Fangowolf

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  1. Like
    Fangowolf reacted to GamePlanHockey in Player ratings/skills [DONE]   
    Updated October 28, 2019
     
    ## Player ratings
    The player ratings (or skills) are a measure of how good the player is in the different aspects of the game. The ratings display the player's strengths and weaknesses. The importance of each of the player's ratings vary depending on game situation and chosen tactics. There are 9 different ratings for players and 7 ratings for goalies. Ratings ranks from 40 to 99.
     
    ### Overall
    The overall ratings is a summary of the player's ratings. This summary is never used in any game situation, it's only used as a comparable value. Note that the overall summary is weighted differently depending on the player's position and is not the average of all the player's ratings. 
     
    ### Skating
    The skating rating is a combined value of speed, acceleration and balance. The skating rating of importance in tactics requiring speed both offensively and defensively. It's also important in different game situations like delivering and dodging body checks. 
     
    ### Passing
    The passing rating is a measure of how accurate the player can pass the puck. It's also a measure of the player's split vision and offensive smartness. Passing is very important offensively when creating scoring chances almost in every tactic.
     
    ### Puck handling
    The player's puck handling is used when the player dekes and tries to get pass the opponent. It's also used when deflecting shots trying to score goals. Even if mostly used offensively it can be useful defensively when trying to intercept passes and loose pucks. 
     
    ### Shooting
    Shooting is a value of both power and accuracy. An out most important rating when trying to score goals in almost every tactic. 
     
    ### Defence
    The defence rating tells how good the player is defensively, how well he reads and predicts the game. It is also used to tell how good the player is at positioning, intercept passes, poke checking and avoid being hit. It's also used offensively to make safe passes to prevent giveaways. 
     
    ### Physical
    This is a measure of the player's physical strength and how well he makes use of it. The physical rating is used both offensively and defensively depending on chosen tactics. But regardless it's important in game situations like delivering body checks, receiving body checks, battles along the boards, fightings and resisting injuries. Players of great height and weight will impact the physical value even more.
     
    ### Spirit
    The spirit rating is short for fighting spirit and is a measure of the player's courage, grit and with what intensity the player plays the game. The spirit value has a very diverse area of use in the game. Depending on the chosen tactic it may be used both offensively and defensively during the game. It's also used in various game situations like body checking, battling for loose pucks and fightings. It's also a vital part of the mental game and influences leadership, how well the player keeps cool when agitated and how well he can handle pressure and setbacks. It's also influences how much effort the player puts into training sessions.
     
    ### Endurance
    The endurance rating is a measure of how much effort the player can handle during the game before being fatigued. The endurance rating will also influence how fast the player will recover and how well he can resist injuries. It will also influence the effect of training intensity.
     
    ### Face-offs
    The face-offs rating is simply a measure of how good the player is at taking face-offs. Mostly used by centers.
     
    ## Goalie ratings{{skills}}
    Goalies have their own set of ratings to display strengths and weaknesses.
     
    ### Overall
    Just like the player overall the goalie overall is a weighted summary of the goalie's ratings only used as a comparable value.
     
    ### Reflexes
    The reflexes rating is a measure of how fast the goalie reacts to incoming shots. Since goalies often get very little time to react when opponents deflect shots or blocks the goalie's view this rating is vital when stopping shots.
     
    ### Positioning
    The positioning rating tells how well the goalie can cover angles and position himself in the goal. It's also a measure of how well the goalie can stand his ground which is making this value a multifaceted rating useful in most situations. Goalies of great height and weight will add another dimension to the positioning value.
     
    ### Puck control
    The puck control rating is a measure of how well the goalie handles rebounds and loose pucks in front of the goal. This is important to prevent the opponent from regaining puck possession or bang in a loose puck in front of the net.
     
    ### Puck handling
    The puck handling skills is how well the goalie can make saves with the stick and handle his stick with the puck. The latter is useful when the goalie acts as an extra defensemen intercepting the puck behind his own net both to prevent scoring opportunities but also to quickly set up plays and get the offense going.
     
    ### Athletic
    This is a measure of the goalie's agility and the ability to make those impossible saves when the goalie is out of position or down on the ice. It's also a measure of the goalie's ability to quickly move from post to post. Goalies of great height and weight will have a bigger challenge when making athletic saves.
     
    ### Endurance
    The endurance rating is a measure of how much effort the goalie can handle during the game before being fatigued. The endurance rating will also influence how fast the goalie will recover and how well he can resist injuries. It will also influence the effect of training intensity.
     
    ### Spirit
    The goalie's spirit influences of how well the goalie can handle pressure and setbacks during a game. It's also a measure of the goalie's courage when fighting for loose pucks in front of the net. It's also influences how much effort the goalie puts into training sessions.
  2. Like
    Fangowolf reacted to Glawing in Draft announcement message   
    Sure we will fix this!
     
    Thanks for reporting!
  3. Like
    Fangowolf reacted to GamePlanHockey in [SOLVED] Playoff brackets   
    This should now be sorted with the latest release. 
  4. Like
    Fangowolf got a reaction from Mattti0 in Season 1 General Chat   
    Yes Ander's team was a pain and may have tired me out to much to compete in the first cup game.
  5. Like
    Fangowolf reacted to GamePlanHockey in search max rating   
    It's now possible to filter for max values for all ratings plus for the player's overall.
     
    Thanks for the feedback
  6. Like
    Fangowolf got a reaction from rainsilent in Cage trash talk   
    My guys actually figured out there IS a net on the other side of the ice.
  7. Like
    Fangowolf got a reaction from MattBerserkers in Cage trash talk   
    My guys actually figured out there IS a net on the other side of the ice.
  8. Like
    Fangowolf reacted to Naslund26 in Player Search   
    A nice addition to the search feature would be to hide players with a one-way contract on higher leagues. I find myself having to go thru every player's transfer tab to find out if I can claim him or trade for him. That's annoying. Another way to help with this would be to show the one-way option in the player preview pane.
  9. Like
    Fangowolf reacted to Erzac in S1 GHL Power Rankings   
    The power rankings have arrived again!
     
    Eastern Conference
     
    1. Deferiet Leopards (Paul T)
    OFF: 88 DEF: 87 SG: 89 OVR: 87,3
     
    2. St. Thomas Stray Cats (Erzac Ray)
    OFF: 85 DEF: 88 SG: 96 OVR: 87,3
     
    3. Fairbanks Union (Eric T)
    OFF 86 DEF: 88 SG: 92 OVR: 87,0
     
    4. Horn Lake Hooligans (Mike Grubb)
    OFF: 86 DEF: 87 SG: 92 OVR: 86,8
     
    5. Netherhill Nightmares (Tyrod Gibson)
    OFF: 87 DEF: 86 SG: 90 OVR: 86,7
     
    6. Cedar Rapids Minutemen (Richard Armour)
    OFF: 86 DEF: 87 SG: 85 OVR: 86,6
     
    7. Sheshegwaning Dragons (Ives Pa)
    OFF: 86 DEF: 87 SG: 87 OVR: 86,5
     
    8. Langenburg Bulldogs (Max Mol)
    OFF: 86 DEF: 86 SG: 93 OVR: 86,3
     
    9. Mango Duhawks (Dr. Jones)
    OFF: 86 DEF: 87 SG: 87 OVR: 86,3
     
    10. Slaughterville Red Tide (Alexander Rasputin)
    OFF: 85 DEF: 88 SG: 88 OVR: 86,3
     
    11. Sault Ste Marie Battlin Bears (Joe Leconte)
    OFF: 86 DEF: 87 SG: 85 OVR: 86,2
     
    12. Kingston Kamikaze (Antti Hänninen)
    OFF: 86 DEF: 87 SG: 83 OVR: 86,1
     
    13. Wolf Trap Claws (Fango Wolf)
    OFF: 86 DEF: 86 SG: 91 OVR: 85,9
     
    14. Minnedosa Supersonics (J. J.)
    OFF: 85 DEF: 86 SG: 86 OVR: 85,5
     
     
    Western Conference
     
    1. Kegashka Prairie Stars (Ferris Mason)
    OFF: 86 DEF: 89 SG: 94 OVR: 87,7
     
    2. Ithaca Ricochet (Marc S)
    OFF: 85 DEF: 89 SG: 92 OVR: 87,3
     
    3. West Chicago Hawks (Richard Feynman)
    OFF: 86 DEF: 87 SG: 94 OVR: 87,2
     
    4. Montmorency Tomahawks (BEN \)
    OFF: 86 DEF: 88 SG: 91 OVR: 87,1
     
    5. Brass Castle Berzerkers (Matt H)
    OFF: 86 DEF: 88 SG: 86 OVR: 87,0
     
    6. Eastern Top Dogs (The Champ)
    OFF: 86 DEF: 87 SG: 89 OVR: 86,9
     
    7. Enigma Rage (Wendel Clark)
    OFF: 85 DEF: 87 SG: 90 OVR: 86,5
     
    8. Mississauga Stealheads (Torbjörn Johansson)
    OFF: 86 DEF: 86 SG: 86 OVR: 86,3
     
    9. Earlton Golden Grizzlies (Pavel Libich)
    OFF: 85 DEF: 86 SG: 92 OVR: 86,0
     
    10. Yonker Wolverines (Jiri Heikkala)
    OFF: 86 DEF: 86 SG: 86 OVR: 86,0
     
    11. Scandinavia Steelers (J Jono)
    OFF: 85 DEF: 87 SG: 87 OVR: 85,8
     
    12. Eldred Elite (Steven Bennett)
    OFF: 85 DEF: 87 SG: 86 OVR: 85,7
     
    13. Blenheim Pirates (Martin J)
    OFF: 85 DEF: 85 SG: 87 OVR: 85,4
     
    14. Wendell Ravens (Cynthia Dumont)
    OFF: 85 DEF: 86 SG: 83 OVR: 84,9
     
     
    Calculated on day 7 of S1, using:
     
    Team OVR = (OFF + (DEF*2) + (SG*2))/26
     
    where
    OFF: ovr sum of best 12 centers/forwards
    DEF: ovr sum of best 6 defenders
    SG: ovr of starting goalie
     
  10. Like
    Fangowolf reacted to MattBerserkers in Player Search   
    http://forums.gmgames.org/topic/10453-search-max-rating/ similar threadnposted a few days ago.
  11. Like
    Fangowolf reacted to bouncer in Button for switch between teams   
    Since having two teams is now based in everyone's subscription, it would be nice to have the switch button more accessible on main team page. Going this way: "Manager - Action - Your career ... now scrolling because everything is now soooo big - Select" is more clicks than I would have guessed and since I do it many times per day (it's a start and it will decrease, but anyway), this would be very user friendly to have it one, max. two clicks away. 
  12. Like
    Fangowolf reacted to Paul T in Playoff Speed   
    This was voted on a bit ago.  I had a recent post in the focus group that voting should take place per game world.  I can't really speak for fast or normal since I will be joining the slow world, but I'll give my two cents anyways.
     
    Fast - No need to speed up the playoffs for obvious reasons.
     
    Normal - I wouldn't want playoffs sped up here either.  A game every 12 hours is good.  A game every 6 hours and you are possibly sleeping through 2 games.
     
    Slow - Yes, I 100% believe the world should be sped up during the playoffs for quite a few reasons.  If you are not involved in the playoffs, or even if you get eliminated quickly, you are waiting forever for any action.  If you are in the playoffs, I don't see why you wouldn't want quicker results.  A game every 12 hours seems reasonable.  I mean, even if you are a lazy A-Hole that sleeps 10+ hours a night, you still won't miss an opportunity to change things up between games, if needed.  I also have 3 kids and work 60 hours a week on average, so I'll never buy the "too busy" claim.  Keep it moving!
  13. Like
    Fangowolf got a reaction from Gammgubben in Renegotiation Screen?   
    This would be what I would want to see at the end of the season

  14. Like
    Fangowolf got a reaction from Baden in Season 33 General Chat   
    Congratz, I gave you a few of those wins, my other team finally made Gold.  It must be time to switch over to the new now
  15. Like
    Fangowolf got a reaction from ColoKrabatt in Renegotiation Screen?   
    This would be what I would want to see at the end of the season

  16. Like
    Fangowolf got a reaction from MattBerserkers in Renegotiation Screen?   
    This would be what I would want to see at the end of the season

  17. Like
    Fangowolf got a reaction from zinnyzxx in Why do I keep losing (help a new member)   
    Looks like someone is getting promoted this year.
  18. Like
    Fangowolf got a reaction from sonstone in Why do I keep losing (help a new member)   
    1) Your defenders can't skate.  All the defensive tactics except cons trap need some mobility.
    2) You are at least one Defender short.  Your Defrenders should be getting tired.  I play 7 def with one only playing Spec teams (PP usually)
    3) Way too many snipers. A few should change roles
    4) Goalies are under performing for their stats (still wondering about Defenders Endurance)
     
    If one of the defensive lines is set to an Offensive tactic, I doubt they have the skates to get back against good lines.  It looks like you are probably crushing the lower teams and being crushed by the top tier.
     
    The guys should only hit tired a few times a season.  For now set your Defenders training to easy.  If you have any money get another defender or two.
    Just checked you have some guys exhausted on def
    On your roster hit the info tab and look at the last column.
  19. Like
    Fangowolf got a reaction from ColoKrabatt in Why do I keep losing (help a new member)   
    1) Your defenders can't skate.  All the defensive tactics except cons trap need some mobility.
    2) You are at least one Defender short.  Your Defrenders should be getting tired.  I play 7 def with one only playing Spec teams (PP usually)
    3) Way too many snipers. A few should change roles
    4) Goalies are under performing for their stats (still wondering about Defenders Endurance)
     
    If one of the defensive lines is set to an Offensive tactic, I doubt they have the skates to get back against good lines.  It looks like you are probably crushing the lower teams and being crushed by the top tier.
     
    The guys should only hit tired a few times a season.  For now set your Defenders training to easy.  If you have any money get another defender or two.
    Just checked you have some guys exhausted on def
    On your roster hit the info tab and look at the last column.
  20. Like
    Fangowolf got a reaction from zinnyzxx in Why do I keep losing (help a new member)   
    1) Your defenders can't skate.  All the defensive tactics except cons trap need some mobility.
    2) You are at least one Defender short.  Your Defrenders should be getting tired.  I play 7 def with one only playing Spec teams (PP usually)
    3) Way too many snipers. A few should change roles
    4) Goalies are under performing for their stats (still wondering about Defenders Endurance)
     
    If one of the defensive lines is set to an Offensive tactic, I doubt they have the skates to get back against good lines.  It looks like you are probably crushing the lower teams and being crushed by the top tier.
     
    The guys should only hit tired a few times a season.  For now set your Defenders training to easy.  If you have any money get another defender or two.
    Just checked you have some guys exhausted on def
    On your roster hit the info tab and look at the last column.
  21. Like
    Fangowolf got a reaction from Baden in Buried INJ #   
    We all know a red oval on the roster is an injured player, instead of putting INJ in the field, why not put the expected length of injury there.  Currently we have to go to the plyer page and then the form tab.
     
    A delete all messages in team and manager would be helpful as well.
  22. Like
    Fangowolf got a reaction from Walter A. Donaldson in Three Digit Sweaters   
    Some bug adding to player numbers in the Player Stats Screen.  See attached

  23. Like
    Fangowolf got a reaction from Walter A. Donaldson in Buried INJ #   
    We all know a red oval on the roster is an injured player, instead of putting INJ in the field, why not put the expected length of injury there.  Currently we have to go to the plyer page and then the form tab.
     
    A delete all messages in team and manager would be helpful as well.
  24. Like
    Fangowolf got a reaction from BFGore in Buried INJ #   
    We all know a red oval on the roster is an injured player, instead of putting INJ in the field, why not put the expected length of injury there.  Currently we have to go to the plyer page and then the form tab.
     
    A delete all messages in team and manager would be helpful as well.
  25. Like
    Fangowolf got a reaction from MattBerserkers in Buried INJ #   
    We all know a red oval on the roster is an injured player, instead of putting INJ in the field, why not put the expected length of injury there.  Currently we have to go to the plyer page and then the form tab.
     
    A delete all messages in team and manager would be helpful as well.