GM Games

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Everything posted by GM Games

  1. Hello everybody, We managed to do a lot of work the past couple of days, so now we are actually ready with the biweekly release. The main focus of the release is the optimization of scheduling of the... View the full article
  2. Hello everybody, We managed to do a lot of work the past couple of days, so now we are actually ready with the biweekly release. The main focus of the release is the optimization of scheduling of the... View the full article
  3. Hello everybody, We managed to do a lot of work the past couple of days, so now we are actually ready with the biweekly release. The main focus of the release is the optimization of scheduling of the games. This has taken some time but we feel that we have managed to create a very workable solution, so we hope you will enjoy the release The plan for the next period is to focus on the bowl games and do some minor changes/optimizations to the existing code and screens Best Regards The DevTeam View the full article
  4. Hi everybody, Normally we would do a biweekly release this weekend, but because we are still on vacation and battling with some minor jet lags we have decided to wait. We hope it will be released at t... View the full article
  5. Hi everybody, Normally we would do a biweekly release this weekend, but because we are still on vacation and battling with some minor jet lags we have decided to wait. We hope it will be released at t... View the full article
  6. Hi everybody, Normally we would do a biweekly release this weekend, but because we are still on vacation and battling with some minor jet lags we have decided to wait. We hope it will be released at the latest next weekend. Even that we are on vacation we have managed to implement some different minor stuff. First of all the scheduling is almost done, and we feel like we are only needing a few tweaks to make it useable. In the process we have implemented some non-playable FCS teams and also some bye weeks per team, to make it easier to schedule. One thing we are still not sure we will be able to fix right now is the number of played home and away game. For injuries we have done some optimizations so the user shouldn't end up in a situation where a game can't be started because of the dept... View the full article
  7. Hi everybody, Scheduling As written in last update we have decided to focus on optimization of scheduling. We have started by doing it per conference, so for each conference we have the number of gam... View the full article
  8. Hi everybody, Scheduling As written in last update we have decided to focus on optimization of scheduling. We have started by doing it per conference, so for each conference we have the number of games in the same conference. This is done differently for the ones with divisions, where we have the number of games played inside of the same division and the number of games played cross-divisional. So if a team in conference A is in a conference with two divisions, where each division has 6 teams and it has 2 cross division games per year it means that: It will play 5 games against opponents from the same division It will play 2 games against opponents in the opposite division It will play each team in the opposite division every third year Since some teams also have a list of other teams t... View the full article
  9. Hi everybody, Scheduling As written in last update we have decided to focus on optimization of scheduling. We have started by doing it per conference, so for each conference we have the number of gam... View the full article
  10. “Minor League Baseball is an incredibly fun way to enjoy the game of baseball,” says Jon Mozes, Director of Broadcast & Media Relations for the Trenton Thunder, who are the Class AA affiliate of the New York Yankees. He continues: “Each stadium is a unique view into each market around the league and around the […] View the full article
  11. Hello everybody We are now ready with the release of version 0.2.2. The version is attached to this post The main focus for the release is of course the stats update mentioned in last weeks update, an... View the full article
  12. Hello everybody We are now ready with the release of version 0.2.2. The version is attached to this post The main focus for the release is of course the stats update mentioned in last weeks update, an... View the full article
  13. Hello everybody We are now ready with the release of version 0.2.2. The version is attached to this post The main focus for the release is of course the stats update mentioned in last weeks update, and some changes to the conferences. The changes for the conferences are splitting of the a conference into two divisions and then the conference championship game will feature the winners of each division. It is not all conferences which are divided into two divisions. On the data side we have added a number of new college teams so we are up to a total of 130 college teams in 10 conferences (and some independent) to choose from. With the split of conferences and the adding of new teams we have prepared most of the data for optimizing the scheduling system. This means that we have decided to cha... View the full article
  14. Hello everybody This past week has mainly been used for updating different parts of the code, so it makes it easier to fix and implement stuff. This is not so interesting for the end user, but still s... View the full article
  15. Hello everybody This past week has mainly been used for updating different parts of the code, so it makes it easier to fix and implement stuff. This is not so interesting for the end user, but still something which needs to be done from time to time. While optimizing the code we saw some inexpediencies which we looked at right away. On the passing plays the Tight Ends were never a target even that they were a part of the play. This has been implemented. For passing plays we also changed so not all plays resulted in a completion. The last new thing we have implemented is some further stats for players. So now it is possible to see the stats a player got for each played game Best Regards The DevTeam View the full article
  16. Hello everybody This past week has mainly been used for updating different parts of the code, so it makes it easier to fix and implement stuff. This is not so interesting for the end user, but still s... View the full article
  17. Hello everybody We are happy the announce that this weeks release is ready to go. We have finished the injuries and penalties as planned and also some updates to different parts of the code. On the t... View the full article
  18. Hello everybody We are happy the announce that this weeks release is ready to go. We have finished the injuries and penalties as planned and also some updates to different parts of the code. On the team side we have made some changes to the beginning of the season, so you now need to set when the preseason practice will be (a maximum of 25 training sessions in august). On the data side we now have over 100 college teams to choose from. The reason why we are so focused on this, is that we need in order to be able do correct scheduling which is a part of the road map (in version 0.4.0). Speaking of the road map then we have decided to add another release 0.2.2 before looking at version 0.3.0. So 0.3.0 will be out just beginning of July instead of end of June. BR The DevTeam View the full article
  19. Hello everybody We are happy the announce that this weeks release is ready to go. We have finished the injuries and penalties as planned and also some updates to different parts of the code. On the t... View the full article
  20. Hello everybody After last weeks release of version 0.2.0 we have now started focusing on injuries. So far we have implemented a number of different injuries like concussions, hamstrings, strained mus... View the full article
  21. Hello everybody After last weeks release of version 0.2.0 we have now started focusing on injuries. So far we have implemented a number of different injuries like concussions, hamstrings, strained muscles etc. where each injury has a time of healing period. Each player also has an attribute which says how injury prone the player is, since some players are more likely to get injuried than others. If a player gets injuried he is not able to play any games, so the user needs to update the depth chart in order to be able to start a game. We have also added a Championship Playoff where we have two bowls serving as semifinals where the two winners advances to The College Championship Game. The semifinals will contain the four highest ranked teams across the conferences. On the data side we have... View the full article
  22. Hello everybody After last weeks release of version 0.2.0 we have now started focusing on injuries. So far we have implemented a number of different injuries like concussions, hamstrings, strained mus... View the full article
  23. Hello everybody We are happy to announce the release of version 0.2.0 :-) As written in the roadmap the main focus has been on optimizing the gameplay simulation, and we think it starts to look like s... View the full article
  24. Hello everybody We are happy to announce the release of version 0.2.0 :-) As written in the roadmap the main focus has been on optimizing the gameplay simulation, and we think it starts to look like s... View the full article
  25. Hello everybody We are happy to announce the release of version 0.2.0 :-) As written in the roadmap the main focus has been on optimizing the gameplay simulation, and we think it starts to look like something more realistic. It is an area we will get back to over and over again, since we think there will always be the need for minor tweaks. But for now it is good to good, so please let us know if we need to change anything else in that area. On the depth chart selection we have changed it a bit, so instead of a pop up window it is now a selectbox. This is done because we feel it is easier to use, and we didn't like the use of the icon for getting the pop up window. One of the issues which has been reported is that on smaller display resolutions the continue button gets hidden behind the o... View the full article