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Release: Fall 2018 (Just to keep you posted!)

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Not really, ET. I'm not reading assistant report as it is confusing, sometimes even contradicting within one report, and I have 5 golden cups and was top2 team in last 10 seasons or so. 

You can do your own analysis and it will be better than what is written in assistant report - it is just feature that will make it easier for you and that should be the right base of an all-star account. You should not get anything that will help you win, but you should get various tools and statistics that will make the user experience better - from ad-free page, through tools to design your team (logo, jersey or possibility to add nickname for you players etc.), up to better statistics and reports. That is how it is done in best manager games around the web. 


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IMO, still better than loosing half of the active managers because they are not willing to pay that money... but this is not up to us. 


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IMO, still better than loosing half of the active managers because they are not willing to pay that money... but this is not up to us. 

 

It's always better to ask for a nominal subscription fee to get the full game then making users feel like they have to pay to get more and more....


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I have not read this whole thread, just cant find the energy too. my apologies if this is repetitive with what has been said. 

 

I, personally, have a habit of getting scared away from games going pay to play. With that said, i of course feel some need to see anders compensated.

 

of the most comparable games i have played:

 

One was a lesser, more flawed game. that one i actually put money into (its really bizarre for me), but left with a sort of credit still there. What i can say for that game, there were a lot of numbers that could be downloaded any put in spreadsheets or its own tool. It got me hooked on spreadsheets, its why it takes me most of a season in a slow world to set my draft order, i am inputting numbers (though i still dont go into individual atts). I dont know how many others do such things, but how hard would it be to create a downloadable csv or something where people could access the individual attributes of entire draft classes? or all the free agents? that way, if they wanted to, they could also make their own ratings if they dont have them already or sort by them. this would of course be a premium feature and could be called pay to win i suppose, if it is doable. i, if i remain cheap, would just spend way more hours than it is worth manually inputting. the other side is this doesnt necessarily reward those who spend time to put the work in so much

 

the other game i am more on a several year long vacation, i just cant seem to manage mulitple games a day with the timezone difference. that game had something called credits which people called pay to win but i and others managed to without it. I got very good at developing young players and used that to build up both in game funds and "credit deals" which were unofficial, but donations made by others when i agreed to sell cheap. there isnt selling in this game though, there is trading, and selling required other safeguards to prevent abuse. I told myself i was helping out there by hoarding credits others were all too happy to give me and just letting them sit in my account, pretending that was my way of helping out. It is micro-transactiony but perhaps premium features arent directly paid for necessarily. 4 dollars = X "credits" which coincides with a month of premium features, but someway for something which i have no idea what, they can be transferred. this opens all kinds of potential for abuse and is probably more trouble than it is worth, but could work with a sort of tiered features, where some pay more for more features, or choose what they want to unlock and allows customization if there are some aspects of premium they dont think is worth it. i think like name changing in that game was like 2 credits or something. or changing names of players which would be confusing here and always opens up the potential for abusive names (unless it is like a set list) or nationalities, etc. it would allow some to potentially pay more than the 4 dollars, but is arguably potentially pay-to-win-ish with balances hard to achieve. the other side of credit deals, which were common, but nothing official as they were limited donations, was that it accepted paysafe cards and other things. at times people bought forms of payment and sent the info to other managers in exchange as a part of deals, this was not officially supported other than as a means of payment, it was just something they had no control over to monitor it, so it was a wink wink, nudge nudge thing. it is how a lot of people got a few things unlocked. Again that game had a different economy and had to set limits on player sales, teams cant sell more than one a season to eachother i think, only so many credits can be sent to another person, or other people as a whole in a given season. I have no idea how to work it with trades, just spewing ideas for cooler heads to try and understand and implement. player for player + credit would i guess me a way, much how draft picks are thrown in at times

 

to back track to the earlier game, which is confusing without me really indicating what games they were. that one had things like playbooks were a premium feature at a time, additional play customization. it also had time periods where you had to have "playbooks" or premium features to trade draft picks, an additional convenience for those members supporting.

 

I dont know if any of this helps, just i scanned and saw people worried about losing players, and i am at least susceptable to being one of those runners. a subscription is likely already planned though and has additional security. payment options are probably hard to work with and cost money. there could be options where you automatically get X charged to a pay pal or a credit card per month to try to provide a bit more of that consistency, and options to automatically spend those credits on unlocking certain things. figuring out what, and how much sounds like a nightmare though, let along coding it. it is just more things that could go wrong, more fighting with users and needing to act as customer support, etc. its a lot more complicated potentially for anders. regardless, my natural instinct is to expand on the supporters get to customize thing. additional options, more access/easier access to certain info, and possibly some way to ingame transfer. how much of a nightmare would it be to retain salary in trades as a premium feature? promotion and relegation might make it a mess but maybe not. especially in any NA style non promotion leagues. either only some teams can do it (is that too pay to win like?) or it costs a credit of something to do it? or for each 10% retained/season? 

 

this is way too long, i should have just read the damn thread so i would actually know what is being talked about

 

edit: i am a 1 team person, and a slow league person (and a free player) so i have no right to say anything. as i was thinking, convincing myself to give anders what i think he dereves something occurred to me that wasnt an issue in other games. there is  a notion when you pay of getting the most for your money. Despite that i can barely handle my draft work for one slow team, if i pay, a part of me wants more game for my dollar. i suspect there could be more a push to faster leagues as people try to get more game for there money. alternatively, people doing the same could fill in some for teams lost if they open up more teams. with that said, i am not the person to say this, but there is a potential squeeze here. people who get more of the game, ie are in fast leagues or have multiple teams, could be charged more if its by the season and not the month. in the fastest leagues i dont think there is as much time especially as people get busy and need to sleep, so i am no means saying make it proportional by speed. Since it doesnt affect me, this is a dick move to even propose, but it is possible that having multiple teams could be a premium feature or charging by the season. then again if you charge less for a faster league that might also push people to those, and if they are like me (they likely arent?) i would not sleep and burn out fast in those and quit. the flat monthly might well be the most fair, just mentioning an option and that charging money for sure, by the month, might well make slower leagues ghost towns. it didnt even occur to me at first. the one game i tried to speak of was one world with tens of thousands of teams at one point and leagues were by country with lower leagues pyramiding out so that by the lower tiers there were dozens or hundreds of divisions in a league and they were filled with bots. the other game i just forgot there was different speeds, as slow in that league was once a week with fast being once a day. that one charged by season and a flat price, but i am not sure you can do that if people cant get back and are missing multiple games unless they can set automatic subs or rotations or injury contingencies 

 

edit 2: one game had you possibly watch ads for "credits" i did that till deals made me beyond rich in that department, ads on the side, etc dont bother me in the least


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I have not read this whole thread, just cant find the energy too. my apologies if this is repetitive with what has been said. 

 

I, personally, have a habit of getting scared away from games going pay to play. With that said, i of course feel some need to see anders compensated.

 

of the most comparable games i have played:

 

One was a lesser, more flawed game. that one i actually put money into (its really bizarre for me), but left with a sort of credit still there. What i can say for that game, there were a lot of numbers that could be downloaded any put in spreadsheets or its own tool. It got me hooked on spreadsheets, its why it takes me most of a season in a slow world to set my draft order, i am inputting numbers (though i still dont go into individual atts). I dont know how many others do such things, but how hard would it be to create a downloadable csv or something where people could access the individual attributes of entire draft classes? or all the free agents? that way, if they wanted to, they could also make their own ratings if they dont have them already or sort by them. this would of course be a premium feature and could be called pay to win i suppose, if it is doable. i, if i remain cheap, would just spend way more hours than it is worth manually inputting. the other side is this doesnt necessarily reward those who spend time to put the work in so much

 

the other game i am more on a several year long vacation, i just cant seem to manage mulitple games a day with the timezone difference. that game had something called credits which people called pay to win but i and others managed to without it. I got very good at developing young players and used that to build up both in game funds and "credit deals" which were unofficial, but donations made by others when i agreed to sell cheap. there isnt selling in this game though, there is trading, and selling required other safeguards to prevent abuse. I told myself i was helping out there by hoarding credits others were all too happy to give me and just letting them sit in my account, pretending that was my way of helping out. It is micro-transactiony but perhaps premium features arent directly paid for necessarily. 4 dollars = X "credits" which coincides with a month of premium features, but someway for something which i have no idea what, they can be transferred. this opens all kinds of potential for abuse and is probably more trouble than it is worth, but could work with a sort of tiered features, where some pay more for more features, or choose what they want to unlock and allows customization if there are some aspects of premium they dont think is worth it. i think like name changing in that game was like 2 credits or something. or changing names of players which would be confusing here and always opens up the potential for abusive names (unless it is like a set list) or nationalities, etc. it would allow some to potentially pay more than the 4 dollars, but is arguably potentially pay-to-win-ish with balances hard to achieve. the other side of credit deals, which were common, but nothing official as they were limited donations, was that it accepted paysafe cards and other things. at times people bought forms of payment and sent the info to other managers in exchange as a part of deals, this was not officially supported other than as a means of payment, it was just something they had no control over to monitor it, so it was a wink wink, nudge nudge thing. it is how a lot of people got a few things unlocked. Again that game had a different economy and had to set limits on player sales, teams cant sell more than one a season to eachother i think, only so many credits can be sent to another person, or other people as a whole in a given season. I have no idea how to work it with trades, just spewing ideas for cooler heads to try and understand and implement. player for player + credit would i guess me a way, much how draft picks are thrown in at times

 

to back track to the earlier game, which is confusing without me really indicating what games they were. that one had things like playbooks were a premium feature at a time, additional play customization. it also had time periods where you had to have "playbooks" or premium features to trade draft picks, an additional convenience for those members supporting.

 

I dont know if any of this helps, just i scanned and saw people worried about losing players, and i am at least susceptable to being one of those runners. a subscription is likely already planned though and has additional security. payment options are probably hard to work with and cost money. there could be options where you automatically get X charged to a pay pal or a credit card per month to try to provide a bit more of that consistency, and options to automatically spend those credits on unlocking certain things. figuring out what, and how much sounds like a nightmare though, let along coding it. it is just more things that could go wrong, more fighting with users and needing to act as customer support, etc. its a lot more complicated potentially for anders. regardless, my natural instinct is to expand on the supporters get to customize thing. additional options, more access/easier access to certain info, and possibly some way to ingame transfer. how much of a nightmare would it be to retain salary in trades as a premium feature? promotion and relegation might make it a mess but maybe not. especially in any NA style non promotion leagues. either only some teams can do it (is that too pay to win like?) or it costs a credit of something to do it? or for each 10% retained/season? 

 

this is way too long, i should have just read the damn thread so i would actually know what is being talked about

 

edit: i am a 1 team person, and a slow league person (and a free player) so i have no right to say anything. as i was thinking, convincing myself to give anders what i think he dereves something occurred to me that wasnt an issue in other games. there is  a notion when you pay of getting the most for your money. Despite that i can barely handle my draft work for one slow team, if i pay, a part of me wants more game for my dollar. i suspect there could be more a push to faster leagues as people try to get more game for there money. alternatively, people doing the same could fill in some for teams lost if they open up more teams. with that said, i am not the person to say this, but there is a potential squeeze here. people who get more of the game, ie are in fast leagues or have multiple teams, could be charged more if its by the season and not the month. in the fastest leagues i dont think there is as much time especially as people get busy and need to sleep, so i am no means saying make it proportional by speed. Since it doesnt affect me, this is a dick move to even propose, but it is possible that having multiple teams could be a premium feature or charging by the season. then again if you charge less for a faster league that might also push people to those, and if they are like me (they likely arent?) i would not sleep and burn out fast in those and quit. the flat monthly might well be the most fair, just mentioning an option and that charging money for sure, by the month, might well make slower leagues ghost towns. it didnt even occur to me at first. the one game i tried to speak of was one world with tens of thousands of teams at one point and leagues were by country with lower leagues pyramiding out so that by the lower tiers there were dozens or hundreds of divisions in a league and they were filled with bots. the other game i just forgot there was different speeds, as slow in that league was once a week with fast being once a day. that one charged by season and a flat price, but i am not sure you can do that if people cant get back and are missing multiple games unless they can set automatic subs or rotations or injury contingencies 

 

I'm not sure if making spreadsheets and "credits" premium features is the way to go....like you said, it reeks of pay-to-win and microtransactions....it would be nice to play a game without worrying about "extra" stuff for once. :)


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spreadsheets isnt premium, but making it easier could be a pretty big thing. what takes me a month (not constantly, obviously) to manually put in with likely errors could be done in minutes the day before the draft. also a game i played let people order id numbers and upload a draft order which would make it easier as well. with the bigger worlds, i will need the longer season to go through the entire draft...

 

 

on that note, one worry i have had since before the new ones, will juniors have simmed a few seasons before the first in the new world? my ratings are useless without that... then again if things change, as they seemingly will, they will likely be useless anyhow

 

the talk of community is nailing it in my mind. I am trying to convince myself to at least try it a few months, but especially if features are still trickling in and all the time ive sunk into my own (likely shit) formulas turn useless, it feels more like starting a new game than continuing. as others ive grown attached to my team, and though i have made moves to get older, the core i built when i started is just reaching mid 20s and i am in my first season after promotion. if those attachments are gone, meaningless arrays that they are, then i would be staying for the community. if littleb and other familiar names go, i will honestly spend all my time regretting money spent, which i tend to do anyways. 3.50 is doable, i do wish it was per season and not per month. 42 dollars is where it starts to get uncomfortable. i dont spend that much on games, ive loosened up to buying old games on sale. then i own them and i can go through them when i have time.  what the game has is community because 42 dollars per year, then a few years its 126 and it just starts to look like a bad purchase for me when a tenth that can get something on sale. i dont know. I had myself convinced to try it a few months and now i am swaying back the other way. i like anders, i like the game, i like the idea of anders making money, but its pretty much going to be a new game if substantial people are leaving, and if i had joined a game where i was to pay after the first month, id have at best quit after a few days if i gave it a chance at all. 

 

 

my intention was to provide things that could make the game easier and customizable rather than true advantages. i vastly prefer to spend a couple actual years as a feeder team building up resources then go win a title than pay to play. to me, i just assumed there were tons of pay to play games where there wasnt extra stuff. i have actually never, i think, paid monthly fees for a game. ive put some money into games, but generally that was when i was under the impression the things i got from that would last. when the game changed and those things went away and required monthly payments, i left, even with still some funds of a sort there. ET please dont take this personally, but from my perspective I think i have possibly disagreed with every single comment you have posted in this thread (finally made myself read it all, sorry for the spam) just different perspectives. there is separate leagues, some where you pay per month and get everything, other ones where you can unlock everything for the same price, but you can unlock some features for less or none at all for free. i might pay a dollar to not have to input all those number manually as that is where i spend the vast majority of my time in this game. a dollar every few months is more than fine by me, but i wouldnt ever change my name, even if it only cost a dime everytime,  the customization i wouldnt care about. i personally dont see a lot of these thigns as pay to win, its more pay to customize or make things easier, but i can see how to some, pay for eaze could be like pay to win, especially if they think going through whole draft classes is ridiculous. i do it and i think it is. ideal for me, is that the game would take time or money for about the same results. those who invest more time can get all the functions that aid players, they just have to put the work in. times when they can't, they will suffer. those who put work in and pay would have an easier time and probably be more prone to faster leagues or more teams. then again with some of my ideas that would cost them extra so that isnt so fair either. 

 
 
i think they nailed it when calling this a make or break move. i think, biased as i am, that is what this is, and without a lot of community help pushing it and ADs that hit the right people, i worry this is a potential break. Reading the comments i started worrying even more about people leaving. if the game becomes mostly playing it alone then 120+ dollars over 3 years is horrible. I kind of feel like i would be paying that much to send paul the occasional message. 
 
others brought it up, but i would strongly urge, though i am sure it is harder to do. whatever the price is, it almost has to be per season and not per month. it would likely devastate slower leagues. though if its not per team then i guess some could try to get more for there money by more teams and not faster leagues. I do share the worry that we are keeping worlds, expanding them. adding new ones, then almost assurely losing over 50% or players when full worlds transferring would only about half fill the new leagues. My first thought would be to try and cut down on leagues almost till they start to fill though that will have other problems, i think empty leagues could be absolutely fatal to this game. rather than a faster league, if i try multiple slow teams... with this model how many slow leagues can we really fill enough of? also as a#@! as i am about going through whole draft classes, for me it just wouldnt work unless there were an easier way to begin with. i am odd and not indicative, but its hard to see the changes working out for me though i think i at least owe anders to give it a chance.
 
again, in my experience, the best manager game i played allowed people to do it and beat and entire world of thousands of other people for free, it just took more work  and speaking to others to learn tricks. I am biased and think that is thus the way to go, because it agreed well with me, and if it didnt have 2 games a day and times i needed to be up at 5-6 am on weekends i would still be actively playing it most likely. that game has lost a lot of people but is still a much much larger game that is translated and has support in a number of languages and a much larger staff, and even then i dont think it is fully funding them anymore and they have had to start other games, etc. I tend to think bouncer is right about focusing on growth, but again i am biased and that is easier said than done. 
 
other comments, feed into pride. in said game international winners get press and immortalized in a sense, i got a small trophy shipped overseas to me which i dont suggest. its low priority, but a formal hall of fame for a teams great players or champions visible or listed cross world can all play into pride some. i still log in to the other game ot see if records still stand or to clear the unworthy out of my team hall of fame. I have no idea what happens in worlds other than biscuit and if i were able to, i would at least be curious enough to go flipping through other worlds looking at differences or for familiar names
 
edit: holy shit this started as a short response, i am apparently physically incapable of being concise. I probably need more human contact or something

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Hows abouts this: Game-World A (GWA), totally free-to-play, limited features. When full: open-up GWA2, GWA3, and so-on.

GWB: low monthly fee, with increased game-features. When full: open-up GWB2, GWB3, and so-on.

GWC: medium monthly fee, even more features, included GWB participation, and so-on.

GWD: increased fees, even more features, included GWB and GWC participation, and so-on.


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spreadsheets isnt premium, but making it easier could be a pretty big thing. what takes me a month (not constantly, obviously) to manually put in with likely errors could be done in minutes the day before the draft. also a game i played let people order id numbers and upload a draft order which would make it easier as well. with the bigger worlds, i will need the longer season to go through the entire draft...

 

 

on that note, one worry i have had since before the new ones, will juniors have simmed a few seasons before the first in the new world? my ratings are useless without that... then again if things change, as they seemingly will, they will likely be useless anyhow

 

the talk of community is nailing it in my mind. I am trying to convince myself to at least try it a few months, but especially if features are still trickling in and all the time ive sunk into my own (likely shit) formulas turn useless, it feels more like starting a new game than continuing. as others ive grown attached to my team, and though i have made moves to get older, the core i built when i started is just reaching mid 20s and i am in my first season after promotion. if those attachments are gone, meaningless arrays that they are, then i would be staying for the community. if littleb and other familiar names go, i will honestly spend all my time regretting money spent, which i tend to do anyways. 3.50 is doable, i do wish it was per season and not per month. 42 dollars is where it starts to get uncomfortable. i dont spend that much on games, ive loosened up to buying old games on sale. then i own them and i can go through them when i have time.  what the game has is community because 42 dollars per year, then a few years its 126 and it just starts to look like a bad purchase for me when a tenth that can get something on sale. i dont know. I had myself convinced to try it a few months and now i am swaying back the other way. i like anders, i like the game, i like the idea of anders making money, but its pretty much going to be a new game if substantial people are leaving, and if i had joined a game where i was to pay after the first month, id have at best quit after a few days if i gave it a chance at all. 

 

 

my intention was to provide things that could make the game easier and customizable rather than true advantages. i vastly prefer to spend a couple actual years as a feeder team building up resources then go win a title than pay to play. to me, i just assumed there were tons of pay to play games where there wasnt extra stuff. i have actually never, i think, paid monthly fees for a game. ive put some money into games, but generally that was when i was under the impression the things i got from that would last. when the game changed and those things went away and required monthly payments, i left, even with still some funds of a sort there. ET please dont take this personally, but from my perspective I think i have possibly disagreed with every single comment you have posted in this thread (finally made myself read it all, sorry for the spam) just different perspectives. there is separate leagues, some where you pay per month and get everything, other ones where you can unlock everything for the same price, but you can unlock some features for less or none at all for free. i might pay a dollar to not have to input all those number manually as that is where i spend the vast majority of my time in this game. a dollar every few months is more than fine by me, but i wouldnt ever change my name, even if it only cost a dime everytime,  the customization i wouldnt care about. i personally dont see a lot of these thigns as pay to win, its more pay to customize or make things easier, but i can see how to some, pay for eaze could be like pay to win, especially if they think going through whole draft classes is ridiculous. i do it and i think it is. ideal for me, is that the game would take time or money for about the same results. those who invest more time can get all the functions that aid players, they just have to put the work in. times when they can't, they will suffer. those who put work in and pay would have an easier time and probably be more prone to faster leagues or more teams. then again with some of my ideas that would cost them extra so that isnt so fair either. 

 
 
i think they nailed it when calling this a make or break move. i think, biased as i am, that is what this is, and without a lot of community help pushing it and ADs that hit the right people, i worry this is a potential break. Reading the comments i started worrying even more about people leaving. if the game becomes mostly playing it alone then 120+ dollars over 3 years is horrible. I kind of feel like i would be paying that much to send paul the occasional message. 
 
others brought it up, but i would strongly urge, though i am sure it is harder to do. whatever the price is, it almost has to be per season and not per month. it would likely devastate slower leagues. though if its not per team then i guess some could try to get more for there money by more teams and not faster leagues. I do share the worry that we are keeping worlds, expanding them. adding new ones, then almost assurely losing over 50% or players when full worlds transferring would only about half fill the new leagues. My first thought would be to try and cut down on leagues almost till they start to fill though that will have other problems, i think empty leagues could be absolutely fatal to this game. rather than a faster league, if i try multiple slow teams... with this model how many slow leagues can we really fill enough of? also as a#@! as i am about going through whole draft classes, for me it just wouldnt work unless there were an easier way to begin with. i am odd and not indicative, but its hard to see the changes working out for me though i think i at least owe anders to give it a chance.
 
again, in my experience, the best manager game i played allowed people to do it and beat and entire world of thousands of other people for free, it just took more work  and speaking to others to learn tricks. I am biased and think that is thus the way to go, because it agreed well with me, and if it didnt have 2 games a day and times i needed to be up at 5-6 am on weekends i would still be actively playing it most likely. that game has lost a lot of people but is still a much much larger game that is translated and has support in a number of languages and a much larger staff, and even then i dont think it is fully funding them anymore and they have had to start other games, etc. I tend to think bouncer is right about focusing on growth, but again i am biased and that is easier said than done. 
 
other comments, feed into pride. in said game international winners get press and immortalized in a sense, i got a small trophy shipped overseas to me which i dont suggest. its low priority, but a formal hall of fame for a teams great players or champions visible or listed cross world can all play into pride some. i still log in to the other game ot see if records still stand or to clear the unworthy out of my team hall of fame. I have no idea what happens in worlds other than biscuit and if i were able to, i would at least be curious enough to go flipping through other worlds looking at differences or for familiar names
 
edit: holy shit this started as a short response, i am apparently physically incapable of being concise. I probably need more human contact or something

 

 

Well, don't worry,. the feeling is mutual. :)

 

I'm having a hard understanding your point, but I think growth won't be a problem if Anders and Glawing manage to get some visibility on this game through advertising.


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Anders and Glawing: why not try another Indiegogo or Kickstarter campaign before taking the game to be pay-to-play? Even if you guys just raise enough funds to offset needing to be pay-to-play for a year, that's still a year longer for players to save up or go without having to spend money thanks to the donations of others who can, kind of like a supercharged version of what All-Stars and Contributors do now.

 

I'd be willing to pay for 'perks' (Kickstarter exclusive logos or jersey styles? Maybe some sort of Kickstarter backer designation?) or even a lifetime lump-sum fee to avoid having to pay a montly $7 for my two teams. 

 

I'm actually most unhappy about having to pay for separate teams. It means I have to choose one team to dump because I can't justify paying $7 to play. If I really want to, I can swing $3.50 a month. But honestly? Right now I don't really want to, especially when we have to build teams from scratch and I'm not 'attached' to any players yet. One month free might help that, sure, but one of my favorite things about the game is that it IS free, and you can pay IF you want to.

 

It's hard to recommend a pay-to-play game to people even if it is free for the first month.

 

I urge you guys to consider a Kickstarter or Indiegogo campaign. As a perk, it would bring in new managers and if you can keep the game going guaranteed free for say, at least a year because of it, then at the end of the year you may have even more people willing to pay.

 

I'm just not sure I'll be one of them.

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EDIT by Anders August 7, 2018

 

I have now finally finished a new blog post that will hopefully shed some light over the upcoming release this fall. 

 

The blog post is divided into two parts:

 

Part 1 - The features

Part 2 - The business

 

And here's a sneak peak of the new design (work in progress). (Also available in the blog post)

http://www.gameplanhockey.com/content/screenshots/fall2018.png

 

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ORIGINAL post by Tobias April 28, 2018

 

Hi all of you!

Right now we are a bit quiet here on the forums and in general.

That’s because we working with a lot of things in the backgrounds. Not generally things you notice in game but performance and future plans are in the making.

We recently received some new hardware so the game will run smoother/faster and more stable.

We are reading as much reports and suggestions as possible. Because we want your opinion in developing.

Keep enjoying the game and be fair and nice to eachother!

//Tobias

So with this new update and removal of all star account, will that do away with the focus group too?

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I don't get all the upset over the subscription. I don't know about anyone else, but I'm on here playing probably 3 times a day, spending anywhere from 5 minutes to 30min each day.

The amount of time I put into this, and how fun it is, 3.50 a month is penny change.

I know money is an issue for people, but we're talking a happy meal a month.

 

On a related note, can you give more than 3.50? Devs deserve more for what they're putting out.

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I don't get all the upset over the subscription. I don't know about anyone else, but I'm on here playing probably 3 times a day, spending anywhere from 5 minutes to 30min each day.

The amount of time I put into this, and how fun it is, 3.50 a month is penny change.

I know money is an issue for people, but we're talking a happy meal a month.

On a related note, can you give more than 3.50? Devs deserve more for what they're putting out.

Zinyxx, I don't disagree that developers need to get paid for how much time goes into the process but I don't feel as if we can minimalize people's situations when referring to 'penny change'. Could I afford to make that $3.50 happen - I probably could but considering I have other financial priorities, it's just not wise. Besides, I could use that $3.50 penny change to cover ONE of my kid's 'happy meals'.

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Thanks for all your comments and honest feedback. Really appreciate it! We do share some of your concerns and have a few new suggestions that we will add to the current release plan. I will post them here soon.


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The Blog post part 2 has now been updated with the following.

 

Price for an subscription is changed from $3.50 -> $2.99 / month. No big change I know.

 

But here's the real news. (Copy paste from the blog post).

 

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Special offer to all our current users

We really want to show our appreciation to all of you who currently play this game and to keep as many of you as we possibly can. That’s why all of our current users, that sign up within the first month after the release, will be offered a lifetime $1.99 subscription plan PLUS getting one extra team for free. That is two teams for $1.99/month. 
 
Note that secondary teams must be created in a different game world.
 
Free leagues
The subscription plan described above is required for participating in the main competition (LIHL -> GHL). But we also  want to offer some free to play option. 
 
That’s why we will introduce a separate league structure called Free Hockey Leagues (FHL) within each and every game world. These leagues will be below LIHL level attracting players around 40-60 overall. Leagues will be completely free for users to play in, no subscription required. Teams can not promote from this leagues but there will be a playoff after the regular season with a designated winner. 
 
Most but not all features will be available in these leagues. For instance is youth draft not available but trades are. 
 
Even if separate FHL will play an important part of the game world since teams in the league will interact and sign free agents from the same free agent pool as the competition leagues. This means that they will help create world history, for instance players evolving in free leagues continuing their career in higher leagues.
 
---

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Anders, I'm really digging that! Those are some great ideas! I'll have to see if I'll go with the 'veteran' plan but that, at the least, means one team will be attempting to dominate the FHL.

 

Other FHL name suggestions:

 

Flugelhorn League

Fire Hole League

Flaming Hamburger League

Fuego Huevos League


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I know others have stated this, and I will agree with them, I don't mind having ads in the game.  An unobtrusive side bar or top bar ad isn't that big of a deal, and it will generate a little extra revenue for the devs.


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While I can swing $1.99 for two teams MUCH easier, I'd still love an option where we use ads and don't have to pay at all. Or one where we pay a lump sum for a 'lifetime subscription' that saves generously on month to month costs.

 

I've just been playing for two years now and if I keep playing at $2 a month, that's still going to add up.

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It’s very hard to get ads to work unless you have a huge user base. Very few people click ads and they clutter the game. It’s not an option for us right now.

 

A one time fee would create too much of obligations on both parties. At this point we doesn’t know how things will turn out and therefore is a monthly subscription the way to go in my opinion.

 

I believe it’s also hard to compare a subscription on an online game with a regular console game. You don’t buy the online game, you pay for using the service. The online game evolves, the game you payed for a few years ago isn’t the same online game that you pay for today. All updates are included in the fee. An console game is outdated quite fast. This is my opinion and I understand that others may feel differently.


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Ok guys, I really think Anders and Tobias did an amazing effort here. To be honest, I would probably stopped playing if the original fees would be activated. And I'm playing this game for over 3 years now. But this is a different story, they listened to our feedback and made a very nice compromise. I don't know a lot, if any, game developers who would do this. 

 

I'm sure a lot of you would consider paying $1.99 a month now and rightfully so. And if not, there's a free league as well, so everybody happy. In my opinion there is no need to check for ads so that we can play for free. I think they deserve credits and compensation for their hard work. I always learned that only the sun goes up for nothing, if you know what I mean ;-)

 

Just let that sink in and maybe wait until we've all tried the new engine and options. I'm sure it will be worth it.


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Zinyxx, I don't disagree that developers need to get paid for how much time goes into the process but I don't feel as if we can minimalize people's situations when referring to 'penny change'. Could I afford to make that $3.50 happen - I probably could but considering I have other financial priorities, it's just not wise. Besides, I could use that $3.50 penny change to cover ONE of my kid's 'happy meals'.

 

You can't be serious?


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Ok guys, I really think Anders and Tobias did an amazing effort here. To be honest, I would probably stopped playing if the original fees would be activated. And I'm playing this game for over 3 years now. But this is a different story, they listened to our feedback and made a very nice compromise. I don't know a lot, if any, game developers who would do this. 

 

I'm sure a lot of you would consider paying $1.99 a month now and rightfully so. And if not, there's a free league as well, so everybody happy. In my opinion there is no need to check for ads so that we can play for free. I think they deserve credits and compensation for their hard work. I always learned that only the sun goes up for nothing, if you know what I mean ;-)

 

Just let that sink in and maybe wait until we've all tried the new engine and options. I'm sure it will be worth it.

 

That's ridiculously low price. I would've happily paid 3,50, but this is even better.


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just curious, is there a yearly subscription option? i could see myself dropping like $25 for the entire year as opposed to a monthly fee.Plus i figure having a years worth of someones subscription money up front cant be a bad thing financially for the devs.

 

I've been going back and forth on it. it's a bit of a gamble i feel. on one hand you have all the potential of the new engine/new look, on the other hand there's potential of 50-60% exodus of the games current users, which could make for a more boring gaming experience (one we are all paying for now).

 

I really do feel like the dev team is really trying to make this work. i don't envy their position on this one but you got to do what you got to do. i also see why some people have an issue with shelling out their hard earned. (identity theft is a big one for me. sometimes you have to weigh risk/reward when it comes to online purchases.) That being said, i could see myself dishing out $25/yr to play. i think that's fair. I'd also like to see a smart phone app in the works. I think that's fair. (my .02)

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You can't be serious?

What is this, a hockey version of the Dark Knight? Yes, I'm serious - it's not like I'm working on my standup routine here - well unless my life is that comical, then maybe I should!

 

Listen, I was bummed that Anders lowered the $3.50 price because I thought that was a fair ask and even thought that $4.00 or $5.00 would be acceptable for how much work they do. I'm not trying to downplay that whatsoever, in fact, I'd like to think I'm in their corner on that matter.

 

I was simply trying to state that we can't say (or insinuate) that people are dumb for not wanting to pay to play. I'm the only income that comes into our household and I occasionally work more than one job and am in the middle of other Business plannings. Raising one ravenous kid is not cheap, let alone two. On top of that we are trying to reduce our student loans because if anyone has ever had $30K + hanging on your shoulders as dead weight, you know it just bogs you down mentally and financially! If you have like a few grand lying around Deadwing please let me know and I can make an investment in reducing that amount ;)

 

I'm not trying to call anyone stupid in any of my posts, just stating plainly that everyone is in a different stage of life. My family is not in a bad spot compared to others that may be here, so yes, I'm 100% serious Heath Ledger.

 

Let's just chill out and enjoy the game.

 

Ooh, another name idea:

 

Frijoles Hockey League: winners of the season brandish the coveted Frijole Mole Trophy and all players get a year supply of beans from Walmart!


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