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#34839 [OOTP Developments] Mike Silva fills the demand for historical stadiums in OOTP

Posted by GM Games on May 22, 2018 - 09:28 PM

When Out of the Park Baseball 15 debuted the ability to play out games in 3D stadiums, Mike Silva found his calling and began creating historical 3D stadiums and sharing them with others. (You can find the complete list on our forum.) “I had always had a love for baseball stadiums and their unique appearances, […]

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#34677 [GM Games] Realizing a Kid’s Dream of Computerized Baseball

Posted by GM Games on May 15, 2018 - 09:30 AM

Growing up in the 1950s, we did not have PlayStations, Nintendos, or Xboxes—no video games at all. We did not have 150 channels on cable or satellite TV or VHS movies or DVDs. We had no surround sound or CDs, no cell phones, no personal computers, and no Internet. But we did have our imaginations, and we made up games. One game I played was dice baseball. In college in 1970, I programmed a baseball computer game based on my dice baseball game that has been accepted in the Baseball Hall of Fame as the oldest baseball game computer code. How did this journey happen?

When I was about ten years old, my cousin George introduced me to a game that involved rolling two dice; their combinations when tossed equated to hits, doubles, homers, or outs. I will always remember the dice combinations: two is a home run, three a double, four an out, and so on through twelve. The probabilities of the dice combinations with hits were comparable to a typical player’s season batting average. In my junior high school days, I played this game hundreds of times and began keeping cumulative statistics for batter and team records. I played a full thirty-two-game season with all the National League teams, and I even played an All-Star game after each team had played sixteen games by selecting the batters and pitchers with the best
individual records.

I am convinced that the skills I learned from adding up batter’s records and calculating batting averages from my simple game prepared me for a business career that involves measures and metrics. It led to my authoring books and presenting seminars in over thirty international cities annually on how organizations can improve their performance. As a manager of performance
management solutions at SAS, a world leader in business intelligence and analytics software, I observe incredible computer applications, ranging from biotech industry drug testing analysis to retailers forecasting line-item inventory for tens of thousands of shelf-items in hundreds, sometimes thousands, of stores.

 

From child’s play to game theory

During my junior year at Cornell University, I took a game theory course taught by Henry David Block, a famous professor who wrote computer chess games that played against computerized chess games written by Russian professors. I majored in industrial engineering and operations research, which was a demanding curriculum on top of being a varsity football letterman.

Professor Block, with his classic white Santa Claus beard, was an inspiration to me. His course, titled Bionics and Robots, was fun and less stressful than other engineering courses. For my term project in this course, I wrote a computer program using a programming language that was a blend of COBOL and FORTRAN—two “ancient” programming languages. The computer code
applied a random number generator (in place of the two dice) for one hundred possible outcomes of batter hits that simulated every batter’s at-bat for the 1969 National League season. I still have the original hard-copy print-out on that big paper with the paper-feed holes—a true relic of the past. It was programmed on IBM punch cards that you had to walk to the data center to submit your card deck. This program’s deck of punch cards was a foot thick.

My classmate, Pete Watzka (who, coincidently, led the 1971 Ivy League baseball conference in batting average), calibrated each player to his 1969 batting average. Our computer program also differentiated batting power between single and home-run hitters, and for each game we adjusted the players “down or up” based on the quality of the opposing pitcher’s 1969 record.

Our computer program simulated all of the games played for each National League team. Pete and I enjoyed changing the input variables of players and pitchers and seeing how the outcomes changed each time we processed a computer run. On May 13, 1970, Pete and I submitted the “final” computer run for the course paper. The fun outcome of that run was that the team’s win-loss percentage records were very similar to their actual season records. The New York Mets won the league title. Rico Carty of the Atlanta Braves had a .340 batting average (compared to Carty’s actual .342 average), beating Pete Rose of the Cincinnati Reds for the batting title. Phil Niekro of the Atlanta Braves ranked as best pitcher with a 32-5 win-loss record. Willie Stargell of the Pittsburgh Pirates led in home runs with forty-four and edged out Willie McCovey of the San Francisco Giants for the Most Valuable Player award— the final equation in the computer program. Professor Block gave us an A, but the real pleasure was programming the code for the game.

The evolution of baseball computer games

Computer games have clearly become a big industry, and not just for kids— adults play them too. Over the years, computer baseball games have become increasingly sophisticated. For example, Sim Dynasty Baseball allows one to draft a fictitious franchise, set the rotation and lineup, groom prospects in the farm system, and make blockbuster trades. Three times a day, its custom designed Artificial Baseball Engine (affectionately named Abe) simulates the games and compiles complete box scores, play-by-play, and year-to-date statistics.

Another game, Baseball Mogul, puts the player in complete control of any professional baseball team. One can begin in any year you choose, from 1901 to 2008, with the full roster of your favorite team—or an entirely fictional team of your own creation. You can negotiate trades and sign free agents to build a dynasty.

At the core of any computer sport game is the “spin of the dial” or “dice roll” that determines the next outcome. In the game that Pete and I created, a few lines of comport code brought the next batter to the plate and processed the random number generator that was cross-referenced to that at-bat outcome. Arguably, today’s baseball computer games evolved from that little kernel of computer code. You can imagine the thrill of now knowing what we did not realize at the time, that Pete and I were pioneers by developing that first computer code. Our accomplishment is obviously not on the same scale as the Wright brothers, but it is a great feeling.

 

The journey to the baseball hall of fame

I have been a member of the Society for American Baseball Research for over twenty-five years. A few years ago, after seeing so many computerized sports games in the marketplace, I posted a question on the SABR Web site asking whether anyone knew about the history of computerized baseball. I received a reply to contact the Baseball Hall of Fame.

MLB employees introduced me to James L. Gates Jr., the Library Director of the National Baseball Hall of Fame and Museum. He was invaluable in guiding me through the process of submitting the computer code and course paper Pete and I wrote to be judged whether it qualified as an artifact. It was accepted, and the Baseball Hall of Fame and Museum mailed me the official Deed of Gift that officially recognizes the computer code for baseball gaming purposes.

Pete Watzka and I are honored to have been early pioneers in creating computer code for baseball gaming. Little did I know as a youngster that dice baseball games would evolve into an industry of computerized sports games, or that developing a computer program replicating my childhood pastime would influence my career in the application of automated information processing. I am now approaching sixty years old. Occasionally, I ask myself what legacy I want to be known for after I have passed on. Several of my options involve my business career. But having an accomplishment of mine archived in the Baseball Hall of Fame brings a smile to my face.

The post Realizing a Kid’s Dream of Computerized Baseball appeared first on GM Games - Sports General Manager Video Games.


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#32997 [GM Games] It’s Tournament Time! DDS: College Basketball 2018 is now avai...

Posted by GM Games on March 08, 2018 - 11:01 AM

It is time to get ready to cut down the nets and DDS: College Basketball 2018 is bringing you the biggest and best version ever to let you fulfill your dreams of taking your favorite school to the top. So get ready to hop on the recruiting trail, coach – here’s a look at ten of the newest additions to the number one college basketball franchise on the market.

This press release is written and courtesy of the Wolverine Studios development company with slight modifications:

1) 2017 League Conversions

Right out of the gate we’ve got some big news – those dynasties you’ve been building with CB:2017….well keep on building them! For the first time ever you’ll be able to upgrade your league files to the new version!

2) Coach Rating Tracking and Improved Increases

We’ve put work into making the increase in ratings over time better distributed for the coaches with this version and have added a new feature to the coach card that will let you track the improvements in the ratings of a coach over time.

3) Rating Progression Tracking for Players

We didn’t just leave the progression tracking for the coaches either – the player card will have the same progression tracking for player ratings to see how your fabulous freshmen turn out over their careers.

4) Coach Lineage Information

Lineage is back but in a new and improved way. Now you will be able to track every coach that worked for every team and find out what happened to them over their careers. You wil be able to sort by team or by active head coach to see which legend of your association has the best coaching tree!

5) Improvements to AI in Recruiting and Tutoring

Recruiting is the key to any great college game and our recruiting AI has been honed over many years but each year we make it better and better. This year is no exception as we have worked with the AI to do an even better job of managing their resources and targeting players to up the challenge for you. The AI also does a better job of keeping poor students eligible and if you turn on the option for the AI to manage your operations it will handle tutoring of players as well.

6) UI Improvements and New Information

One of our goals is always to add new and useful information to the game. We’ve added an Assn. Info screen that will give you info about each conference and team so that you can see more information at a glance without having to hunt. The search option also remains if you have something in particular you know you’re looking for. We’ve also added a small drop box to the left window news tab to sort different news types and a few other touches here and there to make navigation easier and the screens to look even better than before!

7) Improvements to Walk-On and Recruit Generation

One additional area of improvement this season is in the generation of new recruits and walk-ons. With the recruiting improvements teams are doing a better job of filling their scholarships so the overall number of walk-ons has decreased and those that are generated are done so with a better stature for the kind of player they should be. We’ve also tweaked the recruit generation code to improve stats for players especially at smaller schools and to see that there are fewer outlier players.

8) New Asst. Coach Poaching and Job Offer Improvements

The coaching job search page now gives you more information about all of the jobs available including showing you if a team is on probation for unethical behavior. An even bigger new addition to the coaching feature is the ability to hire assistant coaches from other programs while they are employed – and it can happen to you as well! Assistant coaches who are entering their final contract year can now be lured away in the offseason for a better position. That’s great news if you like to play as the high powered schools…and you better keep some resumes handy if you’re coaching at a lower level school now.

9) Improvements in Relationship Feature

We’ve made a couple of changes here to make this feature even more interesting. The first is that your response options to the players are now changed a bit when you make a phone call to discuss their actions and secondly you’re going to get a response in the phone call to tell you how your relationship was impacted by the actions you took and the impacts vary based on the player themselves so you can never be quite sure what the reaction will be. The other change here is that we have built in some very rare incidents that you might experience to add a little bit more variety to what you deal with as coach.

10) New End Game Improvements

The last of our new items we are highlighting here has to do with end-game scenarios. We have made players try to react quicker as you can see from the screenshot above – down five with only 11 seconds left the player raced down the floor and launched a quick three. We have also worked to see that players have the ability to attempt a long range heave if possible so you never know what the closing seconds of the game will bring and nothing will be more exciting than watching your player drain one from half court to win at the buzzer!

So coach, what are you waiting for? Your destiny awaits at the top of that ladder. Take your school to the top of the basketball world, cut down the nets and build your dynasty with Draft Day Sports: College Basketball 2018!

The post It’s Tournament Time! DDS: College Basketball 2018 is now available appeared first on GM Games - Sports General Manager Video Games.


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#32996 [GM Games] OOTP 19 partners with EA and will include brand new 3D engine

Posted by GM Games on March 08, 2018 - 11:15 AM

Out of the Park Developments, an official licensee of MLB.com, the MLBPA, and MiLB, announced a partnership with Electronic Arts. The partnership includes the sale of and subscription access to the award-winning baseball strategy game Out of the Park Baseball 19 for all Origin™ users.

[This press release is made available courtesy of OOTP Developments with slight modifications.] 

“We are delighted and honored to partner with Electronic Arts to distribute our baseball game directly to  EA’s biggest fans,” said OOTP Developments CEO and lead developer Markus Heinsohn. “EA’s long history of sports excellence makes Origin a tremendous platform. A whole new audience will now experience the delights and agonies of running a baseball franchise across the majors and minors, from today or throughout the entire history of the sport.”

OOTP 19 unveils a new 3D in-game engine that, for the first time, has players pitching, hitting, fielding, and running the bases in Out of the Park Baseball.

Out of the Park Baseball 19 includes:

  • New 3D stadiums and player models with improved on-field movements, including running, sliding, jumping, and throwing.
  • New in-game screen design for an optimized virtual dugout.
  • 2018 roster sets with all Opening Day MLB rosters, as well as the complete minor league system from Triple-A to rookie leagues as well as the Arizona Fall League. All major league (and over a thousand minor league) player ratings will be based on the popular ZiPS player projection system. The 8 international leagues, as well as independent minor leagues in the US, also return this year with accurate rosters.
  • Rewritten scouting reports that give a more detailed and realistic look at players.
  • New tournament modes! Create a standalone tournament bracket and draw any teams in history into it. The possibilities are endless!
  • Ultra-realistic AI roster management and in-game decisions.
  • A reworked ratings module.
  • User voting for end-of-season awards

  • Many more improvements, including:
  • Redesigned interface, with the ability to choose between 6 different fonts
  • 800 custom team logos for fictional leagues
  • Improved Manager Home screen, with a more customizable layout and new widget options
  • A new stat — RA9-WAR (WAR based on runs allowed) — for pitchers
  • Delayed substitutions for injured players

 

The post OOTP 19 partners with EA and will include brand new 3D engine appeared first on GM Games - Sports General Manager Video Games.


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#32703 [Wolverine Studios] Get The Scoop On Draft Day Sports: College Basketball 2018

Posted by GM Games on February 13, 2018 - 02:45 PM

Here’s What To Look For In Draft Day Sports: College Basketball 2018

Sports fans we are closely approaching March and you know what that means! It is time to get ready to cut down the nets and DDS: College Basketball 2018 is bringing you the biggest and best version ever to let you fulfill your dreams of taking your favorite school to the top. So get ready to hop on the recruiting trail, coach – here’s a look at ten of the newest additions to the number one college basketball franchise on the market.

1) 2017 League Conversions

Right out of the gate we’ve got some big news – those dynasties you’ve been building with CB:2017….well keep on building them! For the first time ever you’ll be able to upgrade your league files to the new version!

2) Coach Rating Tracking and Improved Increases

We’ve put work into making the increase in ratings over time better distributed for the coaches with this version and have added a new feature to the coach card that will let you track the improvements in the ratings of a coach over time.

3) Rating Progression Tracking for Players

We didn’t just leave the progression tracking for the coaches either – the player card will have the same progression tracking for player ratings to see how your fabulous freshmen turn out over their careers.

4) Coach Lineage Information

Lineage is back but in a new and improved way. Now you will be able to track every coach that worked for every team and find out what happened to them over their careers. You wil be able to sort by team or by active head coach to see which legend of your association has the best coaching tree!

5) Improvements to AI in Recruiting and Tutoring

Recruiting is the key to any great college game and our recruiting AI has been honed over many years but each year we make it better and better. This year is no exception as we have worked with the AI to do an even better job of managing their resources and targeting players to up the challenge for you. The AI also does a better job of keeping poor students eligible and if you turn on the option for the AI to manage your operations it will handle tutoring of players as well.

6) UI Improvements and New Information

One of our goals is always to add new and useful information to the game. We’ve added an Assn. Info screen that will give you info about each conference and team so that you can see more information at a glance without having to hunt. The search option also remains if you have something in particular you know you’re looking for. We’ve also added a small drop box to the left window news tab to sort different news types and a few other touches here and there to make navigation easier and the screens to look even better than before!

7) Improvements to Walk-On and Recruit Generation

One additional area of improvement this season is in the generation of new recruits and walk-ons. With the recruiting improvements teams are doing a better job of filling their scholarships so the overall number of walk-ons has decreased and those that are generated are done so with a better stature for the kind of player they should be. We’ve also tweaked the recruit generation code to improve stats for players especially at smaller schools and to see that there are fewer outlier players.

8) New Asst. Coach Poaching and Job Offer Improvements

The coaching job search page now gives you more information about all of the jobs available including showing you if a team is on probation for unethical behavior. An even bigger new addition to the coaching feature is the ability to hire assistant coaches from other programs while they are employed – and it can happen to you as well! Assistant coaches who are entering their final contract year can now be lured away in the offseason for a better position. That’s great news if you like to play as the high powered schools…and you better keep some resumes handy if you’re coaching at a lower level school now.

9) Improvements in Relationship Feature

We’ve made a couple of changes here to make this feature even more interesting. The first is that your response options to the players are now changed a bit when you make a phone call to discuss their actions and secondly you’re going to get a response in the phone call to tell you how your relationship was impacted by the actions you took and the impacts vary based on the player themselves so you can never be quite sure what the reaction will be. The other change here is that we have built in some very rare incidents that you might experience to add a little bit more variety to what you deal with as coach.

10) New End Game Improvements

The last of our new items we are highlighting here has to do with end-game scenarios. We have made players try to react quicker as you can see from the screenshot above – down five with only 11 seconds left the player raced down the floor and launched a quick three. We have also worked to see that players have the ability to attempt a long range heave if possible so you never know what the closing seconds of the game will bring and nothing will be more exciting than watching your player drain one from half court to win at the buzzer!

 

We hope you’re as excited for DDS: College Basketball 2018 as we are and because we’re so fired up we’ve got a special pre-order. DDS:CB 2018 is going to be available from wolverinestudios.com on February 27, 2018 but why wait? Pre-order today and you’ll lock in these great bonuses!

  • Go to the webstore, add CB18 to your cart and use coupon code CB18PRE and you will save 10%. Did you buy DDS:CB17 at wolverinestudios.com? Well thank you very much for doing so! We’re offering you 15% savings – just be sure that after you add the game to your cart that you put in your personal information including the same email address you used last time BEFORE entering the coupon and you use coupon code CB18UPGRADE. If you have any problem just contact support and we will be happy to help.
  • Everyone who pre-orders will get a free key for the game on Steam when it is released there
  • Everyone who pre-orders will also get access to a pre-release version of the game typically a couple of days before the official release.

So coach, what are you waiting for? Your destiny awaits at the top of that ladder. Take your school to the top of the basketball world, cut down the nets and build your dynasty with Draft Day Sports: College Basketball 2018!

The post Get The Scoop On Draft Day Sports: College Basketball 2018 appeared first on Wolverine Studios.


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#31449 [Wolverine Studios] The Tournament of Champions – The Semis Begin With A Classic

Posted by GM Games on November 30, 2017 - 02:48 PM

The much anticipated Tournament of Champions being simulated with the new Tournament Maker feature of Draft Day Sports: Pro Basketball 2018 is underway. If you missed out on the opening games, click here and you’ll see all the action in the blog.

Before we do though have you checked out what is new for DDS: Pro Basketball 2018? What about checking out the trailer? Ready to start your own classic tournament? Well then hit up the webstore and order!

(1) ’95-96 Chicago vs (5) ’98-99 San Antonio

MJ with 11 of Chicago’s first 15 after he blows by Jackson for a layup

 

The Admiral slams it home on a break to increase the San Antonio lead

 

Robinson with a jumper to put San Antonio up 10

 

Jordan with 34 now as he single handedly keeps the #1 seed in this game

 

Elie buries a big three to put San Antonio back on top with under 4 to go

 

Jordan with 43 now as he hits a triple to bring it within 1 with under a minute left

 

Rodman is denied once by Timmy but not twice – game tied and headed for OT

 

Jordan misses a FT that would put them up 3 – can San Antonio take advantage?

San Antonio can’t find a basket at the end – Chicago holds on 105-101

 

It took 50 from MJ to stay alive but Chicago advances to the finals

 

This game was so amazing it deserved its own update. The other half of the bracket will be finished up in the next post and then its on to the finals. Love to hear your thoughts on the tournament on our forum, Facebookor Twitterand don’t forget to grab yourself a copy of DDS:PB18 so head over to the webstore pronto!

The post The Tournament of Champions – The Semis Begin With A Classic appeared first on Wolverine Studios.


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#31400 [GM Games] Draft Day Sports: Pro Basketball 2018 out now for PC

Posted by GM Games on November 27, 2017 - 01:44 PM

Hoop fans – the season is here and with another season of Draft Day Sports: Pro Basketball 2018. The included screenshots are from the default version of the game. Customers will be able to download real players and team logos from the contributors on the Wolverine Studios forums. But enough with the intro – lets get to the goods.

[Press Release details are courtesy of the Wolverine Studios blog & media]

UI Changes

DDS:PB 2018 gets some added functionality for the user by adding options for depth chart, rotation and trading players right to the team menu so they can be accessed from many screens instead of just the roster one. Buttons have been added to travel right to your d-league affiliate team and some screens have gotten a makeover to make them more visually appealing – none more so than the draft as the draft presentation and war room have been totally redone to give you an even more immersive and exciting experience.

Historical/Statistical Additions

Player rating changes are now tracked in a database so that you can see how they have progressed over time, coach and GM hiring history has been added to the team history tracking and the array of defensive stats from prior versions of the game has made its way back – we had no idea so many people found them so interesting and useful! New scheduling has been added as well to match real life and spread out the playoff games a little bit.

Summer League Tournament

In the past the summer league games were largely meaningless – just some exhibitions run to simulate your new rookies for a couple games as well as anyone you might be scouting out for the future but that’s all changed now. Now the teams will compete in 5 or 6 matchups with the 8 best teams record wise competing in a single elimination tournament to crown a champion of the summer league.

Two-way Contracts

We’ve added our own version of two-way contracts into DDS:PB 2018. Each team will have the opportunity to sign two players to their roster on these contracts and it will allow them to stash those players exclusively in the d-league so that much like in real life you can expand the number of players your team controls. These players will be able to be called up to the normal 15 man roster and converted to league minimum contracts as well if you wish to do so.

D-League Control

Speaking of the d-league, we have added an option to give you control over your affiliate and treat them like a true extension of your team. You can leave it up to the fine folks running the team if you want or grab control of everything from the d-league draft to in-season pickups or setting the depth chart and player rotations to make sure the players you have sent there from the pro club or are stashed there on two-way contracts are getting all the minutes you want.

Free Agency Improvements

With all of the information available today teams formulate a gameplan early in the summer for their free agent strategy. Now prior to the draft you will get an email detailing the top free agents available as well as some detailed information about what they are looking for. This way if a player might be interested in you if you had the money or had another star player you have the time and opportunity to try and make some moves prior to free agency to go for it. You might even learn that the free agent you want is close with one of the players on your team and then you’ll definitely know not to trade that player away if you want a shot at bringing his buddy to town!

New Injury System

The old system of players having an injury % has been removed for a more modern day take on injuries. Players are either healthy, probable or listed as out for a number of days. The AI will act more more conservatively as in real life resting players who have injuries for meaningless regular season games but being more willing to use them if possible in the playoffs. Player ability while injured is also changed now so you will have to weigh the risk and reward of playing a “probable” player – is it worth risking a bad performance or prolonging a sickness if a player is not feeling well with the flu? Is a sore back worth missing a game or two versus having it linger with sub-optimal performances for two weeks? You’ll have to make the call.

Fantasy Draft Changes

The fantasy draft was one of the most requested areas for upgrade and we’ve done it. Now you can see the initial contracts of all the players in the grid before you draft them as well as see your team’s salary cap total so you know better how much cap space you have used up already.

Tournament Maker

Speaking of fantasy…a brand new option outside of career play is Tournament Maker mode. The sequel to Matchup Maker (which still exists in the game) will let you grab teams from a database and pit them against each other in a 16 team single elimination tournament. Tired of wondering who was the best of all-time or the best team one franchise ever had? Now you can settle it on the court.

That’s not all…

We’ve also hidden some surprises for you to find on your own – little things that will improve the game play and immersion factors and hopefully will get a “wow, that’s pretty cool” out of you when you discover them. One final thing we didn’t mention is that we’re working for the first time to be able to make DDS:PB 2017 leagues importable and all leagues being able to be carried forward from version to version from now on.

[end of Wolverines studios release]

From GM Games, we look forward to many of these enhancements coming to DDS College Basketball 2018!

The post Draft Day Sports: Pro Basketball 2018 out now for PC appeared first on GM Games - Sports General Manager Video Games.


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#30335 [Wolverine Studios] What’s New For DDS: Pro Basketball 2018

Posted by GM Games on October 11, 2017 - 01:38 PM

What’s New For Draft Day Sports: Pro Basketball 2018

Hoop fans – the season is almost here and with it another season of Draft Day Sports: Pro Basketball. We’re very excited to share just some of the new items you can come to expect in this year’s version. Be sure to check the blog frequently as we’ll be showing off screens, walking through some of the fun new features and be giving out info on pre-ordering as well as the final release which will be coming late this month. But enough with the intro – lets get to the goods.

UI Changes

DDS:PB 2018 gets some added functionality for the user by adding options for depth chart, rotation and trading players right to the team menu so they can be accessed from many screens instead of just the roster one. Buttons have been added to travel right to your d-league affiliate team and some screens have gotten a makeover to make them more visually appealing – none more so than the draft as the draft presentation and war room have been totally redone to give you an even more immersive and exciting experience.

Historical/Statistical Additions

Player rating changes are now tracked in a database so that you can see how they have progressed over time, coach and GM hiring history has been added to the team history tracking and the array of defensive stats from prior versions of the game has made its way back – we had no idea so many people found them so interesting and useful! New scheduling has been added as well to match real life and spread out the playoff games a little bit.

Summer League Tournament

In the past the summer league games were largely meaningless – just some exhibitions run to simulate your new rookies for a couple games as well as anyone you might be scouting out for the future but that’s all changed now. Now the teams will compete in 5 or 6 matchups with the 8 best teams record wise competing in a single elimination tournament to crown a champion of the summer league.

Two-way Contracts

We’ve added our own version of two-way contracts into DDS:PB 2018. Each team will have the opportunity to sign two players to their roster on these contracts and it will allow them to stash those players exclusively in the d-league so that much like in real life you can expand the number of players your team controls. These players will be able to be called up to the normal 15 man roster and converted to league minimum contracts as well if you wish to do so.

D-League Control

Speaking of the d-league, we have added an option to give you control over your affiliate and treat them like a true extension of your team. You can leave it up to the fine folks running the team if you want or grab control of everything from the d-league draft to in-season pickups or setting the depth chart and player rotations to make sure the players you have sent there from the pro club or are stashed there on two-way contracts are getting all the minutes you want.

Free Agency Improvements

With all of the information available today teams formulate a gameplan early in the summer for their free agent strategy. Now prior to the draft you will get an email detailing the top free agents available as well as some detailed information about what they are looking for. This way if a player might be interested in you if you had the money or had another star player you have the time and opportunity to try and make some moves prior to free agency to go for it. You might even learn that the free agent you want is close with one of the players on your team and then you’ll definitely know not to trade that player away if you want a shot at bringing his buddy to town!

New Injury System

The old system of players having an injury % has been removed for a more modern day take on injuries. Players are either healthy, probable or listed as out for a number of days. The AI will act more more conservatively as in real life resting players who have injuries for meaningless regular season games but being more willing to use them if possible in the playoffs. Player ability while injured is also changed now so you will have to weigh the risk and reward of playing a “probable” player – is it worth risking a bad performance or prolonging a sickness if a player is not feeling well with the flu? Is a sore back worth missing a game or two versus having it linger with sub-optimal performances for two weeks? You’ll have to make the call.

Fantasy Draft Changes

The fantasy draft was one of the most requested areas for upgrade and we’ve done it. Now you can see the initial contracts of all the players in the grid before you draft them as well as see your team’s salary cap total so you know better how much cap space you have used up already.

Tournament Maker

Speaking of fantasy…a brand new option outside of career play is Tournament Maker mode. The sequel to Matchup Maker (which still exists in the game) will let you grab teams from a database and pit them against each other in a 16 team single elimination tournament. Tired of wondering who was the best of all-time or the best team one franchise ever had? Now you can settle it on the court.

That’s not all…

We’ve also hidden some surprises for you to find on your own – little things that will improve the gameplay and immersion factors and hopefully will get a “wow, that’s pretty cool” out of you when you discover them. One final thing we didn’t mention is that we’re working for the first time to be able to make DDS:PB 2017 leagues importable and all leagues being able to be carried forward from version to version from now on. We hope you’re as excited for this year’s version as we are – feel free to head over to our forums and let us know what sounds the best to you!

 

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#30009 [GM Games] Details emerge of the new Franchise Hockey Manager FHM 4 (PC, Mac)

Posted by GM Games on September 20, 2017 - 10:20 AM

OOTP Developments, the creators of Out of the Park Baseball and Franchise Hockey Manager have released details about the new game to be released on October 6, 2017

[Contents of this press release has been compiled from the OOTP Developments Press Release]

FHM 4 is officially licensed by the NHL®, it packs even more features than FHM 3 and takes the series to a whole new level in terms of realism and gameplay.

New features in FHM 4

2017-18 team rosters


Take over a team in one of over 24 playable leagues that feature real current rosters based on countless hours of detailed research into player ratings. In addition to the National Hockey League® license, which gives FHM 4 real logos, uniforms, and histories for all 31 teams, the game features North American minor leagues, Canadian major junior leagues, and multiple levels of European hockey leagues.

Vegas, baby!

Yes, you can roll the dice with the new NHL® expansion team, the Vegas Golden Knights™. Take control of the team as it was built through the expansion draft or return those players to their original teams and remake the Golden Knights™ according to your strategic vision.

Unprecedented customization

FHM 4 features even more ways to set up a league. In additional to pre-configured structures, choose the number of conferences and divisions in your league, its schedule length, and the number of teams.

The most hockey ever

Travel as far back as the 1917-18 season and enjoy historically accurate rosters, including the early major leagues in western Canada! FHM 4 puts more hockey history at your fingertips than any game ever released.
In addition, try one of FHM 4’s 30 new historical challenges (one per NHL® team) and see if you can repeat, or improve on, such successes as Montreal’s 1950s dynasty, Philadelphia’s 1970s expansion wins, and Vancouver’s wild ride to the 1982 Stanley Cup® Final!

Challenge Mode

You can also put your hockey smarts to the test in the modern day with Challenge Mode, a new twist that pushes you to compete and win even when the odds are stacked against you. It’s a spin on the popular Path to Glory Mode, which is now available in every aspect of FHM 4.

Commissioner Mode

You can now take the top-level view in all game types and make changes as you see fit.

Worldwide playable leagues

Take the reins of a team in Austria, Belarus, Denmark, Slovakia, Poland, and other countries, in addition to returning favorites. FHM 4 also features a European Champions League and more international competitions than ever.

Staggering detail

Many more new features include:

  • A new Hall of Fame system
  • Line chemistry
  • Player uniform number assignments
  • Postseason awards
  • Dramatically expanded statistical tracking
  • Single game records
  • Club alumni lists
  • In-game audio and visual enhancements

 

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#29712 [Wolverine Studios] Wolverine Studios Releases Draft Day Sports: Pro Football...

Posted by GM Games on September 05, 2017 - 12:23 PM

The Wait Is Over!

Wolverine Studios is proud to announce that Draft Day Sports: Pro Football 2018 is now available exclusively from www.wolverinestudios.com

Brooks Piggott and his team have worked tirelessly to bring you the most exciting pro football simulation available today for Windows-PC.

Draft Day Sports: Pro Football 2018 puts you in control of your favorite pro football franchise. You make the calls as you build your dynasty – build your roster through trades, the draft, and free agency while you help your players improve with custom training options. Watch the action unfold in dramatic 2D fashion where you can take control of the play calling and make the choices that lead your team to victory. Play by yourself against a challenging AI or join an online multiplayer league and see if you have what it takes to outmanage your fellow gamers.

Full game details including screenshots, the game trailer and a free fully playable demo are available from our official DDS: Pro Football 2018 homepage.

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#29706 [GM Games] DDS: Pro Football 2018 out now for PC

Posted by GM Games on September 05, 2017 - 01:05 PM

Wolverine Studios is proud to announce that Draft Day Sports: Pro Football 2018 is now available. Brooks Piggott and his team bring you the newest pro football simulation for Windows-PC.

[Contents of this press release has been compiled from the Wolverine Studios blog]

Draft Day Sports: Pro Football 2018 puts you in control of your favorite pro football franchise. You make the calls as you build your dynasty – build your roster through trades, the draft, and free agency while you help your players improve with custom training options. Watch the action unfold in dramatic 2D fashion where you can take control of the play calling and make the choices that lead your team to victory. Play by yourself against a challenging AI or join an online multiplayer league and see if you have what it takes to outmanage your fellow gamers.

Game day is here coach

Just as the smell of grilled meat and beer suds from the tailgate subsides and the fans have taken their seats, all eyes switch to the field and more importantly what you, the head coach are going to do next.  Have you locked in the right roster?  Have you perfected your scheme? Have you done your homework on your opponent?  They’ve been having a great year so far but will today be the day that your team overpowers them in their own back yard?  We’re about to find out!

“What’s the play coach?”

The game day engine provides a slick and easy to use interface that gives you everything you need to navigate your way through game day.  You take on the role of offensive and defensive coordinators by selecting plays from your playbook and embarking on an epic game of cat and mouse with your opponent.  Just like in real life, calling a pass play against a nickel defense could be fatal, whereas making the decision to run up the gut of a 2-man front when its least expected could get you that vital fist down you need to keep the offense rolling.

Within your playbook, you get to choose the formation and the play, giving you a huge amount of variety.  There are also options at playbook with the team specific playbook or a default option to open your offense up further.  Once you have called your play, sit back and watch it play out on 2D.  Did you make the right call?  Is your rookie wide receiver about to take it to the house or is your quarterback hitting the turf before he can release the ball?  You’ll soon find out.

It’s all about the stats man

The game day screen also shows you a breakdown of stats as the game progresses so you can keep an eye on how your guys are playing.  Clicking on ‘Box Score’ will also a breakdown of team stats and scoring summary for you to analyse.  Maybe next time you’ll give that third string half back a run out instead if number 4 isn’t getting it done.  This is a results business son.

Pulled off a play that had you jumping out of your arm chair and want to see it again? Hit the ‘view replay’ button. Need to wrap this game up quicker?  The ‘CPU finish’ button will get it done for you.  I guess we will really see if you set your team up right now coach.

“The draft went well coach but its time to set the roster”

Getting down to the right 53-man roster can be as challenging as maximizing your draft picks. Cut too many of one position group and you’re one injury away from disaster, carry too many players on offense and maybe you don’t have the personnel to run all your defensive packages. A great roster will be the foundation for a good year, get it wrong….

Pro Football 2018 has a user-friendly roster management screen that helps you make the right decisions. You can manage your current roster, practice squad and injured reserve list all from one place with the ability to click and compare players as you do. There is even a handy position count tool that helps you get the roster composition right.

“Is he going to line up as a running back or a wide receiver, coach?”

Got a guy on the roster that played every snap in college as running back, but as all great coaches do, you saw something in him? You saw his hands were what makes him great, the crispness of his routes out of the back field are like nothing you’ve seen from a running back before, and it was enough for you to trade up in the draft and put your name on the pick. Pro Football 18 gives you the opportunity to change a player’s position on his ‘player card’, so you can maximize his production in your scheme.

“We got one heck of a QB competition going on”

Sick of being asked the same question at press conferences like “Is there a front runner for the QB job?” and “Have you seen enough from him to keep the jersey?”. The answer is simple, its time you set your depth charts. The ‘Depth’ screen allows you to set a master depth chart with a series of drop down menus or if you trust your coaching team you can make use of the ‘AI Set All’ button to speed the process up and adjust from there. Pro Football 2018 is all about choice and customization to help you get the most out of your team. You can even drill down to specific formations in your playbook and adjust your depth chart for those formations. Want a running back that runs hard for your I-form plays but more of a speedy pass catching back for your shotgun plays? Get it done.

“You got the players, they’ve got their roles, but how are you going to play?”

Are you going to be known for aggressive defense, pounding the rock or airing the ball out? Hop into the ‘Strategy’ screen and set your team up to play how you want it to. On the ‘Game Plan’ screen you can set your style, tempo, how your tight ends will play, who your primary read in the passing game is, who is the Mike and what kind of attitude your team will display on the field.

“With the first pick in the 2018 draft…”

It’s a day sports fans and collegiate athletes circle on their calendars and await with excitement and anticipation; as general managers and coaching teams assemble in the war room to decide who will be the next budding superstar to join the franchise. With so many choices, getting it right can propel the franchise to success overnight; getting it wrong can lead to the unemployment line. Rarely is there a tougher choice to be made, and now the decision is yours!

Pro Football 2018 features an all new draft presentation allowing you to immerse yourself in the draft day experience taking control of shaping your own franchise.

Take control of your war room!

Once the draft has started you can enter your war room and browse through all the eligible players; checking stats, traits, history and comparing them with other prospects to build your own draft list. As the picks fly in you monitor your list in the hope that the ‘your guy’ is still available when it’s your pick. Then you welcome him to the franchise, give your virtual team a virtual high five, and focus on your next pick.

You have the choice to watch the draft play out in full or, safe in the knowledge your prospect list is settled, you can opt to skip the CPU picks until it’s your turn again.  There is even an option to set your list and let the draft play out in full sim mode, just make sure you set your player order right before you do to avoid any unexpected surprises!  And as the draft draws to a close you can sit back and bask in the glory of your triumphant day by recapping the draft in its entirety, or by team.  Don’t forget to keep an eye on your competitors’ picks; always be game planning!

Build that roster!

Just as you finish that cold celebratory beer, it’s time to hunt for the real gems in free agency. You now have the opportunity to bid for the best undrafted talent in the nation; you decide how much they are worth to your franchise, but get it right or someone else may be reaping the benefits of the next overlooked Hall of Famer!

DDS: Pro Football 2018 is ready – game day is here and now you are able to build your dynasty.

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#29557 [Wolverine Studios] DDS: Pro Football 2018 – Game Day Approaches

Posted by GM Games on August 28, 2017 - 12:21 PM

Kickoff Is Coming!

Well football fans, we have a very special treat for you this week.  Not only are we going to take a walk through the gameday engine, but you also get to see the brand-new trailer for Pro Football 2018.  That’s right, we are doubling down on the excitement this week as we edge closer to launch date. More on the trailer at the end of this segment.

Game day is here coach

Just as the smell of grilled meat and beer suds from the tailgate subsides and the fans have taken their seats, all eyes switch to the field and more importantly what you, the head coach are going to do next.  Have you locked in the right roster?  Have you perfected your scheme? Have you done your homework on your opponent?  They’ve been having a great year so far but will today be the day that your team overpowers them in their own back yard?  We’re about to find out!

“What’s the play coach?”

The game day engine provides a slick and easy to use interface that gives you everything you need to navigate your way through game day.  You take on the role of offensive and defensive coordinators by selecting plays from your playbook and embarking on an epic game of cat and mouse with your opponent.  Just like in real life, calling a pass play against a nickel defense could be fatal, whereas making the decision to run up the gut of a 2-man front when its least expected could get you that vital fist down you need to keep the offense rolling.

Within your playbook, you get to choose the formation and the play, giving you a huge amount of variety.  There are also options at playbook with the team specific playbook or a default option to open your offense up further.  Once you have called your play, sit back and watch it play out on 2D.  Did you make the right call?  Is your rookie wide receiver about to take it to the house or is your quarterback hitting the turf before he can release the ball?  You’ll soon find out.

It’s all about the stats man

The game day screen also shows you a breakdown of stats as the game progresses so you can keep an eye on how your guys are playing.  Clicking on ‘Box Score’ will also a breakdown of team stats and scoring summary for you to analyse.  Maybe next time you’ll give that third string half back a run out instead if number 4 isn’t getting it done.  This is a results business son.

Pulled off a play that had you jumping out of your arm chair and want to see it again? Hit the ‘view replay’ button. Need to wrap this game up quicker?  The ‘CPU finish’ button will get it done for you.  I guess we will really see if you set your team up right now coach.

That’s it for this week in the blog as we edge closer and closer to release date but the goodies don’t stop there.  Click right here to view the trailer for DDS: Pro Football 2018 and get ready – game day is almost here and it will be time to build your dynasty!

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#28945 [Wolverine Studios] Exciting new changes for a new season at Wolverine Studio...

Posted by GM Games on July 31, 2017 - 03:00 PM

Hello sports fans! As we close out the month of July we have a number of exciting new things to talk about and we have been looking forward to sharing some of these new and exciting changes.

The first thing is our annual summer sale will begin tomorrow and run through August 15th – no better way to wind down your summer and gear up for our new season of exciting offerings than by picking up some great deals. Look for more details tomorrow!

Speaking of the new season – how excited are you for Draft Day Sports: Pro Football 2018? The team has been hard at work and we cannot wait to debut the game trailer, some screenshots and talk about some of the new features coming very, very soon. Make sure that you have gone to www.draftdaysports.com and have signed up for the latest news on the game so that we can deliver news right to your email box in the coming weeks.

One thing we are focusing on with DDS:Pro Football and Pro Basketball this season is getting the community more involved with the games especially with roster building. In the past this may have been a difficult task but if you visit our forums you will see we have moved all the mods into one section near the top and have started a section for DDS:PF18 and DDS:PB18. In the coming days we’re going to be providing info there to help you and the rest of the community be able to be much more active in creating and sharing roster files and making sure there is plenty of time to get them going before this season’s games are released.

Over the course of a season we get many comments regarding how some players are rated and also requests for updating files because of trades or for a new rookie class etc…we felt that these things are really best addressed by the community at large. There are some amazing modders out there who have provided logos, courts, player photos and all kinds of stuff over the years and sharing those things with the community has really upped the level of enjoyment of the games. We want to help provide you the tools to do just as good a job with the roster modifications going forward so be on the lookout in the mods section for DDS:PF18 and DDS:PB18 for more info. We are very excited to be able to focus even more time going forward on providing exciting new features and making the games even better than they have been.

Also as part of the changes we have decided that FaceOff Hockey would be moving with its developer to its own site. More details are available in our FOH forum and we thank Brian for his years of hard working keeping FOH going and we look forward to finding a new developer here that can provide the same great career based experience with hockey as we have with football and basketball.

Our new season of games is approaching very rapidly and we cannot wait to share the 2018 lineup with you! As always keep watch in your email, on Facebook, Twitterand right here in our blog for the latest details!

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#28282 [Wolverine Studios] Wolverine Studios Announces Draft Day Sports: Pro Footbal...

Posted by GM Games on July 03, 2017 - 10:33 AM

DRAFT DAY SPORTS: PRO FOOTBALL 2018 COMING THIS FALL

Brooks Piggott and his team are back for a brand new season of football and we are very excited to announce that Draft Day Sports: Pro Football 2018 will be the next title launched by Wolverine Studios coming Fall 2017. Are you ready for the next generation in pro football simulation games?

DDS:PF 2018 sports a ton of new and exciting changes. Here’s a quick rundown of some of the biggest improvements coming

  • Brand new user interface
  • Enhanced 2D mode allowing you to coach the games and call your own plays
  • Hire the right coaches for your team’s success
  • Updated play calling AI/playbook mechanisms based on coaches
  • Enhancements to player skills and ratings
  • Revamped free agency, draft logic and AI trading
  • Updated HTML generation for online leagues

Over the coming weeks we’re going to be sharing all kinds of news, screens and the game trailer. If you want to be the first to know about these updates visit our brand new site for our Draft Day Sports titles and click the GET UPDATES button so that you’re kept up to date as we prepare for our biggest launch ever!

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#26881 [Wolverine Studios] Reviewing our DDS:PB 2017 Season Preview

Posted by GM Games on April 14, 2017 - 12:27 PM

At the beginning of the season this year we put Draft Day Sports: Pro Basketball 2017 to the test and simulated the 2016-17 season. Now with the regular season in the books lets take a look back and see what sort of predictions the game made and how accurate they turned out.

But before we get on to the results we’re running a special playoff pricing sale on DDS:PB 2017 – you can save nearly 30% on the game right now in our webstore and don’t forget to pickup its college counterpart Draft Day Sports: College Basketball 2017 while you’re at it!

OK so let’s start with the championship prediction – the game predicted Golden State would take home the crown and there’s a pretty good chance that might happen but it did predict they would defeat Indiana to do so. Indiana looked a whole lot better on paper (and in code) before the season but they did make the playoffs so I guess we will have to see how that one plays out still.

As for the division winners DDS:PB predicted Boston, Indiana and Atlanta in the East with Golden State, San Antonio and OKC out West. Boston, Golden State and San Antonio all won their divisions while Atlanta and OKC finished second and Indiana only finished in third.

Other playoff teams predicted were Cleveland, Orlando, Charlotte, Philly and Chicago (2/5 there) and LA, Sacramento, Houston, Portland and Minnesota (3/5 there)

DDS:PB 17 predicted James Harden would thrive in Mike D’Antoni’s offense and would lead the league in scoring – he finished second to Russell Westbrook.

Speaking of Beastbrook – the game predicted he would go for 28.6/9.2/7.1 which at the time seemed like really lofty numbers. Instead he averaged 31.6/10.4/10.7 – just averaged a triple double per game, no big deal…Our favorite quote from our preview was “Our sim shows him dropping 40 or more 11 times out of 82 games. The crazy thing is that number might actually be low!” – turns out we were right to suspect that could be low as he did it 18 times including 4 50+ games! Maybe he used a cheat code!

Our other Misc Predictions from the game

  • Brandon Ingram wins ROY – almost certainly will not be the case
  • Dallas wins the lottery while paying Barnes 90+ million for 13.5 PPG – Barnes averaged 19.2 PPG but Dallas did miss the playoffs and could win the lottery
  • Chicago shoots 45% from the field due to spacing issues with Rondo, Wade and Butler all on the same team – Chicago actually only shot 43.2% from the floor
  • Biggest disappointment Toronto – Toronto did manage to be the three seed in the East but in our defense we said we figured them missing the playoffs was an outlying event with the sim and that they might need to make a move during the season which they did in getting Ibaka.
  • Least surprising team Houston – we predicted Houston would give up 111.9 PPG but they actually were only 5th worst in the league giving up 109.6 PPG. Defense took a back seat in the league this year as 5 teams including Houston gave up more PPG than the worst team did the prior year. Guess we can expect a scoring bump in DDS:PB 2018

All in all we’re pretty pleased with the realism and accuracy of the sim and it gets better with each version. Don’t forget to get in our our playoff sale while you can and look for more blog posts from us as we will sim the conference and league finals again this season.

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