JoP

Members
  • Content Count

    48
  • Joined

  • Last visited

  • Days Won

    3
  1. Both a question and a suggestion here: I was at a team/manager-page for one team and hit the action dropdown menu. Was gonna click the 3rd option, new trade. Now by mistake on my slow laptop I clicked the one above, report cheating. Wasn´t quick enough to stop page loading, but also only thing happening was it loaded and then I was back at the team/manager-page for the team. So my question(s) is; 1) Did this still mean a "cheatreport" was sent or is something more supposed to happen? Also the follow up question of course is; 2) What will happen IF it went, and can I somehow report it was only a click by mistake? Don´t want anyone else to get in trouble because of one faulty click... Also a suggestion: If it is this simply done; After the first click,wouldn´t it at least be good to have some kind of confirm-button you are required to click? Just a thought.
  2. Also think it should be tuned down some few steps. I see two problems if the upcoming draftclasses is gonna be this good. One shortterm and one longterm: Shortterm we can look at people who in the last, say 3-4 seasons, had: - a bad team but some early draftpicks that should have helped them gain some momentum - Or has tried to rebuild, or develop prospects to build a team, either to get a better team in the long run, or just for the fun of it! (Many likes that way of play in managergames in my experience from a few, pc and online) These one gets kind of "screwed" as in 1-2 draftclasses people can get 3-4 really GREAT players, and another 3-4 that within a season or so will be just as good as those that developed like 3-4 seasons. So looking shortterm it sort of makes things UNDONE for those that really had a plan for the long term for managing and building their squad. I´ll definitely survive, so I ain´t complaining, but just to give an example. I have Jeremy Maxwell. He´s a D, a top draftpick at number 8 with nice mentals. I needed to rebuild an old D-core and it was hard to find solid D-men at the time. I did pay up to get him, but I thought it was worth it at the time: Season 18, GHL, Traded from Oshawa Cougars to New Haven Whales for Libor Jágercík and Alessandro Luby plus a GHL level 1st round pick and a GHL level 2nd round pick.​Should say Libor was a good solid midage forward, 2nd to 3rd line, with great mentals and still having a great development that should make him a top 6 forward. Is around 90 OA today in the game. Luby, nah...just a tradepiece but still with some potential. But then a 1st and a 2nd pick as well. It did cost me a bit but felt like an ok deal. I got my D Maxwell was 81-82 OA at the time I think. Today AFTER 4 FULL SEASONS of development, and a nice such, he just ticked over to a 91 OA! Wooohoo...feels great!! Well, if it wasn´t for the fact that I can go down to 9th place in the lumber draft today and find a 17 yo with +90 OA already, and to the 2nd round and find players +85 OA...... Lets just say that if I (instead of being a top GHL-team) was a strong SHL team trying to catch up, and have played it the way that you built and set yout hopes on some promising youths during the last seasons. Did a few trades the way I did. A somewhat normal, and a common approach, in many IRL-leagues anf in managergames if u wanna develop your team longterm. Well, let´s just say I would feel kind of frustraded right now seeing my strong 21-23 yo prospects I developed turned in to average youngsters in 2 draftclasses Now, this is my take, my way to look at this, and I may think about it the wrong way. Also this is the shortterm-problem and the game is still in beta, so I´m fine with it. Just a little doubtful this will work out the way intended. Longterm I agree with what many already has said here. The game already have an abundance of toptalent, top quality and also a bunch of, what should be, real superstars. This will just add to that, and sure ...it may be fine because it may even things out and make it easier for promoted teams in the long run to take the step up and make it at a higher level, in a tougher league. Still, the topteams will get even better talents, and soon the GHL will be a league of +92 OA-players, all 4 lines. Sure, tactics will matter more then maybe. But still, no superstars because their is +5 players with +96 oa in each ghl-team, no big diff between 3rd and 1st lines and so on....Not sure that is what we want? Still to me, I´m more thinking about how the abundance of talent kind of takes a bit of the fun out of the excitement of building your team, of finding, or drafting, and developing a few great prospects. It wasn´t that hard before. Now it´s a bit like throwing dart agains a barnwall and the bulls eye is those two big red Barndoors.
  3. Had the same thing on my starcenter this season. Had him for like 10 seasons, been my 1st line center and go to-guy in most of these years and around 95-97 OA and being in points, top 5, many seasons...being nr 1 as well. Haven´t seen any real decline before, up to age 37, but this season turning 38 he started to drop massively. Like crazy, 4-5 steps overall, kjust like that all of a sudden!! Ended up trading him. Looking now he went from 97oa to 87oa just this season. Still a decent GHL-center in lumber, but nothing more than that. A 3rd-4th line center with a to big salary then. Would prefer to see it happen a bit more gradually fro age 35-36 or so, but maybe just needs some finetuning.
  4. JoP

    Season 19 Playoffs

    Appreciate you having a little faith in my team Rikishiyayo coming playoff-time...Can´t say I have Have a good team, and decent depth but I don´t think I have the D and most of all not the goalkeeping to take make a longer run into the playoffs. Traded for Yefremov with hopes that he should develop to at least a 93-94 overall goalie during the season, but he seems to be fairly close to his cealing. (if there is one set) and certainly haven´t developed into a topkeepper. Not yet at least and not even sure I will keep him for the next season. His playoff-performance might be the deciding factor. Still, had some good results agains a the topteams, looking at single games, so who knows? Might be able to at least kick some ass But looking overall at the playoff-teams, I think you have a great chance! Solid team and been playing great all season. Only negatives I can find is lack of depth. A few injuries and you may be in trouble. A risky strategy, but also one that has been rewarded many seasons. Think it´ts quite often a team using the cap to focus more on strong coreplayers and less on depth goes all the way to win the cup! (But also a few times 1 or 2 topteams gets in injurytroubles, and kicked out, during playoffs) My dark horse would be Arcola, good D, strong goalteander and a great in booth depth and quality on centrepositions! A little thin on wingers, but still enough to dress 3 great lines. Worthy of a warning, could be dangerous
  5. Guessed it was something like that, but it still makes it maybe even more strange and weird to me. Like it´s just a lottery for the cause of having a lottery for all teams in the league. After all that means that the 1st and 5th place have nothing to loose really. They stay where they are or get an improved situation, while 4th and 8th, no matter if they have better chance for the higher pick, still actually only has something to loose and no gains. (or maybe I´m just missing out on something here) But sorry to say so Anders, because I know you put in a lot in this game and every descision etc you make, but to me this one just seems weird and not fully thought through. Anyways, appreciate how openminded and humble you are about thoughts, criticism and feedback.
  6. Well, the guide doesn´t really explain much abhout the lotterysystem, more than that it is one. I then thought it was just the lower placed teams in the table, as in NHL. Just to avoid teams "planning" and taking advantage of loosing. Well, guess it the was the weird draft option that benefits the topteam thats was the one then Can´t say I see a point in it at all. Weird, just weird....
  7. How come, when I´m in 3rd place in Lumber GHL, I get the 16th pick below the 1st and 2nd team.Is this a bug or is it just some wierd lottery-idea in the draft? Can´t really see the point in it at all if so, when it comes to top team. Not that it makes it better that I had a really messed up first draft and some bad luck. Really starting to wonder about this system if also the winner in GHL should have benefits in the draft.
  8. JoP

    Introduce yourself

    My little plan, gambling and taking a year in SHL to develop my team, seems to have worked out well. Happy, Securing promotion and back in GHL with a far more solid talentbase and better built team. Still, it was a struggle and midseason It felt like a really "stupid" plan when I doubted I would even manage the playoffs Now, my team ain´t far from ready to compete for the the topspots in GHL but on the other hands my talents has developed nicely in SHL as I hoped so I won´t feel the need to rely on FA:s as many teams, including me, did the first season in Lumber GHL. Now I´m really happy with the depth and talentbase of my team and I just hope to be able to spice it up with a few, 2-4, high end players via trade or FA:s. Then at least it should be possible to fight for a playoff spot. And then, who knows... in the playoffs anything can happen I guess
  9. Well, to be honest I am not all too sure myself actually what the exact issue is, so thanks all of you for replying and sharing some thoughts and giving lots of great input! Steve, I really think we sort of talk about different ways of playing the game so.... First: I also agree on what you´re saying. It is VERY POSSIBLE to make a strong run from BHL to GHL the way you describe it. I did about the same thing when climbing to GHL in GINO and winning the cup within 2 seasons (I think it was) in GHL with my Prince george. Second: But my point was sort of that it ain´t always the way many sportnerds used to play the european sports and managementsims really wanna play it. Building via trades, releasing players at the right times, working with contracts and where the longterm management is less about signing the right players early on and more about signing players to the right contracts. Third: All in all this may be fine but I think, when you have a european league-based system, it might make things even more fun if there are different ways possible...and most importantly the game should be slightly more allowing to those who like building via developing prospects. A strategy that is succesfull in both sims and real life when it comes to i.ex. soccer (West Ham, Villareal, Dortmund etc) but also in Swedish and Finnish leagues when it comes to hockey. I ain´t saying it should be easy, but to me the cap and contracts isn´t the real issue. It´s more about player/contract-happiness in relation to contracts (and hence capspace). The issue that RainSilent brings up concerning contracts may actually be more closely to what really bugs me since I had teams on all levels, from lower leagues and up to a back to back-championship team. In my Prince george cupwinning team I had a bunch of "around 90-92" players. High end players for GHL. They demanded around 3,5 -4,5m if no 1 ways, so around 5-8% of the capspace. In most SHL-teams, no matter what league I´ve played in, The 2 toplines mostly have "around 80-82" that often wants 1,5-2,5m in contracts PLUS 1w and /or PC. If none of those are included we mostly talk 2m. So around 10-15% of the contracts. (and the players u wanna keep u sure don´t wanna have on a PC ) Sure,someone may say ...sign cheaper players. Then the problem comes; Either I won´t even compete for promotion but If I will I would have, at best, 5-7 players when promoted that actually really can compete in GHL. So anyways, I still think you will need to make it possible for teams to keep a few more of their prospects, or high-end-players, a little longer when they start to get a team built up ready to compete for promotion, Then, first of all I think it would be necessary looking at player happiness and maybe secondly to also look at adjusting to higher capspace in BHL or SHL, or lower in GHL. Still, the best thing I think is if the player-unhappiness spiral would be looked at. Maybe like this: - The fluctation from happy to unhappy/frustrated should take a little longer than now. At the moment u can sign 3-4 prospects to new contracts start of season and midseason, from developing 2-3 points OA, they turn unhappy. - Younger players, say under 20, wouldn´t change as quickly in happiness. - Playing time, and what lines/special teams they play, influences happiness more. Like lots of icetime and responsibility would slow down the unhappiness-spiral but they would still slowly slide down towards unhappy if they ain´t getting a new contract. Then you can either work your way up through contractmanagement, and releasing/signing players at the right time or work your ways up slowly via scouting, trading for talent and develop a few of them...(or a combo of course) Just that I think it´s said buildning a nice team and developing prospects and then let go of them midseason because you all of a sudden have 5-7 players that have doubled their salarydemands during half a season. But that´s just my thoughts and maybe it´s just about me being used to think and play these sim-games differently. Still, love this game and think it´s great so it´s no big issue. I´ll keep things going, one more shot lads, one more shot...
  10. Ok, so first of all this post is witten out of my own experience of this onlinegame (which I love and see a lot of potential in) and my seasons I´ve played,what I´ve tested, tried out and learnt but also from comparing with other sportsims I´ve played online. And that is quite a few, from hockeysims as Hockeydynasty, to great soccersims as Hattrick and a few more and on to some other ones like horseracingsims and so on. You see, What I´m just trying to say is that if I come to a few conclucions it is out of hanging round a lof of games and those gameforums and communitys. Anyhow, my mainpoint with this post is that in the most succesfull of those games the thing that drives most people and that most seems to enjoy, what makes them stay and love the game, is the feeling of building your own team, your own club and lead them to glory! ( well, or at least try it ) Now, looking at Mitts and a few other worlds I´ve played in I see one big challenge in this game. It is in trying to combine the classic "european hockey " or soccerbased league system with promotions/relegations (as many online sportsims) with the american idea of a more closed league, and as in NHL with the salarycap. The problem I´ve seen in this that seems to occur in a few gameworlds is that the game, for a few reasons, won´t encourage long term squadbuilding when starting in lower leagues; (and try follow me now ) The basic problem I think is there is to much unbalance between the factors of salarycapspace for lower-league teams, happiness and the, happinessrelated, matchperformance for players. To me the contract-unhappiness, and hence the worse playerperformance, happens to fast, especially when related to the salarycapspace-differences that now is way to big between teams in the next tier above. Like between BHL to SHL and from SHL to GHL.This makes it almost imossible to start a season with more than,say, 5-7 good prospects for each respective leaguelevel without it turning out the way that midseason, when your prospects hopefully developed, u have no capspace and a bunch of whining Drouins No matter playingtime, keyroles etc ... now happiness is about if players are having to low salary compared to ratings (modified by mentals) and also when the unhappiness-spiral starts it goes down and down waaaayyy tooo fast!! ( especially If we are supposed to have so little capspace). This gets especially frustrating since om the other hand higher-tier teams, and most of all GHL-teams, can reap the benefits from this as they can sit with loads of talents that hardly play, and many if playing only playing 4th-line, and they are still happy and fine. All in all this results in GHL-teams having 60m capspace having to much benfits, being able to keep players, keep talents, plunder SHL-teams for talents AND having financial power in FA-market. ______________________________ As of now an SHL-team can have a max of about 5-7 good prospects in the 80-82:s region if they want to have some depth in the rest of the squad, while my top GHL-team in Gino had 10 players with OA 87-94 and still managed to have a bunch of prospects and depth-players. This just to let you consider the huge benefits of the GHL-teams. I Can think of two suggestions worth considering: 1) Maybe then it should take a little longer, say 1 season from happy to frustrated or wants to leave and also role and playingtime should influence happiness more, All to make it possible for lower-ranked teams to keep prospects a little longer. 2) To me capspace for i.ex. BHL and SHL should be increased. A more logical capspace would be 10m and 30m to at least encourage and give managers a chance when they try build slowly and longterm. It would still be a huge difference between leagues. I really think this is an issue as to me this seems like a big problem in the long run if you want to attract new players. What will you think of a game where you build a team and still has to let go of a few of "your guys" like say every second season if you don´t gain promotion? Of a game where you way to often will feed the SHL or GHL-teams just to have even less chance of surviving once you yourself get promoted? Maybe I´m wrong but to me as of now there is a risk that the game doesn´t inspire and encourace those who wants to play it just in the way that so many sportnerds loves to play it. The way you play football manager, the way yuo play many other online-sims. Where you try and start from lower leagues, building your own team, your own club and lead them to glory! Well, that was my "case" and I sure know we all may see things differently but this is my thoughts out of my experience with this game and many others. Thank you for your time reading if you managed to get this far (edited fonts etc after a kind "remark" below. Sorry for messing things up)
  11. Yeah, actually made a lot of moves (trades) and actually think I´m slowly starting to build a decent core of talented prospects for my team. Question is if I can make them develop fast enough to actually have 5-10 of them being ready to step in and really contribute if I make the GHL in say 3-4 seasons. Has some recollection of some thread and some comments from Anders, and some from experienced players, saying booth playing-time and actually playing at the right level (in the right league) being able to perform well also influences their development positively. So will be interesting to see, comparing how a few of those OA 70-74 guys I have with decent skills will develop in BHL, compared to my experiense from my GHL team where those guys usually had 3rd-4th line playing time and was rotating a little. Think it may be possible a few of them takes huge leaps in a season and should anyhow be great fun to see how they turn out in 2-3 seasons
  12. JoP

    Introduce yourself

    Great to see some activity. Played a few seasons, most of them in Gino, and had 2 championships but important lots of fun with my Prince George thanx to a great game!! (and played a few managementgames). Actually was a little sad loosing my team because I had a nice rebuild of my franchise going on, should have been nice seeing how it turned out. Still, going from scratch with lots of other fun people, building a new team and franchise, that should be even more fun, right? Good luck to you all!!
  13. Well, I started in BHL so won´t be up there with u guys in lightning GHL and compete for a while,and feel like I have no really hurry getting there at the moment. Play in the GHL in lumber so I get my share of top level-entertaiment there Actually was my choice since I like playing managementgames that way, like Football manager and so on, taking a team from some lower league. Then try to build up a young squad with some talent, developing them and while they raise their skills it´ll also help my team rise in the league-system. Problem is in some onlinegames the pace often is sooo slow so it takes like 3 years to get a player from being a 18-19 yo talent to being a 27-28 yo fully developed coreplayer or maybe even a superstar. But now with the Gameplan HM and the lightningworlds it really feels like worth doing. Like 3 months from 18 to 28 yo players, that´s crazy but means building a team should be lots and lots of fun And the best part of doing it that way, keeping and developing some players from grown to prospects, is I usually feel the team is much more like my own team. If it´s a team that will be competetive in GHL inn 3-4 seasons, that´s another thing... we´ll see Edit: And forgot to say, but of course, good luck to you all!