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Paul T

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#39434 Cage trash talk

Posted by Paul T on May 17, 2019 - 02:24 PM

Erzac - how do you continue to bait my team into penalties.  I remember our GHL/SHL playoff series from Biscuit where I took 50 more PIMs in a 3-game series.  Now in Cage over 4 games the PIMs are 44-20.  Something about the Stray Cats send the Leopards into a rage.

#39427 for love of god put fight in this game

Posted by Paul T on May 17, 2019 - 08:48 AM

i know that alot of people go watch a game of hockey only because the fight.


I'm not sure about international leagues, but the NHL has only averaged a single fight every 5 games for the past two seasons.  I enjoy the fights more than the average fan and would hate it if the league ever banned it, but there's so much more to the sport.  Fighting is only a small fraction of the entertainment.  Wouldn't boxing or MMA be a better option for those who are just tuning in to see a fight?

#39416 Cage trash talk

Posted by Paul T on May 15, 2019 - 03:56 PM

Congrats to whoever gets to play the Leopards in round 1.  You'll get a 2 day rest before you advance to Round 2.  Bunch of overrated divas.

#39408 Some thoughts / tiny suggestions

Posted by Paul T on May 14, 2019 - 12:08 PM


Very true.  I suppose it would be cool to see a handful (or two) of players in every league developing faster than they currently are.  But with veteran players now decreasing earlier, I just don't see how you could balance the two.  Vets get the performance bonus, but younger players would become much more valuable than older players from a trade perspective.  Right now it looks like the best 21-22 year olds are improving at a rate of 1-2 overall per season, while the lesser developers are lucky to gain a single overall in 2-3 seasons.

#39407 for love of god put fight in this game

Posted by Paul T on May 14, 2019 - 10:37 AM

Physicality is a pretty big part of this game.  You can even select offensive and defensive tactics that are based on physicality.  And there is fighting.  If you want more, I would recommend players with a high Physical attribute.  Tough and Agitator players should help, too.  And you can select players to be Enforcers.


My team averages a fighting major once every two games, which seems about right.

#39392 Some thoughts / tiny suggestions

Posted by Paul T on May 13, 2019 - 09:00 AM

- Chemistry between the lines: We need more micromanagment, please. To give more control in putting our lines/teams togeather. Maybe even of personality effect of how certain people blend with each other.

- More tactical options: Possiblity to set playstyle individially, like for example, telling players individually to go tough or gentle. That way we could have certain lines doing that, or even just players. Not just entire team. This is just an example, but I would get things complex here, I dunno, FM style ;) The more we feel in control of our team, the more we will dive into the game.


I'll start with these two, because I love both suggestions.  IMO, the more in depth, the better.  About a year ago, I made a suggestion that teams should not be limited to a single offensive or defensive tactic.  Instead, it would be cool if we were allowed to play different tactics per line.  For example, Line 1 could use Possession, Line 2 is Dump and Chase, Line 3 could Crash the Net and so on.  Or if we wanted to limit it in any way, allow teams to become familiar with 2 offensive and defensive tactics, each, instead of all of them.  That way we could build a more versatile team, which would drive interest.



- Development of players: They seem to progress too slow. Especially the young ones... I would expect them to grow a bit more. Can't say I have older players regress quick, as I don't have too many.


This one I don't agree with.  I think player progression is right where it should be.  One of the main reasons for the game refresh was to get ratings back in check.  If players increased like they used to, every GHL team would again be full of 90+ players and it would take a lot of the strategy out of it.  IMO, it's good to see some top line players in GHL that have an attribute flaw here and there.  Also, I've seen some younger players who are improving quite nicely.  But overall, I think current development is optimal for the game long term.


*Edit: either that, or we increase the rate of improvement, which would add some excitement, but start the ratings much lower.  Top 6 guys in GHL draft right now are 85-88.  We could start them at 75-78.



- Trading when playoffs start for non playoff teams: Now, here is the tricky one. I almoust wanted to get knocked out of playoffs last season (eventually I did, but due to being outplayed by better team) so I can start trading as soon as possible and having advantage over those who are still there and want the same players I do. Not sure how to approach this one, but current system is somewhat abusable. For example, the best player in Cage GHL (Elie-Breton) is in possibilty of getting relegated trough possible playoffs and manager could trade him to some teams for picks or prospects before he losses him due to 1w contract. Teams that are out of playoffs can move in for him if he relegates, since they will have small chance of signing him for free later due to team reputation, while many other teams are still locked in playoffs. Its just a stupid example, but its abuseable. Maybe to allow all teams to trade when playoffs start, but those trades would start being effective last day of the season when everything is played and before relegated people lose players to contracts.


My original suggestion was for a trade deadline around day 66, which happens now, and for it to be locked through end of season.  Anders went a different direction and opened it up again during playoffs for a few reasons (1) to keep eliminated managers interested (2) to allow the team that got relegated via playoff a chance to make moves before next season.  Both of these are understandable.  To your point, it definitely is not the most fair approach, but the goal should be to make the playoffs and try to win it all.  If eliminated teams are making moves during that time, then it is what it is.


I think there is a simple solution here.  Teams who are still in the playoffs can make verbal offers.  If I'm in 11th or 12th place and have to battle for relegation, I would already be talking to all the playoff team managers and coming up with a plan in case of relegation.  But I guess I'm also optimistic that relegating managers would accept the "best" offer for their players to keep things fair and not the very first offer thrown their way.


This is also the reason why I think players should ask for a bit of money during negotiations, so it's harder to score a guy like Elie Breton and also have a lot of depth.  I feel that if you have a few 94+ players on your roster, they should come with a high cap hit and there should be holes in your roster elsewhere.


This topic is definitely worth a lengthy discussion.  Interested to keep it going and see what others have to say.

#39306 Trade Deadline

Posted by Paul T on May 03, 2019 - 08:12 AM

Day 66.  It's displayed on the League Schedule page.

Then it opens up again on Day 87 (during the playoffs) for all teams who are eliminated.  From what I understood in a post from Anders, playoff teams will be allowed to trade again once they get eliminated from the playoffs. 

#39134 Cage trash talk

Posted by Paul T on April 17, 2019 - 07:02 PM

At least the division became intresting :D


I am 9-0-0-4 in my last 13 games, after some trades and valuable advice from few kind people. Also, managed to get a win or two against some top teams (Minuteman, Leopards, Hawks, Union), yet 2 losses came from teams in relegation zone. Lets see if we can make it to playoffs.


Well I don't like it one bit.  Haha.


Yeah, I've had some odd results as well.  Most of my recent wins have been against playoff teams while most of my losses have been against non-playoff teams.  I remember thinking during my 20 game winning streak (23 if you count preseason) that my team wasn't THAT good.  Now I'm here thinking my team can't be this bad.  But after watching Columbus destroy Tampa in round 1, that type of thing is just realistic.

#39085 Help us spread the word

Posted by Paul T on April 11, 2019 - 02:17 PM

And your point is?


Figure it out.

#39074 Ratings increases?

Posted by Paul T on April 10, 2019 - 10:40 AM

i had a guy improve and then take a step back a few days later :/


I had some funny ones in the old world.


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#39073 Help us spread the word

Posted by Paul T on April 10, 2019 - 08:46 AM

Now that you are up and running time to make some upgrades. Like hiring coaches etc


Looks like there's already a post in Suggestions (by you) and response on this...




+1 for a 10-Star Rating.

I'll post a review when I can put some thought and effort into it.

#39065 Ratings increases?

Posted by Paul T on April 09, 2019 - 10:31 AM

Are you talking specific attributes or overall rating?  I've had 15-20 attributes increase (Passing from 87 to 88, etc.), but only 2 younger players have increased their Overall rating.  I think this is to be expected.


Two things to consider:


1) The worlds went from 77 to 108 days.  The timing of ratings increases should decrease for this reason.  If a player under the old world increased every 25 days, that would be equivalent to increasing every 36 days in the new world.  In both cases, the player increases 3x per season.


2) Part of the reason for the refresh was to even out player ratings and make them more realistic (not have a GHL team where 90% of your players are 90+).  I think ratings increases have been scaled back for this reason.  So combining both of these changes, managers will start to notice much slower improvements to players.

#39030 Top Jerseys

Posted by Paul T on April 05, 2019 - 09:27 AM

Ugh, I actually hate the B's jersey and therefore Paul's!  haha.  But yes, it is subjective.  I prefer to see people's jersey's that are original, give me something I haven't seen before and memorable.


Hey... HEY!  This thread is for "Top" Jerseys, not "Jerseys I think are crap".  :lol:

#39015 Message Reply/Delete buttons

Posted by Paul T on April 03, 2019 - 02:46 PM

Minor suggestion, but can the Reply and Delete buttons be moved to the top of messages instead of at the very bottom?  I've recently had some lengthy conversations with other managers and after about 8 or so messages you are scrolling down quite a bit to hit reply.  And if you're using a phone, forget it.

#39004 Cage trade page

Posted by Paul T on April 02, 2019 - 03:39 PM

Debated listing these two players because I'm not looking to give them away.  They just don't fit my tactics so I'm testing the market.


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