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About Ten4Two

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  • Playing What GM Games
    CT Football
  • All-Time Favorite GM Games
    CT Football

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  1. Ten4Two


    Thanks for the reply. I like the game but its a bit buggy. Maybe its time to charge people to use it. For example I notice the special teams plays are gone if I edit the play book. Also the game hasn't been transferring my practice schemes to new recruits. When I add the schemes to their routine the game will crash. It would be worth paying $15 or $20 if the game didnt have these bugs. Great game, thanks for building it.
  2. Same issue. Special team plays are missing after I create new offensive schemes. Which reminds me, it would be cool to have an option to create offensive playbooks by package instead of unchecking each play in a scheme to create the playbook. If I dont create new plays or packages special teams are still available.
  3. Ten4Two


    This game has a lot of great features. There are a few bugs, my special teams play disappears when I edit the Playbook. Starting a new game from inside a game causes a freeze. Here are my suggestions: Game Guide. Another user here has a pretty decent walk through but specific details on how practices work, how the recruiting works, etc The play editor is buggy. Sometimes a back deep in the backfield wont be visible on the play editor More than just route options for the play editor. If I am creating zone I should be able to show zones, QB spy, key on flow etc. With this layout you can remove the options for zone, man and blitz and create unique plays. The same goes for offensive plays. It would be cool to put men in motion or have a hand off or option read. In game play calling. Add features like challenges, replays and double teams or having someone match up with one of their best players. Stats for plays, so you can see how effective they are and in what situations they are effective. Recruiting management. Could be computer assisted but still have simple inputs such as go after this recruit aggressively by allocating so many points to this recruit until they are signed or say no. Assigning practice screens could have attributes to show what a player needs. Do they need weight lifting or track practice? Input on allocating funds for campus. Either on equipment, facilities, stadiums etc. Fake play designs. More random events. Usually in sim games its done via a newspaper function. Why change whats not broken. Maybe post game interviews etc. You get a salary but what do you spend the money on? I think this covers my initial assessment and suggestion.