Hiba#8360

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  1. It depends on how the game engine works. I feel like it's easier to design functionality for what GMs like to do (roster organization, signing/cutting players) than it is to develop a simulation engine for the game where the user can draw up plays and really have their in-game tuning and decisions affect the outcome. I enjoy both but with sim games I love the GM type stuff building a team.
  2. Tech grad here, I like that Pry wants to return the program to what we're known for but this year will be rough. We have a young team and a lot of guys are transferring out or declaring early for the draft. We need some positive transfer portal action and/or young players to step up. I was underwhelmed with the OC hire given how much money was on the table for the rest of his staff, but if we can recruit Virginia and the DMV/757 areas as well as we historically have, I think Pry has a shot at getting us back to consistent 10-win seasons and occasional ACC title game appearances