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GamePlanHockey

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Topics I've Started

Help us spread the word

April 07, 2019 - 07:38 AM

Ok now its time to intensify our efforts to spread the word about Game Plan Hockey Manager! And we need your help! So if you’re interested please read the following message. Thanks!

We would really appreciate if you could visit our profile on GM Games and rate the game. And if any of you would like to write a review and/or join the disqus that would be awesome! Here’s the link: http://gmgames.org/g...hockey-manager/

We have now started to advertise on google and will soon run a campaign on Facebook. But we are also interested in any other relevant areas. So if you are browsing around on other forums and such please add a link to the game. But only if you feel it’s relevant for the discussion and topics.

One more thing.

If you already have an account please avoid searching on google to access and find the game. This will help us to focus on finding new users in our Google ads without getting to much traffic from existing users. Not a big deal but if it can be avoided we appreciate it.

Thanks for considering helping us out!

Anders & Tobias

v2.0.1 - v2.0.2

April 05, 2019 - 05:48 PM

Comment. The following release notes will also include some changes that have been installed prior the publish of v2.0.0 release notes in this change log.

 

Improvements and bug fixes

  • NEW! Manager inbox improvements with message types divided into tabs
  • Find players: Improved and new filters allowing to search for overall and rating ranges.
  • Fixed bug where promote draft picks from playoff teams did not work properly
  • Fixed bug where certain inbox messages could not be deleted
  • Fixed bug on youth draft
  • Fixed bug where a player could be offered and accept a contract even if already having a pending contract.
  • Fixed various bugs in layout/design.
  • Fixed bug where subscription info window crashed.
  • Fixed bug where draft pick didn't transfer in a trade.
  • Fixed bug where reminder emails was sent multiple times.

v2.0.0

March 22, 2019 - 05:27 PM

Comment. Finally, here's the change log of what features and changes that are included in the 2.0 release. Since I've worked for almost a year with the release it's hard to sum up everything that's have been changed but this will give you a good idea of what's included. I will update the help files to include the new features and changes as soon as possible.

 

Performance updates

  • Major database upgrade
  • Simulators now running on separate (second) server for better performance

Features

  • New design!
  • League Conferences
  • A total of 80 games per season
  • New league: Copper Hockey League
  • Playoff bracket and extended best of 5 playoffs
  • Brand new custom team jersey builder
  • Separated youth drafts for each league
  • Manage multiple teams on same account
  • Reworked player potentials
  • Reworked player generation
  • Reworked transfer deadline
  • Reworked user manager reputation
  • Improved player retirement
  • Improved player development
  • Improved player contract demands

Other

  • Subscriptions with Stripe
  • Numerous bug fixes!

 


Game Plan Hockey Manager 2.0 - Release date announced!

January 13, 2019 - 05:18 PM

So we're now finally ready to announce a release date. 

 
Game Plan Hockey Manager 2.0 - March 1st 2019 
 
This might be further ahead than most of you expected and there's a couple of reasons for this. 
 
First, we simply don't want to make any promises that we can't hold. We have postponed the announcement of a release date for way too long now. I will get into the reasons for this further down if you're interested. 
 
Second, we want to get this right. In all ways possible. We still have things on our todo list but we will also use the extra time to correct some of the flaws that have been subject for several discussions here on the forum. I'm thinking of the goalie endurance issue as one example. 
 
So here's what's going to happen. 
 
About a week before the release date all current managers will be able to sign up and set up their current teams and choose game world. This way you will get the privilege to sign up and reserve your team name and league level before new managers find their way into the game. I know I mentioned an automatic setup way back, but you will have to create a new team and choose a game world. But since you're getting a head start before everyone else you should be able to find your old team name and mascot when you create your team. If there's any conflict we will try to help everyone out in the very best way we can. 
 
All manager history will be kept and still displayed on your manager page but manager reputation will be reset in order to get an equal start for all managers from day 1. But your current manager reputation and league level will still decide what league levels you will able to choose from when you sign up. The manager reputation are also being reworked but I will reveal more regarding this later on. 
 
From the start there will be three game worlds available. One of each speed; Slow, Normal and Fast. Each game world can host 168 managers. And remember that you will be able to manage two teams per account, no need to sign up or pay twice. 
 
And regardless of what we've said earlier you won't have to enter your credit card information when you sign up if you don't like. You can start your 30 day trial without any credit card. But you will in this case be restricted from making any player transactions. This is to prevent players setting up shadow accounts for cheating purposes. But this will give you the opportunity to get back into the game and try things out before making up your mind. Once you've decided you can easily set up a subscription and the restrictions will be lifted. You will continue your trial and have the possibility to cancel your subscription before being charged. And remember that all who sign up within the first month will get the special price of only $1.99 per month. This includes all features and two teams. More regarding subscription plans will be released soon. 
 
That was the important stuff. But if you're interested to read some more about why things are delayed you are welcome to continue reading. I will try to not make too many excuses but I will instead try to explain what I feel have gone wrong since we first announced this big release close to a year ago. 
 
In the beginning of last year we announced that we were going to make a big new release of the game sometime during the fall 2018. At that time I felt really confident that things would be ready by then. I mean, I had more than 6 months - what could go wrong? I remember at some point even thinking things would be ready by the summer. =) 
 
I work as a developer and I'm doing estimates on a daily basis. So how come it's so difficult making estimates for this game? I've been giving this a lot of thought and I actually think I've come up with some kind of answer. As a developer you estimate how many hours, days or weeks something takes to develop. This is hard enough and many times you get things wrong. But I don't think this have been the case in this game. I've got most estimates right for this game when it came to the amount of work required. But I have not been able to estimate how many hours I can put into this game every week. Not by far. In my ordinary work I know I work approx 40 hours each week. If I estimate a task to 80 hours I know I'll be finished sometime in two-three weeks time. But when developing this game it's been impossible to estimate how many hours I can spend from week to week. Some weeks I've been able to put in 10-15 hours. Others only 2-4 hours. Remember that we're only two guys with full time jobs and families doing this on our spare time alone. We have thought about hiring more people in order to get things ready in time but that would have meant that we would have to charge even a higher price right from the beginning. Doing things on our own we have been able to keep the price down and if things turn out for the good later on, we can put more hours in and in the long run even hire some more people. Hopefully this wasn't too much of an excuse but instead it shed some light over what has been going on.
 
One thing is for sure - the release is coming and we're working as hard as we possibly can. We love this game and we want to make it great together with all of you! 
 
Thanks for sticking around and being patient! 
 
/Anders

Server will be down on Saturday, December 8th

December 06, 2018 - 04:04 PM

As previously mentioned, our web server will be physically moved by the hosting company. The date has now been set to this Saturday (Dec 8th). That means that the game will be unavailable during the move. Expect a down time for at least 4-8 hours, maybe more. Hopefully everything goes well and we can have all current game worlds up and running later that day.

 

(Note that if you live in North America the server will go offline late Friday evening/night due to time zone differences.)