TheWizard

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  1. Like
    TheWizard got a reaction from jusatin in Biscuit Abuse   
    I also like the idea.  To prohibit Game World Moderator abuse, there could be a system of checks and balances.
     
    For example, the Mitts Mod may only be able to suspend managers/revert trades in Mitts, but he can view suspensions/reverts in other worlds.  If something smells fishy, the Mods can have a discussion.  Communication is key.  Make the Moderators part of a group where they can communicate with each other, either on the forum or in the game.  Anders would have the final say.
  2. Like
    TheWizard got a reaction from rainsilent in Biscuit Abuse   
    I also like the idea.  To prohibit Game World Moderator abuse, there could be a system of checks and balances.
     
    For example, the Mitts Mod may only be able to suspend managers/revert trades in Mitts, but he can view suspensions/reverts in other worlds.  If something smells fishy, the Mods can have a discussion.  Communication is key.  Make the Moderators part of a group where they can communicate with each other, either on the forum or in the game.  Anders would have the final say.
  3. Like
    TheWizard got a reaction from Wyatt Brown in Playoff details   
    It varies by league.
     
    LIHL/IHL/BHL/SHL
    - Top 2 teams automatically promote.
    - Teams ranked 3-6 have a playoff against each other (3 vs. 6, 4 vs. 5).  Winner of each series enters a playoff against the teams ranked 13th and 14th in the higher league.  If the lower league team wins the playoff against the higher league team, the lower league team is promoted and the higher league team is relegated.  If the higher league team wins, both teams will stay in their respective leagues.
    - Teams ranked 7-12 have a playoff just for fun, no relegation/promotion on the line.
    - Teams ranked 15-16 automatically relegate.
     
    Example of the promotion/relegation playoffs:
    LIHL #3 seed beats the #6 seed and faces IHL #14 seed.  LIHL #3 seed beats IHL #14 seed.  LIHL #3 is promoted, IHL #14 is relegated.
     
    GHL
    - Top 8 teams have a playoff to crown the league champion.
    - Teams ranked 9-12 do not have a playoff but are safe from relegation.
    - Team ranked 13-14 will face the winners of the 3 vs. 6 and 4 vs. 5 playoffs in the SHL to determine promotion/relegation (as highlighted above).
    - Teams ranked 15-16 automatically relegate to SHL.
     
    Each playoff round is a best of three.
  4. Like
    TheWizard got a reaction from canucks in Playoff details   
    It varies by league.
     
    LIHL/IHL/BHL/SHL
    - Top 2 teams automatically promote.
    - Teams ranked 3-6 have a playoff against each other (3 vs. 6, 4 vs. 5).  Winner of each series enters a playoff against the teams ranked 13th and 14th in the higher league.  If the lower league team wins the playoff against the higher league team, the lower league team is promoted and the higher league team is relegated.  If the higher league team wins, both teams will stay in their respective leagues.
    - Teams ranked 7-12 have a playoff just for fun, no relegation/promotion on the line.
    - Teams ranked 15-16 automatically relegate.
     
    Example of the promotion/relegation playoffs:
    LIHL #3 seed beats the #6 seed and faces IHL #14 seed.  LIHL #3 seed beats IHL #14 seed.  LIHL #3 is promoted, IHL #14 is relegated.
     
    GHL
    - Top 8 teams have a playoff to crown the league champion.
    - Teams ranked 9-12 do not have a playoff but are safe from relegation.
    - Team ranked 13-14 will face the winners of the 3 vs. 6 and 4 vs. 5 playoffs in the SHL to determine promotion/relegation (as highlighted above).
    - Teams ranked 15-16 automatically relegate to SHL.
     
    Each playoff round is a best of three.
  5. Like
    TheWizard got a reaction from jusatin in Biscuit Abuse   
    EXXEO: Best rule of thumb, if you would not accept the trade, don't offer it to someone else.
    If everyone followed this, the game world would be a better place.
  6. Like
    TheWizard got a reaction from canucks in Arena Names   
    I was thinking about a way to add more realism to each team, being able to name your home arena.
     
    I kind of appreciate the fact that every team is on a level playing field in terms of finances, fan base, ticket prices, etc.  For example, selling more tickets doesn't get you more payroll.  Maybe that would be fun to look into down the road, but for now, each team should be proud of their home arena and, at the very least, be able to name it.
  7. Like
    TheWizard got a reaction from Keskustankeisari in Arena Names   
    I was thinking about a way to add more realism to each team, being able to name your home arena.
     
    I kind of appreciate the fact that every team is on a level playing field in terms of finances, fan base, ticket prices, etc.  For example, selling more tickets doesn't get you more payroll.  Maybe that would be fun to look into down the road, but for now, each team should be proud of their home arena and, at the very least, be able to name it.
  8. Like
    TheWizard got a reaction from Yann Rock in Biscuit Abuse   
    EXXEO: Best rule of thumb, if you would not accept the trade, don't offer it to someone else.
    If everyone followed this, the game world would be a better place.
  9. Like
    TheWizard got a reaction from xZhou in Depth Chart   
    I think a Depth Chart would be cool and would give managers an extra level of realism to the game.  You never know when your star player is going to get injured...wouldn't it be nice to have an automatic succession plan in place without altering your lineup manually?
     
    I've also noticed some managers complain that the computer resets their lineup if they don't sign in to GPHM on a regular basis.  I realize this is based on the speed of the game world, but why be punished if you are in a lightning world and don't sign in for two or three days?  Real life happens.  Depth Charts could be one way to solve this.
     
  10. Like
    TheWizard got a reaction from jusatin in Depth Chart   
    I think a Depth Chart would be cool and would give managers an extra level of realism to the game.  You never know when your star player is going to get injured...wouldn't it be nice to have an automatic succession plan in place without altering your lineup manually?
     
    I've also noticed some managers complain that the computer resets their lineup if they don't sign in to GPHM on a regular basis.  I realize this is based on the speed of the game world, but why be punished if you are in a lightning world and don't sign in for two or three days?  Real life happens.  Depth Charts could be one way to solve this.
     
  11. Like
    TheWizard got a reaction from bwgrim in Depth Chart   
    I think a Depth Chart would be cool and would give managers an extra level of realism to the game.  You never know when your star player is going to get injured...wouldn't it be nice to have an automatic succession plan in place without altering your lineup manually?
     
    I've also noticed some managers complain that the computer resets their lineup if they don't sign in to GPHM on a regular basis.  I realize this is based on the speed of the game world, but why be punished if you are in a lightning world and don't sign in for two or three days?  Real life happens.  Depth Charts could be one way to solve this.
     
  12. Like
    TheWizard got a reaction from Steve in Feeder Teams   
    Foreign Affiliate Teams
     
    I like the World structure of foreign leagues in GPHM now.  USA has AMHL and AMHL2 (similar to AHL and ECHL in real life); Sweden has SEHL, SEHL2, SEHL3 (similar to Elitserien, Allsvensken, and HockeyEttan in real life), so on and so forth.  Let's use the foreign teams as affiliates.
     
     
    CPU manages minor league teams
     
    A parent team in GHL/SHL/IHL/LIHL could have "control" over 1 or 2 minor league teams, for example in AMHL and/or AMHL2.  The human GM of the parent team can call up/send down players, and the CPU will be in charge of playing, coaching, developing the minor league teams.  That way you don't have to rely on another human to develop your players.
  13. Like
    TheWizard got a reaction from GamePlanHockey in Feeder Teams   
    Foreign Affiliate Teams
     
    I like the World structure of foreign leagues in GPHM now.  USA has AMHL and AMHL2 (similar to AHL and ECHL in real life); Sweden has SEHL, SEHL2, SEHL3 (similar to Elitserien, Allsvensken, and HockeyEttan in real life), so on and so forth.  Let's use the foreign teams as affiliates.
     
     
    CPU manages minor league teams
     
    A parent team in GHL/SHL/IHL/LIHL could have "control" over 1 or 2 minor league teams, for example in AMHL and/or AMHL2.  The human GM of the parent team can call up/send down players, and the CPU will be in charge of playing, coaching, developing the minor league teams.  That way you don't have to rely on another human to develop your players.
  14. Like
    TheWizard got a reaction from bwgrim in Feeder Teams   
    Foreign Affiliate Teams
     
    I like the World structure of foreign leagues in GPHM now.  USA has AMHL and AMHL2 (similar to AHL and ECHL in real life); Sweden has SEHL, SEHL2, SEHL3 (similar to Elitserien, Allsvensken, and HockeyEttan in real life), so on and so forth.  Let's use the foreign teams as affiliates.
     
     
    CPU manages minor league teams
     
    A parent team in GHL/SHL/IHL/LIHL could have "control" over 1 or 2 minor league teams, for example in AMHL and/or AMHL2.  The human GM of the parent team can call up/send down players, and the CPU will be in charge of playing, coaching, developing the minor league teams.  That way you don't have to rely on another human to develop your players.
  15. Like
    TheWizard got a reaction from canucks in Feeder Teams   
    Foreign Affiliate Teams
     
    I like the World structure of foreign leagues in GPHM now.  USA has AMHL and AMHL2 (similar to AHL and ECHL in real life); Sweden has SEHL, SEHL2, SEHL3 (similar to Elitserien, Allsvensken, and HockeyEttan in real life), so on and so forth.  Let's use the foreign teams as affiliates.
     
     
    CPU manages minor league teams
     
    A parent team in GHL/SHL/IHL/LIHL could have "control" over 1 or 2 minor league teams, for example in AMHL and/or AMHL2.  The human GM of the parent team can call up/send down players, and the CPU will be in charge of playing, coaching, developing the minor league teams.  That way you don't have to rely on another human to develop your players.
  16. Like
    TheWizard got a reaction from bwgrim in Scheduled Free Agencys   
    Since GPHM is a global game, it's impossible to pick a time that works for everybody.  I say suck it up.
  17. Like
    TheWizard got a reaction from FightingFistFight in Introduce yourself   
    Hey everybody!
     
    I finally decided to join the forums, even though I have been playing Game Plan Hockey Manager since June 2015, back when the worlds were named Bravo, Charlie, Delta, Echo.
     
    I currently manage the Prairie City Steers in Clapper and the Dunkirk Sea Hawks in Lumber.
     
    GPHM is one of the best online manager games, across all sports!  Thank you Anders and everyone in the community for making it a success!
     
    Who else is with me in Game World Lumber?
  18. Like
    TheWizard got a reaction from Chris in Introduce yourself   
    Hey everybody!
     
    I finally decided to join the forums, even though I have been playing Game Plan Hockey Manager since June 2015, back when the worlds were named Bravo, Charlie, Delta, Echo.
     
    I currently manage the Prairie City Steers in Clapper and the Dunkirk Sea Hawks in Lumber.
     
    GPHM is one of the best online manager games, across all sports!  Thank you Anders and everyone in the community for making it a success!
     
    Who else is with me in Game World Lumber?