Brooks

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About Brooks

  • Rank
    PFS Game Developer

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  • Playing What GM Games
    Pro Football Simulator
  1. This is a quick recap of what's changed in the past year. We've had 20+ releases so the game has changed significantly in 12 months. Here are the details: Updates in the past year: Updates Screens for High Contrast Users Updated Engine to improve statistical accuracy Updated Formations Updated Player Creation logic for more consistent ratings New Feature - Mass Update Added 200+ helmets to the game to support more variety in team creation. (Thanks Robmeister!) Added 2011 rosters to the game database so you can import them for your drafts or start leagues in 2011 Engine Tweaks (sacks up, fumbles down, longer PR/KR, free agency logic updated, more plays per game, more rb carries, longer FG, longer Punts, more realistic play clocks) Updated engine to improve Passing realism Navigation between players from Player Card Team Screen and Player Cards will now remember the tab you were on when changing teams or players Engine Updates for Statistical Accuracy (Fumbles, Passes Defensed, and Defensive TD's) Player Personalities are in! They affect free agency, morale, and performance on the field. New Themes for Grids (Added default and High Contrast) Changes to the HTML output to reduce file sizes by up to 40% New HTML Player Page Ability to turn off championship game to support various scenarios like relegation, AFL NFL splits, etc. New CSS screen in configuration so you can modify the CSS there instead of finding it on the file system. I really hope this leads to sharing of some nice .css code so we can build of a database of themes. FBPro Import Format - For importing FB Pro rosters based on the ROSTER utility. Compare player from player card League Highlights for Season or for Previous Week Mail notification icon in bottom tray New Fields and Field Logos Updated HTML Menu New Save File Format - up to 1000x faster and half the size New Strict Cap Rule and better Free Agency AI New Free Agency period before the draft New Game Analysis tab for better game planning/opponent scouting 2012-2013 Rosters now included in the history
  2. I'd love to tackle this for PFS, but there are still quite a few features in the desktop version that the community is looking for. If I had a team of developers I would definitely have one out, but as a one-man operation it's difficult to take too much on.
  3. I can give some theories... The ROI just isn't there. Football is a hugely complex sport, and creating an engine that does everything you need it to can take years. It's really hard for indie developers to spend hundreds if not thousands of hours on a game that isn't going to make any sort of profit in the near-term. Games like OOTP and FM are doing really well now, but I'm sure they didn't make money at all in the first few years... they just kept at it because they loved the game. I also think football is somewhat of a niche as far as sims go... soccer is big because it's global and baseball has the benefit of rotisserie and fantasy followings that translate really well. Football just lags behind a bit. And with Madden being so dominating in the space it makes it even harder to compete. Another factor is the Online MMO style of game... there is a lot more money in those kinds of online games (facebook, goal line blitz, etc.) and developers tend to follow the money.