game, though I think Gorski can build upon some of it. I have made some suggestions, such as additional information posted for lineup data. I admit that I’m spoiled some by an online basketball league I participate in, using a game not offered to the public (not even league members can access it…only the commissioner, who does not own a team). The data advancements made since I came into the league a couple of years ago has helped me better utilize basketball team data…specifically to me, lineup data. I know this is still a work in progress for the sim community, and Wolverine is no exception. But the data Gorski has incorporated, and the way it is displayed, is stunning. It absolutely enhances the game in a way only Football Manager can at this stage, I think. I look forward to what Gorski is able to add going forward. – I have seen the new cut screen/videos put into the game. It’s a nice touch, but one with diminishing returns. You know, like virtually any cut scene in any video game. I will say that the D-League draft absolutely does not need a cut video. Of course, none of this matters if the game doesn’t play well under the hood. But that was already pretty solid, and Gorski is always striving to improve it. (Case in point: I emailed Gorski regarding a bug I came across; within a couple of hours, he told me he was able to identify and eradicate it.) While I would love for there to be a world in which Wolverine has a competitive rival (I’m sorry, but despite Grey Dog’s Fast Break series being excellent, it has only been technically supported by members of the FOFC community, that series is dormant, at best. And I say that as a fan of Brian Nichols and what he was able to create), Gorski has been his own biggest critic and source of motivation. (I do wish Gorski would look at games in other genres, such as OOTP, for inspiration for features.) But what Gary has done, in creating a world in which chemistry and roster construction matters, is incredible. And his changing the UI completely may very well cause me to fall in love with the game all over again. I sincerely hope I am not alone in that regard. The post First Access of Draft Day Sports: Pro Basketball 2020 (PC) appeared first on GM Games - Sports General Manager Video Games. View the full article
  14. Hello Everybody, We are glad to be able to announce the release of version 0.51. In this version we have focused on doing a number of different optimizations. First of all we have done some minor opti... View the full article
  15. Hello Everybody, We are glad to be able to announce the release of version 0.51. In this version we have focused on doing a number of different optimizations. First of all we have done some minor opti... View the full article
  16. In March, OOTP forecast a Fall Classic between the Houston Astros and the Washington Nationals, which was aired on MLB Network as part of their season preview. While the first team wasn’t a surprise, the second one raised more than a few eyebrows among baseball fans. And yet, here we are, with a 2019 World […] View the full article
  17. Rejoice hoops fans – it’s that time of the year again…its time for Draft Day Sports: Pro Basketball 2020! We didn’t just tweak the number one basketball sim on the market…we tore it to the ground and have built the most incredible version to date! Everything has been looked at and improved to give you the best visual and gameplay experience you have ever had from the series. Let’s talk about some of what’s new for DDS:PB20. Let’s start at the most noticeable difference – the brand new UI. The interface gives you a very clean look that is super easy to navigate and offers many new touches such as the dashboard screen you see above which gives you many colorful charts to be able to look at information quickly and easily. Everything has been redesigned with you, the player, in mind. Take a look at the brand new game screen – all of your coaching options are available at once now – no need to switch back and forth – and take a look at the lower portion of the screen and you’ll see energy meters for your players. No more having to pick out the right line in the stats chart to see what their current energy level is. Best of all those bars are color coded and will change to yellow and red to give you an easy to see indication of who needs a sub. You’ll find touches like this all throughout the new interface. DDS:PB20 received much more than a face lift and a massive improvement in player experience. Here’s a look at one of the new additions – the Team Insights page which will give you a number of interesting new ways to view things including this chart which is showing a league wide display of players and their PER values according to their salary. Some of the other new additions you just can’t talk about with a beautiful screen but we want to mention them. We’ve boosted the editing capability of the game to allow you to edit coaches in greater detail from within the game (all editing is now done in the commissioner office) and we’ve also added the ability to generate new coaches and players in case you feel like adding to your pool of coaches and players. The gameplay has received some requested additions as well such as the generation of play by play game logs, valuing experience for players when it comes to the playoffs and the ability to change certain variables such as pace and three point attempts to allow you to better represent certain eras of play. Want to see some of these things in action for yourself? Take a trip to our YouTube Channel and see videos of gameplay in action! We’re excited to be able to offer our special pre-order savings in our webstore starting right now. If you use coupon code PBFIRST you’ll save 15% with your pre-order, you will get a FREE Steam key (when available) and starting on 10/26/19 you’ll be able to download the latest beta versions all the way up through release as part of our FirstAccess program. It’s a great time to be a basketball fan and with Draft Day Sports: Pro Basketball 2020 you’ll be able to guide your favorite franchise to many years of championships. We look forward to seeing how you #BuildYourDynasty! The post Pre-Order The Best Basketball Simulation Game On The Market Today! appeared first on Wolverine Studios. View the full article
  18. Hello Everybody, The focus of this week has been on optimizing the rankings for the teams. Currently the rankings are calculated based on the winning percentage of the teams which means that the ranki... View the full article
  19. Hello Everybody, The focus of this week has been on optimizing the rankings for the teams. Currently the rankings are calculated based on the winning percentage of the teams which means that the ranki... View the full article
  20. Franchise Hockey Manager 6 delivers dozens of all-new features and improvements. Key rivalries influence success, new team reports power deep analysis, fan happiness impacts your club, accurate 2019-20 Opening Night rosters, play online leagues with your friends, and more. The release date is October 11, 2019. [Contents of this story are pieces from the OOTP Developments Announcement] Here’s what you’ll get in FHM 6: New Rivalry System! Rival matches have extra significance for success – and change over time in response to in-game results. Fans Matter! Supporter happiness is tracked, changing in response to in-game events and actions, affecting attendance, job security, owner satisfaction, and more! Alter History! Change the structure and evolution of historical leagues and teams. Improved player modeling! Suspensions for on- or off-ice incidents, stat-adjusted talent ratings, and personality ratings that evolve in response to game event. Real historical staff! Play with and against legendary coaches, general managers, and owners, or step into their shoes with the new “Play as” mode that lets you take the identity (and abilities!) of a real GM. New exhibition mode! Pit any team from any era against anyone else in a head-to-head exhibition match. The possibilities are endless. Can you determine the best hockey club ever? Up-to-Date 2019-20 NHL® Rosters Every NHL® team features accurate rosters full of freshly rated players, along with the real clubs, awards, and trophies associated with the greatest hockey league in the world. Plus! Up-to-date rosters for the dozens of global leagues, competitions, and tournaments jammed into FHM 6. New team reports! Tons of new information at your fingertips, including prospect and positional rankings, team power rankings, the best and worst single-game performances, global team ranking system, and more. 25 new historical challenges! A wide variety of scenarios await to test your skill, ranging across every skill level. And Much More! FHM 6 is the biggest and deepest version in series history, with much more packed in than we can possibly list here. We can’t wait for you to get your hands on it! The post Franchise Hockey Manager FHM 6 is now available worldwide (PC, Mac, Linux) appeared first on GM Games - Sports General Manager Video Games. View the full article
  21. Franchise Hockey Manager 6 delivers dozens of all-new features and improvements. Key rivalries influence success, new team reports power deep analysis, fan happiness impacts your club, accurate 2019-20 Opening Night rosters, play online leagues with your friends, and more. The release date is October 11, 2019. [Contents of this story are pieces from the OOTP Developments Announcement] Here’s what you’ll get in FHM 6: New Rivalry System!Rival matches have extra significance for success – and change over time in response to in-game results. Fans Matter!Supporter happiness is tracked, changing in response to in-game events and actions, affecting attendance, job security, owner satisfaction, and more! Alter History!Change the structure and evolution of historical leagues and teams. Improved player modeling!Suspensions for on- or off-ice incidents, stat-adjusted talent ratings, and personality ratings that evolve in response to game event. Real historical staff!Play with and against legendary coaches, general managers, and owners, or step into their shoes with the new “Play as” mode that lets you take the identity (and abilities!) of a real GM. New exhibition mode!Pit any team from any era against anyone else in a head-to-head exhibition match. The possibilities are endless. Can you determine the best hockey club ever? Up-to-Date 2019-20 NHL® RostersEvery NHL® team features accurate rosters full of freshly rated players, along with the real clubs, awards, and trophies associated with the greatest hockey league in the world. Plus! Up-to-date rosters for the dozens of global leagues, competitions, and tournaments jammed into FHM 6. New team reports!Tons of new information at your fingertips, including prospect and positional rankings, team power rankings, the best and worst single-game performances, global team ranking system, and more. 25 new historical challenges!A wide variety of scenarios await to test your skill, ranging across every skill level. And Much More!FHM 6 is the biggest and deepest version in series history, with much more packed in than we can possibly list here. We can’t wait for you to get your hands on it! The post Franchise Hockey Manager FHM 6 is now available worldwide (PC, Mac, Linux) appeared first on GM Games - Sports General Manager Video Games. View the full article
  22. Hello Everybody, We are happy to announce the release of CT Football Manager version 0.5.0. In this version we have had a couple of main focuses: Optimization of recruiting with a lot of new features... View the full article
  23. Hello Everybody, We are happy to announce the release of CT Football Manager version 0.5.0. In this version we have had a couple of main focuses: Optimization of recruiting with a lot of new features... View the full article
  24. Hello Everybody, We are happy to announce the release of CT Football Manager version 0.5.0. In this version we have had a couple of main focuses: Optimization of recruiting with a lot of new features as described in the latest devlog Fixed a number of bugs both of saving a game and when ending a season We have made a couple of optimizations for the quick continue button, so when simulating to next game (now called next event) it stops if it is either a game or an event like draft day Implemented a team records page with information about the draft picks through the years and the career, season and game highest for passing, rushing and receiving For the next release we are planning on some further optimizations for the simulating of a human game, since we don't like the pop up window for se... View the full article
  25. Hello Everybody, Since we released the latest version a couple of bugs have been reported. The first of them was fixed right away since it made the game crash when simulating the first game. The second was a bug when saving the game. This one we think we have fixed, and it will be included in the version coming out some time next week. As promised in the last update we are looking at the whole recruiting process, so now it is not always only enough to send the recruit a offer. You also needs to interact with the recruit in order to get him interested in playing for your college. Some of the interactions are: Invite the recruit to an official visit Call the recruit Make a visit to the recruit Send non-athletic brochures to the recruit These interactions do of course have a price so each... View the full article