youthful porpoise

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About youthful porpoise

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  1. I have the same problem in Cage, LIHL, day 4, Assassins - Disaster. Are these solved bug reports monitored or should a new one be opened?
  2. This trade offer is no longer valid because one of the players involved was traded. The cause of the error was most probably that offer included a player who had already been picked up on waivers (meaning not on my team anymore). Timeline of events: I put player on waivers -> the player gets claimed -> i receive a trade offer including the waived player -> the player gets picked up (= moves to another team) -> I try to open the trade offer and see an error page.
  3. Hi. I received a trade offer but get the "Oh no! Sorry but there was an error while loading this screen. 500 Internal Server Error" -message when trying to open it. This happens whether I try to open the offer from the manager page or from the transfers page. World: Cage League: LIHL Team: Rogersville Disaster
  4. Bumping the thread. Does anyone know is the info regarding pending one way contracts and relegation on this thread still correct? Why I ask is this: I will be relegated from GHL to SHL and currently it's day 73. When negotiating contracts with players, they ask for "SHL level contract". Otherwise I'd think the "SHL" there didn't really mean anything but I'm also able to give the players a promotion clause, which is not possible for GHL contracts. So the question is: are these really SHL contracts that kick in _after_ I get relegated? If I give a 1M extension to a player, will his salary next season be 1M or will it be adjusted? If I give a one way clause to a player will it be one way SHL contract the next season or will he be released on the last day when I get relegated?
  5. Everything seems to be in order with my team now. Thank you!
  6. I noticed today that it still says Wolf Pack on Fitzpatricks stats page under season 12, and Admirals on Laffertys. This is still the case. It seems the players are still somehow attached to their former teams.
  7. It seems that the assistants report not loading is related to this, since I also had to scratch my player and now the assistants report loads normally for the game where Fitzpatrick was scratched (and still doesn't load for those where he was in the lineup). Hope this gets resolved soon. It really sucks playing without your top pairing defenceman. Thank you for all your hard work.
  8. Same here; again Fitzpatrick did not play. Also, the assistants report does not load this time either. Here's the game url: http://gameplanhockey.com/game?gpid=174730
  9. Fitzpatrick: http://gameplanhockey.com/player?gpid=4833 This is the game in question in my case (and just to be clear, we did not play against each other): http://gameplanhockey.com/game?gpid=174731 I don't know if this is related, but I just noticed that the assistant's report is not loading for the game.
  10. I also have a player who's not playing even though he is in the lineup. Interestingly he's a player I got in a trade for Lafferty (the player mentioned above). My player is Fitzpatrick, and team Sault Ste Marie Admirals, Biscuit SHL.
  11. 1) Didn't think about that. 2) If leagues are allowed to have less than 16 teams, registration would not have to be closed. After the first league has, say, 8 teams, just expand it until it's full. Then "relegate" some teams to a second league. Expand first league until full again, expand second league until full, "relegate" some teams from the second league to a third. And so on and so forth... This of course doesn't answer what to do before the world has the initial 8 teams.
  12. This suggestion is in response to problems with cheating and exploiting the CPU teams in trades. One solution to these problems would be the addition of a new gameworld that has no CPU teams. For example: At the beginning the world only would have one league. When that league has 16 teams, it would be divided into two 8 team leagues (or into one 10 and one 6 team league, this can obviously be done in million different ways). After this, new teams would start at the lowest level, promotion could be like it is now, but until the highest level league is full there would be no demotion. The details of the creation of leagues could of course be different, but what do you think of the basic idea? This would be a solution to the problems some have with CPU teams, but it also would give players the option to choose if they want to play in a league with CPU teams or not.