Rigafan

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  1. Like
    Rigafan got a reaction from Chris in Sports star you want to meet   
    Sandis Ozolins!
  2. Like
    Rigafan reacted to CTGames in [itch.io Devlog] Release 0.8.7   
    This is of course not a released devlog, since we just started the development of the next version 🙂
  3. Like
    Rigafan reacted to Chris in Puck Drop (iPhone, iPad iOS)   
    Franchise management, Manage player and staff contracts, track development of young players, improve the team with trades or fill the missing spots with free agents. See your team's transformation by browsing career statistics as well as your trade history.
    Minor League, Fully featured minor league provides additional level of control over your franchise. Provide necessary ice time for prospects and keep a reasonable depth of players available for when the injuries start to creep in.
    Scouting & Draft. Hire scouting staff for different regions and uncover information about talents for the upcoming draft. Scouting staff provide you with insight into otherwise unknown player abilities as well as adjusted rankings of draft eligible prospects, giving you the opportunity to draft off the board.
    Simulation Engine, at the core of Puck Drop is a hockey simulation engine that imitates the flow of a real game of hockey.
    ---
    To see more about the game head to https://gmgames.org/puck-drop/
  4. Thanks
    Rigafan reacted to austinfootball in DDS Pro Football 21 Questions   
    I know this is quite into the future but to me, FOF is better but less...pretty looking? I guess is how I feel
  5. Like
    Rigafan reacted to rog in Draft Day Sports: College Football 2021 🏈 (DDSCF 21) | "First Look and New Features"   
    the new UI looks decent, and I really enjoy it with PB21.
    The issue of delay isn't the most annoying thing though
    The major drawback of the UI IMO is it is very difficult to navigate through. There is no simple back button for example. So sometimes you have to take 2/3 menu clicks to get you back to the page you were just at. 
    Just one example. UI could have lots of other QOL enhancements as at the moment it looks pretty but from a usability perspective it is quite mediocre.
  6. Like
    Rigafan got a reaction from rog in Draft Day Sports: College Football 2021 🏈 (DDSCF 21) | "First Look and New Features"   
    I watched the video last night as I've been interested in this new version... however for me, it will still be a pass. 
    After trying their Pro Football and Pro Basketball demo it's the UI/Interface that kills the interest for me. It just runs SO SLOW. Now I have a decent PC. Good CPU/GFX 32gb Ram and NVME SSD but the delay between the screens is hard to bear and if I imagine myself playing out a full season or career I just can't do it. 
    Don't get me wrong, full credit to the DDS guys making new versions each year and trying to keep the interface fresh and tidy (it sure looks great) but for now I'll just read the forum and see how it progresses for next year. 
  7. Hahaha
    Rigafan got a reaction from CTGames in Release of 0.8.7   
    As a huge Janikowski fan this is painful to read on the update...
     
    Fixed so it is not longer possible to hit a 75 yard field goal 
  8. Like
    Rigafan reacted to CTGames in Release of 0.8.7   
    Hi
    We are now ready with our newest version where the focus has been on a lot of smaller tasks and optimizations.
    The newest version can be downloaded at https://ct-games.itch.io/ct-football-manager/purchase
    The newest devlog can be found here: https://ct-games.itch.io/ct-football-manager/devlog/212971/release-087
    If you wish to get more updates about the game please check out our Twitter account: https://twitter.com/CTGames6
    Please use our forum for any feedback: http://forums.gmgames.org/forum/408-ct-football-manager/ or on discord: https://discord.com/invite/BFeYXsT
    Best Regards
    The DevTeam
  9. Thanks
    Rigafan got a reaction from Chris in Draft Day Sports: College Football 2021 🏈 (DDSCF 21) | "First Look and New Features"   
    I watched the video last night as I've been interested in this new version... however for me, it will still be a pass. 
    After trying their Pro Football and Pro Basketball demo it's the UI/Interface that kills the interest for me. It just runs SO SLOW. Now I have a decent PC. Good CPU/GFX 32gb Ram and NVME SSD but the delay between the screens is hard to bear and if I imagine myself playing out a full season or career I just can't do it. 
    Don't get me wrong, full credit to the DDS guys making new versions each year and trying to keep the interface fresh and tidy (it sure looks great) but for now I'll just read the forum and see how it progresses for next year. 
  10. Thanks
    Rigafan reacted to Chris in Draft Day Sports: College Football 2021 🏈 (DDSCF 21) | "First Look and New Features"   
    🚨🔥 NEW VIDEO 🔥🚨
    "First Look and New Features" | Draft Day Sports: College Football 2021 🏈 (DDSCF 21)
    "Chris from GM Games, takes you through a first look of changes to Draft Day Sports: College Football 2021 (DDSCF 21). Here's a great way to learn more and find out about the mod for real NCAA College Teams."
     
     
  11. Like
    Rigafan reacted to Robmeister89 in Indoor Football Manager   
    Sounds good. I'll do more work on the cpu roster management over time and hopefully have a fix for this eventually. Cpu roster management needs quite a bit of work.. Salary cap management, injury management, training players, etc.. In the mean time, as commissioner, you have full control over their rosters. 
    I did design the teams, yes. Most of those logos were altered by me as well. 
  12. Like
    Rigafan got a reaction from Robmeister89 in Indoor Football Manager   
    Thanks for the quick reply! 
     
    OK I'll play around with the free agent signing again tomorrow it might be my fault trying to click everything so fast. 
    Noted on the players over the roster limit. I did see the roster count screen but forgot to sort my players before continuing. 
    I'll play some more tomorrow and post any good/bad or ugly things. So far though the game looks like it will be very fun ones it's more stable. 
    Side note I love the team names, did you just randomly pick them? 
  13. Like
    Rigafan reacted to Robmeister89 in Indoor Football Manager   
    See my answers above in bold.
  14. Like
    Rigafan reacted to Robmeister89 in Indoor Football Manager   
    Rigafan,
    Can you email me the .ifm for that league? I'd like to debug it. Also, let me know your GM password in the email. 
    [email protected] 
  15. Like
    Rigafan reacted to Robmeister89 in Indoor Football Manager   
    Alpha Version 4.8 has been published.
    https://robmeister89.itch.io/indoor-football-manager/devlog/214010/version-004678
    Sorry for all the updates the last two days, gotta get bugs squashed though lol
  16. Thanks
    Rigafan reacted to Robmeister89 in Indoor Football Manager   
    Rigafan,
    Thanks for reporting this! I found the issue and I am working to resolve it. I am planning another update today to fix an issue with the Draft screen UI. I will be sure to include the fix for this as well.
  17. Like
    Rigafan reacted to Robmeister89 in Indoor Football Manager   
    Hotfix Alpha 4.7 has been published:
    https://robmeister89.itch.io/indoor-football-manager/devlog/214010/version-00467
  18. Like
    Rigafan reacted to Ohiodevil in XFL   
    I will check out the first game(s) and then see how it goes. I don't have high hopes because of how fickle football fans are, these leagues never last long due to lack of interest after initial hype. Hope it sticks though.
  19. Like
    Rigafan reacted to Amused2death in Hello   
    Hey everyone. I have been playing hockey sims for about 20 years. About to jump into the football simulation world. 
  20. Like
    Rigafan reacted to Grovpe in Hi everyone!   
    Hi everyone. I'm devoted fan of Arsenal, Ottawa Senators and Golden State Warriors. Experienced football manager player and completly new in FHM and DDSPB games.
  21. Like
    Rigafan reacted to Chris in DDSCF vs CT Football Manager vs The College Years   
    CT Football doesn't have a pro football game
  22. Like
    Rigafan got a reaction from HildenerEagles in First season in prestige mode - major decisions   
    This is a great help, thanks!
  23. Like
    Rigafan reacted to CTGames in Release of 0.8.6   
    Hi
    We are now ready with our newest version where the focus has been on implementing the inputs we have gotten from the users like transfer portal and improvements of existing features
    The newest version can be downloaded at https://ct-games.itch.io/ct-football-manager/purchase
    The newest devlog can be found here: https://ct-games.itch.io/ct-football-manager/devlog/209525/release-086
    If you wish to get more updates about the game please check out our Twitter account: https://twitter.com/CTGames6
    Please use our forum for any feedback: http://forums.gmgames.org/forum/408-ct-football-manager/ or on discord: https://discord.com/invite/BFeYXsT
    Best Regards
    The DevTeam
  24. Like
    Rigafan reacted to Paul C in First season in prestige mode - major decisions   
    Scheduling future games
    This can be done at any point through the season; its just I like to take stock of where we are and the sort of level of challenge likely to be sustainable in the relative calm of post-season.  This can of course be left to CPU assistance and ignored if you wish.  Generally you will play all divisional opponents each year (which will be set already) then you have the choice of match making the remaining games to make 12 games per year.  To start this process from the Home menu on the left side pick the "Future Opponents" option from the top ribbon.  This shows the next 5 years worth of matches and a button in the top right corner toggles viewing the 5 years after that too:
    To request a game, click on the request game box and a drop down box will appear of all opponents with less than 12 games already agreed for that year, that are free in the week proposed.  The bottom box is slightly different - that proposes a game at any time in the year rather than on a specific week.  (I tend to avoid this as I'm a control freak and like to have more certainty over my fixtures earlier).  This will bring up a game request pop-up box, where you choose whether to propose a home or an away game.  It will also display if there is any recruiting point cost to arranging this game (usually between 0 and 15 points).  If you click ok then it will go to the other team to consider and you will get an email back in a few days saying whether the game was agreed to or not.  I generally seek to add a couple of lower top-25 ranked teams in 2022, then gradually scale upwards thereafter, if my team continues to improve year-on-year.
  25. Like
    Rigafan reacted to Paul C in First season in prestige mode - major decisions   
    End of year review
    So how did my team get on following the approach outlined in the steps above.  Well we finished rank #10, having gone undefeated all season (albeit not playing any high ranked teams and being in a relatively low status division).  Or overall recruiting was sucessful with the following showing the overall results:
    The only real worry and gap is at Centre - where we will only have 3 seniors, all of whom will be final year Seniors next year(assuming none declare early and are picked in the NFL draft).  This will be a real focus for recruiting next year and I already have a lead for a junior 3* centre that I targeted half way through the year.
    My overall recruiting class for this first year is as follows:
    Plus a 2* FB on the bottom, which I couldn't quite fit on screen, but was a contingency if my prime 4* FB didn't commit).  My bonus was getting Harlan Stamper a 5* CB, who I managed to recruit almost uncontested.  From those that rejected you'll see the number of running backs that turned my side down through the year - I really struggled to find RBs that would commit to my team, so ended thankfully with a 4* (Robert Murray) and a 3* JUCO transfer (Jack Frakes); hopefully with solid training I will be able to establish some form of running game next year, rather than being so one-dimensionally pass heavy.  I managed what I think is a good balance of 12 Seniors, focussed on filling immediate needs and 7 mostly 4* Juniors which will take some of the immediate pressure off recruiting next year).
    Some final highlights after the first season:

    9 players drafted, including the 9th overall draft pick.  The records show how pass heavy the offense was that first year with nearly 6,000 yards in the air and less than 1,000 on the ground.  The teams overall reputation rating increased to 72 and the presetige sky-rocketed with the 9 players drafted by the NFL.  All in all, a season way above expectation for a smaller college with limited football legacy.
    As a final bonus I'll finish on the main thing I wished I'd known the first time I played this through (and a call back to earlier).  At the start of the second year, remember to set training patterns for all your new recruits (and the walk-ons once they arrive).  This was something that totally passed me by on my first playthough.  I assumed that as I only had a single default training pattern, all the new players would slot in.  They don't and I wondered why all the new recruits didn't live up to their hype.  Several seasons in I found the players tab of the training menu and realised all the post-year 1 players had empty training assignments:
    So thats it from me.  If you are reading this you've made it all the way to the end of this guide/walkthrough.  Thank you, I hope this was helpful as an overview of the main actions and decisions needed for the first season of prestige.  Good luck in your own path as Head Coaches.