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Red Fox

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#37657 We got any happy Seattlers here?

Posted by Red Fox on December 04, 2018 - 07:29 PM

Not from Seattle, but I'm happy for them. They deserve a new franchise from a major sports league. I'm from Vegas, so it's good to see a new expansion team in that regard too. :)




#37599 Release: Fall 2018 (Just to keep you posted!)

Posted by Red Fox on November 27, 2018 - 01:58 PM

Jersey design set.  Represent.

 

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Here's mine. There was a red engine logo but I can't seem to find it in the UAT beta...hopefully it will be available in the new release, since it's already in the current version. Other than that, I think I like it.

 

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Some other variations, not sure which one looks better.

 

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#37567 Release: Fall 2018 (Just to keep you posted!)

Posted by Red Fox on November 23, 2018 - 06:48 PM

I think GHL is still the highest league in the new release.

 

I love the new contract updates. Will the salary cap be changed as well? Perhaps adjusting it to be a little smaller than it is now will help balance things out some more with the new changes.




#37470 Release: Fall 2018 (Just to keep you posted!)

Posted by Red Fox on November 14, 2018 - 01:56 AM

Ok, here's another update on what we're currently working on.

 

As mentioned earlier I have planned to introduce more diverse player ratings. A typical GHL player in the current game worlds has almost all ratings 90+. This makes almost all players very much alike and leaves very little room for the manager to be creative.

 

So in the upcoming release the hidden player potential value will no longer be a single value but actually six different potentials that each influences different rating values! The potentials are still hidden but are divided into the following categories; Agility, Strength, Vision, Precision, Stamina and Courage. All ratings are then based on one or more of these potentials and will develop in different speeds.

 

Here's an example on a GHL player with a more diverse rating set: https://cl.ly/68989c0c7df0

 

Hopefully this will bring more realism to the game and reward those manager who can make the most of their roster.

 

Good work! Hopefully this leads to a lot more variety in ratings and limit players with 90+ ratings to a very small minority, as it should be.

 

Just a small suggestion, but maybe try to tweak the values so multiple 90+ ratings will be less common? A player could really good in skating and shooting for example, but have defensive liabilities and what not. A good example in real life could be Tarasenko perhaps.




#37132 Release: Fall 2018 (Just to keep you posted!)

Posted by Red Fox on October 13, 2018 - 03:52 PM

By the way, just to get back on topic, please keep the feature where you can change the player number to whatever you want. I know some GM's have said it's a useless feature, but I really like it. I like to give special numbers to my key players... #27 for leading defensemen like Niedermayer.. #8 to well performing snipers a la Ovechkin / Selanne... or #12 like Iginla.. It's just a brilliant feature and I love it.

 

I agree. I number my players like a soccer team (#1 for starting goalie, 2-5 for the best defensemen, etc). It's a nice neature to have.




#36956 Marketing/advertise and other stuff

Posted by Red Fox on September 17, 2018 - 04:31 PM

Operation Sports is a pretty popular sports sim forum. You might find some reach there. You could also consider advertising on places like Reddit or other Hockey Sim communities like Eastside Hockey Manager.




#36870 Release: Fall 2018 (Just to keep you posted!)

Posted by Red Fox on September 04, 2018 - 11:47 AM

Yes, and I doubt it.  I don't think many are going to look at the current world and decide not to go to the updated one because it's still available, especially if, as you say, some of the current are "beyond screwed" (I assume you're referring to bugs and lacking features, specifically? Because while that's pretty much the case, it's still more than playable).  As I said, if you're given the choice between a free, old version of a game that is not being updated and a low-cost, feature-heavy updated version of that same game, most are at least going to consider the latter, and I highly doubt any that wouldn't would take it if the old version is no longer available.

 

Moreso, it'd be a touch of goodwill towards those of us unable/unwilling to pay for the new release and could be a potential way to keep people around the site while it gets its feet wet.  If the impressions from users are good enough, and payment options are manageable, I could potentially decide to give it a go, personally speaking, but if all I get is a 30-day trial and a really crappy free play option, I'm probably gone completely within a couple days, and I doubt I'm alone.

 

Perhaps I'm wrong though, and that's just me.  :huh:

 

I can't buy your argument if you are going to stamp your feet and threaten to leave while saying there are others.

 

The game will be fine regardless of who decides to pay or leave. Throwing a subtle tantrum just makes you look bad.




#36861 Release: Fall 2018 (Just to keep you posted!)

Posted by Red Fox on September 03, 2018 - 10:21 PM

Not sure what you are getting at. Are you suggesting the current worlds be kept open and free? That would just eat away from paying subscribers for the new worlds and game re-launch, and that wouldn't be a sound strategy IMO. Some of the game worlds are beyond screwed anyways.




#36825 Release: Fall 2018 (Just to keep you posted!)

Posted by Red Fox on September 01, 2018 - 02:20 AM

You said your last message would be your final communication...


#36672 Release: Fall 2018 (Just to keep you posted!)

Posted by Red Fox on August 19, 2018 - 12:44 AM

Auf Weidersehen


#36566 Release: Fall 2018 (Just to keep you posted!)

Posted by Red Fox on August 13, 2018 - 02:07 PM

IMO, I'm a big fan of a total reset in terms of players/stats. Some game worlds suffer from really high stat inflation which has become, quite frankly, incredibly unrealistic. It may help reduce the average retirement age to a more realistic number as well.




#36457 Release: Fall 2018 (Just to keep you posted!)

Posted by Red Fox on August 09, 2018 - 09:09 AM

IMO, still better than loosing half of the active managers because they are not willing to pay that money... but this is not up to us. 

 

It's always better to ask for a nominal subscription fee to get the full game then making users feel like they have to pay to get more and more....




#36447 Release: Fall 2018 (Just to keep you posted!)

Posted by Red Fox on August 09, 2018 - 07:17 AM

Limiting assistant reports to all star accounts would be the definition of pay to win...


#36439 new mascot

Posted by Red Fox on August 08, 2018 - 11:21 PM

For the Bucs New team colors and moved the team from Palm Harbor  to Pampano Beach.   (Florida West coast to East coast)  

For the Golden Lions new Mascot and new team colors.

For the Joshua Tree Medeors New colors, New Team nickname and a new Mascot. 

 

FYI:  Joshua Tree National Park is not nearly as well know as the other parks in California but well worth a visit!  

 

Again,  Thank you very much for the work that went into this!!!  I was only joking about a one time color change but WOW.    This was awesome!!!!

 

Agreed! Went camping there a few years ago with a friend. Beautiful place with lots of interesting geological features. We went off-roading and explored some the old mining areas in the park. Very cool.




#36416 Release: Fall 2018 (Just to keep you posted!)

Posted by Red Fox on August 08, 2018 - 12:27 PM

If Anders and Tobias need the funds to keep the game alive, then a subscription fee is the only way unless they go down the route of "free to play" games which oftten turn out to be a microtransaction trap....(see Wargaming's games for example). We don't want that, do we?

 

If ad revenue is out of the question, I don't see any other solution.

 

EDIT: They could raise funs on a fundraiser website like Indiegogo or GoFundMe, I suppose.