Vincent C

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Everything posted by Vincent C

  1. Thanks for your reply! I'm also glad to hear you are trying to implement all feedback as best you can, within the vision you have for the game. If you need a sparring partner you know where to find me now I'm keen to find out how you'll implement the draft and trade systems. I personally think those should come at the same time as the league forums, however I know that's easier said than done. I think a tactic newbie guide would help. Giving hints on what the general settings do and probably also hints on what certainly not to do. I for one didn't realise that training hard + low endurance could result in injury, although it sounds logical now that I read it. Lastly for now I am off the opinion coaches should mainly be guides in the game, meaning, a player should always be able to outperform IA or a non-active player with only coaches. I do think though it'd be nice to sort of have a second budget for staff. But first things first I think. Keep it up!
  2. Hi, I've been playing this game for two full seasons now and I really enjoy it so far. I like the amount of detail, the stats of the players, the roles, tactics used (for all lines and units), the learning ability and wishes of players. 1: A guide for new and experienced players My main concern so far is that I miss a guide. Basically apart from the first few steps on what means what when you click on it there is no guidelines or page you can go to learn on what stat effects the game how. Of course the game should keep it's secrets on some factors, but currently there are so many factors in play it's almost comes off as random - certainly for new players. I finished 3rd in my first season and 2nd in my second season, so I am not completely in the dark on how the game works. I think it largely depends for a large amount on the quality of players I've attracted and putting them in the right spots, the tactics used and the roles given to players. However, I still miss feedback on what works and what doesn't for finetuning my team. For example, both my PP-units are fairly efficient (25.2% overall over 56 games). The first unit has F-C-F and F-D on the blue line, the other has F-C-F and F-C. I've practically selected the highest shooting and passing players I have and combined them on left-right handedness. The first unit is: playmaker-powerforward-sniper and sniper-offensive The 2nd unit is: sniper-grinder-twoway and sniper-playmaker I think it is useful to have a bulky guy in the crease, so a powerforward or a grinder, but that's just my vision. I have no idea whether that actually has influence on the game as there is no explanation anywhere. I didn't even mention what the style of my powerplay units is, and what the effect of the opponents tactics is. So what I'm saying is, it's awesome that the game is so detailed, but you also lose track of all the details quite easily. Basically what it means is, I set it once and then mainly focus on putting players in the lineup that are fit and happy. I think it'd be nice if there's some pointers on all these elements for starting players, and experienced ones. --- 2. Training I can only train offensive, defensive or normal - what stats am I training more or less if I set those focuses? What is the effect of hard training? I imagine it makes my players learn faster but tire fastes too, but I can be wrong. Perhaps it'd be a nice feature to be able to set which skills/ability should be focused on. Is it better to let youngster train hard or not? Or do they learn more playing games? 3. Injuries As nice as I think it is to have injuries involved in the game, I would also like to be able to know how that comes to be and what I can do about it. I imagine fitter players to get less injuries and also that playing safe means less injuries than playing hard. It would also be nice to have some option for staff, like trainers and medical staff. 4. Interaction I miss interaction in the game so far - practically I could also just be playing this game against AI. I have no real option to interact with other managers. Trading and a transfer platform would go a long way. Also I think it'd be awesome if each league could have it's own seasonal message board so people can interact. 5. drafting I know this is a league where you can relegate and promote, but I think drafting could still be an option. Teams can pick on their ranking, promoted teams get to pick first, relegated teams last for players between certain stats. Overall quality of 63-68 for example for IHL, 68-71 for BHL etc. Just a thought that comes to my mind as I type. All in all I think this is a great simulator and for me the most enjoyable hockey simulator I've played so far! I would have never taken the time to write this down if I didn't enjoy this or didn't want this to be succesful. I hope my feedback helps you and I'm more than willing to think along on how to improve this game further. Feel free to contact me.