Paul T

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  1. Like
    Paul T got a reaction from flowbish1 in My thoughts on endurance   
    That Big Delta team is lookin' solid!
    💪🏼😝🤘🏼
  2. Like
    Paul T got a reaction from AlexanderRasputin in My thoughts on endurance   
    The promotion boost.
    I think "something exists", but I'm not sure exactly what I would call it or how much it helps... and there are other factors at play.  I have kind of viewed it as a momentum carryover.  We all know that teams and players can be streaky so it's possible that some teams who have recently promoted are still riding that hot streak.  We saw it last season in Cage where an SHL level team was top of the league after the first 15-20 games, then fell back to Earth and was relegated.  But like I said, there are other factors here.  I have also seen recently promoted teams maintain a solid level of play throughout the season because they built a good enough team that works within their tactics.  And we have also seen recently promoted teams who do nothing in the offseason and win <10 games, so the momentum doesn't necessarily help everyone.
    Who knows what is really happening.  I think part of the beauty if this game is that every manager forms their own opinions based on observations, but none of us really know for sure what is happening behind the scenes.  It gives everyone a unique experience.
  3. Like
    Paul T got a reaction from flowbish1 in My thoughts on endurance   
    The promotion boost.
    I think "something exists", but I'm not sure exactly what I would call it or how much it helps... and there are other factors at play.  I have kind of viewed it as a momentum carryover.  We all know that teams and players can be streaky so it's possible that some teams who have recently promoted are still riding that hot streak.  We saw it last season in Cage where an SHL level team was top of the league after the first 15-20 games, then fell back to Earth and was relegated.  But like I said, there are other factors here.  I have also seen recently promoted teams maintain a solid level of play throughout the season because they built a good enough team that works within their tactics.  And we have also seen recently promoted teams who do nothing in the offseason and win <10 games, so the momentum doesn't necessarily help everyone.
    Who knows what is really happening.  I think part of the beauty if this game is that every manager forms their own opinions based on observations, but none of us really know for sure what is happening behind the scenes.  It gives everyone a unique experience.
  4. Like
    Paul T got a reaction from AlexanderRasputin in Cage trash talk   
    Endurance is definitely an issue with my team and one of the 3 main weaknesses that I can point to right off the bat. That problem stems from my early perception that it didn’t matter all that much. It has especially impacted me with goalies. I seem to manage it well with forwards and Dmen by regulating their ice time, but endurance being a cause of my late season struggles is an interesting suggestion that could very well be true. The only thing I’ll say is that in earlier seasons, my team had better endurance and we still collapsed. Season 1 for example, my top line endurance was 99, 99, 99 and my goalie that season was 95. They all still disappeared late season and into the playoffs. 
  5. Like
    Paul T reacted to AlexanderRasputin in [SOLVED] Draft Preference   
    I agree, but Anders is one dev. Debugging something like this, making changes in code, testing, is not a simple process in such a complex sim. If there was a larger userbase, perhaps he could afford to hire another dev. Or perhaps a fan of the sim is a dev and can volunteer to work on bug fixes or at least QA some work. 
  6. Like
    Paul T reacted to AlexanderRasputin in Cage trash talk   
    Take a look at Endurance on your team, Paul. I would not be surprised to see a hidden Endurance meter that depletes throughout a season and is impacted by a player's Endurance score. Your team isn't exactly top in Endurance, especially your goaltenders - that may account for the late-season slides.

    Good assessment of my weaknesses - and I agree with the loose definition of "weakness", as well as seeing them as challenges to defeat. I just did a massive high-risk, high-reward trade in Buzzer that is going to bring new issues for my team - and I've never felt more alive  .

    The size issue with my D-men I've solved since the beginning of the season by pairing them with larger counterparts - worked well so far. 

    Goaltending...is complicated. Lie's stats are 2.86/90.2% - which is decent for a backup. Baudoin, on the other hand, isn't even in Top 20 in SV%, despite having 8 shutouts (Tied for 1st). That's how streaky he, or his cocaine supplier, is. I am nearly sure I've identified the exact issue with him (not Anxiety, surprisingly), but have not yet decided now to fix it. 

    The Spirit comment is interesting. Never was a fan of the "winning = who has the most heart" argument, but winning teams have had high-Spirit players often (i.e. Kegashka). I have some lower-Spirit players the past two seasons because of trades, and I have been worse defensively, so reasonable guess. But my offence has fired up as a result, and I like that exchange. For now, at least. I will keep an eye on this going forward, though - good observation.
  7. Like
    Paul T reacted to rainsilent in Cage trash talk   
    The way I see spirit is along the lines of what is described here from 7:50 to about 8:05 and I'd rather have a team that fits what is said here than pretty much any other kind of team.
     
     
    Basically I see spirit as how much effort the player puts into the play, how willing they are to give the extra effort, et cetera. I'd rather have a team like the 2000 Wild or the late Bruke lead Flames team where they are known for how hard working and playing the team is, how committed they are, how willing to do the extra stuff, et cetera. That is just how I like my teams though and how I would rather my teams be known for no matter how they otherwise might play.
  8. Like
    Paul T got a reaction from AlexanderRasputin in Player profiles [DONE]   
    Only question here is regarding Big Games.  What is considered a "big moment"? 
     
    Playoff games?... games toward end of season?... games against top teams?... 3rd period?... figure it out for myself?...
  9. Like
    Paul T got a reaction from AlexanderRasputin in Cage trash talk   
    Oh - and going back to a discussion that hasn't been had in quite some time.  Roster Limits!!!  I have always felt for GHL level it should be 30.  Maybe offer a bit more leeway for the lower leagues, but I can't imagine why any GHL manager would need more than 30 spots.  This would be the ultimate measure against hoarding players and creating a larger FA pool.
    6 C - 11 F - 9D - 4G = 30 players.  Easy peasy.  You can even get creative and do 7C and 12F and 2G, the options are endless.
  10. Like
    Paul T got a reaction from AlexanderRasputin in Cage trash talk   
    Just re-read this part and I see what you're saying.  Personally, I think the problem is contracts.  Players are signing way too cheap.  I had hoped that the release would have solved that - for example, players in the 90s should sign for 6M+.  I see some signing for less than 3M, which allows managers to hoard (along with potentially getting a team of all 90+ players, but that's another topic).  If hoarding is keeping other managers from getting players, then it seems like an effective tactic to be honest.  I personally don't agree with it because having too many players on your roster, especially on one way deals, will kill your confidence as those players would become anxious - and having too many salaries prevents managers from splurging on those top tier players.
    I think if the contracts were fixed it would solve a lot of this.
  11. Like
    Paul T got a reaction from AlexanderRasputin in Cage trash talk   
    Definitely agree with everything you said, rain.  I just understand the mentality behind managers finding comfort in signing their own players.  Many might think the current roster is good, they just need 1-2 more pieces to make it all work.  Season 3 FA was a great example for me.  I placed a 2nd/3rd line player on waivers to go after Rackley in FA.  That plan didn't work out and I lost the player to waivers, having my worst season so far.  But overall you are right.
    I think the FA market will continue to get better each season.  In S2 it was awful.  Got a little better for S3 and this past season there were plenty of players there for signing.  As new players continue to pour in, more players will become available - managers will start doing exactly as you said above in hopes of signing "better" players and improving their teams.  Just a bit limited at the moment.  I think we are a few seasons away from the FA pool being really good.
    In terms of trading, I think there are a fair amount of moves made each season.  Almost every manager has made a trade or two at this point.  But trading is tough in general.  You need to find a fair balance and also offer something that the other manager needs, taking into account team tactics and cap space.  If you find value in a player on another team, chances are that manager also values that player and it will take a bit to move them.  I thought the trade between Cedar and Slaughter was a great example of a fair trade benefiting both teams.  I also think the trade between me and Cedar was a benefit to both teams.  Cedar got the younger, better, bigger player on a cheaper contract, so on paper it looks lopsided, but I was up against the cap and it provided me some breathing room to make moves in case of injury... and it provided me positional balance in that I now have a C who can fill in in case of injury - and I already had depth at D.  I needed to move Obeng after this season anyways and Kozak is a great example of a player that will walk without a contact next season.  I've offered quite a few trades for G this year as well to no avail - and some of the offers I thought were really good, but can understand why they were rejected.
  12. Like
    Paul T reacted to theow67 in NFL Football   
    People just hate those that are good. I am not a Pats fan but you gotta recognize greatness
  13. Like
    Paul T reacted to bruinator in NFL Football   
    TOM BRADY ONLY HAS 6 RINGS. He must suck.
  14. Hahaha
    Paul T reacted to ThePresent in NFL Football   
    Brees is a better QB than Brady, simple
  15. Like
    Paul T reacted to DutchLonghorns in NFL Football   
    Tom Brady is the goat
  16. Like
    Paul T reacted to chowderhead9 in NFL Football   
    Yep, agreed.
    While clearly not an elite level QB any longer, he is still a player that likely every other team would want leading them.
  17. Like
    Paul T reacted to rainsilent in Cage trash talk   
    I hate games like that Paul. I get that they will happen but I still hate them none the less. You did end up getting the consolation of a 1-0 loss rather than a bad blowout.
  18. Like
    Paul T got a reaction from AlexanderRasputin in Cage trash talk   
    It is funny how each team seems to have their own unique problems and it's relatively consistent over multiple seasons.
    Probably not an ideal scenario unless you are developing a goalie, but have you considered signing some scrub to play in the affiliate to act as a 2nd backup?  When Amick needs a rest, which is often... and I mean OFTEN lmao, I'll recall Loiselle to play backup in case of goalie pull so that Amick doesn't get thrown into the game.  Even some 78-79 guy for like 400K. 
    For what it's worth, the last place Alligators beat me earlier this season when they started their 78 overall goalie.  It was a glorious moment for both teams.
  19. Like
    Paul T got a reaction from rainsilent in Cage trash talk   
    I wonder if Season 4 will turn out like the others?

  20. Like
    Paul T got a reaction from AlexanderRasputin in Cage trash talk   
    I wonder if Season 4 will turn out like the others?

  21. Like
    Paul T reacted to rainsilent in Cage trash talk   
    Personally, I agree with you on Rask vs Thomas.
  22. Like
    Paul T reacted to Wick Schozen in [SOLVED] Bug trading players with an extension   
    Paul you devious fellow. I had only ever looked at the transfers contract screen.
    That said, I am stubborn in my conviction that a player's movement on the terms of their current contract should not be limited. 
    . . 
  23. Like
    Paul T got a reaction from AlexanderRasputin in Discord: Anders AMA   
    I think this is a fantastic idea.  I'm not sure how it could be organized in a way that Anders could handle hundreds of questions coming his way at once, but this would be great from a community perspective.
  24. Thanks
    Paul T reacted to AlexanderRasputin in Discord: Anders AMA   
    Hey Anders:

    You know there is a core community of long-term managers here who love this sim. What do you think about hosting an AMA on Discord where we can ask you simple (perhaps Yes/No) questions about elements of the sim - with as much elaboration as you are comfortable with?

    I mean here things we have always wanted to know but have been unable to determine in-game (example: "Does fatigue strongly impact goalie attributes/performance?"). I have a few of these, they've come up in various discussions, and it would be interesting to hear your perspectives on some of these things. Of course, you do not have to answer any leading questions or ones that reveal game mechanics.

    This could also be a good avenue to talk about your roadmap for GPHM in the future, any areas you need help or input on, any resources we can provide, gain feedback on the game, etc.
    Thoughts? Other managers - feel free to comment as well if this is something you want to see.
     
    Alex
  25. Like
    Paul T reacted to Chris in Review of Game Plan Hockey Manager – Where simplicity is the key (rainsilent)   
    With limited resources to put into development simplicity is key and it is what makes GPHM shine.
    Before I start the review of Game Plan Hockey Manager I have to note a few things. First, the game has only two people working on it and they work on it in the spare time that they have in their busy lives. Second, this game has a $1.99 monthly subscription fee. It has a one month free trial though for anyone that wants a taste before they jump in. Finally, I have been playing this game since June of 2015. I enjoy the game. There is going to be some degree of bias as a result. I am going to try to remove as much as possible for the review.
    Game interface
    The game interface itself has a rather basic look and isn’t that flashy. It sticks to being rather basic, outside of the ever present faded, large team logo in the background on the left, while having a few nice touches here or there depending upon where you are in the menus. On the team page there is a team jersey in the top right with the logo and team name on the front. If you are on a player page there is a team jersey with the player’s last name and number on the back. It is a nice small touch to an otherwise simple visual interface.
    -----
    Read the review https://gmgames.org/game-plan-hockey-manager/review/