PulmonaryGoose

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PulmonaryGoose last won the day on April 14 2018

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About PulmonaryGoose

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  1. Also be aware that your first 11 picks may have been choices for the people drafting in front of you, as well. Highly unlikely, but possible. Depending on team needs, the person drafting 37th, may not want the player that is ranked 37. They may choose player 45, for whatever reasons. Therefore, you might be reacting to an unlucky draft, rather than poorly chosen preferences.
  2. This is an interesting point you made. While I wouldn't condone that sort of behaviour, I would definitely try to trade out my players if they're decent and say they are not interested in re-signing. Otherwise, I would lose my investment in the player just going to free agency. It backs up the argument in one of my threads that says the trade deadline should be around day 45 or 50, and that renewing a player's contract should be possible even if the player is 'happy'. That way if you make that mistake, you still have 10 days for the player to consider a new offer. Option B could be a clause that says no trades on players with less than a minimum time on their contract, or that players must decided within 2 days of an offering, to help reduce this occurring.
  3. Hi, Hopefully a relatively simple suggestion to enhance the messages feature on the manager page. Recently went through a team haul and signed a few new players. They all accepted at once, which meant I had to individually delete 10-12 messages at once. Is it possible to create an email inbox style page to read messages and select a list for deletion? In fact, replicating an email inbox with mail read, important, unread, etc. functions would be handy. Otherwise, game is built really well. Really enjoying it, thank you!