PT101

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PT101 last won the day on April 25 2021

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About PT101

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  1. I'd like to make another suggestion for Andres. Can we please do something to protect CPU teams in particular from Human teams using loopholes to get them out of their high 1st overall selections? We have one team in particular who's figured out a formula in order to trade for most of the best ones, and I mean he's traded for at least 3-4 of them including the 2nd overall selection just this season without paying a lot for them. These players should be auto protected till they are signed. They seemed to be auto protected once they do sign however, but not right after the draft as a prospect. -=-=-=-=-==--=-=-=-=-=-=-===-=-=-=-----=-=--=-= Second, if you wanted a better result in terms of End usage AND role usage. I would suggest limiting 1 player used in lines 1-4 (and role back the End a bunch) Why? because a lot of people will cheat the expected role usage by playing them more often in the lines (say 3 and 4) which keeps the player happy despite wanting 2nd line. I'm also finding that the current END levels are too harsh. I have one player in particular (58 END) who has low end, but has only played on the PP in 6 games, and has gone from Red EXH to Orange TIR in that time. I also have a 99 Overall player who is unable to play 1 role in regular lines, PP and PK without dropping tiredness like a rock. END should be based on ability to play a max amount of mins per game and/or shift, while limiting 1 player per L1-4 would help with role usage, and overusage on multiple lines. =-==-=-=--=-==--==-=--=-==--==--=-=-==-=-=--=-= Lastly, I made a suggestion in terms of UFA's in that it would be nice to have an some more options. Having the ability to pick 1 of 3 players would be useful, but I'd also like to see the ability in that process for the sim to understand that only the highest offer of those 3 would count against the cap. So, priority based on order. D - Player 1, 5M, D - Player 2, 6M, D - Player 3, 7M, Sign 1 of 3. Cap allotment from cap, 7M only or Sign 2 of 3. Cap allotment from cap, 13M, etc It would allow for more flexibility when doing UFA, and it would allow a person to sign players on the first few days without having to re-attempt a few days in a row. I often find myself due to the cap, having to try for 5 or 6 days in a row just to sign 1 defender.
  2. PT101

    Cap Bug?

    The biggest issue beside that, is that I put a player on IR who has cap numbers this year and next, only put the money available this year, and not next. Thus not allowing me to recall.
  3. PT101

    Cap Bug?

    So I just had an injury. Put the player on IR, and go to recall a player. To much surprise ... I can't because I don't have cap next season (I assume) This player is on the last year of their deal, but has agreed to a 1 year deal next year. That amount didn't reduce from next year though .... stopping me from being able to recall. Feels like a bug, no point putting someone on IR if I can't use the cap to recall a player.
  4. I agree with this 100% I just put someone on IR and its completely pointless because I don't have cap next season. I can't recall anyone ...
  5. PT101

    UFA, limiters

    Esp, now with the new waiver rule and trade rules .... it makes this an important suggestion I think.
  6. PT101

    Congrats, Edward

    Congrats, Edward Van Luven on the GHL cup. Pushed hard to get to the finals, but you got her in 3. I think there is time for one more season. See if I can challenge one more time.
  7. Got some guy who's become annoying. Would like to block and move on, is there a way or do I just have to keep ignoring him moving forward.