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MattLumberjacks

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#36865 Release: Fall 2018 (Just to keep you posted!)

Posted by MattLumberjacks on September 04, 2018 - 01:01 AM

I have to disagree with you Leafsdude.

 

Your first argument is that people are going to want to play the updated world and that the demand for the "old worlds" will be limited. My counter is that you are asking for it because you want it; if you want it, it's easy to assume that others will want it and that there is a demand for these worlds to stay. You don't need to look any further than this thread in order to find people who are upset that the game will have to cost a couple bucks to play or that a reset is probably going to happen and who would probably stay in the free worlds. And then consider that most players would rather play where most of the community is located and you've got potentially a large amount of players (my guess is the vast majority) that would stick to the current worlds even though they wouldn't have all the cool new features. That kind of situation wouldn't at all address the current reason why the staff want to add a cost to the game; it costs money to make and maintain the game and if they don't break even or better, then is it better (for the staff) to keep this game running or shut it down?

 

I do have my doubts about how many new players the current trials can attract in order to keep the community big and healthy as people are stingy about small amounts of money, but there's no way to know for sure until everything comes to fruition. I also hope that there will be a way to keep managers around who are unable to pay, whether it be for age or else severe financial hardship, but then how do you verify those types of things? 




#36830 Release: Fall 2018 (Just to keep you posted!)

Posted by MattLumberjacks on September 01, 2018 - 08:34 AM

Some here seem to think they are the only ones on the planet or something and that everyone should think the same...

 

Little bit of irony here...

 

You're not the only one who will be upset that your team will be lost. I'll be upset and I know others will be as well, I mean I've had my slow world team for about 2 years now and brought it from the LIHL to the GHL and have even managed to win a cup one season and finish 1st the next. 

 

However, the more I think about it, the more I agree with the reset. I've known for a long time the consensus was that prospects were too strong and creating too many superstars. That seems to have finally been fixed but without a reset would continue influencing (slow) worlds for another 4 to 5 real years, potentially more. That's not fair for the newer GHL teams. Plus since there won't be as many stars coming up and most vets still don't degrade soon enough, stronger teams won't have any reason to make any moves as they will likely just make their teams weaker. That would make the game stale and also create less communication between players.

 

It's going to be heartbreaking, especially for the managers who've just barely come short. Fortunately, resets almost never happen and happen less and less as the game gets updated and fixed.




#36441 Important! Where did all the mascots go?

Posted by MattLumberjacks on August 09, 2018 - 12:34 AM

The new mascots are alright, there's a few really good ones and a few that I'd consider bad, but the last set had a few like that too. In my opinion,  I agree with you Anders that the last set was better, however, I think the biggest issue is that the majority of the logos are just too pale and it makes the logos all feel bland and similar.




#36405 Release: Fall 2018 (Just to keep you posted!)

Posted by MattLumberjacks on August 07, 2018 - 08:13 PM

I have conflicting feelings about the game becoming a subscription. My biggest concern would be community; how will you keep the community active and attracting new members when others inevitably eventually stop playing? People for whatever reason get meticulous when they spend very small amounts of money. Long-term members should probably be open to spending a couple bucks on this game, but why should new members? Sure you are offering a 30 day trial, but is that enough. If it goes by real world days, 30 days is nothing on slower worlds. If a person were to join near the end of the season, 1/3 of their trial (actually more with the new playoff format) will be the manager just watching other teams. That's not that interesting for a new guy who just joined a league and world. Personally, I need to build my team and get attached to it before I get interested into something, and by extension, the other teams who are also competing. To extend that same example, the manager would only just barely get to then build his team the next season and not get to see how it might perform. A different example is if a new manager joined a team not long after the start of the season, that manager wouldn't get to experience most of the big features that the game has to offer before the trial is up.

 

It wouldn't be an issue on faster worlds, but not everybody is attracted to the fast worlds. My quick suggestion for the trial would be to instead guarantee 1 full season from start to finish. And if the manager joins a bit late, give him that extra (likely half season) time as a bonus trial, I see it as a non-issue as I think the important thing is a manager being able to experience a full season. Plus due to the nature of the promotion system, even if they win their first season, it's impossible to have won it all and should help develop an appetite to climb the leagues and rankings.

 

 

Before I start to accidentally write an entire essay, I'll just end it and say: I'm not against a mandatory subscription fee, but I think that just maintaining an active community will have to become priority #1.




#36107 Release: Fall 2018 (Just to keep you posted!)

Posted by MattLumberjacks on July 24, 2018 - 11:08 PM

I made similar suggestions in the thread but there wasn't much discussion about it. I think it will ultimately come down to how much time Anders and co. have as it doesn't seem to be a priority.




#36096 Release: Fall 2018 (Just to keep you posted!)

Posted by MattLumberjacks on July 24, 2018 - 07:26 PM

Most votes are in favour of a complete reset in order to finally fix the issue of nearly all teams being built out of all stars considering their league. With player development finally (hopefully) fixed and this big update coming out, the consensus is that the update would be a good time to do it.




#35862 Important! Where did all the mascots go?

Posted by MattLumberjacks on July 10, 2018 - 03:19 PM

Ah should have posted here :)

 

Is there anyway to just let us upload our own?  

 

Storage is an issue, people using pictures instead of actual mascot or badge likely would too but would give a bit more freedom to do what they like with their team.  Likely would take a bit of doing as well.  Just spitballing it out there :)

I feel like that is just a potential lawsuit as people will inevitably start using their favourite team's logo. Its probably bet to play it safe.




#35273 dubious results (again) with tired players

Posted by MattLumberjacks on June 06, 2018 - 11:54 AM

Honestly, I think it might be an age thing. The goalie I've been rocking for quite a few seasons now has still been slowly increasing about 1 overall per season. However, he's always had a save percentage of about .900, this season he turned 25 and his save percentage jumped up to .946. All of my defensemen are the same (they are also really good which definitely boosts the save percentage), so the other factor that really changed is the goalies age.




#35244 v1.3.4

Posted by MattLumberjacks on June 05, 2018 - 03:13 PM

It's been that way for a long time (+6 months).  It's more a nuisance than a problem, but would be nice to see if it can be fixed.  

Yea, I always considered it part of the bug that was "fixed" with this update which is why I posted it here.




#35093 v1.3.4

Posted by MattLumberjacks on May 31, 2018 - 06:00 PM

 

Bug fixes and improvements

  • Fixed bug where draft picks couldn't be removed from a trade offer (when countering an offer)

 

 

Hey, I just noticed that if you accidentally remove a draft pick when offering a trade, the game doesn't let you add the draft pick back without opening a new trade menu.




#34923 Minor change to the GHL playoff format

Posted by MattLumberjacks on May 25, 2018 - 12:13 PM

Currently in the GHL, the playoff structure looks like:

 

Series A: Rank 1 vs Rank 8

Series B: Rank 2 vs Rank 7

Series C: Rank 3 vs Rank 6

Series D: Rank 4 vs Rank 5

 

Series E: Winner A vs Winner B

Series F: Winner C vs Winner D

 

Final: Winner E vs Winner F

 

The current path ensures that there will never be the top 2 teams fighting it out in the finals. It also makes it so that the teams rank 4th and 5th have the highest chance at getting the easiest path to the cup. And since the 5th place team is also entered into a better playoff lottery compared to the top 4 teams, it makes it the ideal position from a purely playoffs and potential future success standpoint. My suggestion is to simply change the following series:

 

 

Series E: Winner A vs Winner D

Series F: Winner C vs Winner B




#34922 The Humor Therapy Thread

Posted by MattLumberjacks on May 25, 2018 - 11:50 AM

Thought this was the humor therapy thread, for all things we find funny in the game.... Good or bad? Just saying.

The problem is that it always devolves into an argument between people having a different ideas to what's fair. There's more appropriate places to do that (like suggestions for improvements to keep trading fair) or report people for obvious cheating going on.




#34866 String of continuous injuries

Posted by MattLumberjacks on May 24, 2018 - 03:40 AM

What exactly causes a string of continuous injuries to your team? I've never had it this bad before. Nearly every game I get some sort of injury. Including tonight where I had two injuries, one of them being major. My team is mostly old, but that hasn't caused injuries this consistent before, and they are all solid GHL players, so their endurance is high. I've tried reducing training to easy/medium for most, with easy going to the older guys, but that hasn't really settled down anything. I almost want to say this is some sort of strange bug or something. I recently switched the training levels down, so maybe it takes a while for training effects to settle in? Seems weird though. 

 

It's just bad luck when you get a bunch of injuries like that. My worst luck was when I lost my 4 starting centers and half my d-men over a few day for multiple games and a couple have-season injuries.

 

What I find works to prevent injuries is to ensure my players are only playing when they are fully fit. For something more pro-active, I try is to build a team around non-injury-prone players. In my experience, when you check a players home page, look at his current headlines. Injury-prone players will generally have multiple injuries listed over multiple seasons. Though injury-prone studs can hide their past injuries by getting player of the week/stars of the game. I've read somewhere on this forum before that injury-likeliness (durability?) is a hidden stat in this game, but you can sort of guess what it would be just by seeing how often a player gets injured. (I think when this game was first being developed durability was actually a visible stat.) Unfortunately I don't think age has anything to do with injury rates as I've had a bunch of old veterans on my team the past few seasons and none of them have been injured. 

 

TL;DR: It's definitely not a bug.




#34636 Draft Lottery odds

Posted by MattLumberjacks on May 10, 2018 - 06:32 PM

I think that there is a mini lottery for every 4 picks. So it's not like the best team has a chance to get the 1st pick from his own pick. I like it because teams separated by 4 picks are typically roughly even in strength and probably separated by luck in the regular season. It also adds a bit of excitement for teams finished in the off season. I dislike it because my GHL teams have always been on the losing side of the draft lottery pick :P




#34259 Changing offensive and defensive tactics

Posted by MattLumberjacks on April 16, 2018 - 12:51 AM

I don't change tactics too often so I'm not completely sure, but I think the amount of time to go from zero in a tactic to perfect takes a little more than half a season. Although,I find that even if the tactic is red and if it fits your team better than your perfect tactic that doesn't fit your team, then you won't have a period where your team gets noticeably worse.