IneffableLeafs

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  1. Like
    IneffableLeafs got a reaction from Walter A. Donaldson in Let picks and prospects be untouchable or on trade block   
    This is something that is really getting on my nerves.
     
    I'm 1st in the SHL currently, which is a very controversial spot.
     
    I've literally been spammed with offers from about half of the GHL for my 1st round pick, because there is an 86 rated goalie propsect in the draft class, which I obviously want.
     
    All I'm asking is that you can set your picks and prospects to be untouchable or on the trade block, because I've literally rejected like 15 offers in the last 10 days.
  2. Like
    IneffableLeafs got a reaction from Walter A. Donaldson in Winner Insticnt?   
    Add arrogant and cocky players to your team.
     
    Also add heroic and determined players.
     
    Having too many nervous players will screw your winner instinct over. I try to build my team around impressive, heroic players, and try to avoid nervous players at all costs, though 2-3 won't hurt.
  3. Like
    IneffableLeafs got a reaction from MattBerserkers in Winner Insticnt?   
    Add arrogant and cocky players to your team.
     
    Also add heroic and determined players.
     
    Having too many nervous players will screw your winner instinct over. I try to build my team around impressive, heroic players, and try to avoid nervous players at all costs, though 2-3 won't hurt.
  4. Like
    IneffableLeafs got a reaction from bhandsome08 in Winner Insticnt?   
    Add arrogant and cocky players to your team.
     
    Also add heroic and determined players.
     
    Having too many nervous players will screw your winner instinct over. I try to build my team around impressive, heroic players, and try to avoid nervous players at all costs, though 2-3 won't hurt.
  5. Like
    IneffableLeafs got a reaction from jusatin in Let picks and prospects be untouchable or on trade block   
    This is something that is really getting on my nerves.
     
    I'm 1st in the SHL currently, which is a very controversial spot.
     
    I've literally been spammed with offers from about half of the GHL for my 1st round pick, because there is an 86 rated goalie propsect in the draft class, which I obviously want.
     
    All I'm asking is that you can set your picks and prospects to be untouchable or on the trade block, because I've literally rejected like 15 offers in the last 10 days.
  6. Like
    IneffableLeafs got a reaction from MattBerserkers in Let picks and prospects be untouchable or on trade block   
    This is something that is really getting on my nerves.
     
    I'm 1st in the SHL currently, which is a very controversial spot.
     
    I've literally been spammed with offers from about half of the GHL for my 1st round pick, because there is an 86 rated goalie propsect in the draft class, which I obviously want.
     
    All I'm asking is that you can set your picks and prospects to be untouchable or on the trade block, because I've literally rejected like 15 offers in the last 10 days.
  7. Like
    IneffableLeafs got a reaction from canucks in Let picks and prospects be untouchable or on trade block   
    This is something that is really getting on my nerves.
     
    I'm 1st in the SHL currently, which is a very controversial spot.
     
    I've literally been spammed with offers from about half of the GHL for my 1st round pick, because there is an 86 rated goalie propsect in the draft class, which I obviously want.
     
    All I'm asking is that you can set your picks and prospects to be untouchable or on the trade block, because I've literally rejected like 15 offers in the last 10 days.
  8. Like
    IneffableLeafs got a reaction from Walter Donaldson in Introduce yourself   
    Welcome to fishbowl Walter!
     
    Hope you enjoy your stay.
  9. Like
  10. Like
    IneffableLeafs got a reaction from MattBerserkers in Restructure Contracts   
    I think that players 35+ should honestly regress more. I'm looking in free agency now and see 8 players all 91+ overall that are aged 35 or over.
     
    I'm looking at all players in Game World Lumber and I see about 95% of 90+ rated players being over the age of 30.
     
    Since Fishbowl is only 7 seasons in there are much less 90 rated players, but still a significant amount.
     
    In NHL 17, the first roster featured forty six (46) 90 rated players and this game seems like it has hundreds.
     
    These players eat away at a team's salary and I agree that either the salary cap should be lowered or players should not have such high potential ceilings.
  11. Like
    IneffableLeafs reacted to bhandsome08 in Trade Penalties.   
    Limited roster spots and moving the trade deadline to an earlier date. Let's say no trading after game 40. It'll be like the NHL if they wanna make a push for playoffs.
  12. Like
    IneffableLeafs got a reaction from canucks in Longer Preseason/Preseason Tournaments   
    About 10 days ago I started up a new team in clapper, and I timed it so I got the computer team relegated from the SHL.
     
    The team had 5 players (not including prospects).
     
    I basically had to sign a new team, and for some reason in the BHL I had $800,000 retained salary cap penalties.
     
    I had to go on a budget for this team, and I ended up signing about 15 players "the last minute before the game" because people refused to sign with me, even for the money that they demanded.
     
    After losing my season opener, I had a full squad ready for the second game, though not as good as I expected.
     
    So my simple suggestion is: increase the length of the preseason.
     
    Then I figured, some people wouldn't like a longer preseason, and then I thought preseason tournaments would be fantastic.
     
    No seeding, I thought of a format like this:
     
    BHL Team v FIHL Team
     
    BHL Team v SEHL Team
     
    BHL Team v SHHL Team
     
    BHL Team v CZHL Team
     
    How it would work:
     
    Note: Preseason would increase by 3 days for the tournaments, making preseason and silly season add up to 9 days.
     
    1) The game would randomly generate groups of 4 foreign league teams for every single league level (GHL-LIHL), which would make for 20 groups.
     
    2) Human controlled teams will be offered during silly season to participate in a preseason tournament.
     
    3) Once the user accepts, they are placed into a random group of both foreign and same league level teams (i.e. BHL team plays against other BHL level teams and random FIHL-CZHL squads).
     
    4) Spanning 3 days, teams will compete to win the preseason tournament, with the focus on improving players, much like in normal preseason games.
     
    (I'm not sure if playoff games better develop players, but these games could, due to the games being in single knockout tournament form)
     
    5) If the winning team is from the GHL-LIHL, they receive some sort of incentive.
     
    The incentive could be a few things, but what I had in mind is the team is being able to select a player from a losing foreign team.
     
    A Brief Synopsis
     
    Players are invited to participate in annual preseason tournaments.
     
    Four GHL-LIHL teams will match up against four foreign teams in a single knockout, no seed tournament (no round robin).
     
    Should a human manager win, they will be rewarded an incentive for their efforts and "European exposure". As in, Swiss hockey team rewards BHL team with a player because they grew the game in Switzerland.
     
    What this would do for GPHM
     
    1. Help player confidence and team evaluation: With a possible 6 preseason games that could be played, player confidence and ability will be given an excellent chance to improve, as well as give the manager more time to figure out what lineup to ice come season opener.
     
    2. Increase competition: With the stakes high right at the season to win a player (or another incentive), teams will be itching to get their player development, team spirit, team knowledge, and lineup right, even before a meaningful game is played.
     
    3. Increase player enjoyment: The game is good, but lacks a realism of having the foreign teams serve any purpose. People would like to play the game more because of a cool new, original feature that everyone is sure to like for the reasons stated above.
     
    Thoughts?
     
    IneffableLeafs
     
  13. Like
    IneffableLeafs reacted to rainsilent in Need Advice (playoffs)   
    The answer to #1 is look at the confidence of the team you are playing from the league above as well as the roster. I got to the GHL by beating a team significantly better than me 2 games to 1 in the playoffs. I am confidant that it all came down to the team confidence. The GHL team had very low team confidence whereas my team had very high team confidence. The confidence of a team is as relevant as the skill. This is a big reason as to why the early part of a season can be complete chaos in terms of results.
     
    As for #2 it all depends upon the situation of your team. Personally I would just go for it like I did. My team was in no real condition to play in the GHL when I promoted via playoffs and I had to basically rebuild my entire team through FA that offseason. For you if you don't promote you will likely have to do some sort of rebuild as you lose those players. However if you make the GHL you will have to basically rebuild the top end of your team if you want to really be competitive. One way or another you are going to have to do a rebuild to some degree next season by the looks of it. So why not just go for it and try to do it, and try to make it, in the GHL?
  14. Like
    IneffableLeafs reacted to TheWizard in Line Settings   
    The Energy setting is for your Enforcers and Grinders who dish out big checks/get in fights.  It amps up their teammates.
     
    If I recall, Match Line on defense will match the playing style of the forwards on that exact same line.  So, if your forwards are set to Energy, your defensemen will follow suit.
     
    Dynamic on defense is similar to TwoWay on offense.  Defensemen will play offensively and defensively.  This is ideal if you have defensemen who play the TwoWay role well (not Offensive or StayAtHome).
  15. Like
    IneffableLeafs reacted to Hattrick Laine in Exclude contract of long term injured players from salaries   
    Title says it all. My best forward got injured for !!! 37 fraking days !!! and i can't sign at least a decent replacement. So if any players gets injured for let's say at least 10? 15? days, exclude his contract from salaries.
  16. Like
    IneffableLeafs got a reaction from MattBerserkers in More Detailed Assistant Reports Regarding Player Progression   
    Since everyone in clapper is talking about player progression, I'm going to suggest a minor upgrade to the emails you receive when a player improves/declines.
     
    A current example (my team's latest player to improve): 
     
     
    ASSISTANT IMPRESSED BY REMY MERCURIO
    Your assistant is happy to let you know that your defender Remy Mercurio has really improved lately.
     
    This message left me happy, yet unsatisfied.
     This email is missing a crucial convenient touch: which attributes improved?
     
    So I went and checked. Defense went up from 79 to 80.
     Not only that, but about 20 days before, other stats also improved, but I had no indication of this because my assistant did not give me an email. PuckHandling went up from 68 to 69, and Physical went up from 72 to 73. So what I'm proposing is: Tell us right in the email what improved/declined. Here's an example using the same player on my team, with it being day 31 on the season:    ASSISTANT IMPRESSED BY REMY MERCURIOYour assistant is happy to let you know that your defender Remy Mercurio has really improved lately.
    The following attributes have shown growth:
    Defense: Improved from 79 to 80 on Day 31
    PuckHandling: Improved from 68 to 69 on Day 16
    Physical: Improved from 72 to 73 on Day 16
     
    Let me know what you guys think!
    - Peter T.
  17. Like
    IneffableLeafs got a reaction from Tutankhamen in More Detailed Assistant Reports Regarding Player Progression   
    Since everyone in clapper is talking about player progression, I'm going to suggest a minor upgrade to the emails you receive when a player improves/declines.
     
    A current example (my team's latest player to improve): 
     
     
    ASSISTANT IMPRESSED BY REMY MERCURIO
    Your assistant is happy to let you know that your defender Remy Mercurio has really improved lately.
     
    This message left me happy, yet unsatisfied.
     This email is missing a crucial convenient touch: which attributes improved?
     
    So I went and checked. Defense went up from 79 to 80.
     Not only that, but about 20 days before, other stats also improved, but I had no indication of this because my assistant did not give me an email. PuckHandling went up from 68 to 69, and Physical went up from 72 to 73. So what I'm proposing is: Tell us right in the email what improved/declined. Here's an example using the same player on my team, with it being day 31 on the season:    ASSISTANT IMPRESSED BY REMY MERCURIOYour assistant is happy to let you know that your defender Remy Mercurio has really improved lately.
    The following attributes have shown growth:
    Defense: Improved from 79 to 80 on Day 31
    PuckHandling: Improved from 68 to 69 on Day 16
    Physical: Improved from 72 to 73 on Day 16
     
    Let me know what you guys think!
    - Peter T.
  18. Like
    IneffableLeafs got a reaction from canucks in More Detailed Assistant Reports Regarding Player Progression   
    Since everyone in clapper is talking about player progression, I'm going to suggest a minor upgrade to the emails you receive when a player improves/declines.
     
    A current example (my team's latest player to improve): 
     
     
    ASSISTANT IMPRESSED BY REMY MERCURIO
    Your assistant is happy to let you know that your defender Remy Mercurio has really improved lately.
     
    This message left me happy, yet unsatisfied.
     This email is missing a crucial convenient touch: which attributes improved?
     
    So I went and checked. Defense went up from 79 to 80.
     Not only that, but about 20 days before, other stats also improved, but I had no indication of this because my assistant did not give me an email. PuckHandling went up from 68 to 69, and Physical went up from 72 to 73. So what I'm proposing is: Tell us right in the email what improved/declined. Here's an example using the same player on my team, with it being day 31 on the season:    ASSISTANT IMPRESSED BY REMY MERCURIOYour assistant is happy to let you know that your defender Remy Mercurio has really improved lately.
    The following attributes have shown growth:
    Defense: Improved from 79 to 80 on Day 31
    PuckHandling: Improved from 68 to 69 on Day 16
    Physical: Improved from 72 to 73 on Day 16
     
    Let me know what you guys think!
    - Peter T.
  19. Like
    IneffableLeafs got a reaction from themattinthehat in Prospect Scouting   
    The draft aspect of this game is very agitating, for me at least.
     
    I had the 33rd overall pick in the draft acquired from winning the BHL title and the prospects I wanted, went wayyy too high in the draft.
     
    Prospect #1 has phenomenal growth, and finished ranked 35th, a good range for a possible pick. This player goes 13th, skipping 22 players in rank.
     
    Prospect #2 has a fantastic overall, and would make for a perfect SHL backup goalie, though the growth was low. He is ranked 49th, so I'm like, for sure I'm getting this guy if I don't get prospect #1. He goes 14th, skipping 35 prospects in rank.
     
    So what I'm suggesting is:
     
    Hide all prospect overalls, ratings, and growth; but leave their stats, meaning goals assists, etc. As well as their prospect rankings, obviously.
     
    This will do many things for GPHM:
     
    1. Reduce the amount of late round gems to a reasonable level, such as 3-5 per draft.
     
    2. It will help teams develop into solid teams that can actually go into the GHL and not get relegated first season, because from what it seems like, in Game World Fishbowl at least, most of the managers have only been in the GHL since they started playing, and none have really remained that started in one of the lower leagues. Further, I'll give credit that they all have very strong cores, but they are also essentially reducing the entire world to a 8 team show. These teams are so good and have been around for 3+ seasons (I've played 3 seasons in Fishbowl) that I have memorized all those names. So essentially, hiding prospect ratings could allow for better competition. When I was in the BHL, I'll be honest, I looked for decent prospects to poach that were actually promising, I only found one, and it was on a team that was relegated from the SHL to the IHL in 2 seasons.
     
    3. It will reduce non GHL manager's frustration (like mine) that I can't even build a team through the draft because the high growth and high overall players are gone.
     
    4. It will force teams to scout and draft at their own level. Ex. SHL teams will focus on the rounds they are drafting, where they have the highest chance of landing their pick. Not where GHL or BHL teams are drafting.
     
    5. It will provide realism. In real life, no GM can put ratings on a player, they roughly judge how good THEY think the player would be. Ex. Columbus clearly thought Pierre-Luc Dubois was better than Jesse Puljujarvi, but many other teams felt the Finnish right winger was the 3rd best prospect (See 2016 NHL Draft).
     
    6. It would introduce a whole new feature and selling point into the game. The draft class would no longer be obvious to look at and see who's good. Using the draft class, teams would be able to create their own draft classes from research and scouting. Good scouts would benefit more than poor scouts, just by looking at stats.
     
    7. It may prevent cheating. From my experience, 90 percent of human to computer trades involve a computer prospect or picks. If prospects have all their juicy information hidden (growth and attributes), teams will be more reluctant to acquire computer picks as they may not scout the right players for the pick to work. Human teams will say: "Okay, I'm going to scout players between the ranks of x and y, if I find a prospect that's good that I can't get, I will attempt to acquire a pick." Or, "I don't see any prospects of value, I'm going to try to deal away my picks," instead of,
    "Oh, prospect 1 is 75 rated and is heroic, and prospect 2 is 68 rated but grew 4 rating this season, I need computer picks!" or "I've got the 28th overall pick, wow, the 50th overall prospect grew from 63 to 69 this season, steal!"
     
    So overall, sorry if I rambled, but this topic really annoys me, and I wanted to get my opinion out. Keep in mind that I'm not the most experienced manager and I've never managed a team at GHL level.
     
    What do you guys think?
     
    -Peter T.
  20. Like
    IneffableLeafs got a reaction from MooseAngel in Prospect Scouting   
    The draft aspect of this game is very agitating, for me at least.
     
    I had the 33rd overall pick in the draft acquired from winning the BHL title and the prospects I wanted, went wayyy too high in the draft.
     
    Prospect #1 has phenomenal growth, and finished ranked 35th, a good range for a possible pick. This player goes 13th, skipping 22 players in rank.
     
    Prospect #2 has a fantastic overall, and would make for a perfect SHL backup goalie, though the growth was low. He is ranked 49th, so I'm like, for sure I'm getting this guy if I don't get prospect #1. He goes 14th, skipping 35 prospects in rank.
     
    So what I'm suggesting is:
     
    Hide all prospect overalls, ratings, and growth; but leave their stats, meaning goals assists, etc. As well as their prospect rankings, obviously.
     
    This will do many things for GPHM:
     
    1. Reduce the amount of late round gems to a reasonable level, such as 3-5 per draft.
     
    2. It will help teams develop into solid teams that can actually go into the GHL and not get relegated first season, because from what it seems like, in Game World Fishbowl at least, most of the managers have only been in the GHL since they started playing, and none have really remained that started in one of the lower leagues. Further, I'll give credit that they all have very strong cores, but they are also essentially reducing the entire world to a 8 team show. These teams are so good and have been around for 3+ seasons (I've played 3 seasons in Fishbowl) that I have memorized all those names. So essentially, hiding prospect ratings could allow for better competition. When I was in the BHL, I'll be honest, I looked for decent prospects to poach that were actually promising, I only found one, and it was on a team that was relegated from the SHL to the IHL in 2 seasons.
     
    3. It will reduce non GHL manager's frustration (like mine) that I can't even build a team through the draft because the high growth and high overall players are gone.
     
    4. It will force teams to scout and draft at their own level. Ex. SHL teams will focus on the rounds they are drafting, where they have the highest chance of landing their pick. Not where GHL or BHL teams are drafting.
     
    5. It will provide realism. In real life, no GM can put ratings on a player, they roughly judge how good THEY think the player would be. Ex. Columbus clearly thought Pierre-Luc Dubois was better than Jesse Puljujarvi, but many other teams felt the Finnish right winger was the 3rd best prospect (See 2016 NHL Draft).
     
    6. It would introduce a whole new feature and selling point into the game. The draft class would no longer be obvious to look at and see who's good. Using the draft class, teams would be able to create their own draft classes from research and scouting. Good scouts would benefit more than poor scouts, just by looking at stats.
     
    7. It may prevent cheating. From my experience, 90 percent of human to computer trades involve a computer prospect or picks. If prospects have all their juicy information hidden (growth and attributes), teams will be more reluctant to acquire computer picks as they may not scout the right players for the pick to work. Human teams will say: "Okay, I'm going to scout players between the ranks of x and y, if I find a prospect that's good that I can't get, I will attempt to acquire a pick." Or, "I don't see any prospects of value, I'm going to try to deal away my picks," instead of,
    "Oh, prospect 1 is 75 rated and is heroic, and prospect 2 is 68 rated but grew 4 rating this season, I need computer picks!" or "I've got the 28th overall pick, wow, the 50th overall prospect grew from 63 to 69 this season, steal!"
     
    So overall, sorry if I rambled, but this topic really annoys me, and I wanted to get my opinion out. Keep in mind that I'm not the most experienced manager and I've never managed a team at GHL level.
     
    What do you guys think?
     
    -Peter T.
  21. Like
    IneffableLeafs reacted to Jack Reacher in For the Future of the Game: Salary and Draft Picks   
    In the near future, I would like this game to have an option where you can retain a players salary during a trade. Ex. if your over cap by like 500 000, you can click on the players contract or something and take 500 000 off of it. Another idea would be having managers to be able to give out conditional picks. Ex. a third conditional pick if the team makes the playoffs. These are some ideas that i thought of...It might be stupid, but it's something to think about for the future of this game.
  22. Like
    IneffableLeafs reacted to Vincent C in Contract and Depth agreement   
    Hi all,
     
    Not sure what to call it, but I think it'd be awesome if in contract talks you can not only discuss salary and the amount of time, but also discuss what line you intend / agree to play a certain player in. I think that could be linked to player happiness.
     
    So for example, if you agree to 2nd line for a certain salary, the player will be happy with playing 2nd line, over the moon playing 1st / getting a bonus in happiness and not so happy playing 3/4th line. Something simliar can be done with amount of time played in special teams.
     
    I think the happiness in that case should depend on the amount of minutes spent in a certain line. 
     
     
    On top of that I think it's interesting to begin with in what line up a player performs best - 1st, 2nd etc.
     
     
    What do you think?
  23. Like
    IneffableLeafs got a reaction from Big-Bobby Clobber in Custom Reject Offer Reason   
    I think it would be wise to implement a more convenient feature than the messenger feature because when I'm rejecting trade offers the 3 options sometimes aren't the reason why I am rejecting, so it becomes frustrating when I have to send a player a message.
     
    For example: A player offers you a 1st liner (F) which is on your transfer needs. However, you specifically want a right handed shooter but the offered player is left handed.
     
    You should be able to enter in a quick message back without having to go to the manager page to do it.
     
    The character limit would be 100 or so, and you can say, 
     
    "Sorry -insert manager name-, but I would like a right handed shooter, and then its a done deal."
     
    I think this would be better to get trades to go through because reject reasons can be more specific and players can send proper counter offers.
     
     
    What are your opinions?
  24. Like
    IneffableLeafs got a reaction from Vincent C in International Competition   
    Maybe make something similar to the Olympics with this game and have an international tournament every few seasons.
     
    The tournament would have 12 teams divided into 3 groups of 4, such as this.
     
    Group A
    Canada
    Czech Republic
    Germany
    Austria
     
    Group B
    Sweden
    Finland
    Russia
    USA
     
    Group C
    Slovakia
    Switzerland
    Norway
    Italy
     
    I know the groups aren't balanced but I'm just trying to get my point across.
     
    There could be an automatic qualifier to the tournament so the best players are showcased since there are so many small hockey nations in GPHM (Italy, Norway, Austria, France, UK, Denmark, Slovenia, etc.) By this I mean the countries are ranked in terms of combined player overall and the top overall nations get to participate.
     
    Whereas the best nations automatically get a spot in the tournament (Canada, Sweden, Russia, USA, Finland, etc). Sort of like coefficients in soccer/association football.
     
    This would offer managers a break during a certain point in the season to regroup and make trades/signings (depending on league position), and it would be interesting to see how your players play against the best.
     
    Maybe players would be able to manage international teams?
     
    What do you guys think?
  25. Like
    IneffableLeafs got a reaction from Kingbengan in Player Interaction   
    It would be cool if there was a way for you to talk to your players and/or for your players to talk to you.
     
    For example, you have a bad team close to relegation and your star player, though he has 1st line, power play, and maybe penalty kill minutes is simply frustrated because even though these are his stats:
     
    GP 46
    G 21
    A 34
    P 55
    PER 76
    +/- 4
     
    His team can't win games and is in a relegation playoff place on a 4 game loss streak.
     
    He might request to you (via the message system) to be traded, or if he is loyal, ask you politely to improve the team and say he is not very happy, or something along these lines.
     
    But here is the good part:
     
    You can respond to your players with maybe 3 or 4 statements, and they could improve your player's confidence level, increase loyalty, make them withdraw their trade request, make them want a trade, decrease player confidence, loyalty, etc.
     
    For example:
     
    John Doe, a star player and first liner on your team says,
     
    "Boss, I've come to you today to discuss the team's current form." 
     
    "This loss streak is very disheartening and I really want to win." Your player is sad with the team's form.
     
    "I would love to be part of this organization for years to come and as a leader on the playing squad, I think we need a reshuffle." This implies that he is frustrated with his teammates and may want some better line mates or teammates.
     
    And you can respond saying:
     
    a. I'm sorry you feel like that, but I've actually been looking at a few players to acquire to improve the squad!
    b. As one of my star players, I know you must be frustrated, but I regret to inform you that I've placed you on the trade block.
    c. I appreciate the opinion John, but I'm happy with the squad right now and I know you can really up your game and be the star I know you are.
     
    And depending on John Doe's personality traits, he would be affected.
     
    Let me know what you guys think, and try to expand on my thought, because it seems a bit broad right now.