Daen00

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  1. Like
    Daen00 got a reaction from Chris in Season 4   
    This won't be a good season for the Black Flag. I didn't expect to win promotion to GHL so I didn't plan the team very well. Also, there aren't too many good free agents, so improve the defense is not an easy thing.
  2. Like
    Daen00 reacted to GamePlanHockey in Trades feature [Included v1.2.0-beta]   
    Bouncer:
    Yes multiple players might be traded at once. I'm not sure on how to solve the free agent market just yet, but sure you have a good point. But it's not easy to trade three mediocre players for one great player. Hopefully the trade value will be smart enough to prevent bad trades and there is always the issue with salary cap space on the team to fit three new players.
     
    Draft is coming and yes draft picks will be tradable
     
    Not all players will drop in confidence when put on the trade block, only loyal players that don't handle pressure that well will get a slight decrease
  3. Like
    Daen00 reacted to GamePlanHockey in Trades feature [Included v1.2.0-beta]   
    That's a great question Daen00. I've not got that far yet but it's reasonable to think that the players confidence will drop and therefore might affect his game play.
  4. Like
    Daen00 got a reaction from GamePlanHockey in Trades feature [Included v1.2.0-beta]   
    This looks awesome, Anders. Thanks so much for all your work.
     
    One question about: If you put a player in the trade block, will affect to their confidence and their gameplay?
  5. Like
    Daen00 reacted to themattinthehat in a few suggestions   
    Hey,
     
    I'm now into my second season with Game Plan Hockey Manager, really enjoying playing so far! I actually really like the fact that all the players/teams are made up as it forces you to look deeper into the stats and decide how a player fits into your team, rather than relying on the fact that a player is good in real life so therefore must be good in the game. 
     
    Anyway, just thought I would share a few ideas I had for improvements:
     
    Minor Injuries - Players should be able to pickup minor injuries which don't stop them playing, but reduce their effectiveness. Maybe a major injury becomes a minor injury for a couple of weeks before a player returns, allowing you to risk them in the lineup or they become injured further?
     
    Pull the goalie - There should be an option in tactics to pull your goalie in the final minute of the game, perhaps you could set this to 'never/if down by one goal/if down by two goals'?
     
    Outcome of fights -  We're notified when a player takes a penalty for fighting, but does anyone actually win the fight? is there a positive/negative
    effect on the team. If so, could we set if our team should fight only if needed or go looking to fight and intimidate the other team
     
    Per game tactics - I thought it would be good if you could set additional tactics that apply to only the next match. For example, if you feel the other
    team has a particular line/player that is dangerous, you could focus on shutting down that line/player. This could work both ways as focusing too much on a particular player could open up space for others. 
     
    Also it would be great to be able to agitate a particular player, maybe to put a star player off his game?, this could be countered by adding a tough
    player to the line to provide protection if the start player is 'gentle'  
     
    Keep up the great work!
     
  6. Like
    Daen00 got a reaction from Chris in English Translation Thread   
    If you ever need a helping-hand for a Spanish translation, just let me know and I'd be happy to help.