rainsilent

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  1. Like
    rainsilent got a reaction from Tyrod Gibson in Training speed   
    Lazy, CPU team and not training hard caused it.
     
    That said I've noticed a few things in regards to this. Lower overall players it seems to be less of a thing but a notable one none the less from what I have tracked. There seems to be a massive burst of player growth up to about 19-20 and then the player just hits a proverbial brick wall most of the time. I've seen a few instances that break this rule thus far in both of the worlds I am in however it isn't exactly common.
     
    The thing I am curious about is if this is a thing for the current iteration of players or if it will be persistent through time with all players? If it is just a problem with the current players only then the issue might be a hard to find bug. If it is with all players then it is a clear issue with development.
     
    That said I also wonder if the problem is found will players jump to where they should have been if it is a development bug or will things just be fixed from that point on?
  2. Like
    rainsilent got a reaction from ColoKrabatt in General user guide   
    Yes. Player 1 will never be the better performing player outside of a depth role even in that case. He can't provide the same offense and he doesn't provide a defensive advantage either.
  3. Like
    rainsilent got a reaction from GamePlanHockey in General user guide   
    Oh hey, look! I updated section 4 with a little tidbit after years of neglect. Specifically about lineup creation.
  4. Like
    rainsilent reacted to Thunderhawks in IHL Season 1 awards   
    Team trophies:The Prince of Glawing Trophy,  Awarded to the Eastern Conference season champion.
    New Hartford Whalers
    The Granberg Bowl,  Awarded to the Western Conference season champion.
    Prince Rupert Regals
    The GPHM Trophy,  Awarded to the club finishing the regular season with the best overall record.
    Prince Rupert Regals
    The Buzzer Cup,  Awarded to the league playoff champion.
    Eastern Conference,  Luzerne Highland Cavaliers
    Western Conference,  Nipawin Thunderhawks  Individual trophies and awards:
    The Fishbowl Trophy,  Awarded to the "player judged most valuable to his team".
    Sergey Lavrentyev,  Prince Rupert Regals
     
    The Mitts Trophy,  Awarded to the player who exhibited outstanding sportsmanship and gentlemanly conduct combined with a high standard of playing ability.
    Michel Borgström,  Pettisville Steelers
     
    The Biscuit Trophy,  Awarded to the league's top goaltender.
    Vladislav Belousov,  Prince Rupert Regals
     
    The Clapper Trophy,  Awarded to the league's most outstanding rookie player.
    Not awarded for season one, will start with the season 1 draft.
    *Must play 9 games to qualify for the award. (8/80 is 10%)
     
    The Howitzer Trophy,  Awarded to the player who leads the league in total points at the end of the regular season.
    Nima Westerberg,  New Hartford Whalers
     
    The Tripod Trophy,  Awarded to the defenseman who demonstrates throughout the season the greatest all-round ability in the position.
    Sergey Lavrentyev,  Prince Rupert Regals
     
    The Dangles Trophy,  Awarded to the top goal scorer in the regular season.
    Jeffrey Doucet,  Cape Girardeau Craze
     
    The Lumber Trophy,  Awarded to the most valuable player for his team in the playoffs.
    Isto Junttila,  Nipawin Thunderhawks 
     
    As always looking for ideas and encourage other GM's to pick up the format to do their own leagues. 
     
  5. Like
    rainsilent got a reaction from Paul T in General user guide   
    Oh hey, look! I updated section 4 with a little tidbit after years of neglect. Specifically about lineup creation.
  6. Like
    rainsilent got a reaction from Tyrod Gibson in Cage trash talk   
    Well, the Senators were a harder playing team after they traded away a number of players at the deadline. They weren't good but they played hard.
  7. Like
    rainsilent got a reaction from GamePlanHockey in General user guide   
    Player Advanced
     
    To start this section off I will give the biggest mistake I see regularly from many managers regarding players. Overall fixation. Overall means nothing. Yes, it means nothing. Seriously it means nothing. No really. It means nothing. Ok, it means something. But only what you can expect a player to ask for when it comes to contracts. Beyond that it means about as much to you as the favorite color of that person you don't know driving a boat somewhere in an ocean nowhere near you that you will never meet. The player's individual skills are what is important. Let me give you an example. 2 players. Player one (P1) has an overall of 80. Player two (P2) an overall of 79. The mistake I see many managers make is going for higher overall players in FA when they don't need to and playing higher overall players higher in their lineup over more skilled players. There are at least two mismanagement issues happening here that I will get into much more deeper later. Let's look at the skills of the players I gave as examples.
     
            P1 | P2
    Spd  85 | 75
    Pas  75 | 85
    Pct   85 | 85
    Sht   75 | 85
    Def   75 | 75
    Phy  85 | 75
    Spi   75 | 75
    End  85 | 75
    Fof   85 | 85
     
    P1 is nothing more than a 4th line SHL or GHL checker or a poor choice for a BHL offensive forward whereas P2 is a player, depending upon the talent of the league, that can potentially play a 2nd or 3rd line offensive role in the GHL.
     
     
    Player roles. How to identify them and using that to determine how to put your team together.
     
    To be good at doing this yourself requires that you do a little bit of homework. Specifically scouting. More specifically scouting your league. To identify what roles a player can fill you need to know what the general "best" of your league is. You basically want to find out what the best 20 of x look like in your league. For instance I know that I have two of the best 9 playmakers (passing and puckhandling skills combined) in my game world (I used to have 3 of them but I believe in giving something to get something from the AI aka I like to make fair trades with the AI) in Mikulas Rakita and Waide Rose, yet they are 84 and 83 overall respectively. They are the two lowest overall of the top 9 but there is no reason they should not be in any other teams top 6 forward group. There are only 7 other players that are as good playmakers in the entire game world. How about a more extreme example. There is a 79 overall player in my game world that is one of the top 19 playmakers of the entire game world. The next closest of the rest of the 19 on overall is 83. That player should be playing a top 6 forward role in the GHL because again there are only 18 other players in the entire game world as good as they are as a playmaker. Yes, the player is pretty much crap outside of his offensive skills but he is the perfect example of a role player. He is an amazing offensive GHL talent relative to the current league and should be playing in a top 6 role. That is how you identify the roles a player can potentially play but how do you determine where to play them in your lineup?
     
    Creating a lineup sounds easy to do however it is a lot easier to mess it up than it is to get it right. This is where I see a lot of managers getting it wrong. The first thing I do when making a line is to decide on whom I am building that line around. Choose a player for each line and then find 2 complimentary players to play alongside them. I prefer to build around my centers. It makes things rather straightforward. No matter the 4 players you choose the next step is building the lineup around those players via finding players that complement the players you are building each line around. The key to doing that well is identifying the strengths of your players. If the player you chose for your first line is a sniper you want to get a playmaker to play with him and the third be good, but not great, at both just in case either one of the other two players have a bad game to prevent the line from being shut down. Likewise, if the player for the 2nd line is more of a playmaker you want to be finding a shooter and another who can do a bit of both. What about if the player is a two way forward? Well, the key thing to remember is that, at the end of the game, the goal is to score more points than your opponent. This means that you want your more defensive lines to be able to contribute offensively as well every once in a while. Thus when building those lines take a look at their offensive skills and build them with that still in mind but with less emphasis.
     
    So this is my IHL team's roster.


     
    Something you will notice is a lot of centers. It wasn't intentional. That said let me go over how I built the lines and why I did what I did. First I chose who I would build the lines around. As I said I prefer to build my lines around my centers. The 6 best centers I have are, in no particular order, Chenard, Keef, Gagnier, Spiva, Sibelius, and Sibley. Of those 6 I went with Gagnier, Chenard, Sibelius, and Spiva.
     
    I built my first line around Gagnier. He is my best offensive center and you want your first line to be your best offensive line. That said Gagnier is a do everything offensive player which means I want to pair him with a playmaker and a scorer. The idea behind that is if any one player on that line has a bad game the other two can comfortably take up the slack without much difficulty as, no matter what, there is still a playmaker and shooter. My best playmaker and my best scorer are Fausher and Mckennon respectively so I put them with Gagnier. For an offensive line you want to focus on offensive talent no matter what tactics you are using nor the rest of the skill set of the player in question. Even if everything else skill wise is bad if the player has some of the best offensive skills on your team play him in your top 6.
     
    I built my second line around Chenard. At this point, things got tricky for me because you want your 2nd line to be your 2nd best offensive line however that couldn't have been done if I gave Keef his own line as he is my 2nd best playmaker and I don't really have a suitable 3rd playmaker for a top 6 playmaker role. Thus instead of giving Keef his own line I put him on the wing here and gave the line a shooter in Markkula for the best offensive balance I could manage.
     
    The 3rd line is where you ideally want to start really striking a balance between offense and defense. While this line isn't ideal in that manner I know it should be an ok line as it was my best line in the LIHL the season prior. The center is Sibelius and the two wingers are Hoy and Lymburner. Again if you look you see a playmaker, scorer and a third that can do a bit of both on that line. As I said prior this helps assure offensive balance on the line making it harder to shut down.
     
    The 4th line can easily be a do anything line that you can scrape together for specialist purposes. I've created checking and energy lines with my 4th line and found success with such set ups both times by finding the right players. However, this line is just what is left with what I have. It is centered by Spiva with Stpeter and Wahlstrom as the wingers. While it isn't ideal and is kind of ho-hum with nothing really interesting going on I didn't really have an option at this point.
  8. Like
    rainsilent got a reaction from Erzac in General user guide   
    Team Advanced
     
    To start this section off I will give the 3 most common mistakes I see managers make and add the key reason to why so many people struggle to do well as a manager of a team consistently.
     
    1. Too many big contracts, especially in term (aka length). The only reason you should give a player a contract longer than 3 season is because you can guarantee that they will be a major player on your team for the entirety of the contract from the moment they sign until the season that contract ends. Major being core of your offense, defense or #1 goalie that is exceptionally talented relative to your league. Everybody else you should be signing, and if you want resigning, to deals 1-3 seasons in length. A rule of thumb to use is having no more than 6 or so players with contracts longer than 3 seasons.
     
    2. How young can you go? There are a number of managers that are obscenely obsessed with having a young team. I have seen a post before of a manager offering a 25yo player looking for a young player in return. 25 IS YOUNG! Yes you want some young players but you want some vets too. A veteran player gets a veteran experience bonus to their play making them typically play better than younger players of equal talent. At the same time players develop more the more they play. The key is striking a balance between youth and vets on your team. Keep in mind you also have draft picks that will turn into players every year. Even if you don't bother with the draft you are pretty much guaranteed to be getting 1 player than can make your roster in 3 seasons time. Having a roster full of young players is a potential disaster as you could be forced into letting go a young and talented player.
     
    3. Role players are key. As much as you need offensively talented forwards you also need defensively talented ones as well. As much as you need defensively talented forwards you need defensive puck movers as well. I have seen one manager get as many of the top talented forwards as possible and not bother about D or goaltending. I have also seen a team with 4 lines of very good offensive forwards struggle because of no defensive forwards despite very good D and very good goalie. I have also seen a team that had 6 great defensive Dmen but could not pass the puck and again struggled. They were all missing key components that are needed to make a successful team. Something as "simple" as not having a handful of quality defensive forwards can make an otherwise top 6 talent team in a league finish bottom 6 in results. Just as important as having those key role players is also utilizing them correctly in your roster.
     
    The one key reason players struggle with manager games is because they forget one key aspect of what a manager needs to do. Balance long term with short term. Too many managers focus on the current and very near future and it bites them big 3 or 4 seasons from then. This is most commonly seen in excessive youth movement teams and on teams that give out too many long term contracts.
     
    Time for me to start on the bigger part of this. However before that a forward note. The most important thing has nothing to do with the players on your team, the tactics or anything in game really. It is all about you. More specifically you identifying what kind of team you want. What do you want the identity of your team to be? That is by far the most important thing. Do you want an all out speed team like the Pittsburgh Penguins? A physical team like the Boston Bruins? A skill possession team like the Montreal Canadiens? Without an identity for your team it is more likely to end up relying mostly on random luck for good seasons and looking mostly like the Edmonton Oilers of the past 6 or 7 seasons on a more long term basis. The big thing here is identifying what you want the identity of your team to be, to stick to it and never lose sight of it. The identity you create for your team is the foundation for your team and the basis of which everything else relies. The second most important thing is again you. Specifically you learning what you need to know.
     
    Now that I have said that let us look at how that applies in the most obvious way to your team. Tactics. First and foremost the "core" tactics. The core tactics are the basis of how your team will play on the ice. These core tactics are all under the tactics section and are; Offensive tactic, Defensive tactic, Power play and Penalty kill. These dictate the foundations of how your team plays on the ice. You should choose them based upon what I said above regarding your chosen team identity. Also once you make a decision on what you will use stick to it as changing one of these will have profound negative impacts to the play of your team for an extended period until they get familiar with the new core tactic. So what is the difference between them and what kind of players skill wise do you need to make them work successfully?
     
    Tactics disclaimer: I would love to get deep into the details of these tactics but honestly I can't. The tactics in this game have been simplified to a great deal to the point where multiple and very drastically different things are combined into the same categories. For example in the offensive section below almost every NHL team crashes the net and plays dump and chase to some degree while having a puck possession focused offense. Honestly though the tactics being this way is likely for the better for newer players so as not to overwhelm them.
     
    Offensive tactics
     
    Crash the Net: This is very simple. Puck and players to the net. In real life this isn't a tactic so much as it is a way of life. Hockey players are preached to crash the net. "Go to the net and good things will happen," "throw the puck to the net because anything could happen" and "there is no such thing as a bad shot" (there actually is) are things you commonly hear if you watch NHL games.
     
    What do you need for this tactic? Players high in the physical attribute. Bigger sized players are also a plus. The good about this tactic: You only need one skill to make it work and it is very simple. The Bad: You NEED one skill to make it work or it will not work at all, it is heavily reliant on your players to have higher physical skills and be bigger than the opposing defensemen for it to work, it is simple and very easy to counter.
     
    This tactic is the least efficient tactic out there and the most reliant on the opposing team being weak to it makes it pretty much not worth it. This tactic isn't garbage. it is just over reliant on a few things making it a very situational tactic at best. Using a situational tactic all of the time isn't exactly an ideal situation.
     
    Dump and Chase: This is all about getting the puck deep and then getting the puck via a strong forecheck. This tactic is less about skill and more about the defensive posture of the opposing team through the neutral zone. If the defensive posture is "up" then a dump and chase is a very good tactic to use. However that is in a real hockey game.
     
    What do you need for this tactic? Speed and physical skills predominantly. Like above bigger sized players are a plus. The good: This tactic is all about using your teams physical attributes to the greatest possible effect. It isn't overly reliant on puck skills. The bad: Due to the aggressive hitting nature of this tactic over aggressive players will take a lot of penalties, considering that your team will take more penalties off of the bat as it is that could really kill any momentum your team builds on a regular basis making it difficult for your team to generate much offense.
     
    This tactic is still very reliant on a players physical skill so not having a lot of forwards with high physical ratings will hurt this offense a lot. This tactic and the tactic above are the two physically focused offensive styles. The dump and chase is the more versatile of the two as it is less reliant on the opponent and their skills and more about your own players and theirs.
     
    Puck possession: This is all about controlling the puck in the opponents end by passing the puck around. This tactic is the basis of most modern hockey offenses. Even the LA Kings use a puck possession offense with a heavy influence of physical play whereas the Chicago Blackhawks use a more finesse based puck possession style.
     
    What you need: Puck handling and passing and then more puck handling and passing and then even more. The Good: This tactic is all about the puck skills of your players. This is the most difficult offense to stop with a skilled team. The bad: This is the most difficult offense to run because it is exceptionally reliant on the puck skills of your players.
     
    This tactic is very high risk high reward in nature. As a result if you don't do things right things can very easily go very wrong with this tactic. You don't need fast or physical players but that will definitely help.
     
    Transition rushes: This is all about counter attacking quickly. Get the puck and get it up ice quickly trying to create odd man rushes. However in the real life game this is not an offensive strategy per se and more another part of the game altogether.
     
    What you need: A lot of skating, passing and puck handling. The good: Very aggressive and fast offensive tactic that aims to take advantage of both the speed and skill of your players. The bad: This tactic has the most demands from the players as they need to be fast, good puck handlers and passers.
     
    Like puck possession this is high risk high reward but it is also the tactic that demands the most out of the players which demands the most out of you as well as you need the right players for this tactic to work. Also this tactic has some reliance on the opposing team as well making it that much more harder to implement successfully.
     
    Defensive tactics coming up hopefully shortly.
  9. Like
    rainsilent got a reaction from Deadwing in General user guide   
    Oh hey, look! I updated section 4 with a little tidbit after years of neglect. Specifically about lineup creation.
  10. Like
    rainsilent got a reaction from Erzac in General user guide   
    Player Advanced
     
    To start this section off I will give the biggest mistake I see regularly from many managers regarding players. Overall fixation. Overall means nothing. Yes, it means nothing. Seriously it means nothing. No really. It means nothing. Ok, it means something. But only what you can expect a player to ask for when it comes to contracts. Beyond that it means about as much to you as the favorite color of that person you don't know driving a boat somewhere in an ocean nowhere near you that you will never meet. The player's individual skills are what is important. Let me give you an example. 2 players. Player one (P1) has an overall of 80. Player two (P2) an overall of 79. The mistake I see many managers make is going for higher overall players in FA when they don't need to and playing higher overall players higher in their lineup over more skilled players. There are at least two mismanagement issues happening here that I will get into much more deeper later. Let's look at the skills of the players I gave as examples.
     
            P1 | P2
    Spd  85 | 75
    Pas  75 | 85
    Pct   85 | 85
    Sht   75 | 85
    Def   75 | 75
    Phy  85 | 75
    Spi   75 | 75
    End  85 | 75
    Fof   85 | 85
     
    P1 is nothing more than a 4th line SHL or GHL checker or a poor choice for a BHL offensive forward whereas P2 is a player, depending upon the talent of the league, that can potentially play a 2nd or 3rd line offensive role in the GHL.
     
     
    Player roles. How to identify them and using that to determine how to put your team together.
     
    To be good at doing this yourself requires that you do a little bit of homework. Specifically scouting. More specifically scouting your league. To identify what roles a player can fill you need to know what the general "best" of your league is. You basically want to find out what the best 20 of x look like in your league. For instance I know that I have two of the best 9 playmakers (passing and puckhandling skills combined) in my game world (I used to have 3 of them but I believe in giving something to get something from the AI aka I like to make fair trades with the AI) in Mikulas Rakita and Waide Rose, yet they are 84 and 83 overall respectively. They are the two lowest overall of the top 9 but there is no reason they should not be in any other teams top 6 forward group. There are only 7 other players that are as good playmakers in the entire game world. How about a more extreme example. There is a 79 overall player in my game world that is one of the top 19 playmakers of the entire game world. The next closest of the rest of the 19 on overall is 83. That player should be playing a top 6 forward role in the GHL because again there are only 18 other players in the entire game world as good as they are as a playmaker. Yes, the player is pretty much crap outside of his offensive skills but he is the perfect example of a role player. He is an amazing offensive GHL talent relative to the current league and should be playing in a top 6 role. That is how you identify the roles a player can potentially play but how do you determine where to play them in your lineup?
     
    Creating a lineup sounds easy to do however it is a lot easier to mess it up than it is to get it right. This is where I see a lot of managers getting it wrong. The first thing I do when making a line is to decide on whom I am building that line around. Choose a player for each line and then find 2 complimentary players to play alongside them. I prefer to build around my centers. It makes things rather straightforward. No matter the 4 players you choose the next step is building the lineup around those players via finding players that complement the players you are building each line around. The key to doing that well is identifying the strengths of your players. If the player you chose for your first line is a sniper you want to get a playmaker to play with him and the third be good, but not great, at both just in case either one of the other two players have a bad game to prevent the line from being shut down. Likewise, if the player for the 2nd line is more of a playmaker you want to be finding a shooter and another who can do a bit of both. What about if the player is a two way forward? Well, the key thing to remember is that, at the end of the game, the goal is to score more points than your opponent. This means that you want your more defensive lines to be able to contribute offensively as well every once in a while. Thus when building those lines take a look at their offensive skills and build them with that still in mind but with less emphasis.
     
    So this is my IHL team's roster.


     
    Something you will notice is a lot of centers. It wasn't intentional. That said let me go over how I built the lines and why I did what I did. First I chose who I would build the lines around. As I said I prefer to build my lines around my centers. The 6 best centers I have are, in no particular order, Chenard, Keef, Gagnier, Spiva, Sibelius, and Sibley. Of those 6 I went with Gagnier, Chenard, Sibelius, and Spiva.
     
    I built my first line around Gagnier. He is my best offensive center and you want your first line to be your best offensive line. That said Gagnier is a do everything offensive player which means I want to pair him with a playmaker and a scorer. The idea behind that is if any one player on that line has a bad game the other two can comfortably take up the slack without much difficulty as, no matter what, there is still a playmaker and shooter. My best playmaker and my best scorer are Fausher and Mckennon respectively so I put them with Gagnier. For an offensive line you want to focus on offensive talent no matter what tactics you are using nor the rest of the skill set of the player in question. Even if everything else skill wise is bad if the player has some of the best offensive skills on your team play him in your top 6.
     
    I built my second line around Chenard. At this point, things got tricky for me because you want your 2nd line to be your 2nd best offensive line however that couldn't have been done if I gave Keef his own line as he is my 2nd best playmaker and I don't really have a suitable 3rd playmaker for a top 6 playmaker role. Thus instead of giving Keef his own line I put him on the wing here and gave the line a shooter in Markkula for the best offensive balance I could manage.
     
    The 3rd line is where you ideally want to start really striking a balance between offense and defense. While this line isn't ideal in that manner I know it should be an ok line as it was my best line in the LIHL the season prior. The center is Sibelius and the two wingers are Hoy and Lymburner. Again if you look you see a playmaker, scorer and a third that can do a bit of both on that line. As I said prior this helps assure offensive balance on the line making it harder to shut down.
     
    The 4th line can easily be a do anything line that you can scrape together for specialist purposes. I've created checking and energy lines with my 4th line and found success with such set ups both times by finding the right players. However, this line is just what is left with what I have. It is centered by Spiva with Stpeter and Wahlstrom as the wingers. While it isn't ideal and is kind of ho-hum with nothing really interesting going on I didn't really have an option at this point.
  11. Like
    rainsilent got a reaction from Erzac in General user guide   
    Oh hey, look! I updated section 4 with a little tidbit after years of neglect. Specifically about lineup creation.
  12. Like
    rainsilent got a reaction from zinnyzxx in Buzzer Members Sound Off!   
    8 games in and my team is 6-0-0-2. That said I deliberately wanted this team to be a bit more offensively focused than my normal team.
     
    Goals per game 12th 4,1 Goals against 1st 2,3 Powerplay 15th 18,8% Penalty kill 11th 84,2%  
    I think I may not understand the concept of more offensive.
  13. Like
    rainsilent reacted to Fangowolf in Cage trash talk   
    My guys actually figured out there IS a net on the other side of the ice.
  14. Like
    rainsilent reacted to Erzac in S1 GHL Power Rankings   
    The power rankings have arrived again!
     
    Eastern Conference
     
    1. Deferiet Leopards (Paul T)
    OFF: 88 DEF: 87 SG: 89 OVR: 87,3
     
    2. St. Thomas Stray Cats (Erzac Ray)
    OFF: 85 DEF: 88 SG: 96 OVR: 87,3
     
    3. Fairbanks Union (Eric T)
    OFF 86 DEF: 88 SG: 92 OVR: 87,0
     
    4. Horn Lake Hooligans (Mike Grubb)
    OFF: 86 DEF: 87 SG: 92 OVR: 86,8
     
    5. Netherhill Nightmares (Tyrod Gibson)
    OFF: 87 DEF: 86 SG: 90 OVR: 86,7
     
    6. Cedar Rapids Minutemen (Richard Armour)
    OFF: 86 DEF: 87 SG: 85 OVR: 86,6
     
    7. Sheshegwaning Dragons (Ives Pa)
    OFF: 86 DEF: 87 SG: 87 OVR: 86,5
     
    8. Langenburg Bulldogs (Max Mol)
    OFF: 86 DEF: 86 SG: 93 OVR: 86,3
     
    9. Mango Duhawks (Dr. Jones)
    OFF: 86 DEF: 87 SG: 87 OVR: 86,3
     
    10. Slaughterville Red Tide (Alexander Rasputin)
    OFF: 85 DEF: 88 SG: 88 OVR: 86,3
     
    11. Sault Ste Marie Battlin Bears (Joe Leconte)
    OFF: 86 DEF: 87 SG: 85 OVR: 86,2
     
    12. Kingston Kamikaze (Antti Hänninen)
    OFF: 86 DEF: 87 SG: 83 OVR: 86,1
     
    13. Wolf Trap Claws (Fango Wolf)
    OFF: 86 DEF: 86 SG: 91 OVR: 85,9
     
    14. Minnedosa Supersonics (J. J.)
    OFF: 85 DEF: 86 SG: 86 OVR: 85,5
     
     
    Western Conference
     
    1. Kegashka Prairie Stars (Ferris Mason)
    OFF: 86 DEF: 89 SG: 94 OVR: 87,7
     
    2. Ithaca Ricochet (Marc S)
    OFF: 85 DEF: 89 SG: 92 OVR: 87,3
     
    3. West Chicago Hawks (Richard Feynman)
    OFF: 86 DEF: 87 SG: 94 OVR: 87,2
     
    4. Montmorency Tomahawks (BEN \)
    OFF: 86 DEF: 88 SG: 91 OVR: 87,1
     
    5. Brass Castle Berzerkers (Matt H)
    OFF: 86 DEF: 88 SG: 86 OVR: 87,0
     
    6. Eastern Top Dogs (The Champ)
    OFF: 86 DEF: 87 SG: 89 OVR: 86,9
     
    7. Enigma Rage (Wendel Clark)
    OFF: 85 DEF: 87 SG: 90 OVR: 86,5
     
    8. Mississauga Stealheads (Torbjörn Johansson)
    OFF: 86 DEF: 86 SG: 86 OVR: 86,3
     
    9. Earlton Golden Grizzlies (Pavel Libich)
    OFF: 85 DEF: 86 SG: 92 OVR: 86,0
     
    10. Yonker Wolverines (Jiri Heikkala)
    OFF: 86 DEF: 86 SG: 86 OVR: 86,0
     
    11. Scandinavia Steelers (J Jono)
    OFF: 85 DEF: 87 SG: 87 OVR: 85,8
     
    12. Eldred Elite (Steven Bennett)
    OFF: 85 DEF: 87 SG: 86 OVR: 85,7
     
    13. Blenheim Pirates (Martin J)
    OFF: 85 DEF: 85 SG: 87 OVR: 85,4
     
    14. Wendell Ravens (Cynthia Dumont)
    OFF: 85 DEF: 86 SG: 83 OVR: 84,9
     
     
    Calculated on day 7 of S1, using:
     
    Team OVR = (OFF + (DEF*2) + (SG*2))/26
     
    where
    OFF: ovr sum of best 12 centers/forwards
    DEF: ovr sum of best 6 defenders
    SG: ovr of starting goalie
     
  15. Like
    rainsilent got a reaction from MattBerserkers in Cage trash talk   
    Trash talk... You mean like this?
     

  16. Like
    rainsilent reacted to zinnyzxx in Why do I keep losing (help a new member)   
    Yes I did! And I'm top 5 in the IHL already. Thank you so much, everyone with their advice on this post. You helped me find my own strategy and realize Ovechkin shouldn't be on the PK lol.
  17. Like
    rainsilent reacted to HurjaHerra in GHL S15 power rankings   
    Wondering if Mandrykin will retire before or after he turns 100    
  18. Like
    rainsilent got a reaction from HurjaHerra in S15 General Chat   
    No. It shouldn't. That said there is more than manager rep at play. Thus we don't know if manager rep was the real major factor.
     
    Edit: Oh by the way Erzac awesome video.
  19. Like
    rainsilent got a reaction from Steve in S15 General Chat   
    No. It shouldn't. That said there is more than manager rep at play. Thus we don't know if manager rep was the real major factor.
     
    Edit: Oh by the way Erzac awesome video.
  20. Like
    rainsilent got a reaction from Steve in S14 Magic Numbers   
    I get the strange feeling that you may have left a 0 out somewhere...
  21. Like
    rainsilent got a reaction from Paul T in S14 Magic Numbers   
    I get the strange feeling that you may have left a 0 out somewhere...
  22. Like
    rainsilent got a reaction from Walter A. Donaldson in Why do I keep losing (help a new member)   
    Since I can't see the most important thing, your roster, I can't really do much to help. With what I can see it could be anything from trying to get players on a line to play a style that doesn't suit them to the players just not liking the system which is a possibility.
  23. Like
    rainsilent got a reaction from sonstone in Why do I keep losing (help a new member)   
    So the primary issues are that your checking line only has 1 decent checking type player and you have no two way defenders. Never mind the role that you set for your players. Basically you got players trying to do things that they aren't good at doing. Also all of your defensemen are defensive defensemen. You can set them to match line but stay at home would likely be best for most if not all of them. Only one of your forwards makes for a suitable player on a checking line so scrap the checking line for a two way line and adjust players as necessary.
     
    Finally team tactics wise set it to what you want it to be. The players will develop into the tactics that you choose. Just know that it may take time to do. Also you don't necessarily need a 7th defender however seeing as how most of your defenders have relatively low endurance ratings if you find your defenders getting tired a lot it may be an option worth exploring. That said only playing 1 on each PP would almost do the same thing as it will actively cut down the amount of time on ice the defenders are getting and that alone may be enough.
  24. Like
    rainsilent got a reaction from sonstone in Why do I keep losing (help a new member)   
    Since I can't see the most important thing, your roster, I can't really do much to help. With what I can see it could be anything from trying to get players on a line to play a style that doesn't suit them to the players just not liking the system which is a possibility.
  25. Like
    rainsilent got a reaction from flowbish1 in Why do I keep losing (help a new member)   
    So the primary issues are that your checking line only has 1 decent checking type player and you have no two way defenders. Never mind the role that you set for your players. Basically you got players trying to do things that they aren't good at doing. Also all of your defensemen are defensive defensemen. You can set them to match line but stay at home would likely be best for most if not all of them. Only one of your forwards makes for a suitable player on a checking line so scrap the checking line for a two way line and adjust players as necessary.
     
    Finally team tactics wise set it to what you want it to be. The players will develop into the tactics that you choose. Just know that it may take time to do. Also you don't necessarily need a 7th defender however seeing as how most of your defenders have relatively low endurance ratings if you find your defenders getting tired a lot it may be an option worth exploring. That said only playing 1 on each PP would almost do the same thing as it will actively cut down the amount of time on ice the defenders are getting and that alone may be enough.