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Posts I've Made

In Topic: Opinion.

Yesterday, 09:56 AM

Human managers will always have an advantage over computer teams when it comes to tactics and strategy. Computer teams will however protect their players and make sure they have as good roster as possible. This is to ensure that there are competitive teams available for new users.


If someone wanted to (which I highly discourage), they could do this year after year and build their reputation, then take over a team in a Slow world.  They would immediately be one of the top managers and have the inside track to the best FAs.  That isn't right.  I'd much rather work my way up the right way.  In other words, if I joined Biscuit with that other account, that account would be rated higher than my current Biscuit account, which would be absurd.



I'm actually looking into a way how to rate manager reputation and success differently depending on world speed.

In Topic: [BUI] Huge draft shortlist bug

January 13, 2018 - 05:19 PM

I have gotten a few reports like this before, but I have never been able to recreate the scenario. The only explanation I have come up with is that they forgot to set their preference round.


I did make a trade late last night that involved my 3rd round draft pick.  Is it possible something glitched and it was re-ordered?  


However, this may actually be a scenario that could cause some unexpected behaviour. I will try to recreate this one. Thanks for the report.

In Topic: [BUI] Player current headlines doesn't contain signings

January 13, 2018 - 05:03 PM

There is a bug where headlines may be missing if the player signs with a non playable team (e.g. team in Europe). I will try to fix this for the upcoming release. Thanks for the report.

In Topic: Concerned affiliate players

January 13, 2018 - 04:51 PM

Even a new drafted player may be unhappy if he is to good for the affiliate. And as Jusatin pointed out, the average GHL overall is supposed to be around 82-85. I know this isn't the case at the moment, that's why I have made adjustments to the player development rates. But this is why players may feel that they are too good for the affiliate even if they aren't good enough for the current competition in GHL right now.

In Topic: [SOLVED] TOI error

January 13, 2018 - 04:38 PM

I noticed this as well.  Since the game's play-by-play displays in 30 second increments, I always just figured it was counting 1 for every 30 seconds.



Yes, this is correct. What you see is the number of shifts for the player. So a TOI of 20:00 is the same as 40 shifts.