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GamePlanHockey

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#32261 Opinion.

Posted by GamePlanHockey on Yesterday, 09:56 AM

Human managers will always have an advantage over computer teams when it comes to tactics and strategy. Computer teams will however protect their players and make sure they have as good roster as possible. This is to ensure that there are competitive teams available for new users.

 

If someone wanted to (which I highly discourage), they could do this year after year and build their reputation, then take over a team in a Slow world.  They would immediately be one of the top managers and have the inside track to the best FAs.  That isn't right.  I'd much rather work my way up the right way.  In other words, if I joined Biscuit with that other account, that account would be rated higher than my current Biscuit account, which would be absurd.

 

 

I'm actually looking into a way how to rate manager reputation and success differently depending on world speed.




#32217 [BUI] Huge draft shortlist bug

Posted by GamePlanHockey on January 13, 2018 - 05:19 PM

I have gotten a few reports like this before, but I have never been able to recreate the scenario. The only explanation I have come up with is that they forgot to set their preference round.

 

I did make a trade late last night that involved my 3rd round draft pick.  Is it possible something glitched and it was re-ordered?  

 

However, this may actually be a scenario that could cause some unexpected behaviour. I will try to recreate this one. Thanks for the report.




#32216 [BUI] Player current headlines doesn't contain signings

Posted by GamePlanHockey on January 13, 2018 - 05:03 PM

There is a bug where headlines may be missing if the player signs with a non playable team (e.g. team in Europe). I will try to fix this for the upcoming release. Thanks for the report.




#32215 Concerned affiliate players

Posted by GamePlanHockey on January 13, 2018 - 04:51 PM

Even a new drafted player may be unhappy if he is to good for the affiliate. And as Jusatin pointed out, the average GHL overall is supposed to be around 82-85. I know this isn't the case at the moment, that's why I have made adjustments to the player development rates. But this is why players may feel that they are too good for the affiliate even if they aren't good enough for the current competition in GHL right now.




#32214 [SOLVED] TOI error

Posted by GamePlanHockey on January 13, 2018 - 04:38 PM

I noticed this as well.  Since the game's play-by-play displays in 30 second increments, I always just figured it was counting 1 for every 30 seconds.

 

 

Yes, this is correct. What you see is the number of shifts for the player. So a TOI of 20:00 is the same as 40 shifts.




#32086 Slow Server- Help Anders!

Posted by GamePlanHockey on January 09, 2018 - 04:14 AM

Steve: This is not a bad idea. I will look into what can be done.

Bouncer: I totally agree with you. This is of highest priority. I actually have an update ready that will improve page loading speed. Will do my best to install this as soon as possible.


#32067 Slow Server- Help Anders!

Posted by GamePlanHockey on January 08, 2018 - 05:35 AM

The main performance issue is not the amount of users. As pointed out above the number of simultaneous users should be fine by any hosting option. It's the simulator that does pretty much all of the loads and writes from/to the database. It runs several times every day, sometimes doing something as often as every 5 minutes for each game world, everything from updating player happiness to checking user inactivity or finding suitable free agents for computer teams. Some simulations are of course bigger than others but most of them takes only a couple of seconds to run. I'm constantly working to reduce database load in these simulations, and there is still much more to be done. But this is the main reason why the server is slow, it's simply being too busy with simulations.

 

And yes, you're all right. The databases grow bigger for each season but some data is actually being deleted automatically too. Game logs, older inbox items and old player graph snapshots are a couple of examples of this. But team and player stats are stored and never deleted. Also retired players are kept. This is because I've been meaning to develop more detailed stats, the possibility to browse different seasons, all time scoring lists, hall of fame and such. I've just never got around to this yet. But browsing history is coming soon.

 

I will continue making improvements and I will also make a database upgrade in the soon future.

 

Thanks for all of your feedback and suggestions!




#32018 Mitts Paused

Posted by GamePlanHockey on January 05, 2018 - 06:32 PM

So sorry for the lack of info. The last couple of weeks have been crazy back home. However I have managed to put together a pre release of the IR/Waivers feature that is now available on the UAT. I will post more details further on, but I think you'll figure out on how to use the IR and Waivers until then.

 

Simulation is also postponed for some extra hours.




#32017 Adam Gundersson cheating

Posted by GamePlanHockey on January 05, 2018 - 06:28 PM

Hi

 

I have now permanently suspended 7(!) accounts that is linked to the manager in question. Enough is enough.

 

When suspecting cheating please send email to support@gameplanhockey.com. I check emails every day but my forum activity varies quite a lot.

 

Thanks for the heads up.




#31631 NA-style World?

Posted by GamePlanHockey on December 09, 2017 - 02:20 PM

Yes a NA-style world is in my backlog and has been for quite some time now. I actually thought of launching the prototype back in 2014 with two different types of worlds but I had to cut one out since I didn't have enough time to develop them both. Since then I have wanted to introduce the NA-type but there have always been more important or urgent things to prioritise.

 

A NA-type world would force me to create a new type of league structure with conferences and (most certainly) divisions. It would also force me to review several simulators that's currently based on the current league structure with promotion/relegation.

 

But, I still love the idea and it's something that I wan't to add to the game. And since so many of you like this idea too I will make a sincere attempt to estimate the amount of work that's needed.

 

I'm currently working on the v1.3.3 update which will contain a lot of improvements regarding page speed. The update will also contain a first version of Injury/Reserve lists (including a type of waiver). I'm hoping to release this by the end of the month.

 

So if the NA-type estimate is within a reasonable amount I will try my very best to add this for the next next version. (Starting the development in January). I will keep you guys posted.




#31574 Slow Server- Help Anders!

Posted by GamePlanHockey on December 06, 2017 - 04:49 PM

First, I'm aware that page speed is slow. And from time to time I agree that it's unbearable.

 

The next release will include quite many improvements that will reduce database load. This will hopefully improve page speed quite a lot. This is almost done and will hopefully be released in a couple of weeks.

 

So what about hosting? As Jusatin mentioned being a Patreon is the best way to support the upgrade of hosting environment. But this isn't cheap. The game is too complex to run at a "normal" hosting company. The game's databases requires a lot of storage and the license isn't cheap if you want to use multiple cpu and a lot of RAM. I will need somewhere around $1000 a month to move the game to a high performing cloud based hosting environment (this includes license costs). Currently I'm making $67 / month, which almost covers the current server costs. You can see those goals on the Patreon site.

 

But I'm trying to do the best I can with what I got and every $ donated will be used to improve this game. That I can promise you.




#31262 Affiliate Fees & Waivers - A thought....

Posted by GamePlanHockey on November 21, 2017 - 02:48 AM

I totally get your point. But there are still some good reasons to rather cut a player than to send him down to the affiliate. If you send down too many players your young prospects may not get the ice time they need to develop if there are too great competition on the affiliate roster. 

 

Waivers, RFA/UFA and salary impact is however something I been thinking of implementing in the future. One small improvement that may be implemented soon is to adjust the salary impact depending on the player's age. For example, players over 26 years old may have to count 50% of their salary against the cap while 25 and younger will still only count 10%.

 

I will also try to develop an injury/reserv list as soon as possible. There are currently very limited cap space to recall affiliate players when players are injured. Also thinking of implementing the possibility to assign healthy scratches to the IR list to make more cap space, that would also include a waiver system.

 

Note, this is just a couple of ideas, not saying when or if this will be implemented.




#31256 [BUI] Offensive tactic decreasing?

Posted by GamePlanHockey on November 21, 2017 - 01:57 AM

Thanks for the report. There haven't been any changes to the tactics familiarity for quite a while now but I will have a look if I can find any scenario that could explain your situation. Keep me posted with any changes you notice.




#31072 Anders What's With All the Untouchables on CPU Teams?

Posted by GamePlanHockey on November 10, 2017 - 10:22 AM

Computer teams will protect their most valuable players, specially young top prospects. Not simply all players over 90 overall.




#31010 v1.3.2

Posted by GamePlanHockey on November 08, 2017 - 02:00 AM

Great feedback everyone!

 

I understand that it's frustrating to see changes in player development (and in other vital parts of the game) while trying to find your strategies and building your teams. I really do. That's why I'm trying to do as little impact as possible with every update, but it's hard to get the balance just right and as mentioned above it takes 5-10 seasons to really see the effect of changes made. 

 

Instead of quoting and answering each and everyone I'll try to make a few comments that hopefully will shed some more light regarding the latest changes and player development in general.

 

  • The latest change of player development will actually not make players develop slower, it will only prevent them from continue developing too much after they reached their potential value. In other words, the hidden potential value will have bigger impact of on how far the player might develop. This should help to make a more realistic distribute of star players. It should also still be worthwhile finding talent regardless of league level.
  • In general, player development will also go slower the higher the rating (this is not new, it's like it has always been), i.e. it will go faster for a player to develop from 70->71 than from 80->81. Regardless of potential. So it's only natural that the players development rate slow down when reaching elite values.
  • There is also a bug that have been around for quite some time where the player's development graph doesn't show progress even if the players develops. This may be one source of confusion when trying to decide if the player has developed or not. I'm having a hard time finding the cause of this bug, but I'll continue trying to fix it of course. However, the bar chart should still show correct values of the current development progress.
  • I also have plans to open one new Slow game world and one new Normal game world soon. This might be an option for those of you that want a fresh start with the new player development. I'm not a big fan of resetting worlds since I know how attached you can be of your team. But at the same time it can be necessary from time to time when making big changes to the game. But before these new worlds can be launched I need make some adjustments, there were some issues when opening Game World Dangles a few weeks ago.