bwgrim

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  1. Like
    bwgrim reacted to TheWizard in Depth Chart   
    I think a Depth Chart would be cool and would give managers an extra level of realism to the game.  You never know when your star player is going to get injured...wouldn't it be nice to have an automatic succession plan in place without altering your lineup manually?
     
    I've also noticed some managers complain that the computer resets their lineup if they don't sign in to GPHM on a regular basis.  I realize this is based on the speed of the game world, but why be punished if you are in a lightning world and don't sign in for two or three days?  Real life happens.  Depth Charts could be one way to solve this.
     
  2. Like
    bwgrim reacted to Wick Schozen in Introduce yourself   
    Hey guys! Just joined this game a few days ago, I'm managing the Frankford Big Red in the BHL. Unfortunately I inherited the 14th place team, but I'm working on cleaning that up. I'm coming here with 6+ years of playing another online manager game, but the creator seems to be done working on the game, and there seems to be a vibe in the community tHAt the end is near. I've been reading through a lot of the threads and topics in this forum over the last few days, seem like more than a few people HAve come over from the same game. I'm pretty stoked to of found this game, and loving how its just getting off the ground. I want to say that from what I've seen so far, what Anders has been doing and his commitment to developing this game has been awesome, a real breath of fresh air.

    I'm slowly getting used to the game and getting all the ins and outs squared away. As I get more in tune with things I'm going to try and get more involved in discussions. For the time being I think I just have to try and stay in the BHL and see if I can bolster my blue line and clean up my crease during silly season. 

    Take it easy on me if we're in the same league and if you want to check out my team and throw any suggestions at me they would all be welcomed.
    ncik
  3. Like
    bwgrim reacted to Chicharitho in Introduce yourself   
    Hello everybody, I joined GWL at the end of 1st season, I am curently, at SHL. Finaly made my team the way I want maybe just a little more changes, but that is it. I pround on my BHL run, when I had 20 straight wins and only one was after OT. SHL is a bit more competitive, and I like it that way, hoping to get promoted in GHL, but it is going to be very hard. I like game very much, one of best online sport manager games.Developers just keep doing same job...     
  4. Like
    bwgrim reacted to TheWizard in Feeder Teams   
    Foreign Affiliate Teams
     
    I like the World structure of foreign leagues in GPHM now.  USA has AMHL and AMHL2 (similar to AHL and ECHL in real life); Sweden has SEHL, SEHL2, SEHL3 (similar to Elitserien, Allsvensken, and HockeyEttan in real life), so on and so forth.  Let's use the foreign teams as affiliates.
     
     
    CPU manages minor league teams
     
    A parent team in GHL/SHL/IHL/LIHL could have "control" over 1 or 2 minor league teams, for example in AMHL and/or AMHL2.  The human GM of the parent team can call up/send down players, and the CPU will be in charge of playing, coaching, developing the minor league teams.  That way you don't have to rely on another human to develop your players.
  5. Like
    bwgrim reacted to canucks in Feeder Teams   
    Exactly my concern. I don't necessarily trust other GMs with my players unless I know that they're experienced(at my level or more), which we obviously can't guarantee. I'd rather have my prospects in non-playable leagues, where I can send down/bring up players. I would obviously like to see how they're doing in terms of development/stats, etc.
     
    What we could do is have sort of a parallel World(non-playable) where each of our minor teams would exist. If our teams promote/demote, our minor teams would do the same. One problem there is that we want that parallel World to sorta run like a real world, where teams will win/lose games...but then the promotion/demotion of the minor teams in accordance with our normal teams' promotion/demotion will not line up most of the time.
     
    Just something I came up with on the spot, anyone got any ideas? The more we discuss and come up with solid propositions, the easier it'll be for Anders to implement them as he won't have to do as much in terms of the planning aspect of it.
  6. Like
    bwgrim reacted to canucks in Feeder Teams   
    I guess with them in leagues like the current non-playable leagues, it'd eradicate the problem of promotion/demotion? Or would it....if I've got a team in the GHL...my minor team should be better than if I was in the SHL right? How would we deal with promotion/demotion? Just move the non-playable teams in between leagues?
     
    I've gtg ri now...so I'm sure my thoughts are all over the place, but let's the ball rolling
  7. Like
    bwgrim got a reaction from GamePlanHockey in Signing   
    While I appreciate a lot of the ideas on here, many of the proposed scheduling issues as far as being awake or available for free agency or having a day to resign players before being promoted are simply for personal convenience and should be avoided. We are fortunate to have people playing from all around the world so a universal clock would make no sense. Further, it makes it more fun if you miss out one day or lose a star player and are forced to figure out how to rectify your team and build from there. This is the essence of the game. Most of us who have been playing a bit understand this and enjoy it. It makes it more realistic that a good player wants to bolt after he developed and play for a larger team. It does not make sense to say that the last day after a season's championship should be set aside for upcoming teams to "catch up" as this is not realistic. You can take as much time as you'd like to put into the game, but changing the rules to suit you in the case of inconveniences isn't a realistic or viable option. All that being said, it's awesome so many people are invested enough in the game to voice suggestions and create open discussion.
  8. Like
    bwgrim reacted to JoP in Salarycap differences - Unwanted effect?   
    Ok, so first of all this post is witten out of my own experience of this onlinegame (which I love and see a lot of potential in) and my seasons I´ve played,what I´ve tested, tried out and learnt but also from comparing with other sportsims I´ve played online. 
    And that is quite a few, from hockeysims as Hockeydynasty, to great soccersims as Hattrick and a few more and on to some other ones like horseracingsims and so on. You see, What I´m just trying to say is that if I come to a few conclucions it is out of hanging  round a lof of games and those gameforums and communitys.
    Anyhow, my mainpoint with this post is that in the most succesfull of those games the thing that drives most people and that most seems to enjoy, what makes them stay and love the game, is the feeling of building your own team, your own club and lead them to glory! ( well, or at least try it   )
     
     
    Now, looking at Mitts and a few other worlds I´ve played in I see one big challenge in this game. It is in trying to combine the classic "european hockey " or soccerbased league system with promotions/relegations (as many online sportsims)  with the american idea of a more closed league, and as in NHL with the salarycap.
     
    The problem I´ve seen in this that seems to occur in a few gameworlds is that the game, for a few reasons, won´t encourage long term squadbuilding when starting in lower leagues; (and try follow me now  )
    The basic problem I think is there is to much unbalance between the factors of salarycapspace for lower-league teams, happiness and the, happinessrelated, matchperformance for players.
    To me the contract-unhappiness, and hence the worse playerperformance, happens to fast, especially when related to the salarycapspace-differences that now is way to big between teams in the next tier above. Like between BHL to SHL and from SHL to GHL.This makes it almost imossible to start a season with more than,say, 5-7 good prospects for each respective leaguelevel without it turning out the way that midseason, when your prospects hopefully developed, u have no capspace and a bunch of whining Drouins     
     No matter playingtime, keyroles etc ... now happiness is about if players are having to low salary compared to ratings (modified by mentals) and also when the unhappiness-spiral starts it goes down and down waaaayyy tooo fast!! (  especially If we are supposed to have so little capspace). 
    This gets especially frustrating since om the other hand higher-tier teams, and most of all GHL-teams, can reap the benefits from this as they can sit with loads of talents that hardly play, and many if playing only playing 4th-line, and they are still happy and fine.
    All in all this results in GHL-teams having 60m capspace having to much benfits, being able to keep players, keep talents, plunder SHL-teams for talents AND having financial power in FA-market. 
     
    ______________________________
     
    As of now an SHL-team can have a max of about 5-7 good prospects in the 80-82:s region if they want to have some depth in the rest of the squad, while my top GHL-team in Gino had 10 players with OA 87-94 and still managed to have a bunch of prospects and depth-players. This just to let you consider the huge benefits of the GHL-teams.

    I Can think of two suggestions worth considering:
     
    1) Maybe then it should take a little longer, say 1 season from happy to frustrated or wants to leave and also role and playingtime should influence happiness more, All to make it possible for lower-ranked teams to keep prospects a little longer.
     
    2) To me capspace for i.ex. BHL and SHL should be increased. A more logical capspace would be 10m and 30m to at least encourage and give managers a chance when they try build slowly and longterm. It would still be a huge difference between leagues.
     
     
    I really think this is an issue as to me this seems like a big problem in the long run if you want to attract new players. 
     What will you think of a game where you build a team and still has to let go of a few of "your guys" like say every second season if you don´t gain promotion? Of a game where you way to often will feed the SHL or GHL-teams just to have even less chance of surviving once you yourself get promoted?
     
    Maybe I´m wrong but to me as of now there is a risk that the game doesn´t inspire and encourace those who wants to play it just in the way that so many sportnerds loves to play it. The way you play football manager, the way yuo play many other online-sims. Where you try and start from lower leagues, building your own team, your own club and lead them to glory!
     
    Well, that was my "case"   and I sure know we all may see things differently but this is my thoughts out of my experience with this game and many others. Thank you for your time reading if you managed to get this far   

    (edited fonts etc after a kind "remark" below. Sorry for messing things up)
     
     
     
     
  9. Like
    bwgrim reacted to TheWizard in Scheduled Free Agencys   
    Since GPHM is a global game, it's impossible to pick a time that works for everybody.  I say suck it up.
  10. Like
    bwgrim reacted to Big-Bobby Clobber in Block troll trades   
    Thanks for your replies guys.
    Indeed we all have different management and coaching styles.
    GMS: Thanks for your explanation, but: your top of the league scoring? In case you haven't noticed; three players from my team have more points than your leading scorer, and I don't double-shift them either...
    But we all know that parents always think their babies are the most beautiful baby in the world.
  11. Like
    bwgrim reacted to canucks in Block troll trades   
    In Hockey Dynasty, we could tag players as available or untouchable. We could also highlight what type of players we're looking for. So far, we've got that here in GPH as well. The additional thing was that we could enforce our needs/wants by choosing an option that would block all other users from including our untouchable players or players from their team that didn't fit our needs/wants criteria.
     
    For example, I could say that I'm looking for a Top Line Center and enforce that. The system would automatically disallow other users from including Centers that are not Top Line worthy based on MY current team.
     
    Obviously, there is some room for concern as well, since we may be looking for a certain attribute in a player.....but the computer will continue to enforce our needs/wants criteria based on whatever equation is being used by the developer.
     
    A workaround for that would be to allow us to specify certain attributes(Examples -> Shooting of at least 85, Ovr of at least 90) in our needs/wants criteria instead of just the general "Top Line Center", etc.
  12. Like
    bwgrim reacted to Big-Bobby Clobber in Block troll trades   
    @GMS: You posted a few days ago saying you were interested in trading, and open to all offers.   From my point-of-view: I was offering you my second-line, point-per-game forward, for your third-line checker. Because of the difference in salaries: I threw-in a prospect that I thought you could use as trade-bait, perhaps. 
       But now I see that you only get-by with only 5 or 6 wingers, and would have no use for a solid 3rd or 4th line winger from a normal GHL team. Makes me wonder how your team surprised mine with 4 3rd period goals last time we played, when my grinders should have skated your 5 twinkle-toes into the ice. Adjustments will be made.
       Even if trades with under 90 players were blocked, (only for you I suppose, because us less-worthy managers are still interested in less-than 90 players), this one would not have been blocked, because there was a 90+ player involved!  Just that he was going the wrong way to your liking. 
        You want trades from me blocked?
        Consider it done! 
  13. Like
    bwgrim reacted to Nicolas Senet in Block troll trades   
    To GMS: Receiving some trade offers that aren't interesting to you is part of the game and you will receive more uninteresting offer than interesting ones, whatever the system Anders is putting on. Just tagged your players as untouchable.
     
    To BBC: It's quite obvious the kind of players GMS is looking for. I also think the way he build his team have it's limits but it's his choice right now. This has nothing personnal I think.
     
    I don't think that it's a bad idea to have more trading option and maybe being able to block offers that don't match those criterias, maybe just not the right way to explain it.
     
    Have fun
  14. Like
    bwgrim reacted to bouncer in Block troll trades   
    GoodMeanshelf likes this
     
     
    Liking your own posts and complaining about trade offers you can decline or just put your players untouchable to prevent them? Please, get a life.