CTGames

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Reputation Activity

  1. Like
    CTGames reacted to OkmanOK1 in CT Football manager is awesome!   
    It's been amazing so far for me.
  2. Like
    CTGames reacted to AFLman in Welcome to the CTFM forum   
    Really loving the game so far, can't wait for more updates.
    Keep up the great work :)
  3. Like
    CTGames got a reaction from dprucha in Miscellaneous First Thoughts   
    For Past Box Scores you should be able to see it under Division->Scores where you have a button for Box Score

  4. Like
    CTGames reacted to MTorp90 in Saving and player weights   
    You can save under settings and also enable autosave
     
    Weights are off for sure
  5. Like
    CTGames got a reaction from SerHawkes in Suggestions/Thoughts   
    Thanks a lot for the inputs and we will start to look at them as soon as we have finished our current tasks. We will try to implement a new way of handling the coordinators
  6. Like
    CTGames reacted to Bot_man101101 in Welcome to the CTFM forum   
    Great Game enjoyed it alot!
  7. Like
    CTGames reacted to Rezzythedemigod in Release of 0.9.1   
    this game is awesome 
  8. Like
    CTGames reacted to blackbear in Whats the best way to recruit in Ct FB manager?   
    Even more followup.  Started the game over, this time not ignoring underclassmen recruits.  Got the #5 class with the following strategies:                      
    February: Make 30 or so offers for each class year for excellent/high interest recruits immediately.  You wouldn't be allowed to sign all 30, but some of them will choose other schools and it will work itself out.             
    Don't use any recruiting points yet, you've got way to many recruits offered to do that.  You'll get a couple recruits that sign right away, and a couple more that sign with someone else right away.  Keep making offers to excellent/high interest recruits to stay at the 25 per year cap, it'll give you a warning once you go over.                 
    April: Now start using recruiting points and calling your recruits.  The ones that had a favorite school in mind are out of the system now.  Use 1-2 phone call topics and see how they respond.  (I notice some recruits say they want to start right away but there's no option to mention that in the phone call.  Maybe they look at your roster depth?).  Switch to 1 topic after you find out what they're looking for, keep calling them every few weeks throughout the season.  Sorting the recruiting board by interest helps.  Keep making offers to keep your recruits at 25 a year.
    June: Make offers for the prospect camp.  Limit seems to be 17 players?  At this point you'll probably find you have to dip into medium interest recruits to keep your offers at 25.  Keep offering.                 
    July: Prospect camp.  Give it a day or so and then call all the players who liked your camp.  The ones that didn't like your camp are probably a lost cause.                           
    August - November: Call your highest-interest recruits every 2-3 weeks, 1 topic per call.  You want to have a bunch of points left for visiting recruits.  Keep offering to keep your recruits at 25 a year.                  
    December: College contact period.  Go visit the best recruits left on your list.                      
    December: Early signing period.  This is the point most of your 25-a-year offers are going to disappear.  Don't bother refilling it at this point, just check and see if any new recruits suddenly gained interest in your school after all the signings.                    
    Day before National Signing Day: Use all of the rest of your recruiting points.  Visit as many players as you can afford to, and call the rest.  Make walk-on offers to 2 or 1 stars who still don't have a team if you need to.                
                     
     
    Things I don't use: recruits visiting the school.  It just takes to long to pay off for the expense - I would hate using 60 recruiting points on some player in April, to visit my school in September, only to have him sign somewhere else in the meantime.                 
    Pics, year 1 recruiting class, year 2 recruiting as of June.                         

     
  9. Like
    CTGames reacted to blackbear in Feedback & Reviews   
    The game has been great so far.  It's a bit buggy and crashy, like every college football sim, but unlike the ones that claim to be a complete release, this is a beta version where bug reports might actually get fixed.  This is a better product than the "professionals" are making.
  10. Like
    CTGames reacted to therealbmike in Welcome to the CTFM forum   
    Hey i look forward to being a part of the community 
  11. Like
    CTGames got a reaction from JustASample in Crashing when making profile   
    Please try to run the game as administrator since it is normally the issue for why it can't start
  12. Like
    CTGames reacted to TyTyStevens94 in Feedback & Reviews   
    great game so far!
  13. Like
    CTGames got a reaction from Predsboy18 in Guide/Tutorial   
    In the next version some of the screens will have help texts, which shows what to do on that screen
  14. Like
    CTGames reacted to cvanmatre in In game editor   
    Would it be possible to extend the use of the editor, so that we can edit players & coaches in-game? For example, when I play through a season and get a new recruitment class, I would like to be able to edit their names/attributes so that there's no duplicate names or so that there's more realistic names to that particular school. Editing attributes/skills would take this game really far because it would allow users to make each season personal and unique.
    Thanks guys! Love from Louisiana!
  15. Like
    CTGames reacted to cerlinw in Real Team Mod 2021 season   
    Excited to use this mod, I've been playing without real teams and this will really help the experience.
  16. Like
    CTGames reacted to jscott991 in Windowed Mode   
    I second this.
    It is much easier to play these games when you can have them in a windowed mode.  Let's people play while pretending to work from home. 
  17. Like
    CTGames got a reaction from ExpertBirdLawyer in Home Menu Not Displaying Sub-Menus   
    I found the issue and it has been fixed for the next release
  18. Like
    CTGames reacted to cvanmatre in Release of 0.8.14   
    This is fantastic, I've been wanting an editor on this game for so long. Great work guys!
  19. Like
    CTGames reacted to cgwoh8 in CT Football manager is awesome!   
    yea cant wait to play as my fighting Irish!
  20. Thanks
    CTGames got a reaction from Chris in Windowed Mode   
    Hi, we have added it the todo list, so it will hopefully be a part of the next release
  21. Like
    CTGames reacted to KINGKRUEL in Feedback & Reviews   
    good game
  22. Like
    CTGames reacted to Calafange in CT Football manager is awesome!   
    Sou viciado no Football manager. Agora vamos experimentar como é o CT Footbal manager. 
  23. Like
    CTGames reacted to Calafange in CT Football manager is awesome!   
    2ª postagem obrigatória.
  24. Like
    CTGames reacted to Hey_123 in CT Football manager is awesome!   
    Awesome!!!!!!!
  25. Like
    CTGames reacted to picketyp in Editing XML - Conference Size   
    I should have added, this issue was experienced when modifying the FBS/FCS mod files.  I just retried with the Standard fileset and had no issue with any of my attempts to drop a conference below 12, increase a conference above 12, create a new conference, and create a new team.  I think I'll work from that as a base, and work through the names and logos myself.
    I gotta say, this is the first time I've found a game that looks like it can accommodate my weird desires to bend/realign/reorganize CFB from the ground up.  I am in love with how open ended this seems, given my dive into these files.  Thank you for your work on the project!