Ok now its time to intensify our efforts to spread the word about Game Plan Hockey Manager! And we need your help! So if you’re interested please read the following message. Thanks!
We would really appreciate if you could visit our profile on GM Games and rate the game. And if any of you would like to write a review and/or join the disqus that would be awesome! Here’s the link: http://gmgames.org/g...hockey-manager/
We have now started to advertise on google and will soon run a campaign on Facebook. But we are also interested in any other relevant areas. So if you are browsing around on other forums and such please add a link to the game. But only if you feel it’s relevant for the discussion and topics.
One more thing.
If you already have an account please avoid searching on google to access and find the game. This will help us to focus on finding new users in our Google ads without getting to much traffic from existing users. Not a big deal but if it can be avoided we appreciate it.
Found what's causing this problem. You actually do have the messages for these events but they are hiding on page 2 and below. This is caused by certain messages being ruled as more important than others and will pin themselves on every page. For example the Youth draft announcements. This is a bug and I will fix this as soon as possible.
All draft picks should now been switched for promoting and relegating teams. This problem also affected already finished drafts GHL, SHL and BHL. In these cases we have transfered the player rights for picked players manually.
Let us know if you find anything else not correct.
I totally agree. The reason for these stealth patches is that I never felt quite finished with the release. I began to work on the first hotfix the minute after releasing 2.0 March 1st. And then came hotfix 2 and then 3... I thought I'd wait to announce the release in the change log until I had a clean and stable v2.0. But that's just stupid. The release has now been announced in the change log and all updates from now on will be announced in more fashionable manner.
Comment. Finally, here's the change log of what features and changes that are included in the 2.0 release. Since I've worked for almost a year with the release it's hard to sum up everything that's have been changed but this will give you a good idea of what's included. I will update the help files to include the new features and changes as soon as possible.
Major database upgrade
Simulators now running on separate (second) server for better performance
A first reminder will now be sent to your inbox approx a week (in game time) before transfer deadline, a second reminder half a week before and also a reminder before the transfer window being opened again.
Transfer deadline and opening are also displayed on the league schedule.
Just to confirm, we have now made a change so new free agents will only be generated during pre season. And as was already the case, only if there’s a very low number of available free agents.
The reason for generating new free agents in the first place was to let the system calibrate itself and generate new players as long as there was need for them. But I realize this caused more trouble than good.
Yeah, it was fixed about 1 day after I made this topic. Although I liked the chat window inside the page like it was in the old version, not the pop-up window now. But that is probably just my feeling.
I agree with you. But this was because a technical limitation. The chat window is running 'http' when the game is now running on 'https' (secured). That means that the website can not host unsecured content any longer. Will see if we can make a smoother integration further down the road.
Sure, but those are prime years players, 29yo with still something to improve... 98 OVR C, 99 OVR G, those are brutal numbers. I think the way it was done in the past release (i.e. no 90 OVR players, you had to train them there from around 80 OVR best players) was better. Until those players retire, there will be ~8 season when they will be too good on their positions, making the game uneven. And 8 seasons in a slow world is now really long time. It is simply weird and I'm quite surprised to see such a high numbers as I expected that this will have slower training than the previous release... and in previous release 97 OVR was maximum in Biscuit in S18, for supertalented player trained hard from the start, playing big minutes already on entry level contract.
Not really complaining about what I got... 94 OVR 24yo G, 94 OVR 21yo C, 91 OVR 23yo F, 95 OVR 24yo D - those are players I can count on for more than a decade, top player for every position. In Biscuit it took me more than 8 seasons to get players like these and they were usually already older.
Just my observation since I haven't got time to play the UAT.
A few players will get the status of exceptional talents, those are the players that may develop to over 95 overall. But these players are very rare. In Game World Cage there are only 10 players in the whole world (about 0.1% of population). So the base of GHL will be around 85-87 overalls with a few stars on every team around 90 overall and a few teams will have superstars around 95 overalls.
So your observation is right. GHL is the only league with this wider spread of overalls.
Oh, cool. Was it expected to have 98 OVR center, 29yo, in GHL in day 1? I haven't seen 98 OVR player in 18 seasons in Biscuit at all...
The new release contains a brand new player generator that will actually develop all the players as if they played season by season in the game. That means that there will be very little difference between the players you'll see from the start and the ones you will see in 10 seasons.