Walter A. Donaldson

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  1. Like
    Walter A. Donaldson reacted to Deadwing in Release: Fall 2018 (Just to keep you posted!)   
    Take your time. Better to have a bug free product to prevent any long term problems occuring. Besides I'm doing remarkably well in the SHL being freshly promoted. Wouldn't mind to see if I could do a one season hop straight to GHL lol. Probably not, but you know... it'll gnaw my bones for a long time afterwards with all the what if's 
  2. Like
    Walter A. Donaldson reacted to GamePlanHockey in Release: Fall 2018 (Just to keep you posted!)   
    Here's the latest info regarding the release date. I'm still behind schedule but I'm finally starting to see the light at the end of the tunnel. But still too early to promise any specific release date. I'll need at least a couple of more weeks before being ready. Will get back with a specific date as soon as possible.
  3. Like
    Walter A. Donaldson reacted to GamePlanHockey in Release: Fall 2018 (Just to keep you posted!)   
    Time for another update. I have during the last week reworked the contracts of players. The main reason for this was because I felt there wasn't enough salary difference between a star player and a depth player. So in the upcoming release star players will have significantly higher salaries, just like in the NHL today. But also, depth players will ask for much less than what is currently the case.
     
    But just as what always been the case the salary will not only be influenced by overall but also player reputation, psychological profile and the competitive situation currently on the team (and more).
     
    Here's a screenshot that shows the a more diverse salary situation on a team: https://cl.ly/6d06dcda7e0e
  4. Like
    Walter A. Donaldson reacted to GamePlanHockey in Release: Fall 2018 (Just to keep you posted!)   
    Yes, you're right. We're getting tired of excuses. And the release was announced too early. But I really thought it would be ready by October. I was wrong. 
     
    So what's happening? Currently I put several hours into the new release every day and things are progressing. The new league structures and playoffs are developed and are being tested out. The design is almost finished for desktops and larger screens. Here's a screenshot: https://cl.ly/13e1bb5fe116
     
    I will from now on provide a screenshot or an update at least once a week up to time of the release. I also recorded a sneak peak on how to customise team jerseys. I posted this in the jersey discussion found here: http://forums.gmgames.org/topic/10046-new-jerseys/?do=findComment&comment=37343
     
    The release is still planned for December but probably not the first week. And as Glawing pointed out the current server will be active until the release is made with the one exception that it will be physically moved last weekend of November. 
     
    So no more excuses from now on =)
  5. Like
    Walter A. Donaldson reacted to clyde in Release: Fall 2018 (Just to keep you posted!)   
    My favorite, wish I had seen him play. George Armstrong.
     

  6. Like
    Walter A. Donaldson reacted to jdonutken in Release: Fall 2018 (Just to keep you posted!)   
    Perhaps you've followed the NHL long enough to recognize the late, great HOF center, Stan Mikita, Chicago Blackhawks, who wore #21... 
  7. Like
    Walter A. Donaldson reacted to ET2018 in Release: Fall 2018 (Just to keep you posted!)   
    I agree. I number my players like a soccer team (#1 for starting goalie, 2-5 for the best defensemen, etc). It's a nice neature to have.
  8. Like
    Walter A. Donaldson reacted to Deadwing in Release: Fall 2018 (Just to keep you posted!)   
    By the way, just to get back on topic, please keep the feature where you can change the player number to whatever you want. I know some GM's have said it's a useless feature, but I really like it. I like to give special numbers to my key players... #27 for leading defensemen like Niedermayer.. #8 to well performing snipers a la Ovechkin / Selanne... or #12 like Iginla.. It's just a brilliant feature and I love it.
  9. Like
    Walter A. Donaldson reacted to ET2018 in Release: Fall 2018 (Just to keep you posted!)   
    Limiting assistant reports to all star accounts would be the definition of pay to win...
  10. Like
    Walter A. Donaldson reacted to ET2018 in Release: Fall 2018 (Just to keep you posted!)   
    If Anders and Tobias need the funds to keep the game alive, then a subscription fee is the only way unless they go down the route of "free to play" games which oftten turn out to be a microtransaction trap....(see Wargaming's games for example). We don't want that, do we?
     
    If ad revenue is out of the question, I don't see any other solution.
     
    EDIT: They could raise funs on a fundraiser website like Indiegogo or GoFundMe, I suppose.
  11. Like
    Walter A. Donaldson reacted to Haradrim in Release: Fall 2018 (Just to keep you posted!)   
    I respect each of the changes, but I fear the subscription idea will be the end of the road for a lot of the current users. A realistic expectation is that the managers that currently have All-Star accounts will probably pay the subscription and I suppose this will be the starting point. From then on, problems may arise.
     
    First of all, the idea of a subscription means that many users will not afford it. What buys an icecream in the US or Sweden will feel far more costly in Eastern Europe, for example. Then there is a difference between choosing to contribute (through a donation or an All-Star account) and having to contribute. Psychologically it is easier to attract paying customers through the first option.
     
    The biggest problem is that without a lot of marketing, the game will fail to attract a lot of paying users, so most worlds will be scarcely populated and the game will not be attractive even to those who will choose to pay for a few months. It will not have a community (like it was promising to do) but customers. I may be a sceptic, but I fail to see how new (paying) users will arive in large numbers.
  12. Like
    Walter A. Donaldson reacted to ET2018 in Goaltender cheese!   
    Unfortunately, this appears to be an issue still. Said goalkeeper continues to play spurts of 8-10 games, even more, without much impact on performance or fatigue.
  13. Like
    Walter A. Donaldson reacted to EXXEO in Old Guys   
    Good to see this thread is still kicking...just like the old guys....
  14. Like
    Walter A. Donaldson reacted to littleb in Lomantange's LBI   
    Completely like this topic.... clearly Gobern being my gritty forward did the dirty deed and got away with it, there really is no explanation aside from that  
  15. Like
    Walter A. Donaldson reacted to Steve in Tactics   
    Handshake,
    Love it or hate it, I think that is what is so great about this game (and hockey/sports), right?  There is no "right" offense or defense or tactic to use that will check the Win column for you.  It depends a lot on the skill set of your team, the line matches, their happiness, willingness to try hard, etc.  So even if you get the perfect combo for your team, in comes another team that gives you a royal spanking because their skill sets and tactics maximized their performance better than yours did.  Fiddle with your lines and rosters and what worked two games ago might be a bit of a mess this game.  Also, it takes teams time to learn the different tactics, which also affects the team.  If my team is still learning the best tactic for my team and yours is fully confident in it, chances are your team will perform better.  In a game of inches and 1-2 goal games, that is all it often takes in this.  
     
    So yes, information should flow freely since we are competing just as much with ourselves and our roster challenges and the SIM engine as much as we are against our opponent.  It is a lot of trial and error (and probably dumb luck some games), but don't stop asking questions.  Lots of experienced managers here (more so than me and I've been playing this for almost two years) who are more than happy to tell you not to use a tactic that requires your sloth D-man as a key transition rusher, etc.!  
  16. Like
    Walter A. Donaldson reacted to AlexanderRasputin in Marketing/advertise and other stuff   
    Take out sponsored ads on Facebook. It's cheap, has a huge reach (you can target various locations, age groups, interests such as hockey, etc), and I have seen plenty of other successful mobile and Internet games do this successfully.
  17. Like
    Walter A. Donaldson reacted to fangwall in 4 Goalies Start Every Game & Multiple Teams Owned   
    I think Anders has done a great job.  We're told when our goalies are getting pooped or exhausted. He just needs to reflect that in his algorhythms. A goalie that's exhausted should have a higher chance of getting an injury and sustaining a longer injury.   Of course it's also based on his endurance rating.   The concept is in place, it just needs performance tweaking.
    What bothers me most is that experienced managers are exploiting this issue while beta testing just to win championships.
     
    That's a good way to lose good game testers.  It should be stopped now in my opinion for the benefit of the game. . 
  18. Like
    Walter A. Donaldson reacted to Paul T in 4 Goalies Start Every Game & Multiple Teams Owned   
    I agree that there should be performance penalties for starting exhausted goalies and it should be common practice to spot start a backup goalie. 
     
    Two thoughts on this:
     
    1)  We would have to determine what is "proper" use of starters/backups.  In the NHL, teams with clear #1 goalies give their #1 goalie between 60 - 65 starts.  There are outliers, Edmonton gave Talbot 73 starts and NYR gave Lundqvist only 55 starts (but he's getting old).  If 60 - 65 is the average, that is 75% - 80% of starts.  I don't think it's unreasonable for this game to start your #1 goalie 80% of the time or 4 out of every 5 starts.  But that should be the max.  Then you also have to think about playoffs.  Should we really force teams that have to play 9 playoff games to start their backup a few times?  Just thinking out loud here.  Perhaps the answer is yes, but I'm not sure.
     
    For reference, below are the starts by #1 goalies last year:
     
    Fred Andersen TOR 66 83% Martin Jones SJS 65 81% S. Bobrovsky CBJ 63 79% Devan Dubnyk MIN 63 79% Braden Holtby WSH 63 79% Tuukka Rask BOS 63 79% Carey Price MTL 62 78% Pekka Rinne NSH 61 76% Cam Ward CAR 61 76% Jake Allen STL 60 75% Cory Schneider NJD 59 74%  
    2) The solution could be as simple as a drastic decrease in performance for starting an Exhausted goalie.  My current #1 goalie seems to tire out as below.
     
    After a game off = FIT
    After 1 game = FIT
    After 2 games = TIRED
    After 3 games = TIRED
    After 4 games = TIRED
     
    I don't think he should get a performance decrease for being tired after only starting 2 games.  Perhaps a slight decrease after 3 games (in the orange) and a major decrease after 4 (when the tired meter goes red)?
  19. Like
    Walter A. Donaldson reacted to ET2018 in Goaltender cheese!   
    Not sure what everyone else has experienced in their game world, but I have noticed one or two teams in Lumber's GHL using some "cheese" with their goaltender. One team in particular has played their goaltender for like 10 straight games, persumably on easy training, with very little changes in fatigue or performance. Granted, this goaltender has godmode stats because of ratings inflation, but still, this sort of stuff needs to be fixed in the update. Easy training or not, it's not very realistic to have a goaltender play 10 straight games without any impact on performance or fatigue. To the player that hustled and took cheese to a whole new level, I salute you!
  20. Like
    Walter A. Donaldson reacted to ET2018 in Old Guys   
    The average NHL retirement age is 37. For some game worlds like Lumber, the average retirement age is closer to 40 or 41. I just think it can be toned down a bit.
  21. Like
    Walter A. Donaldson reacted to PCK in Old Guys   
    Waltzing retired now at the age of 49. I have another player Schavlav who is 43. Also a first ballot hall of famer; over 1000 points in reg season ghl; 8 golden cups. Been with my ghl team since he was an 18 yr old and now I'm sending him to aahl. 
  22. Like
    Walter A. Donaldson reacted to TheWizard in Old Guys   
    Gordie Howe was 52 when he retired from the NHL.  OK, he's a once-in-a-lifetime (maybe?) example, but still, it's possible.
  23. Like
    Walter A. Donaldson reacted to Eric The Great in Old Guys   
    87 defense player with 55 overall rating lol ! sure he can still be useful for his defensive skills even if old. thats like in real hockey. some have skills that never get old whatever their age they are still good at it. i just had a 40 years old player that i could have signed again but i did not and he retired. if i would have signed him he would still play. i guess if you dont sign those old players they will probably retire. in that case with my 40 years old player , he dropped from about 90 rating to 78 in the last season so i did not want to keep him at the 2.8 million salary he was asking with a ghl contract... its a bit weird he was asking for so much considering the rating drop. otherwise i would have signed him just for fun and put him in aahl.
  24. Like
    Walter A. Donaldson reacted to Steve in Please help with tactics and players   
    For me, I've found that "working hard" players comes a bit from their profile.  For instance, "Lazy" players are probably not considered "hard working".  
     
    Mobile players comes down to skating and I think "smarts" is some unknown combination of Ambition and OVR.  
     
    As for tactics, I agree with Paul mostly, especially in that a lot of trial and error is needed.  I've played this game for more than 3 years now and either I am very dumb or the game is quite complicated to master.  I like to believe the latter!  haha.  However, there are managers that are routinely top tier in my leagues then others that are only until the current batch of contracts expires.  Plus, I've seen teams do (assume) almost nothing different and have completely different results (rise up and bomb!) two seasons in a row.  
     
    I always think I am just one change away from the championship, which keeps my spirit alive, but in reality, I am often only one change away from being relegated!!!!
  25. Like
    Walter A. Donaldson reacted to Paul T in Please help with tactics and players   
    Gritty players - I am fairly certain that gritty refers to Spirit.
     
    Working hard players - i suppose its determined?  - I always assumed that working hard also referred to Spirit, but I am not 100% sure of that.  And your thought on it being related to Determined may also be accurate.  That's something I had never thought about before so can neither confirm nor deny it.
     
    Mobile players - Skating ability.
     
    smart players - how can i know is he smart player? - I'm actually not sure on this one.
     
    The following is all personal opinion based on having played the game for the last year and a half.  There is really no right or wrong way to think about offensive and defensive tactics other than ensuring that your players fit those tactics.  I would assume that it would be beneficial to pick offensive and defensive tactics that require the same attributes, but it really is just a matter of preference (which is also part of the fun of a manager game, specifically this one, in that you can set your team up however you want it).  I don't think certain tactics work better than others on their own.  I have seen many teams have success with different tactics, but again, I think the effectiveness of the tactic really relies on getting players who fit your style.
     
    Playing "very offensive" is based on your team focus.  I would assume you have your team focus tactic (when tied) set to Very Offensive.  If you want a more balanced game, try setting it to Normal.  Try different settings and see what works best.
     
    Two things I think are extremely important.  Again, these are personal opinion and maybe not shared among all managers, but just to give a certain perspective.
     
    1. Set your team up the way you want it set up.  It's much more fun that way.  There is no right or wrong answer when it comes to which tactic works best.  To use radical examples, maybe based more on history than current day, if you are a fan of the Big Bad Bruins, you might want to set up your team with big, gritty, physical players and maybe play a Crash the Net style.  If you like the Flyers, maybe play a similar style and a bit dirty.  Devils fan, try the Trap defense.  Kings fan, use Possession.  Etc...  Then once you pick your tactics, go out and get players who fit your scheme.
     
    2. Test things out until your team functions as expected.  Don't be afraid to lose a few games.  The most fun I've had playing this game was in the first season when I had no idea about anything and just tested different tactics, team focus, line focuses, line combinations, the list goes on.  I was a bit anxious as well and wanted to figure it all out relatively quickly, but thinking back, the journey was much more fun than the destination.  Even after 8 seasons, I still like trying out changes here and there to see how they work.
     
    Hope that offers some helpful insight.