Jump to content

MattLumberjacks's Photo

MattLumberjacks

  • 447

    Posts
  • 3473

    Profile Views
  • 1

    Friends
  • 226

    Likes

#38009 Release: Fall 2018 (Just to keep you posted!)

Posted by MattLumberjacks on January 11, 2019 - 02:22 PM

You guys are both looking like jackasses. Stfu and stop tying to get this thread locked. Unfortunately, the game is not yet perfect (but its getting there) and there are some broken mechanics that can be abused. I don't think abusing the goalie mechanics is cheating, but it's definitely a cheap tactic that I wouldn't use. Fortunately I recall Anders saying that it might be getting looked into it soon.




#37910 Weird Standings

Posted by MattLumberjacks on December 30, 2018 - 10:46 PM

Honestly, I've always thought that the NHL has a weird situation by handing out an extra point if the game goes into overtime. I think it makes more sense to keep the number of points handed out consistent each game.

 

The reasons I've heard that the NHL does the way they do is:

1) Keeps the standings closer and looking more competitive

2) kept old records from becoming irrelevant




#37873 Fishbowl Gold is stagnant

Posted by MattLumberjacks on December 28, 2018 - 03:10 PM

I've found that it's gotten a million times harder to make a move within the last couple seasons. I think it is due to the anticipation of the upcoming release as people have no reason to move their players for future potential as you should be in win now mode. But I do agree that Fishbowl has less human interaction than other worlds and it is making me consider a switch to Biscuit when the update is released.




#37641 Goalies...

Posted by MattLumberjacks on December 02, 2018 - 11:39 AM

Side note: Zeniths are a magical team, I've been paying attention to them since they were my rivals in my first season joining this game.




#36865 Release: Fall 2018 (Just to keep you posted!)

Posted by MattLumberjacks on September 04, 2018 - 01:01 AM

I have to disagree with you Leafsdude.

 

Your first argument is that people are going to want to play the updated world and that the demand for the "old worlds" will be limited. My counter is that you are asking for it because you want it; if you want it, it's easy to assume that others will want it and that there is a demand for these worlds to stay. You don't need to look any further than this thread in order to find people who are upset that the game will have to cost a couple bucks to play or that a reset is probably going to happen and who would probably stay in the free worlds. And then consider that most players would rather play where most of the community is located and you've got potentially a large amount of players (my guess is the vast majority) that would stick to the current worlds even though they wouldn't have all the cool new features. That kind of situation wouldn't at all address the current reason why the staff want to add a cost to the game; it costs money to make and maintain the game and if they don't break even or better, then is it better (for the staff) to keep this game running or shut it down?

 

I do have my doubts about how many new players the current trials can attract in order to keep the community big and healthy as people are stingy about small amounts of money, but there's no way to know for sure until everything comes to fruition. I also hope that there will be a way to keep managers around who are unable to pay, whether it be for age or else severe financial hardship, but then how do you verify those types of things? 




#36830 Release: Fall 2018 (Just to keep you posted!)

Posted by MattLumberjacks on September 01, 2018 - 08:34 AM

Some here seem to think they are the only ones on the planet or something and that everyone should think the same...

 

Little bit of irony here...

 

You're not the only one who will be upset that your team will be lost. I'll be upset and I know others will be as well, I mean I've had my slow world team for about 2 years now and brought it from the LIHL to the GHL and have even managed to win a cup one season and finish 1st the next. 

 

However, the more I think about it, the more I agree with the reset. I've known for a long time the consensus was that prospects were too strong and creating too many superstars. That seems to have finally been fixed but without a reset would continue influencing (slow) worlds for another 4 to 5 real years, potentially more. That's not fair for the newer GHL teams. Plus since there won't be as many stars coming up and most vets still don't degrade soon enough, stronger teams won't have any reason to make any moves as they will likely just make their teams weaker. That would make the game stale and also create less communication between players.

 

It's going to be heartbreaking, especially for the managers who've just barely come short. Fortunately, resets almost never happen and happen less and less as the game gets updated and fixed.




#36441 Important! Where did all the mascots go?

Posted by MattLumberjacks on August 09, 2018 - 12:34 AM

The new mascots are alright, there's a few really good ones and a few that I'd consider bad, but the last set had a few like that too. In my opinion,  I agree with you Anders that the last set was better, however, I think the biggest issue is that the majority of the logos are just too pale and it makes the logos all feel bland and similar.




#36405 Release: Fall 2018 (Just to keep you posted!)

Posted by MattLumberjacks on August 07, 2018 - 08:13 PM

I have conflicting feelings about the game becoming a subscription. My biggest concern would be community; how will you keep the community active and attracting new members when others inevitably eventually stop playing? People for whatever reason get meticulous when they spend very small amounts of money. Long-term members should probably be open to spending a couple bucks on this game, but why should new members? Sure you are offering a 30 day trial, but is that enough. If it goes by real world days, 30 days is nothing on slower worlds. If a person were to join near the end of the season, 1/3 of their trial (actually more with the new playoff format) will be the manager just watching other teams. That's not that interesting for a new guy who just joined a league and world. Personally, I need to build my team and get attached to it before I get interested into something, and by extension, the other teams who are also competing. To extend that same example, the manager would only just barely get to then build his team the next season and not get to see how it might perform. A different example is if a new manager joined a team not long after the start of the season, that manager wouldn't get to experience most of the big features that the game has to offer before the trial is up.

 

It wouldn't be an issue on faster worlds, but not everybody is attracted to the fast worlds. My quick suggestion for the trial would be to instead guarantee 1 full season from start to finish. And if the manager joins a bit late, give him that extra (likely half season) time as a bonus trial, I see it as a non-issue as I think the important thing is a manager being able to experience a full season. Plus due to the nature of the promotion system, even if they win their first season, it's impossible to have won it all and should help develop an appetite to climb the leagues and rankings.

 

 

Before I start to accidentally write an entire essay, I'll just end it and say: I'm not against a mandatory subscription fee, but I think that just maintaining an active community will have to become priority #1.




#36107 Release: Fall 2018 (Just to keep you posted!)

Posted by MattLumberjacks on July 24, 2018 - 11:08 PM

I made similar suggestions in the thread but there wasn't much discussion about it. I think it will ultimately come down to how much time Anders and co. have as it doesn't seem to be a priority.




#36096 Release: Fall 2018 (Just to keep you posted!)

Posted by MattLumberjacks on July 24, 2018 - 07:26 PM

Most votes are in favour of a complete reset in order to finally fix the issue of nearly all teams being built out of all stars considering their league. With player development finally (hopefully) fixed and this big update coming out, the consensus is that the update would be a good time to do it.




#35862 Important! Where did all the mascots go?

Posted by MattLumberjacks on July 10, 2018 - 03:19 PM

Ah should have posted here :)

 

Is there anyway to just let us upload our own?  

 

Storage is an issue, people using pictures instead of actual mascot or badge likely would too but would give a bit more freedom to do what they like with their team.  Likely would take a bit of doing as well.  Just spitballing it out there :)

I feel like that is just a potential lawsuit as people will inevitably start using their favourite team's logo. Its probably bet to play it safe.




#35273 dubious results (again) with tired players

Posted by MattLumberjacks on June 06, 2018 - 11:54 AM

Honestly, I think it might be an age thing. The goalie I've been rocking for quite a few seasons now has still been slowly increasing about 1 overall per season. However, he's always had a save percentage of about .900, this season he turned 25 and his save percentage jumped up to .946. All of my defensemen are the same (they are also really good which definitely boosts the save percentage), so the other factor that really changed is the goalies age.




#35244 v1.3.4

Posted by MattLumberjacks on June 05, 2018 - 03:13 PM

It's been that way for a long time (+6 months).  It's more a nuisance than a problem, but would be nice to see if it can be fixed.  

Yea, I always considered it part of the bug that was "fixed" with this update which is why I posted it here.




#35093 v1.3.4

Posted by MattLumberjacks on May 31, 2018 - 06:00 PM

 

Bug fixes and improvements

  • Fixed bug where draft picks couldn't be removed from a trade offer (when countering an offer)

 

 

Hey, I just noticed that if you accidentally remove a draft pick when offering a trade, the game doesn't let you add the draft pick back without opening a new trade menu.




#34923 Minor change to the GHL playoff format

Posted by MattLumberjacks on May 25, 2018 - 12:13 PM

Currently in the GHL, the playoff structure looks like:

 

Series A: Rank 1 vs Rank 8

Series B: Rank 2 vs Rank 7

Series C: Rank 3 vs Rank 6

Series D: Rank 4 vs Rank 5

 

Series E: Winner A vs Winner B

Series F: Winner C vs Winner D

 

Final: Winner E vs Winner F

 

The current path ensures that there will never be the top 2 teams fighting it out in the finals. It also makes it so that the teams rank 4th and 5th have the highest chance at getting the easiest path to the cup. And since the 5th place team is also entered into a better playoff lottery compared to the top 4 teams, it makes it the ideal position from a purely playoffs and potential future success standpoint. My suggestion is to simply change the following series:

 

 

Series E: Winner A vs Winner D

Series F: Winner C vs Winner B